Files
create/src/Gui/DlgInputDialogImp.cpp
2023-01-30 18:11:37 -07:00

156 lines
4.6 KiB
C++

/***************************************************************************
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QPushButton>
#endif
#include "DlgInputDialogImp.h"
#include "ui_DlgInputDialog.h"
#include "SpinBox.h"
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::DlgInputDialogImp */
/**
* Constructs a Gui::Dialog::DlgInputDialogImp as a child of 'parent', with the
* name 'name' and widget flags set to 'f'.
*
* The dialog will by default be modeless, unless you set 'modal' to
* true to construct a modal dialog.
*/
DlgInputDialogImp::DlgInputDialogImp( const QString& labelTxt, QWidget* parent, bool modal, Type type )
: QDialog(parent)
, ui(new Ui_DlgInputDialog)
{
this->setModal(modal);
ui->setupUi(this);
ui->label->setText(labelTxt);
QSize sh = sizeHint();
setType(type);
resize(qMax(sh.width(), 400), 1);
connect(ui->lineEdit, &QLineEdit::returnPressed, this, &DlgInputDialogImp::tryAccept);
connect(ui->lineEdit, &QLineEdit::textChanged, this, &DlgInputDialogImp::textChanged);
}
/**
* Destroys the object and frees any allocated resources
*/
DlgInputDialogImp::~DlgInputDialogImp()
{
// no need to delete child widgets, Qt does it all for us
}
void DlgInputDialogImp::textChanged( const QString &s )
{
bool on = true;
if (ui->lineEdit->validator()) {
QString str = ui->lineEdit->text();
int index = ui->lineEdit->cursorPosition();
on = ( ui->lineEdit->validator()->validate(str, index) == QValidator::Acceptable );
}
else if ( type() != LineEdit ) {
on = !s.isEmpty();
}
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled( on );
}
void DlgInputDialogImp::tryAccept()
{
if (!ui->lineEdit->text().isEmpty())
accept();
}
void DlgInputDialogImp::setType( DlgInputDialogImp::Type t )
{
inputtype = t;
QWidget *input = nullptr;
switch (inputtype)
{
case LineEdit:
input = ui->lineEdit;
break;
case SpinBox:
input = ui->spinBox;
break;
case UIntBox:
input = ui->uIntSpinBox;
break;
case FloatSpinBox:
input = ui->floatSpinBox;
break;
case ComboBox:
input = ui->comboBox;
break;
default:
break;
}
if (input) {
ui->stack->setCurrentWidget(input->parentWidget());
ui->stack->setFixedHeight( input->sizeHint().height() );
input->setFocus();
ui->label->setBuddy( input );
}
}
DlgInputDialogImp::Type DlgInputDialogImp::type() const
{
return inputtype;
}
QSpinBox *DlgInputDialogImp::getSpinBox() const
{
return ui->spinBox;
}
Gui::UIntSpinBox *DlgInputDialogImp::getUIntBox() const
{
return ui->uIntSpinBox;
}
QDoubleSpinBox *DlgInputDialogImp::getFloatSpinBox() const
{
return ui->floatSpinBox;
}
QLineEdit *DlgInputDialogImp::getLineEdit() const
{
return ui->lineEdit;
}
QComboBox *DlgInputDialogImp::getComboBox() const
{
return ui->comboBox;
}
#include "moc_DlgInputDialogImp.cpp"