Files
create/src/Gui/SoFCDB.cpp
Markus Reitböck a72a0d6405 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

740 lines
27 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include <Inventor/SbSphere.h>
# include <Inventor/SbString.h>
# include <Inventor/SoInteraction.h>
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoToVRML2Action.h>
# include <Inventor/actions/SoWriteAction.h>
# include <Inventor/fields/SoMFNode.h>
# include <Inventor/fields/SoSFNode.h>
# include <Inventor/nodes/SoGroup.h>
# include <Inventor/VRMLnodes/SoVRMLGroup.h>
# include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h>
# include <Inventor/VRMLnodes/SoVRMLNormal.h>
# include <Inventor/VRMLnodes/SoVRMLParent.h>
# include <Inventor/VRMLnodes/SoVRMLShape.h>
# include <QDir>
# include <QProcess>
# include <QTemporaryFile>
# include <sstream>
#include <Base/FileInfo.h>
#include <Base/Stream.h>
#include <Base/Tools.h>
#include <zipios++/gzipoutputstream.h>
#include "SoFCDB.h"
#include "Camera.h"
#include "Flag.h"
#include "Inventor/Draggers/SoTransformDragger.h"
#include "Inventor/Draggers/SoLinearDragger.h"
#include "Inventor/Draggers/SoLinearDraggerGeometry.h"
#include "Inventor/Draggers/SoRotationDragger.h"
#include "Inventor/Draggers/SoRotationDraggerGeometry.h"
#include "Inventor/Draggers/Gizmo.h"
#include "Navigation/GestureNavigationStyle.h"
#include "Navigation/NavigationStyle.h"
#include "Navigation/SiemensNXNavigationStyle.h"
#include "SelectionObject.h"
#include "SoDevicePixelRatioElement.h"
#include "SoFCColorBar.h"
#include "SoFCColorGradient.h"
#include "SoFCColorLegend.h"
#include "SoFCInteractiveElement.h"
#include "SoFCSelection.h"
#include "SoFCSelectionAction.h"
#include "SoFCUnifiedSelection.h"
#include "SoFCVectorizeSVGAction.h"
#include "SoFCVectorizeU3DAction.h"
#include "SoTextLabel.h"
#include "SoDatumLabel.h"
#include "Inventor/MarkerBitmaps.h"
#include "Inventor/SmSwitchboard.h"
#include "Inventor/So3DAnnotation.h"
#include "Inventor/SoAutoZoomTranslation.h"
#include "Inventor/SoAxisCrossKit.h"
#include "Inventor/SoDrawingGrid.h"
#include "Inventor/SoFCBackgroundGradient.h"
#include "Inventor/SoFCBoundingBox.h"
#include "Inventor/SoMouseWheelEvent.h"
#include "Inventor/SoFCTransform.h"
#include "Inventor/SoToggleSwitch.h"
#include "propertyeditor/PropertyItem.h"
#include "ArcEngine.h"
#include <Inventor/SoFCPlacementIndicatorKit.h>
using namespace Gui;
using namespace Gui::Inventor;
using namespace Gui::PropertyEditor;
static SbBool init_done = false;
static SoGroup *storage = nullptr;
SbBool Gui::SoFCDB::isInitialized()
{
return init_done;
}
void Gui::SoFCDB::init()
{
SoInteraction ::init();
SoDevicePixelRatioElement ::initClass();
SoGLRenderActionElement ::initClass();
SoFCInteractiveElement ::initClass();
SoGLWidgetElement ::initClass();
SoFCColorBarBase ::initClass();
SoFCColorBar ::initClass();
SoFCColorLegend ::initClass();
SoFCColorGradient ::initClass();
SoFCBackgroundGradient ::initClass();
SoFCBoundingBox ::initClass();
SoFCSelection ::initClass();
SoFCUnifiedSelection ::initClass();
SoFCPreselectionAction ::initClass();
SoFCSelectionAction ::initClass();
SoFCDocumentAction ::initClass();
SoGLWidgetNode ::initClass();
SoGLVBOActivatedElement ::initClass();
SoFCEnableSelectionAction ::initClass();
SoFCEnablePreselectionAction ::initClass();
SoFCSelectionColorAction ::initClass();
SoFCHighlightColorAction ::initClass();
SoFCDocumentObjectAction ::initClass();
SoGLSelectAction ::initClass();
SoVisibleFaceAction ::initClass();
SoUpdateVBOAction ::initClass();
SoBoxSelectionRenderAction ::initClass();
SoFCVectorizeSVGAction ::initClass();
SoFCVectorizeU3DAction ::initClass();
SoHighlightElementAction ::initClass();
SoSelectionElementAction ::initClass();
SoVRMLAction ::initClass();
SoSkipBoundingGroup ::initClass();
SoTextLabel ::initClass();
SoDatumLabel ::initClass();
SoColorBarLabel ::initClass();
SoStringLabel ::initClass();
SoFrameLabel ::initClass();
TranslateManip ::initClass();
SoShapeScale ::initClass();
SoAxisCrossKit ::initClass();
SoRegPoint ::initClass();
SoDrawingGrid ::initClass();
SoFCTransform ::initClass();
SoAutoZoomTranslation ::initClass();
MarkerBitmaps ::initClass();
SoTransformDragger ::initClass();
SoLinearGeometryKit ::initClass();
SoArrowGeometry ::initClass();
SoLinearGeometryBaseKit ::initClass();
SoArrowBase ::initClass();
SoRotatorGeometryKit ::initClass();
SoRotatorGeometry ::initClass();
SoRotatorGeometry2 ::initClass();
SoRotatorArrow ::initClass();
SoRotatorGeometryBaseKit ::initClass();
SoRotatorBase ::initClass();
SoToggleSwitch ::initClass();
GizmoContainer ::initClass();
SmSwitchboard ::initClass();
SoFCSeparator ::initClass();
SoFCSelectionRoot ::initClass();
SoFCPathAnnotation ::initClass();
SoMouseWheelEvent ::initClass();
So3DAnnotation ::initClass();
SoDelayedAnnotationsElement ::initClass();
SoFCPlacementIndicatorKit ::initClass();
PropertyItem ::init();
PropertySeparatorItem ::init();
PropertyStringItem ::init();
PropertyFontItem ::init();
PropertyIntegerItem ::init();
PropertyIntegerConstraintItem ::init();
PropertyFloatItem ::init();
PropertyUnitItem ::init();
PropertyFloatConstraintItem ::init();
PropertyPrecisionItem ::init();
PropertyUnitConstraintItem ::init();
PropertyAngleItem ::init();
PropertyBoolItem ::init();
PropertyVectorItem ::init();
PropertyVectorListItem ::init();
PropertyVectorDistanceItem ::init();
PropertyPositionItem ::init();
PropertyDirectionItem ::init();
PropertyMatrixItem ::init();
PropertyPlacementItem ::init();
PropertyRotationItem ::init();
PropertyEnumItem ::init();
PropertyStringListItem ::init();
PropertyFloatListItem ::init();
PropertyIntegerListItem ::init();
PropertyColorItem ::init();
PropertyMaterialItem ::init();
PropertyMaterialListItem ::init();
PropertyFileItem ::init();
PropertyPathItem ::init();
PropertyTransientFileItem ::init();
PropertyLinkItem ::init();
PropertyLinkListItem ::init();
NavigationStyle ::init();
UserNavigationStyle ::init();
NavigationStateChart ::init();
BlenderNavigationStyle ::init();
CADNavigationStyle ::init();
GestureNavigationStyle ::init();
MayaGestureNavigationStyle ::init();
OpenCascadeNavigationStyle ::init();
InventorNavigationStyle ::init();
OpenSCADNavigationStyle ::init();
RevitNavigationStyle ::init();
SiemensNXNavigationStyle ::init();
SolidWorksNavigationStyle ::init();
TinkerCADNavigationStyle ::init();
TouchpadNavigationStyle ::init();
GLGraphicsItem ::init();
GLFlagWindow ::init();
SelectionObject ::init();
ArcEngine ::initClass();
qRegisterMetaType<Base::Vector3f>("Base::Vector3f");
qRegisterMetaType<Base::Vector3d>("Base::Vector3d");
qRegisterMetaType<Base::Quantity>("Base::Quantity");
qRegisterMetaType<QList<Base::Quantity> >("Base::QuantityList");
init_done = true;
assert(!storage);
storage = new SoGroup();
storage->ref();
}
void Gui::SoFCDB::finish()
{
// Coin doesn't provide a mechanism to free static members of own data types.
// Hence, we need to define a static method e.g. 'finish()' for all new types
// to invoke the private member function 'atexit_cleanup()'.
SoFCColorBarBase ::finish();
SoFCColorBar ::finish();
SoFCColorLegend ::finish();
SoFCColorGradient ::finish();
SoFCBackgroundGradient ::finish();
SoFCBoundingBox ::finish();
SoFCSelection ::finish();
SoFCPreselectionAction ::finish();
SoFCSelectionAction ::finish();
SoFCDocumentAction ::finish();
SoFCDocumentObjectAction ::finish();
SoFCEnableSelectionAction ::finish();
SoFCEnablePreselectionAction ::finish();
SoFCSelectionColorAction ::finish();
SoUpdateVBOAction ::finish();
SoFCHighlightColorAction ::finish();
SoFCSeparator ::finish();
SoFCSelectionRoot ::finish();
SoFCPathAnnotation ::finish();
storage->unref();
storage = nullptr;
}
// buffer acrobatics for inventor ****************************************************
namespace {
static std::vector<char> static_buffer;
static void *
buffer_realloc(void * /*bufptr*/, std::size_t size)
{
static_buffer.resize(size);
return static_buffer.data();
}
}
const std::string& Gui::SoFCDB::writeNodesToString(SoNode * root)
{
SoOutput out;
static_buffer.resize(1024);
out.setBuffer(static_buffer.data(), static_buffer.size(), buffer_realloc);
if (root && root->getTypeId().isDerivedFrom(SoVRMLParent::getClassTypeId()))
out.setHeaderString("#VRML V2.0 utf8");
SoWriteAction wa(&out);
wa.apply(root);
static std::string cReturnString;
cReturnString = static_buffer.data();
return cReturnString;
}
SoNode* replaceSwitches(SoNodeList* children, SoGroup* parent)
{
if (!children) {
return parent;
}
for (int i=0; i<children->getLength(); i++) {
SoNode* node = (*children)[i];
if (node->getTypeId().isDerivedFrom(SoGroup::getClassTypeId())) {
if (node->getTypeId().isDerivedFrom(SoSwitch::getClassTypeId())) {
auto group = static_cast<SoSwitch*>(node);
int which = group->whichChild.getValue();
if (which == SO_SWITCH_NONE)
continue;
auto newParent = new SoGroup();
SoNodeList c;
if (which >= 0) {
c.append(group->getChild(which));
}
else {
// SO_SWITCH_INHERIT or SO_SWITCH_ALL
for (int i=0; i<group->getNumChildren(); i++)
c.append(group->getChild(i));
}
replaceSwitches(&c, newParent);
parent->addChild(newParent);
}
else {
auto newParent = static_cast<SoGroup*>(node->getTypeId().createInstance());
replaceSwitches(node->getChildren(), newParent);
parent->addChild(newParent);
}
}
else {
parent->addChild(node);
}
}
return parent;
}
SoNode* replaceSwitchesInSceneGraph(SoNode* node)
{
if (node->getTypeId().isDerivedFrom(SoGroup::getClassTypeId())) {
return replaceSwitches(node->getChildren(), new SoSeparator);
}
return node;
}
SoNode* Gui::SoFCDB::replaceSwitches(SoNode* node)
{
return replaceSwitchesInSceneGraph(node);
}
void Gui::SoFCDB::writeToVRML(SoNode* node, std::string& buffer)
{
SoNode* noSwitches = replaceSwitchesInSceneGraph(node);
noSwitches->ref();
SoVRMLAction vrml2;
vrml2.setOverrideMode(true);
vrml2.apply(noSwitches);
SoToVRML2Action tovrml2;
tovrml2.apply(noSwitches);
SoVRMLGroup* vrmlRoot = tovrml2.getVRML2SceneGraph();
vrmlRoot->setInstancePrefix(SbString("o"));
vrmlRoot->ref();
buffer = SoFCDB::writeNodesToString(vrmlRoot);
vrmlRoot->unref(); // release the memory as soon as possible
// restore old settings
vrml2.setOverrideMode(false);
vrml2.apply(noSwitches);
noSwitches->unref();
}
bool Gui::SoFCDB::writeToVRML(SoNode* node, const char* filename, bool binary)
{
std::string buffer;
writeToVRML(node, buffer);
Base::FileInfo fi(filename);
if (binary) {
// We want to write compressed VRML but Coin 2.4.3 doesn't do it even though
// SoOutput::getAvailableCompressionMethods() delivers a string list that
// contains 'GZIP'. setCompression() was called directly after opening the file,
// returned true and no error message appeared but anyway it didn't work.
// Strange is that reading GZIPped VRML files works.
// So, we do the compression on our own.
Base::ofstream str(fi, std::ios::out | std::ios::binary);
zipios::GZIPOutputStream gzip(str);
if (gzip) {
gzip << buffer;
gzip.close();
return true;
}
}
else {
Base::ofstream str(fi, std::ios::out);
if (str) {
str << buffer;
str.close();
return true;
}
}
return false;
}
bool Gui::SoFCDB::writeToX3D(SoNode* node, const char* filename, bool binary)
{
std::string buffer;
writeToX3D(node, false, buffer);
Base::FileInfo fi(filename);
if (binary) {
Base::ofstream str(fi, std::ios::out | std::ios::binary);
zipios::GZIPOutputStream gzip(str);
if (gzip) {
gzip << buffer;
gzip.close();
return true;
}
}
else {
Base::ofstream str(fi, std::ios::out);
if (str) {
str << buffer;
str.close();
return true;
}
}
return false;
}
bool Gui::SoFCDB::writeToX3D(SoNode* node, bool exportViewpoints, std::string& buffer)
{
SoNode* noSwitches = replaceSwitchesInSceneGraph(node);
noSwitches->ref();
SoVRMLAction vrml2;
vrml2.setOverrideMode(true);
vrml2.apply(noSwitches);
SoToVRML2Action tovrml2;
tovrml2.apply(noSwitches);
SoVRMLGroup* vrmlRoot = tovrml2.getVRML2SceneGraph();
vrmlRoot->setInstancePrefix(SbString("o"));
vrmlRoot->ref();
// Search for SoVRMLIndexedFaceSet nodes and set creaseAngle to 0.5
{
SoSearchAction sa;
sa.setType(SoVRMLShape::getClassTypeId());
sa.setInterest(SoSearchAction::ALL);
sa.setSearchingAll(true);
sa.apply(vrmlRoot);
SoPathList& paths = sa.getPaths();
for (int i=0; i<paths.getLength(); i++) {
SoPath* path = paths[i];
auto shape = static_cast<SoVRMLShape*>(path->getTail());
SoNode* geom = shape->geometry.getValue();
if (geom && geom->getTypeId() == SoVRMLIndexedFaceSet::getClassTypeId()) {
SoNode* norm = static_cast<SoVRMLIndexedFaceSet*>(geom)->normal.getValue();
if (norm && norm->getTypeId() == SoVRMLNormal::getClassTypeId()) {
// if empty then nullify the normal field node
if (static_cast<SoVRMLNormal*>(norm)->vector.getNum() == 0)
static_cast<SoVRMLIndexedFaceSet*>(geom)->normal.setValue(nullptr);
}
else {
static_cast<SoVRMLIndexedFaceSet*>(geom)->creaseAngle.setValue(0.5f);
}
}
}
sa.reset(); // clear the internal cache
}
std::stringstream out;
writeX3D(vrmlRoot, exportViewpoints, out);
buffer = out.str();
vrmlRoot->unref(); // release the memory as soon as possible
// restore old settings
vrml2.setOverrideMode(false);
vrml2.apply(noSwitches);
noSwitches->unref();
return true;
}
void Gui::SoFCDB::writeX3DFields(SoNode* node, std::map<SoNode*, std::string>& nodeMap,
bool isRoot, int& numDEF, int spaces, std::ostream& out)
{
// remove the VRML prefix from the type name
std::string type(node->getTypeId().getName().getString());
type = type.substr(4);
out << Base::blanks(spaces) << "<" << type;
if (node->getRefCount() > 1 && !isRoot) {
SbName name = node->getName();
std::stringstream str;
if (name.getLength() == 0)
str << "o" << numDEF++;
else
str << name.getString();
nodeMap[node] = str.str();
out << " DEF=\"" << str.str() << "\"";
}
const SoFieldData* fielddata = node->getFieldData();
if (fielddata) {
int numFieldNodes = 0;
// process non-SoSFNode and non-SoMFNode fields
for (int i=0; i<fielddata->getNumFields(); i++) {
SoField* field = fielddata->getField(node, i);
if (!field->isDefault()) {
if (!field->isOfType(SoSFNode::getClassTypeId()) &&
!field->isOfType(SoMFNode::getClassTypeId())) {
SbString value;
field->get(value);
QByteArray ba(value.getString(), value.getLength());
ba.replace('\n', ' ');
if (field->isOfType(SoMField::getClassTypeId())) {
ba.replace('[', ' ');
ba.replace(']', ' ');
ba = ba.simplified();
}
out << '\n' << Base::blanks(spaces+2) << fielddata->getFieldName(i).getString() << "=\"" << ba.data() << "\" ";
}
else {
numFieldNodes++;
}
}
}
if (numFieldNodes > 0) {
out << ">\n";
}
else {
out << "/>\n";
}
// process SoSFNode or SoMFNode fields
for (int i=0; i<fielddata->getNumFields(); i++) {
SoField* field = fielddata->getField(node, i);
if (!field->isDefault()) {
if (field->isOfType(SoSFNode::getClassTypeId())) {
auto sfNode = static_cast<SoSFNode*>(field);
writeX3DChild(sfNode->getValue(), nodeMap, numDEF, spaces+2, out);
}
else if (field->isOfType(SoMFNode::getClassTypeId())) {
auto mfNode = static_cast<SoMFNode*>(field);
for (int j=0; j<mfNode->getNum(); j++) {
writeX3DChild(mfNode->getNode(j), nodeMap, numDEF, spaces+2, out);
}
}
}
}
if (numFieldNodes > 0) {
out << Base::blanks(spaces) << "</" << type << ">\n";
}
}
}
void Gui::SoFCDB::writeX3DChild(SoNode* node, std::map<SoNode*, std::string>& nodeMap,
int& numDEF, int spaces, std::ostream& out)
{
if (!node)
return;
// check if the node is already used
auto mapIt = nodeMap.find(node);
if (mapIt == nodeMap.end()) {
writeX3DFields(node, nodeMap, false, numDEF, spaces, out);
}
else {
// remove the VRML prefix from the type name
std::string sftype(node->getTypeId().getName().getString());
sftype = sftype.substr(4);
out << Base::blanks(spaces) << "<" << sftype << " USE=\"" << mapIt->second << "\" />\n";
}
}
void Gui::SoFCDB::writeX3D(SoVRMLGroup* node, bool exportViewpoints, std::ostream& out)
{
out << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
out << "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd\">\n";
out << "<X3D profile=\"Immersive\" version=\"3.2\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema-instance\" "
"xsd:noNamespaceSchemaLocation=\"http://www.web3d.org/specifications/x3d-3.2.xsd\" width=\"1280px\" height=\"1024px\">\n";
out << " <head>\n"
" <meta name=\"generator\" content=\"FreeCAD\"/>\n"
" <meta name=\"author\" content=\"\"/>\n"
" <meta name=\"company\" content=\"\"/>\n"
" </head>\n";
std::map<SoNode*, std::string> nodeMap;
out << " <Scene>\n";
// compute a sensible view point
SoGetBoundingBoxAction bboxAction(SbViewportRegion(1280, 1024));
bboxAction.apply(node);
SbBox3f bbox = bboxAction.getBoundingBox();
SbSphere bs;
bs.circumscribe(bbox);
const SbVec3f& cnt = bs.getCenter();
float dist = 2.4f * bs.getRadius();
float dist3 = 0.577350f * dist; // sqrt(1/3) * dist
if (exportViewpoints) {
auto viewpoint = [&out](const char* text, const SbVec3f& cnt,
const SbVec3f& pos, const SbRotation& rot) {
SbVec3f axis; float angle;
rot.getValue(axis, angle);
out << " <Viewpoint id=\"" << text
<< "\" centerOfRotation=\"" << cnt[0] << " " << cnt[1] << " " << cnt[2]
<< "\" position=\"" << pos[0] << " " << pos[1] << " " << pos[2]
<< "\" orientation=\"" << axis[0] << " " << axis[1] << " " << axis[2] << " " << angle
<< R"(" description="camera" fieldOfView="0.9">)"
<< "</Viewpoint>\n";
};
viewpoint("Iso", cnt, SbVec3f(cnt[0] + dist3, cnt[1] - dist3, cnt[2] + dist3), Camera::rotation(Camera::Isometric));
viewpoint("Front", cnt, SbVec3f(cnt[0], cnt[1] - dist, cnt[2]), Camera::rotation(Camera::Front));
viewpoint("Back", cnt, SbVec3f(cnt[0], cnt[1] + dist, cnt[2]), Camera::rotation(Camera::Rear));
viewpoint("Right", cnt, SbVec3f(cnt[0] + dist, cnt[1], cnt[2]), Camera::rotation(Camera::Right));
viewpoint("Left", cnt, SbVec3f(cnt[0] - dist, cnt[1], cnt[2]), Camera::rotation(Camera::Left));
viewpoint("Top", cnt, SbVec3f(cnt[0], cnt[1], cnt[2] + dist), Camera::rotation(Camera::Top));
viewpoint("Bottom", cnt, SbVec3f(cnt[0], cnt[1], cnt[2] - dist), Camera::rotation(Camera::Bottom));
}
int numDEF = 0;
writeX3DFields(node, nodeMap, true, numDEF, 4, out);
out << " </Scene>\n";
out << "</X3D>\n";
}
bool Gui::SoFCDB::writeToX3DOM(SoNode* node, std::string& buffer)
{
std::string x3d;
if (!writeToX3D(node, true, x3d))
return false;
// remove the first two lines from the x3d output as this duplicates
// the xml and doctype header
std::size_t pos = x3d.find('\n');
pos = x3d.find('\n', pos + 1);
x3d = x3d.erase(0, pos + 1);
std::stringstream out;
out << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
<< "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd\">\n";
out << "<html xmlns='http://www.w3.org/1999/xhtml'>\n"
<< " <head>\n"
<< " <script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'> </script>\n"
<< " <link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'></link>\n"
<< " </head>\n";
auto onclick = [&out](const char* text) {
out << " <button onclick=\"document.getElementById('" << text << "').setAttribute('set_bind','true');\">" << text << "</button>\n";
};
onclick("Iso");
onclick("Front");
onclick("Back");
onclick("Right");
onclick("Left");
onclick("Top");
onclick("Bottom");
out << x3d;
out << "</html>\n";
buffer = out.str();
return true;
}
bool Gui::SoFCDB::writeToFile(SoNode* node, const char* filename, bool binary)
{
bool ret = false;
Base::FileInfo fi(filename);
// Write VRML V2.0
if (fi.hasExtension({"wrl", "vrml", "wrz"})) {
// If 'wrz' is set then force compression
if (fi.hasExtension("wrz"))
binary = true;
ret = SoFCDB::writeToVRML(node, filename, binary);
}
else if (fi.hasExtension({"x3d", "x3dz"})) {
// If 'x3dz' is set then force compression
if (fi.hasExtension("x3dz"))
binary = true;
ret = SoFCDB::writeToX3D(node, filename, binary);
}
else if (fi.hasExtension("xhtml")) {
std::string buffer;
if (SoFCDB::writeToX3DOM(node, buffer)) {
Base::ofstream str(Base::FileInfo(filename), std::ios::out);
if (str) {
str << buffer;
str.close();
ret = true;
}
}
}
else if (fi.hasExtension("iv")) {
// Write Inventor in ASCII
std::string buffer = SoFCDB::writeNodesToString(node);
Base::ofstream str(Base::FileInfo(filename), std::ios::out);
if (str) {
str << buffer;
str.close();
ret = true;
}
}
return ret;
}
SoGroup* Gui::SoFCDB::getStorage()
{
assert(storage); //call init first.
return storage;
}