156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QPushButton>
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#endif
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#include "DlgInputDialogImp.h"
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#include "ui_DlgInputDialog.h"
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#include "SpinBox.h"
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using namespace Gui::Dialog;
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/* TRANSLATOR Gui::Dialog::DlgInputDialogImp */
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/**
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* Constructs a Gui::Dialog::DlgInputDialogImp as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* true to construct a modal dialog.
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*/
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DlgInputDialogImp::DlgInputDialogImp( const QString& labelTxt, QWidget* parent, bool modal, Type type )
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: QDialog(parent)
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, ui(new Ui_DlgInputDialog)
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{
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this->setModal(modal);
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ui->setupUi(this);
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ui->label->setText(labelTxt);
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QSize sh = sizeHint();
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setType(type);
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resize(qMax(sh.width(), 400), 1);
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connect(ui->lineEdit, &QLineEdit::returnPressed, this, &DlgInputDialogImp::tryAccept);
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connect(ui->lineEdit, &QLineEdit::textChanged, this, &DlgInputDialogImp::textChanged);
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}
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/**
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* Destroys the object and frees any allocated resources
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*/
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DlgInputDialogImp::~DlgInputDialogImp()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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void DlgInputDialogImp::textChanged( const QString &s )
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{
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bool on = true;
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if (ui->lineEdit->validator()) {
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QString str = ui->lineEdit->text();
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int index = ui->lineEdit->cursorPosition();
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on = ( ui->lineEdit->validator()->validate(str, index) == QValidator::Acceptable );
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}
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else if ( type() != LineEdit ) {
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on = !s.isEmpty();
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}
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled( on );
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}
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void DlgInputDialogImp::tryAccept()
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{
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if (!ui->lineEdit->text().isEmpty())
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accept();
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}
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void DlgInputDialogImp::setType( DlgInputDialogImp::Type t )
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{
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inputtype = t;
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QWidget *input = nullptr;
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switch (inputtype)
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{
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case LineEdit:
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input = ui->lineEdit;
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break;
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case SpinBox:
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input = ui->spinBox;
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break;
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case UIntBox:
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input = ui->uIntSpinBox;
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break;
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case FloatSpinBox:
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input = ui->floatSpinBox;
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break;
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case ComboBox:
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input = ui->comboBox;
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break;
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default:
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break;
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}
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if (input) {
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ui->stack->setCurrentWidget(input->parentWidget());
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ui->stack->setFixedHeight( input->sizeHint().height() );
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input->setFocus();
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ui->label->setBuddy( input );
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}
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}
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DlgInputDialogImp::Type DlgInputDialogImp::type() const
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{
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return inputtype;
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}
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QSpinBox *DlgInputDialogImp::getSpinBox() const
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{
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return ui->spinBox;
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}
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Gui::UIntSpinBox *DlgInputDialogImp::getUIntBox() const
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{
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return ui->uIntSpinBox;
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}
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QDoubleSpinBox *DlgInputDialogImp::getFloatSpinBox() const
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{
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return ui->floatSpinBox;
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}
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QLineEdit *DlgInputDialogImp::getLineEdit() const
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{
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return ui->lineEdit;
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}
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QComboBox *DlgInputDialogImp::getComboBox() const
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{
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return ui->comboBox;
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}
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#include "moc_DlgInputDialogImp.cpp"
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