Files
create/src/Mod/BIM/ArchWall.py
paul 8aa25fa657 [ArchWall] Fix Bug: Center-Align with Centered Multi-Material (#25572)
* [ArchWall] Fix Bug: Center-Align with Centered Multi-Material

Fix #25485

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-11-24 18:01:38 +01:00

1823 lines
83 KiB
Python

# SPDX-License-Identifier: LGPL-2.1-or-later
# ***************************************************************************
# * *
# * Copyright (c) 2011 Yorik van Havre <yorik@uncreated.net> *
# * *
# * This file is part of FreeCAD. *
# * *
# * FreeCAD is free software: you can redistribute it and/or modify it *
# * under the terms of the GNU Lesser General Public License as *
# * published by the Free Software Foundation, either version 2.1 of the *
# * License, or (at your option) any later version. *
# * *
# * FreeCAD is distributed in the hope that it will be useful, but *
# * WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
# * Lesser General Public License for more details. *
# * *
# * You should have received a copy of the GNU Lesser General Public *
# * License along with FreeCAD. If not, see *
# * <https://www.gnu.org/licenses/>. *
# * *
# ***************************************************************************
__title__ = "FreeCAD Wall"
__author__ = "Yorik van Havre"
__url__ = "https://www.freecad.org"
## @package ArchWall
# \ingroup ARCH
# \brief The Wall object and tools
#
# This module provides tools to build Wall objects. Walls are simple objects,
# usually vertical, typically obtained by giving a thickness to a base line,
# then extruding it vertically.
"""This module provides tools to build Wall objects. Walls are simple
objects, usually vertical, typically obtained by giving a thickness to a base
line, then extruding it vertically.
Examples
--------
TODO put examples here.
"""
import math
import FreeCAD
import ArchCommands
import ArchComponent
import ArchSketchObject
import Draft
import DraftVecUtils
from FreeCAD import Vector
from draftutils import params
if FreeCAD.GuiUp:
from PySide import QtCore, QtGui
from PySide.QtCore import QT_TRANSLATE_NOOP
import FreeCADGui
import draftguitools.gui_trackers as DraftTrackers
from draftutils.translate import translate
else:
# \cond
def translate(ctxt, txt):
return txt
def QT_TRANSLATE_NOOP(ctxt, txt):
return txt
# \endcond
def mergeShapes(w1, w2):
"""Not currently implemented.
Return a Shape built on two walls that share same properties and have a
coincident endpoint.
"""
if not areSameWallTypes([w1, w2]):
return None
if (not hasattr(w1.Base, "Shape")) or (not hasattr(w2.Base, "Shape")):
return None
if w1.Base.Shape.Faces or w2.Base.Shape.Faces:
return None
# TODO fix this
return None
eds = w1.Base.Shape.Edges + w2.Base.Shape.Edges
import DraftGeomUtils
w = DraftGeomUtils.findWires(eds)
if len(w) == 1:
# print("found common wire")
normal, length, width, height = w1.Proxy.getDefaultValues(w1)
print(w[0].Edges)
sh = w1.Proxy.getBase(w1, w[0], normal, width, height)
print(sh)
return sh
return None
def areSameWallTypes(walls):
"""Check if a list of walls have the same height, width and alignment.
Parameters
----------
walls: list of <ArchComponent.Component>
Returns
-------
bool
True if the walls have the same height, width and alignment, False if
otherwise.
"""
for att in ["Width", "Height", "Align"]:
value = None
for w in walls:
if not hasattr(w, att):
return False
if not value:
value = getattr(w, att)
else:
if type(value) == float:
if round(value, Draft.precision()) != round(getattr(w, att), Draft.precision()):
return False
else:
if value != getattr(w, att):
return False
return True
class _Wall(ArchComponent.Component):
"""The Wall object.
Turns a <App::FeaturePython> into a wall object, then uses a
<Part::Feature> to create the wall's shape.
Walls are simple objects, usually vertical, typically obtained by giving a
thickness to a base line, then extruding it vertically.
Parameters
----------
obj: <App::FeaturePython>
The object to turn into a wall. Note that this is not the object that
forms the basis for the new wall's shape. That is given later.
"""
def __init__(self, obj):
ArchComponent.Component.__init__(self, obj)
self.Type = "Wall"
self.setProperties(obj)
obj.IfcType = "Wall"
def setProperties(self, obj):
"""Give the wall its wall specific properties, such as its alignment.
You can learn more about properties here:
https://wiki.freecad.org/property
parameters
----------
obj: <part::featurepython>
The object to turn into a wall.
"""
lp = obj.PropertiesList
if not "Length" in lp:
obj.addProperty(
"App::PropertyLength",
"Length",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"The length of this wall. Read-only if this wall is not based on an unconstrained sketch with a single edge, or on a Draft Wire with a single edge. Refer to wiki for details how length is deduced.",
),
locked=True,
)
if not "Width" in lp:
obj.addProperty(
"App::PropertyLength",
"Width",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"The width of this wall. Not used if this wall is based on a face. Disabled and ignored if Base object (ArchSketch) provides the information.",
),
locked=True,
)
# To be combined into Width when PropertyLengthList is available
if not "OverrideWidth" in lp:
obj.addProperty(
"App::PropertyFloatList",
"OverrideWidth",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"This overrides Width attribute to set width of each segment of wall. Disabled and ignored if Base object (ArchSketch) provides Widths information, with getWidths() method (If a value is zero, the value of 'Width' will be followed). [ENHANCEMENT by ArchSketch] GUI 'Edit Wall Segment Width' Tool is provided in external SketchArch Add-on to let users to set the values interactively. 'Toponaming-Tolerant' if ArchSketch is used in Base (and SketchArch Add-on is installed). Warning : Not 'Toponaming-Tolerant' if just Sketch is used.",
),
locked=True,
) # see DraftGeomUtils.offsetwire()
if not "OverrideAlign" in lp:
obj.addProperty(
"App::PropertyStringList",
"OverrideAlign",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"This overrides Align attribute to set align of each segment of wall. Disabled and ignored if Base object (ArchSketch) provides Aligns information, with getAligns() method (If a value is not 'Left, Right, Center', the value of 'Align' will be followed). [ENHANCEMENT by ArchSketch] GUI 'Edit Wall Segment Align' Tool is provided in external SketchArch Add-on to let users to set the values interactively. 'Toponaming-Tolerant' if ArchSketch is used in Base (and SketchArch Add-on is installed). Warning : Not 'Toponaming-Tolerant' if just Sketch is used.",
),
locked=True,
) # see DraftGeomUtils.offsetwire()
if not "OverrideOffset" in lp:
obj.addProperty(
"App::PropertyFloatList",
"OverrideOffset",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"This overrides Offset attribute to set offset of each segment of wall. Disabled and ignored if Base object (ArchSketch) provides Offsets information, with getOffsets() method (If a value is zero, the value of 'Offset' will be followed). [ENHANCED by ArchSketch] GUI 'Edit Wall Segment Offset' Tool is provided in external Add-on ('SketchArch') to let users to select the edges interactively. 'Toponaming-Tolerant' if ArchSketch is used in Base (and SketchArch Add-on is installed). Warning : Not 'Toponaming-Tolerant' if just Sketch is used. Property is ignored if Base ArchSketch provided the selected edges. ",
),
locked=True,
) # see DraftGeomUtils.offsetwire()
if not "Height" in lp:
obj.addProperty(
"App::PropertyLength",
"Height",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"The height of this wall. Keep 0 for automatic. Not used if this wall is based on a solid",
),
locked=True,
)
if not "Area" in lp:
obj.addProperty(
"App::PropertyArea",
"Area",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property", "The area of this wall as a simple Height * Length calculation"
),
locked=True,
)
obj.setEditorMode("Area", 1)
if not "Align" in lp:
obj.addProperty(
"App::PropertyEnumeration",
"Align",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"The alignment of this wall on its base object, if applicable. Disabled and ignored if Base object (ArchSketch) provides the information.",
),
locked=True,
)
obj.Align = ["Left", "Right", "Center"]
if not "Normal" in lp:
obj.addProperty(
"App::PropertyVector",
"Normal",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"The normal extrusion direction of this object (keep (0,0,0) for automatic normal)",
),
locked=True,
)
if not "Face" in lp:
obj.addProperty(
"App::PropertyInteger",
"Face",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property", "The face number of the base object used to build this wall"
),
locked=True,
)
if not "Offset" in lp:
obj.addProperty(
"App::PropertyDistance",
"Offset",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"The offset between this wall and its baseline (only for left and right alignments). Disabled and ignored if Base object (ArchSketch) provides the information.",
),
locked=True,
)
# See getExtrusionData(), removeSplitters are no longer used
# if not "Refine" in lp:
# obj.addProperty("App::PropertyEnumeration","Refine","Wall",QT_TRANSLATE_NOOP("App::Property","Select whether or not and the method to remove splitter of the Wall. Currently Draft removeSplitter and Part removeSplitter available but may not work on complex sketch."), locked=True)
# obj.Refine = ['No','DraftRemoveSplitter','PartRemoveSplitter']
# TODO - To implement in Arch Component ?
if not "MakeBlocks" in lp:
obj.addProperty(
"App::PropertyBool",
"MakeBlocks",
"Blocks",
QT_TRANSLATE_NOOP("App::Property", "Enable this to make the wall generate blocks"),
locked=True,
)
if not "BlockLength" in lp:
obj.addProperty(
"App::PropertyLength",
"BlockLength",
"Blocks",
QT_TRANSLATE_NOOP("App::Property", "The length of each block"),
locked=True,
)
if not "BlockHeight" in lp:
obj.addProperty(
"App::PropertyLength",
"BlockHeight",
"Blocks",
QT_TRANSLATE_NOOP("App::Property", "The height of each block"),
locked=True,
)
if not "OffsetFirst" in lp:
obj.addProperty(
"App::PropertyLength",
"OffsetFirst",
"Blocks",
QT_TRANSLATE_NOOP(
"App::Property", "The horizontal offset of the first line of blocks"
),
locked=True,
)
if not "OffsetSecond" in lp:
obj.addProperty(
"App::PropertyLength",
"OffsetSecond",
"Blocks",
QT_TRANSLATE_NOOP(
"App::Property", "The horizontal offset of the second line of blocks"
),
locked=True,
)
if not "Joint" in lp:
obj.addProperty(
"App::PropertyLength",
"Joint",
"Blocks",
QT_TRANSLATE_NOOP("App::Property", "The size of the joints between each block"),
locked=True,
)
if not "CountEntire" in lp:
obj.addProperty(
"App::PropertyInteger",
"CountEntire",
"Blocks",
QT_TRANSLATE_NOOP("App::Property", "The number of entire blocks"),
locked=True,
)
obj.setEditorMode("CountEntire", 1)
if not "CountBroken" in lp:
obj.addProperty(
"App::PropertyInteger",
"CountBroken",
"Blocks",
QT_TRANSLATE_NOOP("App::Property", "The number of broken blocks"),
locked=True,
)
obj.setEditorMode("CountBroken", 1)
if not "ArchSketchData" in lp:
obj.addProperty(
"App::PropertyBool",
"ArchSketchData",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"Use Base ArchSketch (if used) data (e.g. widths, aligns, offsets) instead of Wall's properties",
),
locked=True,
)
obj.ArchSketchData = True
if not "ArchSketchEdges" in lp:
obj.addProperty(
"App::PropertyStringList",
"ArchSketchEdges",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"Selected edges (or group of edges) of the base Sketch/ArchSketch, to use in creating the shape of this Arch Wall (instead of using all the Base Sketch/ArchSketch's edges by default). Input are index numbers of edges or groups. Disabled and ignored if Base object (ArchSketch) provides selected edges (as Wall Axis) information, with getWallBaseShapeEdgesInfo() method. [ENHANCEMENT by ArchSketch] GUI 'Edit Wall Segment' Tool is provided in external SketchArch Add-on to let users to (de)select the edges interactively. 'Toponaming-Tolerant' if ArchSketch is used in Base (and SketchArch Add-on is installed). Warning : Not 'Toponaming-Tolerant' if just Sketch is used.",
),
locked=True,
)
if not hasattr(obj, "ArchSketchPropertySet"):
obj.addProperty(
"App::PropertyEnumeration",
"ArchSketchPropertySet",
"Wall",
QT_TRANSLATE_NOOP(
"App::Property",
"Select User Defined PropertySet to use in creating variant shape, layers of the Arch Wall with same ArchSketch ",
),
locked=True,
)
obj.ArchSketchPropertySet = ["Default"]
if not hasattr(self, "ArchSkPropSetPickedUuid"): # 'obj.Proxy', 'self' not works ?
self.ArchSkPropSetPickedUuid = ""
if not hasattr(self, "ArchSkPropSetListPrev"):
self.ArchSkPropSetListPrev = []
self.connectEdges = []
def dumps(self):
dump = super().dumps()
if not isinstance(dump, tuple):
dump = (dump,) # Python Tuple With One Item
dump = dump + (self.ArchSkPropSetPickedUuid, self.ArchSkPropSetListPrev)
return dump
def loads(self, state):
self.Type = "Wall"
if state == None:
return
elif state[0] == "W": # state[1] == 'a', behaviour before 2024.11.28
return
elif state[0] == "Wall":
self.ArchSkPropSetPickedUuid = state[1]
self.ArchSkPropSetListPrev = state[2]
elif state[0] != "Wall": # model before merging super.dumps/loads()
self.ArchSkPropSetPickedUuid = state[0]
self.ArchSkPropSetListPrev = state[1]
def onDocumentRestored(self, obj):
"""Method run when the document is restored. Re-adds the Arch component, and Arch wall properties."""
import DraftGeomUtils
from draftutils.messages import _log
ArchComponent.Component.onDocumentRestored(self, obj)
self.setProperties(obj)
# In V1.0 the handling of wall normals has changed. As a result existing
# walls with their Normal set to [0, 0, 0], based on wires or faces with
# a shape normal pointing towards -Z, would be extruded in that direction
# instead of towards +Z as before. To avoid this their Normal property is
# changed to [0, 0, 1].
if (
FreeCAD.ActiveDocument.getProgramVersion() < "0.22"
and obj.Normal == Vector(0, 0, 0)
and hasattr(obj.Base, "Shape")
and not obj.Base.Shape.Solids
and obj.Face == 0
and not obj.Base.isDerivedFrom("Sketcher::SketchObject")
and DraftGeomUtils.get_shape_normal(obj.Base.Shape) != Vector(0, 0, 1)
):
obj.Normal = Vector(0, 0, 1)
_log(
"v1.0, "
+ obj.Name
+ ", "
+ "changed 'Normal' to [0, 0, 1] to preserve extrusion direction"
)
if (
hasattr(obj, "ArchSketchData")
and obj.ArchSketchData
and Draft.getType(obj.Base) == "ArchSketch"
):
if hasattr(obj, "Width"): # TODO need test?
obj.setEditorMode("Width", ["ReadOnly"])
if hasattr(obj, "Align"):
obj.setEditorMode("Align", ["ReadOnly"])
if hasattr(obj, "Offset"):
obj.setEditorMode("Offset", ["ReadOnly"])
if hasattr(obj, "OverrideWidth"):
obj.setEditorMode("OverrideWidth", ["ReadOnly"])
if hasattr(obj, "OverrideAlign"):
obj.setEditorMode("OverrideAlign", ["ReadOnly"])
if hasattr(obj, "OverrideOffset"):
obj.setEditorMode("OverrideOffset", ["ReadOnly"])
if hasattr(obj, "ArchSketchEdges"):
obj.setEditorMode("ArchSketchEdges", ["ReadOnly"])
if hasattr(obj, "ArchSketchPropertySet"):
obj.setEditorMode("ArchSketchPropertySet", 0)
else:
if hasattr(obj, "Width"):
obj.setEditorMode("Width", 0)
if hasattr(obj, "Align"):
obj.setEditorMode("Align", 0)
if hasattr(obj, "Offset"):
obj.setEditorMode("Offset", 0)
if hasattr(obj, "OverrideWidth"):
obj.setEditorMode("OverrideWidth", 0)
if hasattr(obj, "OverrideAlign"):
obj.setEditorMode("OverrideAlign", 0)
if hasattr(obj, "OverrideOffset"):
obj.setEditorMode("OverrideOffset", 0)
if hasattr(obj, "ArchSketchEdges"):
obj.setEditorMode("ArchSketchEdges", 0)
if hasattr(obj, "ArchSketchPropertySet"):
obj.setEditorMode("ArchSketchPropertySet", ["ReadOnly"])
def execute(self, obj):
"""Method run when the object is recomputed.
Extrude the wall from the Base shape if possible. Processe additions
and subtractions. Assign the resulting shape as the shape of the wall.
Add blocks if the MakeBlocks property is assigned. If the Base shape is
a mesh, just copy the mesh.
"""
if self.clone(obj):
return
# Wall can do without Base, validity to be tested in getExtrusionData()
# Remarked out ensureBase() below
# if not self.ensureBase(obj):
# return
import Part
import DraftGeomUtils
base = None
pl = obj.Placement
# PropertySet support
propSetPickedUuidPrev = self.ArchSkPropSetPickedUuid
propSetListPrev = self.ArchSkPropSetListPrev
propSetSelectedNamePrev = obj.ArchSketchPropertySet
propSetSelectedNameCur = None
propSetListCur = None
if Draft.getType(obj.Base) == "ArchSketch":
baseProxy = obj.Base.Proxy
if hasattr(baseProxy, "getPropertySet"):
# get full list of PropertySet
propSetListCur = baseProxy.getPropertySet(obj.Base)
# get updated name (if any) of the selected PropertySet
propSetSelectedNameCur = baseProxy.getPropertySet(
obj.Base, propSetUuid=propSetPickedUuidPrev
)
if propSetSelectedNameCur: # True if selection is not deleted
if propSetListPrev != propSetListCur:
obj.ArchSketchPropertySet = propSetListCur
obj.ArchSketchPropertySet = propSetSelectedNameCur
self.ArchSkPropSetListPrev = propSetListCur
# elif propSetListPrev == propSetListCur:
# pass #nothing to do in this case
# but if below, though (propSetListPrev == propSetListCur)
elif propSetSelectedNamePrev != propSetSelectedNameCur:
obj.ArchSketchPropertySet = propSetSelectedNameCur
else: # True if selection is deleted
if propSetListCur:
if propSetListPrev != propSetListCur:
obj.ArchSketchPropertySet = propSetListCur
obj.ArchSketchPropertySet = "Default"
# else: # Seems no need ...
# obj.PropertySet = 'Default'
extdata = self.getExtrusionData(obj)
if extdata:
bplates = extdata[0]
extv = extdata[2].Rotation.multVec(extdata[1])
if isinstance(bplates, list):
shps = []
# Test : if base is Sketch, then fuse all solid; otherwise, makeCompound
sketchBaseToFuse = obj.Base.getLinkedObject().isDerivedFrom(
"Sketcher::SketchObject"
)
# but turn this off if we have layers, otherwise layers get merged
if (
hasattr(obj, "Material")
and obj.Material
and hasattr(obj.Material, "Materials")
and obj.Material.Materials
):
sketchBaseToFuse = False
for b in bplates:
b.Placement = extdata[2].multiply(b.Placement)
b = b.extrude(extv)
# See getExtrusionData() - not fusing baseplates there - fuse solids here
# Remarks - If solids are fused, but exportIFC.py use underlying baseplates w/o fuse, the result in ifc look slightly different from in FC.
if sketchBaseToFuse:
if shps:
shps = shps.fuse(b) # shps.fuse(b)
else:
shps = b
else:
shps.append(b)
# TODO - To let user to select whether to fuse (slower) or to do a compound (faster) only ?
if sketchBaseToFuse:
base = shps
else:
base = Part.makeCompound(shps)
else:
bplates.Placement = extdata[2].multiply(bplates.Placement)
base = bplates.extrude(extv)
if obj.Base:
if hasattr(obj.Base, "Shape"):
if obj.Base.Shape.isNull():
return
if not obj.Base.Shape.isValid():
if not obj.Base.Shape.Solids:
# let pass invalid objects if they have solids...
return
elif obj.Base.Shape.Solids:
base = Part.Shape(obj.Base.Shape)
# blocks calculation
elif hasattr(obj, "MakeBlocks") and hasattr(self, "basewires"):
if obj.MakeBlocks and self.basewires and extdata and obj.Width and obj.Height:
# print "calculating blocks"
if len(self.basewires) == 1:
blocks = []
n = FreeCAD.Vector(extv)
n.normalize()
cuts1 = []
cuts2 = []
if obj.BlockLength.Value:
for i in range(2):
if i == 0:
offset = obj.OffsetFirst.Value
else:
offset = obj.OffsetSecond.Value
# only 1 wire (first) is supported
# TODO - Can support multiple wires?
# self.basewires was list of list of edges,
# no matter Base is DWire, Sketch or else
# See discussion - https://forum.freecad.org/viewtopic.php?t=86365
baseEdges = self.basewires[0]
for edge in baseEdges:
while offset < (edge.Length - obj.Joint.Value):
if offset:
t = edge.tangentAt(offset)
p = t.cross(n)
p.multiply(1.1 * obj.Width.Value + obj.Offset.Value)
p1 = edge.valueAt(offset).add(p)
p2 = edge.valueAt(offset).add(p.negative())
sh = Part.LineSegment(p1, p2).toShape()
if obj.Joint.Value:
sh = sh.extrude(-t.multiply(obj.Joint.Value))
sh = sh.extrude(n)
if i == 0:
cuts1.append(sh)
else:
cuts2.append(sh)
offset += obj.BlockLength.Value + obj.Joint.Value
offset -= edge.Length
if isinstance(bplates, list):
bplates = bplates[0]
if obj.BlockHeight.Value:
fsize = obj.BlockHeight.Value + obj.Joint.Value
bh = obj.BlockHeight.Value
else:
fsize = obj.Height.Value
bh = obj.Height.Value
bvec = FreeCAD.Vector(n)
bvec.multiply(bh)
svec = FreeCAD.Vector(n)
svec.multiply(fsize)
if cuts1:
plate1 = bplates.cut(cuts1).Faces
else:
plate1 = bplates.Faces
blocks1 = Part.makeCompound([f.extrude(bvec) for f in plate1])
if cuts2:
plate2 = bplates.cut(cuts2).Faces
else:
plate2 = bplates.Faces
blocks2 = Part.makeCompound([f.extrude(bvec) for f in plate2])
interval = extv.Length / (fsize)
entire = int(interval)
rest = interval - entire
for i in range(entire):
if i % 2: # odd
b = Part.Shape(blocks2)
else:
b = Part.Shape(blocks1)
if i:
t = FreeCAD.Vector(svec)
t.multiply(i)
b.translate(t)
blocks.append(b)
if rest:
rest = extv.Length - (entire * fsize)
rvec = FreeCAD.Vector(n)
rvec.multiply(rest)
if entire % 2:
b = Part.makeCompound([f.extrude(rvec) for f in plate2])
else:
b = Part.makeCompound([f.extrude(rvec) for f in plate1])
t = FreeCAD.Vector(svec)
t.multiply(entire)
b.translate(t)
blocks.append(b)
if blocks:
base = Part.makeCompound(blocks)
else:
FreeCAD.Console.PrintWarning(
translate("Arch", "Cannot compute blocks for wall")
+ obj.Label
+ "\n"
)
elif obj.Base.isDerivedFrom("Mesh::Feature"):
if obj.Base.Mesh.isSolid():
if obj.Base.Mesh.countComponents() == 1:
sh = ArchCommands.getShapeFromMesh(obj.Base.Mesh)
if sh.isClosed() and sh.isValid() and sh.Solids and (not sh.isNull()):
base = sh
else:
FreeCAD.Console.PrintWarning(
translate("Arch", "This mesh is an invalid solid") + "\n"
)
obj.Base.ViewObject.show()
if not base:
# FreeCAD.Console.PrintError(translate("Arch","Error: Invalid base object")+"\n")
# return
# walls can be made of only a series of additions and have no base shape
base = Part.Shape()
base = self.processSubShapes(obj, base, pl)
self.applyShape(obj, base, pl)
# count blocks
if hasattr(obj, "MakeBlocks"):
if obj.MakeBlocks:
fvol = obj.BlockLength.Value * obj.BlockHeight.Value * obj.Width.Value
if fvol:
# print("base volume:",fvol)
# for s in base.Solids:
# print(abs(s.Volume - fvol))
ents = [s for s in base.Solids if abs(s.Volume - fvol) < 1]
obj.CountEntire = len(ents)
obj.CountBroken = len(base.Solids) - len(ents)
else:
obj.CountEntire = 0
obj.CountBroken = 0
# set the length property
if self.connectEdges:
l = float(0)
for e in self.connectEdges:
l += e.Length
l = l / 2
if self.layersNum:
l = l / self.layersNum
if obj.Length.Value != l:
obj.Length = l
self.oldLength = (
None # delete the stored value to prevent triggering base change below
)
# set the Area property
obj.Area = obj.Length.Value * obj.Height.Value
def onBeforeChange(self, obj, prop):
"""Method called before the object has a property changed.
Specifically, this method is called before the value changes.
If "Length" has changed, record the old length so that .onChanged() can
be sure that the base needs to be changed.
Also call ArchComponent.Component.onBeforeChange().
Parameters
----------
prop: string
The name of the property that has changed.
"""
if prop == "Length":
self.oldLength = obj.Length.Value
ArchComponent.Component.onBeforeChange(self, obj, prop)
def onChanged(self, obj, prop):
"""Method called when the object has a property changed.
If length has changed, extend the length of the Base object, if the
Base object only has a single edge to extend.
Also hide subobjects.
Also call ArchComponent.Component.onChanged().
Parameters
----------
prop: string
The name of the property that has changed.
"""
if prop == "Length":
if (
obj.Base
and obj.Length.Value
and hasattr(self, "oldLength")
and (self.oldLength is not None)
and (self.oldLength != obj.Length.Value)
):
if hasattr(obj.Base, "Shape"):
if len(obj.Base.Shape.Edges) == 1:
import DraftGeomUtils
e = obj.Base.Shape.Edges[0]
if DraftGeomUtils.geomType(e) == "Line":
if e.Length != obj.Length.Value:
v = e.Vertexes[-1].Point.sub(e.Vertexes[0].Point)
v.normalize()
v.multiply(obj.Length.Value)
p2 = e.Vertexes[0].Point.add(v)
if Draft.getType(obj.Base) == "Wire":
# print "modifying p2"
obj.Base.End = p2
elif Draft.getType(obj.Base) in [
"Sketcher::SketchObject",
"ArchSketch",
]:
# obj.Base.recompute() # Fix for the 'GeoId index out range' error. Not required in V1.1.
obj.Base.moveGeometry(
0, 2, obj.Base.Placement.inverse().multVec(p2)
)
else:
FreeCAD.Console.PrintError(
translate(
"Arch",
"Error: Unable to modify the base object of this wall",
)
+ "\n"
)
if prop == "ArchSketchPropertySet" and Draft.getType(obj.Base) == "ArchSketch":
baseProxy = obj.Base.Proxy
if hasattr(baseProxy, "getPropertySet"):
uuid = baseProxy.getPropertySet(obj, propSetName=obj.ArchSketchPropertySet)
self.ArchSkPropSetPickedUuid = uuid
if (
hasattr(obj, "ArchSketchData")
and obj.ArchSketchData
and Draft.getType(obj.Base) == "ArchSketch"
):
if hasattr(obj, "Width"):
obj.setEditorMode("Width", ["ReadOnly"])
if hasattr(obj, "Align"):
obj.setEditorMode("Align", ["ReadOnly"])
if hasattr(obj, "Offset"):
obj.setEditorMode("Offset", ["ReadOnly"])
if hasattr(obj, "OverrideWidth"):
obj.setEditorMode("OverrideWidth", ["ReadOnly"])
if hasattr(obj, "OverrideAlign"):
obj.setEditorMode("OverrideAlign", ["ReadOnly"])
if hasattr(obj, "OverrideOffset"):
obj.setEditorMode("OverrideOffset", ["ReadOnly"])
if hasattr(obj, "ArchSketchEdges"):
obj.setEditorMode("ArchSketchEdges", ["ReadOnly"])
if hasattr(obj, "ArchSketchPropertySet"):
obj.setEditorMode("ArchSketchPropertySet", 0)
else:
if hasattr(obj, "Width"):
obj.setEditorMode("Width", 0)
if hasattr(obj, "Align"):
obj.setEditorMode("Align", 0)
if hasattr(obj, "Offset"):
obj.setEditorMode("Offset", 0)
if hasattr(obj, "OverrideWidth"):
obj.setEditorMode("OverrideWidth", 0)
if hasattr(obj, "OverrideAlign"):
obj.setEditorMode("OverrideAlign", 0)
if hasattr(obj, "OverrideOffset"):
obj.setEditorMode("OverrideOffset", 0)
if hasattr(obj, "ArchSketchEdges"):
obj.setEditorMode("ArchSketchEdges", 0)
if hasattr(obj, "ArchSketchPropertySet"):
obj.setEditorMode("ArchSketchPropertySet", ["ReadOnly"])
self.hideSubobjects(obj, prop)
ArchComponent.Component.onChanged(self, obj, prop)
def getFootprint(self, obj):
"""Get the faces that make up the base/foot of the wall.
Returns
-------
list of <Part.Face>
The faces that make up the foot of the wall.
"""
faces = []
if obj.Shape:
for f in obj.Shape.Faces:
if f.normalAt(0, 0).getAngle(FreeCAD.Vector(0, 0, -1)) < 0.01:
if abs(abs(f.CenterOfMass.z) - abs(obj.Shape.BoundBox.ZMin)) < 0.001:
faces.append(f)
return faces
def getExtrusionData(self, obj):
"""Get data needed to extrude the wall from a base object.
take the Base object, and find a base face to extrude
out, a vector to define the extrusion direction and distance.
Rebase the base face to the (0,0,0) origin.
Return the base face, rebased, with the extrusion vector, and the
<Base.Placement> needed to return the face back to its original
position.
Returns
-------
tuple of (<Part.Face>, <Base.Vector>, <Base.Placement>)
Tuple containing the base face, the vector for extrusion, and the
placement needed to move the face back from the (0,0,0) origin.
"""
import Part
import DraftGeomUtils
import ArchSketchObject
propSetUuid = self.ArchSkPropSetPickedUuid
# If ArchComponent.Component.getExtrusionData() can successfully get
# extrusion data, just use that.
data = ArchComponent.Component.getExtrusionData(self, obj)
if data:
if not isinstance(data[0], list):
# multifuses not considered here
return data
length = obj.Length.Value
# TODO currently layers were not supported when len(basewires) > 0 ##( or 1 ? )
width = 0
# Get width of each edge segment from Base Objects if they store it
# (Adding support in SketchFeaturePython, DWire...)
widths = [] # [] or None are both False
if (
hasattr(obj, "ArchSketchData")
and obj.ArchSketchData
and Draft.getType(obj.Base) == "ArchSketch"
):
if hasattr(obj.Base, "Proxy"): # TODO Any need to test ?
if hasattr(obj.Base.Proxy, "getWidths"):
# Return a list of Width corresponding to indexes of sorted
# edges of Sketch.
widths = obj.Base.Proxy.getWidths(obj.Base, propSetUuid=propSetUuid)
# Get width of each edge/wall segment from ArchWall.OverrideWidth if
# Base Object does not provide it
if not widths:
if obj.OverrideWidth:
if obj.Base and obj.Base.isDerivedFrom("Sketcher::SketchObject"):
# If Base Object is ordinary Sketch (or when ArchSketch.getWidth() not implemented yet):-
# sort the width list in OverrrideWidth to correspond to indexes of sorted edges of Sketch
try:
import ArchSketchObject
except Exception:
print("ArchSketchObject add-on module is not installed yet")
try:
widths = ArchSketchObject.sortSketchWidth(
obj.Base, obj.OverrideWidth, obj.ArchSketchEdges
)
except Exception:
widths = obj.OverrideWidth
else:
# If Base Object is not Sketch, but e.g. DWire, the width
# list in OverrrideWidth just correspond to sequential
# order of edges
widths = obj.OverrideWidth
elif obj.Width:
widths = [obj.Width.Value]
else:
# having no width is valid for walls so the user doesn't need to be warned
# it just disables extrusions and return none
# print ("Width & OverrideWidth & base.getWidths() should not be all 0 or None or [] empty list ")
return None
# Set 'default' width - for filling in any item in the list == 0 or None
if obj.Width.Value:
width = obj.Width.Value
else:
width = 200 # 'Default' width value
# Get align of each edge segment from Base Objects if they store it.
# (Adding support in SketchFeaturePython, DWire...)
aligns = []
if (
hasattr(obj, "ArchSketchData")
and obj.ArchSketchData
and Draft.getType(obj.Base) == "ArchSketch"
):
if hasattr(obj.Base, "Proxy"):
if hasattr(obj.Base.Proxy, "getAligns"):
# Return a list of Align corresponds to indexes of sorted
# edges of Sketch.
aligns = obj.Base.Proxy.getAligns(obj.Base, propSetUuid=propSetUuid)
# Get align of each edge/wall segment from ArchWall.OverrideAlign if
# Base Object does not provide it
if not aligns:
if obj.OverrideAlign:
if obj.Base and obj.Base.isDerivedFrom("Sketcher::SketchObject"):
# If Base Object is ordinary Sketch (or when
# ArchSketch.getAligns() not implemented yet):- sort the
# align list in OverrideAlign to correspond to indexes of
# sorted edges of Sketch
try:
import ArchSketchObject
except Exception:
print("ArchSketchObject add-on module is not installed yet")
try:
aligns = ArchSketchObject.sortSketchAlign(
obj.Base, obj.OverrideAlign, obj.ArchSketchEdges
)
except Exception:
aligns = obj.OverrideAlign
else:
# If Base Object is not Sketch, but e.g. DWire, the align
# list in OverrideAlign just correspond to sequential order
# of edges
aligns = obj.OverrideAlign
else:
aligns = [obj.Align]
# set 'default' align - for filling in any item in the list == 0 or None
align = obj.Align # or aligns[0]
# Get offset of each edge segment from Base Objects if they store it
# (Adding support in SketchFeaturePython, DWire...)
offsets = [] # [] or None are both False
if (
hasattr(obj, "ArchSketchData")
and obj.ArchSketchData
and Draft.getType(obj.Base) == "ArchSketch"
):
if hasattr(obj.Base, "Proxy"):
if hasattr(obj.Base.Proxy, "getOffsets"):
# Return a list of Offset corresponding to indexes of sorted
# edges of Sketch.
offsets = obj.Base.Proxy.getOffsets(obj.Base, propSetUuid=propSetUuid)
# Get offset of each edge/wall segment from ArchWall.OverrideOffset if
# Base Object does not provide it
if not offsets:
if obj.OverrideOffset:
if obj.Base and obj.Base.isDerivedFrom("Sketcher::SketchObject"):
# If Base Object is ordinary Sketch (or when ArchSketch.getOffsets() not implemented yet):-
# sort the offset list in OverrideOffset to correspond to indexes of sorted edges of Sketch
if hasattr(ArchSketchObject, "sortSketchOffset"):
offsets = ArchSketchObject.sortSketchOffset(
obj.Base, obj.OverrideOffset, obj.ArchSketchEdges
)
else:
offsets = obj.OverrideOffset
else:
# If Base Object is not Sketch, but e.g. DWire, the width
# list in OverrrideWidth just correspond to sequential
# order of edges
offsets = obj.OverrideOffset
elif obj.Offset:
offsets = [obj.Offset.Value]
# Set 'default' offset - for filling in any item in the list == 0 or None
offset = obj.Offset.Value # could be 0
height = obj.Height.Value
if not height:
height = self.getParentHeight(obj)
if not height:
return None
if obj.Normal == Vector(0, 0, 0):
if obj.Base and hasattr(obj.Base, "Shape"):
normal = DraftGeomUtils.get_shape_normal(obj.Base.Shape)
if normal is None:
normal = Vector(0, 0, 1)
else:
normal = Vector(0, 0, 1)
else:
normal = Vector(obj.Normal)
base = None
placement = None
self.basewires = None
# build wall layers
layers = []
if hasattr(obj, "Material"):
if obj.Material:
if hasattr(obj.Material, "Materials"):
thicknesses = [abs(t) for t in obj.Material.Thicknesses]
# multimaterials
varwidth = 0
restwidth = width - sum(thicknesses)
if restwidth > 0:
varwidth = [t for t in thicknesses if t == 0]
if varwidth:
varwidth = restwidth / len(varwidth)
for t in obj.Material.Thicknesses:
if t:
layers.append(t)
elif varwidth:
layers.append(varwidth)
# Check if there is obj.Base and its validity to proceed
if self.ensureBase(obj):
if hasattr(obj.Base, "Shape"):
if obj.Base.Shape:
if obj.Base.Shape.Solids:
return None
# If the user has defined a specific face of the Base
# object to build the wall from, extrude from that face,
# and return the extrusion moved to (0,0,0), normal of the
# face, and placement to move the extrusion back to its
# original position.
elif obj.Face > 0:
if len(obj.Base.Shape.Faces) >= obj.Face:
face = obj.Base.Shape.Faces[obj.Face - 1]
if obj.Normal != Vector(0, 0, 0):
normal = face.normalAt(0, 0)
if normal.getAngle(Vector(0, 0, 1)) > math.pi / 4:
normal.multiply(width)
base = face.extrude(normal)
if obj.Align == "Center":
base.translate(normal.negative().multiply(0.5))
elif obj.Align == "Right":
base.translate(normal.negative())
else:
normal.multiply(height)
base = face.extrude(normal)
base, placement = self.rebase(base)
return (base, normal, placement)
# If the Base has faces, but no specific one has been
# selected, rebase the faces and continue.
elif obj.Base.Shape.Faces:
if not DraftGeomUtils.isCoplanar(obj.Base.Shape.Faces):
return None
else:
base, placement = self.rebase(obj.Base.Shape)
elif (
hasattr(obj.Base, "Proxy")
and obj.ArchSketchData
and hasattr(obj.Base.Proxy, "getWallBaseShapeEdgesInfo")
):
wallBaseShapeEdgesInfo = obj.Base.Proxy.getWallBaseShapeEdgesInfo(
obj.Base, propSetUuid=propSetUuid
)
# get wall edges (not wires); use original edges if getWallBaseShapeEdgesInfo() provided none
if wallBaseShapeEdgesInfo:
self.basewires = wallBaseShapeEdgesInfo.get(
"wallAxis"
) # 'wallEdges' # widths, aligns, offsets?
# Sort Sketch edges consistently with below procedures
# without using Sketch.Shape.Edges - found the latter order
# in some corner case != getSortedClusters()
elif obj.Base.isDerivedFrom("Sketcher::SketchObject"):
self.basewires = []
skGeom = obj.Base.GeometryFacadeList
skGeomEdges = []
skPlacement = obj.Base.Placement # Get Sketch's placement to restore later
# Get ArchSketch edges to construct ArchWall
# No need to test obj.ArchSketchData ...
for ig, geom in enumerate(skGeom):
# Construction mode edges should be ignored if
# ArchSketchEdges, otherwise, ArchSketchEdges data
# needs to take out those in Construction before
# using as parameters.
if (not obj.ArchSketchEdges and not geom.Construction) or str(
ig
) in obj.ArchSketchEdges:
# support Line, Arc, Circle, Ellipse for Sketch
# as Base at the moment
if isinstance(
geom.Geometry,
(Part.LineSegment, Part.Circle, Part.ArcOfCircle, Part.Ellipse),
):
skGeomEdgesI = geom.Geometry.toShape()
skGeomEdges.append(skGeomEdgesI)
for cluster in Part.getSortedClusters(skGeomEdges):
clusterTransformed = []
for edge in cluster:
# TODO 2023.11.26: Multiplication order should be switched?
# So far 'no problem' as 'edge.placement' is always '0,0,0' ?
edge.Placement = edge.Placement.multiply(
skPlacement
) ## TODO add attribute to skip Transform...
clusterTransformed.append(edge)
# Only use cluster of edges rather than turning into wire
self.basewires.append(clusterTransformed)
# Use Sketch's Normal for all edges/wires generated
# from sketch for consistency. Discussion on checking
# normal of sketch.Placement vs
# sketch.getGlobalPlacement() -
# https://forum.freecad.org/viewtopic.php?f=22&t=39341&p=334275#p334275
# normal = obj.Base.Placement.Rotation.multVec(FreeCAD.Vector(0,0,1))
normal = obj.Base.getGlobalPlacement().Rotation.multVec(
FreeCAD.Vector(0, 0, 1)
)
else: # For all objects except Sketch, single edge or more
# See discussion - https://forum.freecad.org/viewtopic.php?t=86365
# See discussion - https://forum.freecad.org/viewtopic.php?t=82207&start=10
# self.basewires = obj.Base.Shape.Wires
#
# Now, adopt approach same as for Sketch
self.basewires = []
clusters = Part.getSortedClusters(obj.Base.Shape.Edges)
self.basewires = clusters
# Previously :
# Found case that after sorting below, direction of
# edges sorted are not as 'expected' thus resulted in
# bug - e.g. a Dwire with edges/vertexes in clockwise
# order, 1st vertex is Forward as expected. After
# sorting below, edges sorted still in clockwise order
# - no problem, but 1st vertex of each edge become
# Reverse rather than Forward.
# See FC discussion -
# https://forum.freecad.org/viewtopic.php?f=23&t=48275&p=413745#p413745
# self.basewires = []
# for cluster in Part.getSortedClusters(obj.Base.Shape.Edges):
# for c in Part.sortEdges(cluster):
# self.basewires.append(Part.Wire(c))
# if not sketch, e.g. Dwire, can have wire which is 3d
# so not on the placement's working plane - below
# applied to Sketch not applicable here
# normal = obj.Base.getGlobalPlacement().Rotation.multVec(FreeCAD.Vector(0,0,1))
# normal = obj.Base.Placement.Rotation.multVec(FreeCAD.Vector(0,0,1))
if self.basewires:
if (len(self.basewires) == 1) and layers:
self.basewires = [self.basewires[0] for l in layers]
self.layersNum = len(layers)
else:
self.layersNum = 0
layeroffset = 0
baseface = None
self.connectEdges = []
for i, wire in enumerate(self.basewires):
# Check number of edges per 'wire' and get the 1st edge
if isinstance(wire, Part.Wire):
edgeNum = len(wire.Edges)
e = wire.Edges[0]
elif isinstance(wire[0], Part.Edge):
edgeNum = len(wire)
e = wire[0]
for n in range(
0, edgeNum, 1
): # why these not work - range(edgeNum), range(0,edgeNum) ...
# Fill the aligns list with ArchWall's default
# align entry and with same number of items as
# number of edges
try:
if aligns[n] not in ["Left", "Right", "Center"]:
aligns[n] = align
except Exception:
aligns.append(align)
# Fill the widths List with ArchWall's default
# width entry and with same number of items as
# number of edges
try:
if not widths[n]:
widths[n] = width
except Exception:
widths.append(width)
# Fill the offsets List with ArchWall's default
# offset entry and with same number of items as
# number of edges
try:
if not offsets[n]:
offsets[n] = offset
except Exception:
offsets.append(offset)
# Get a direction vector orthogonal to both the
# normal of the face/sketch and the direction the
# wire was drawn in. IE: along the width direction
# of the wall.
if isinstance(e.Curve, (Part.Circle, Part.Ellipse)):
dvec = e.Vertexes[0].Point.sub(e.Curve.Center)
else:
dvec = DraftGeomUtils.vec(e).cross(normal)
if not DraftVecUtils.isNull(dvec):
dvec.normalize()
face = None
curAligns = aligns[0]
# off = obj.Offset.Value # off is no longer used
if curAligns == "Left":
if layers:
curWidth = []
for n in range(edgeNum):
curWidth.append(abs(layers[i]))
# off = off+layeroffset # off is no longer used
offsets = [x + layeroffset for x in offsets]
dvec.multiply(curWidth[0])
layeroffset += abs(curWidth[0])
else:
curWidth = widths
dvec.multiply(width)
# Now DraftGeomUtils.offsetWire() support
# similar effect as ArchWall Offset
#
# if off:
# dvec2 = DraftVecUtils.scaleTo(dvec,off)
# wire = DraftGeomUtils.offsetWire(wire,dvec2)
# Get the 'offseted' wire taking into account
# of Width and Align of each edge, and overall
# Offset
wNe2 = DraftGeomUtils.offsetWire(
wire,
dvec,
bind=False,
occ=False,
widthList=curWidth,
offsetMode=None,
alignList=aligns,
normal=normal,
basewireOffset=offsets,
wireNedge=True,
)
# Get the 'base' wire taking into account of
# width and align of each edge
wNe1 = DraftGeomUtils.offsetWire(
wire,
dvec,
bind=False,
occ=False,
widthList=curWidth,
offsetMode="BasewireMode",
alignList=aligns,
normal=normal,
basewireOffset=offsets,
wireNedge=True,
)
elif curAligns == "Right":
dvec = dvec.negative()
if layers:
curWidth = []
for n in range(edgeNum):
curWidth.append(abs(layers[i]))
# off = off+layeroffset # off is no longer used
offsets = [x + layeroffset for x in offsets]
dvec.multiply(curWidth[0])
layeroffset += abs(curWidth[0])
else:
curWidth = widths
dvec.multiply(width)
# Now DraftGeomUtils.offsetWire() support similar effect as ArchWall Offset
#
# if off:
# dvec2 = DraftVecUtils.scaleTo(dvec,off)
# wire = DraftGeomUtils.offsetWire(wire,dvec2)
wNe2 = DraftGeomUtils.offsetWire(
wire,
dvec,
bind=False,
occ=False,
widthList=curWidth,
offsetMode=None,
alignList=aligns,
normal=normal,
basewireOffset=offsets,
wireNedge=True,
)
wNe1 = DraftGeomUtils.offsetWire(
wire,
dvec,
bind=False,
occ=False,
widthList=curWidth,
offsetMode="BasewireMode",
alignList=aligns,
normal=normal,
basewireOffset=offsets,
wireNedge=True,
)
elif curAligns == "Center":
if layers:
# TODO Current, the order of layers follow
# "Right" align. Option for the order of
# layers follow "Left" align should be
# provided for users.
dvec = dvec.negative()
totalwidth = sum([abs(l) for l in layers])
off = totalwidth / 2 - layeroffset
# TODO To consider offset per edge?
#
# Offset follows direction of align "Right".
# Needs to be reversed in this case.
off = -off
# d1 = Vector(dvec).multiply(off)
curWidth = []
alignListC = []
offsetListC = []
for n in range(edgeNum):
curWidth.append(abs(layers[i]))
alignListC.append("Right") # ("Left")
offsetListC.append(off)
# wNe1 = DraftGeomUtils.offsetWire(wire, d1, wireNedge=True)
# See https://github.com/FreeCAD/FreeCAD/issues/25485#issuecomment-3566734050
# d1 may be Vector (0,0,0), offsetWire()
# in draftgeoutils\offsets.py:-
# v1 = App.Vector(dvec).normalize() return
# error. Provide widthList, alignList etc.
# so no need to run above code to deduce
# v1 in offsetWire()
wNe1 = DraftGeomUtils.offsetWire(
wire,
dvec,
widthList=curWidth,
offsetMode="BasewireMode",
alignList=alignListC,
normal=normal,
basewireOffset=offsetListC,
wireNedge=True,
)
wNe2 = DraftGeomUtils.offsetWire(
wire,
dvec,
widthList=curWidth,
offsetMode=None,
alignList=alignListC,
normal=normal,
basewireOffset=offsetListC,
wireNedge=True,
)
layeroffset += abs(curWidth[0])
else:
dvec.multiply(width)
wNe2 = DraftGeomUtils.offsetWire(
wire,
dvec,
bind=False,
occ=False,
widthList=widths,
offsetMode=None,
alignList=aligns,
normal=normal,
basewireOffset=offsets,
wireNedge=True,
)
wNe1 = DraftGeomUtils.offsetWire(
wire,
dvec,
bind=False,
occ=False,
widthList=widths,
offsetMode="BasewireMode",
alignList=aligns,
normal=normal,
basewireOffset=offsets,
wireNedge=True,
)
w2 = wNe2[0]
w1 = wNe1[0]
face = DraftGeomUtils.bind(w1, w2, per_segment=True)
cEdgesF2 = wNe2[1]
cEdges2 = wNe2[2]
oEdges2 = wNe2[3]
cEdgesF1 = wNe1[1]
cEdges1 = wNe1[2]
oEdges1 = wNe1[3]
self.connectEdges.extend(cEdges2)
self.connectEdges.extend(cEdges1)
del widths[0:edgeNum]
del aligns[0:edgeNum]
del offsets[0:edgeNum]
if face:
if layers and (layers[i] < 0):
# layers with negative values are not drawn
continue
if baseface:
# To allow exportIFC.py to work properly on
# sketch, which use only 1st face / wire,
# do not fuse baseface here So for a sketch
# with multiple wires, each returns
# individual face (rather than fusing
# together) for exportIFC.py to work
# properly
# "ArchWall - Based on Sketch Issues" - https://forum.freecad.org/viewtopic.php?f=39&t=31235
# "Bug #2408: [PartDesign] .fuse is splitting edges it should not"
# - https://forum.freecad.org/viewtopic.php?f=10&t=20349&p=346237#p346237
# - bugtracker - https://freecad.org/tracker/view.php?id=2408
# Try Part.Shell before removeSplitter
# - https://forum.freecad.org/viewtopic.php?f=10&t=20349&start=10
# - 1st finding : if a rectangle + 1 line, can't removesSplitter properly...
# - 2nd finding : if 2 faces do not touch, can't form a shell; then, subsequently for remaining faces even though touch each faces, can't form a shell
baseface.append(face)
# The above make Refine methods below (in else) useless, regardless removeSpitters yet to be improved for cases do not work well
""" Whether layers or not, all baseface.append(face) """
else:
baseface = [face]
""" Whether layers or not, all baseface = [face] """
if baseface:
base, placement = self.rebase(baseface)
# Build Wall if there is no obj.Base or even obj.Base is not valid
else:
if layers:
totalwidth = sum([abs(l) for l in layers])
offset = 0
base = []
for l in layers:
if l > 0:
l2 = length / 2 or 0.5
w1 = -totalwidth / 2 + offset
w2 = w1 + l
v1 = Vector(-l2, w1, 0)
v2 = Vector(l2, w1, 0)
v3 = Vector(l2, w2, 0)
v4 = Vector(-l2, w2, 0)
base.append(Part.Face(Part.makePolygon([v1, v2, v3, v4, v1])))
offset += abs(l)
else:
l2 = length / 2 or 0.5
w2 = width / 2 or 0.5
v1 = Vector(-l2, -w2, 0)
v2 = Vector(l2, -w2, 0)
v3 = Vector(l2, w2, 0)
v4 = Vector(-l2, w2, 0)
base = Part.Face(Part.makePolygon([v1, v2, v3, v4, v1]))
placement = FreeCAD.Placement()
if base and placement:
normal.normalize()
extrusion = normal.multiply(height)
if placement.Rotation.Angle > 0:
extrusion = placement.inverse().Rotation.multVec(extrusion)
return (base, extrusion, placement)
return None
def handleComponentRemoval(self, obj, subobject):
"""
Overrides the default component removal to implement smart debasing
when the Base object is being removed.
"""
import Arch
from PySide import QtGui
# Check if the component being removed is this wall's Base
if hasattr(obj, "Base") and obj.Base == subobject:
if Arch.is_debasable(obj):
# This is a valid, single-line wall. Perform a clean debase.
Arch.debaseWall(obj)
else:
# This is a complex wall. Behavior depends on GUI availability.
if FreeCAD.GuiUp:
# --- GUI Path: Warn the user and ask for confirmation. ---
from PySide import QtGui
msg_box = QtGui.QMessageBox()
msg_box.setWindowTitle(translate("ArchComponent", "Unsupported Base"))
msg_box.setText(
translate(
"ArchComponent", "The base of this wall is not a single straight line."
)
)
msg_box.setInformativeText(
translate(
"ArchComponent",
"Removing the base of this complex wall will alter its shape and reset its position.\n\n"
"Do you want to proceed?",
)
)
msg_box.setStandardButtons(QtGui.QMessageBox.Yes | QtGui.QMessageBox.Cancel)
msg_box.setDefaultButton(QtGui.QMessageBox.Cancel)
if msg_box.exec_() == QtGui.QMessageBox.Yes:
# User confirmed, perform the standard removal
super(_Wall, self).handleComponentRemoval(obj, subobject)
else:
# --- Headless Path: Do not perform the destructive action. Print a warning. ---
FreeCAD.Console.PrintWarning(
f"Skipping removal of complex base for wall '{obj.Label}'. "
"This interactive action is not supported in headless mode.\n"
)
else:
# If it's not the base (e.g., an Addition), use the default behavior
# from the parent Component class.
super(_Wall, self).handleComponentRemoval(obj, subobject)
class _ViewProviderWall(ArchComponent.ViewProviderComponent):
"""The view provider for the wall object.
Parameters
----------
vobj: <Gui.ViewProviderDocumentObject>
The view provider to turn into a wall view provider.
"""
def __init__(self, vobj):
ArchComponent.ViewProviderComponent.__init__(self, vobj)
vobj.ShapeColor = ArchCommands.getDefaultColor("Wall")
def getIcon(self):
"""Return the path to the appropriate icon.
If a clone, return the cloned wall icon path. Otherwise return the
Arch wall icon.
Returns
-------
str
Path to the appropriate icon .svg file.
"""
import Arch_rc
if hasattr(self, "Object"):
if self.Object.CloneOf:
return ":/icons/Arch_Wall_Clone.svg"
elif (not self.Object.Base) and self.Object.Additions:
return ":/icons/Arch_Wall_Tree_Assembly.svg"
return ":/icons/Arch_Wall_Tree.svg"
def attach(self, vobj):
"""Add display modes' data to the coin scenegraph.
Add each display mode as a coin node, whose parent is this view
provider.
Each display mode's node includes the data needed to display the object
in that mode. This might include colors of faces, or the draw style of
lines. This data is stored as additional coin nodes which are children
of the display mode node.
Add the textures used in the Footprint display mode.
"""
self.Object = vobj.Object
from pivy import coin
tex = coin.SoTexture2()
image = Draft.loadTexture(Draft.svgpatterns()["simple"][1], 128)
if not image is None:
tex.image = image
texcoords = coin.SoTextureCoordinatePlane()
s = params.get_param_arch("patternScale")
texcoords.directionS.setValue(s, 0, 0)
texcoords.directionT.setValue(0, s, 0)
self.fcoords = coin.SoCoordinate3()
self.fset = coin.SoIndexedFaceSet()
sep = coin.SoSeparator()
sep.addChild(tex)
sep.addChild(texcoords)
sep.addChild(self.fcoords)
sep.addChild(self.fset)
vobj.RootNode.addChild(sep)
ArchComponent.ViewProviderComponent.attach(self, vobj)
def updateData(self, obj, prop):
"""Method called when the host object has a property changed.
If the host object's Placement, Shape, or Material has changed, and the
host object has a Material assigned, give the shape the color and
transparency of the Material.
Parameters
----------
obj: <App::FeaturePython>
The host object that has changed.
prop: string
The name of the property that has changed.
"""
if prop in ["Placement", "Shape", "Material"]:
if obj.ViewObject.DisplayMode == "Footprint":
obj.ViewObject.Proxy.setDisplayMode("Footprint")
if hasattr(obj, "Material"):
if obj.Material and obj.Shape:
if hasattr(obj.Material, "Materials"):
activematerials = [
obj.Material.Materials[i]
for i in range(len(obj.Material.Materials))
if obj.Material.Thicknesses[i] >= 0
]
if len(activematerials) == len(obj.Shape.Solids):
cols = []
for i, mat in enumerate(activematerials):
c = obj.ViewObject.ShapeColor
c = (c[0], c[1], c[2], 1.0 - obj.ViewObject.Transparency / 100.0)
if "DiffuseColor" in mat.Material:
if "(" in mat.Material["DiffuseColor"]:
c = tuple(
[
float(f)
for f in mat.Material["DiffuseColor"]
.strip("()")
.split(",")
]
)
if "Transparency" in mat.Material:
c = (
c[0],
c[1],
c[2],
1.0 - float(mat.Material["Transparency"]),
)
cols.extend([c for j in range(len(obj.Shape.Solids[i].Faces))])
obj.ViewObject.DiffuseColor = cols
ArchComponent.ViewProviderComponent.updateData(self, obj, prop)
if len(obj.ViewObject.DiffuseColor) > 1:
# force-reset colors if changed
obj.ViewObject.DiffuseColor = obj.ViewObject.DiffuseColor
def getDisplayModes(self, vobj):
"""Define the display modes unique to the Arch Wall.
Define mode Footprint, which only displays the footprint of the wall.
Also add the display modes of the Arch Component.
Returns
-------
list of str
List containing the names of the new display modes.
"""
modes = ArchComponent.ViewProviderComponent.getDisplayModes(self, vobj) + ["Footprint"]
return modes
def setDisplayMode(self, mode):
"""Method called when the display mode changes.
Called when the display mode changes, this method can be used to set
data that wasn't available when .attach() was called.
When Footprint is set as display mode, find the faces that make up the
footprint of the wall, and give them a lined texture. Then display
the wall as a wireframe.
Then pass the displaymode onto Arch Component's .setDisplayMode().
Parameters
----------
mode: str
The name of the display mode the view provider has switched to.
Returns
-------
str:
The name of the display mode the view provider has switched to.
"""
self.fset.coordIndex.deleteValues(0)
self.fcoords.point.deleteValues(0)
if mode == "Footprint":
if hasattr(self, "Object"):
faces = self.Object.Proxy.getFootprint(self.Object)
if faces:
verts = []
fdata = []
idx = 0
for face in faces:
tri = face.tessellate(1)
for v in tri[0]:
verts.append([v.x, v.y, v.z])
for f in tri[1]:
fdata.extend([f[0] + idx, f[1] + idx, f[2] + idx, -1])
idx += len(tri[0])
self.fcoords.point.setValues(verts)
self.fset.coordIndex.setValues(0, len(fdata), fdata)
return "Wireframe"
return ArchComponent.ViewProviderComponent.setDisplayMode(self, mode)
def setupContextMenu(self, vobj, menu):
if FreeCADGui.activeWorkbench().name() != "BIMWorkbench":
return
super().contextMenuAddEdit(menu)
actionFlipDirection = QtGui.QAction(
QtGui.QIcon(":/icons/Arch_Wall_Tree.svg"), translate("Arch", "Flip Direction"), menu
)
QtCore.QObject.connect(
actionFlipDirection, QtCore.SIGNAL("triggered()"), self.flipDirection
)
menu.addAction(actionFlipDirection)
super().contextMenuAddToggleSubcomponents(menu)
def flipDirection(self):
if hasattr(self, "Object") and self.Object:
obj = self.Object
if obj.Align == "Left":
obj.Align = "Right"
FreeCAD.ActiveDocument.recompute()
elif obj.Align == "Right":
obj.Align = "Left"
FreeCAD.ActiveDocument.recompute()