Files
create/src/Base/BaseClass.cpp
Markus Reitböck f0eca551b3 Base: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:01 +02:00

108 lines
4.1 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <cassert>
#include "BaseClass.h"
#include "PyObjectBase.h"
using namespace Base;
Type BaseClass::classTypeId = Base::Type::BadType;
//**************************************************************************
// Construction/Destruction
/**
* A constructor.
* A more elaborate description of the constructor.
*/
BaseClass::BaseClass() = default;
/**
* A destructor.
* A more elaborate description of the destructor.
*/
BaseClass::~BaseClass() = default;
//**************************************************************************
// separator for other implementation aspects
void BaseClass::init()
{
assert(BaseClass::classTypeId.isBad() && "don't init() twice!");
/* Make sure superclass gets initialized before subclass. */
/*assert(strcmp(#_parentclass_), "inherited"));*/
/*Type parentType(Type::fromName(#_parentclass_));*/
/*assert(!parentType.isBad() && "you forgot init() on parentclass!");*/
/* Set up entry in the type system. */
BaseClass::classTypeId = Type::createType(Type::BadType, "Base::BaseClass", BaseClass::create);
}
Type BaseClass::getClassTypeId()
{
return BaseClass::classTypeId;
}
Type BaseClass::getTypeId() const
{
return BaseClass::classTypeId;
}
void BaseClass::initSubclass(Base::Type& toInit,
const char* ClassName,
const char* ParentName,
Type::instantiationMethod method)
{
// don't init twice!
assert(toInit.isBad());
// get the parent class
Base::Type parentType(Base::Type::fromName(ParentName));
// forgot init parent!
assert(!parentType.isBad());
// create the new type
toInit = Base::Type::createType(parentType, ClassName, method);
}
/**
* This method returns the Python wrapper for a C++ object. It's in the responsibility of
* the programmer to do the correct reference counting. Basically there are two ways how
* to implement that: Either always return a new Python object then reference counting is
* not a matter or return always the same Python object then the reference counter must be
* incremented by one. However, it's absolutely forbidden to return always the same Python
* object without incrementing the reference counter.
*
* The default implementation returns 'None'.
*/
PyObject* BaseClass::getPyObject()
{
Py_Return;
}
void BaseClass::setPyObject(PyObject* /*unused*/)
{}