Files
create/src/Mod/Part/Gui/SoBrepEdgeSet.cpp
Markus Reitböck 8fa48b25b4 Part: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-24 20:08:56 +02:00

507 lines
18 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <FCConfig.h>
# ifdef FC_OS_WIN32
# include <windows.h>
# endif
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif
# include <algorithm>
# include <limits>
# include <Inventor/SoPickedPoint.h>
# include <Inventor/SoPrimitiveVertex.h>
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/bundles/SoMaterialBundle.h>
# include <Inventor/details/SoLineDetail.h>
# include <Inventor/elements/SoCoordinateElement.h>
# include <Inventor/elements/SoGLCoordinateElement.h>
# include <Inventor/elements/SoLineWidthElement.h>
# include <Inventor/errors/SoDebugError.h>
# include <Inventor/misc/SoState.h>
# include <Inventor/nodes/SoGroup.h>
# include <Inventor/actions/SoSearchAction.h>
#include <Gui/Selection/SoFCUnifiedSelection.h>
#include <Gui/Selection/Selection.h>
#include <Base/Console.h>
#include "SoBrepEdgeSet.h"
#include "SoBrepFaceSet.h"
#include "ViewProviderExt.h"
#include <Gui/Inventor/So3DAnnotation.h>
using namespace PartGui;
SO_NODE_SOURCE(SoBrepEdgeSet)
struct SoBrepEdgeSet::SelContext: Gui::SoFCSelectionContext {
std::vector<int32_t> hl, sl;
};
void SoBrepEdgeSet::initClass()
{
SO_NODE_INIT_CLASS(SoBrepEdgeSet, SoIndexedLineSet, "IndexedLineSet");
}
SoBrepEdgeSet::SoBrepEdgeSet()
: selContext(std::make_shared<SelContext>())
, selContext2(std::make_shared<SelContext>())
{
SO_NODE_CONSTRUCTOR(SoBrepEdgeSet);
}
void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
{
auto state = action->getState();
selCounter.checkRenderCache(state);
SelContextPtr ctx2;
SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this,selContext,ctx2);
if(ctx2 && ctx2->selectionIndex.empty())
return;
bool hasContextHighlight = ctx && !ctx->hl.empty();
bool hasFaceHighlight = viewProvider && viewProvider->isFaceHighlightActive();
bool hasAnyHighlight = hasContextHighlight || hasFaceHighlight;
if (Gui::Selection().isClarifySelectionActive()
&& !Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths
&& hasAnyHighlight) {
// if we are using clarifyselection - add this to delayed paths with priority
// as we want to get this rendered on top of everything
if (viewProvider) {
viewProvider->setFaceHighlightActive(true);
}
Gui::SoDelayedAnnotationsElement::addDelayedPath(action->getState(),
action->getCurPath()->copy(),
200);
return;
}
if(selContext2->checkGlobal(ctx)) {
if(selContext2->isSelectAll()) {
selContext2->sl.clear();
selContext2->sl.push_back(-1);
}else if(ctx)
selContext2->sl = ctx->sl;
if(selContext2->highlightIndex == std::numeric_limits<int>::max()) {
selContext2->hl.clear();
selContext2->hl.push_back(-1);
}else if(ctx)
selContext2->hl = ctx->hl;
ctx = selContext2;
}
if(ctx && ctx->highlightIndex == std::numeric_limits<int>::max()) {
if(ctx->selectionIndex.empty() || ctx->isSelectAll()) {
if(ctx2) {
ctx2->selectionColor = ctx->highlightColor;
renderSelection(action,ctx2);
} else
renderHighlight(action,ctx);
}else{
if(!action->isRenderingDelayedPaths())
renderSelection(action,ctx);
if(ctx2) {
ctx2->selectionColor = ctx->highlightColor;
renderSelection(action,ctx2);
} else
renderHighlight(action,ctx);
if(action->isRenderingDelayedPaths())
renderSelection(action,ctx);
}
return;
}
if(!action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
if(ctx && !ctx->selectionIndex.empty()) {
if(ctx->isSelectAll()) {
if(ctx2) {
ctx2->selectionColor = ctx->selectionColor;
renderSelection(action,ctx2);
}else if(ctx->isSelectAll())
renderSelection(action,ctx);
if(action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
return;
}
if(!action->isRenderingDelayedPaths())
renderSelection(action,ctx);
}
if(ctx2 && !ctx2->selectionIndex.empty())
renderSelection(action,ctx2,false);
else if (Gui::Selection().isClarifySelectionActive()
&& !Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths && hasAnyHighlight) {
state->push();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(false);
glDisable(GL_DEPTH_TEST);
inherited::GLRender(action);
state->pop();
}
else {
inherited::GLRender(action);
}
// Workaround for #0000433
//#if !defined(FC_OS_WIN32)
if(!action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
if(ctx && !ctx->selectionIndex.empty())
renderSelection(action,ctx);
if(action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
//#endif
}
void SoBrepEdgeSet::GLRenderBelowPath(SoGLRenderAction * action)
{
inherited::GLRenderBelowPath(action);
}
void SoBrepEdgeSet::getBoundingBox(SoGetBoundingBoxAction * action) {
SelContextPtr ctx2 = Gui::SoFCSelectionRoot::getSecondaryActionContext<SelContext>(action,this);
if(!ctx2 || (ctx2->sl.size()==1 && ctx2->sl[0]<0)) {
inherited::getBoundingBox(action);
return;
}
if(ctx2->sl.empty())
return;
auto state = action->getState();
auto coords = SoCoordinateElement::getInstance(state);
const SbVec3f *coords3d = coords->getArrayPtr3();
if(!validIndexes(coords,ctx2->sl))
return;
SbBox3f bbox;
int32_t i;
const int32_t *cindices = &ctx2->sl[0];
const int32_t *end = cindices + ctx2->sl.size();
while (cindices < end) {
bbox.extendBy(coords3d[*cindices++]);
i = (cindices < end) ? *cindices++ : -1;
while (i >= 0) {
bbox.extendBy(coords3d[i]);
i = cindices < end ? *cindices++ : -1;
}
}
if(!bbox.isEmpty())
action->extendBy(bbox);
}
void SoBrepEdgeSet::renderShape(const SoGLCoordinateElement * const coords,
const int32_t *cindices, int numindices)
{
const SbVec3f * coords3d = coords->getArrayPtr3();
int32_t i;
int previ;
const int32_t *end = cindices + numindices;
while (cindices < end) {
glBegin(GL_LINE_STRIP);
previ = *cindices++;
i = (cindices < end) ? *cindices++ : -1;
while (i >= 0) {
glVertex3fv((const GLfloat*) (coords3d + previ));
glVertex3fv((const GLfloat*) (coords3d + i));
previ = i;
i = cindices < end ? *cindices++ : -1;
}
glEnd();
}
}
void SoBrepEdgeSet::renderHighlight(SoGLRenderAction *action, SelContextPtr ctx)
{
if(!ctx || ctx->highlightIndex<0)
return;
SoState * state = action->getState();
state->push();
//SoLineWidthElement::set(state, this, 4.0f);
SoLazyElement::setEmissive(state, &ctx->highlightColor);
packedColor = ctx->highlightColor.getPackedValue(0.0);
SoLazyElement::setPacked(state, this,1, &packedColor,false);
const SoCoordinateElement * coords;
const SbVec3f * normals;
const int32_t * cindices;
int numcindices;
const int32_t * nindices;
const int32_t * tindices;
const int32_t * mindices;
SbBool normalCacheUsed;
this->getVertexData(state, coords, normals, cindices, nindices,
tindices, mindices, numcindices, false, normalCacheUsed);
SoMaterialBundle mb(action);
mb.sendFirst(); // make sure we have the correct material
int num = (int)ctx->hl.size();
if (num > 0) {
if (ctx->hl[0] < 0) {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
}
else {
const int32_t* id = &(ctx->hl[0]);
if (!validIndexes(coords, ctx->hl)) {
SoDebugError::postWarning("SoBrepEdgeSet::renderHighlight", "highlightIndex out of range");
}
else {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), id, num);
}
}
}
state->pop();
}
void SoBrepEdgeSet::renderSelection(SoGLRenderAction *action, SelContextPtr ctx, bool push)
{
SoState * state = action->getState();
if(push){
state->push();
//SoLineWidthElement::set(state, this, 4.0f);
SoLazyElement::setEmissive(state, &ctx->selectionColor);
packedColor = ctx->selectionColor.getPackedValue(0.0);
SoLazyElement::setPacked(state, this,1, &packedColor,false);
}
const SoCoordinateElement * coords;
const SbVec3f * normals;
const int32_t * cindices;
int numcindices;
const int32_t * nindices;
const int32_t * tindices;
const int32_t * mindices;
SbBool normalCacheUsed;
this->getVertexData(state, coords, normals, cindices, nindices,
tindices, mindices, numcindices, false, normalCacheUsed);
SoMaterialBundle mb(action);
mb.sendFirst(); // make sure we have the correct material
int num = (int)ctx->sl.size();
if (num > 0) {
if (ctx->sl[0] < 0) {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
}
else {
cindices = &(ctx->sl[0]);
numcindices = (int)ctx->sl.size();
if (!validIndexes(coords, ctx->sl)) {
SoDebugError::postWarning("SoBrepEdgeSet::renderSelection", "selectionIndex out of range");
}
else {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
}
}
}
if(push) state->pop();
}
bool SoBrepEdgeSet::validIndexes(const SoCoordinateElement* coords, const std::vector<int32_t>& pts) const
{
for (int32_t it : pts) {
if (it >= coords->getNum()) {
return false;
}
}
return true;
}
void SoBrepEdgeSet::doAction(SoAction* action)
{
if (action->getTypeId() == Gui::SoHighlightElementAction::getClassTypeId()) {
Gui::SoHighlightElementAction* hlaction = static_cast<Gui::SoHighlightElementAction*>(action);
selCounter.checkAction(hlaction);
if (!hlaction->isHighlighted()) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->highlightIndex = -1;
ctx->hl.clear();
touch();
}
return;
}
const SoDetail* detail = hlaction->getElement();
if (!detail) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
ctx->highlightColor = hlaction->getColor();
ctx->highlightIndex = std::numeric_limits<int>::max();
ctx->hl.clear();
ctx->hl.push_back(-1);
touch();
return;
}
if (!detail->isOfType(SoLineDetail::getClassTypeId())) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->highlightIndex = -1;
ctx->hl.clear();
touch();
}
return;
}
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
ctx->highlightColor = hlaction->getColor();
int index = static_cast<const SoLineDetail*>(detail)->getLineIndex();
const int32_t* cindices = this->coordIndex.getValues(0);
int numcindices = this->coordIndex.getNum();
ctx->hl.clear();
for(int section=0,i=0;i<numcindices;i++) {
if(cindices[i] < 0) {
if(++section > index)
break;
}else if(section == index)
ctx->hl.push_back(cindices[i]);
}
if(!ctx->hl.empty())
ctx->highlightIndex = index;
else
ctx->highlightIndex = -1;
touch();
return;
}
else if (action->getTypeId() == Gui::SoSelectionElementAction::getClassTypeId()) {
Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
switch(selaction->getType()) {
case Gui::SoSelectionElementAction::None: {
if(selaction->isSecondary()) {
if(Gui::SoFCSelectionRoot::removeActionContext(action,this))
touch();
}else {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->selectionIndex.clear();
ctx->sl.clear();
touch();
}
}
return;
} case Gui::SoSelectionElementAction::All: {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
ctx->selectionColor = selaction->getColor();
ctx->selectionIndex.clear();
ctx->selectionIndex.insert(-1); // all
ctx->sl.clear();
ctx->sl.push_back(-1);
touch();
return;
} case Gui::SoSelectionElementAction::Append:
case Gui::SoSelectionElementAction::Remove: {
const SoDetail* detail = selaction->getElement();
if (!detail || !detail->isOfType(SoLineDetail::getClassTypeId())) {
if(selaction->isSecondary()) {
// For secondary context, a detail of different type means
// the user may want to partial render only other type of
// geometry. So we call below to obtain a action context.
// If no secondary context exist, it will create an empty
// one, and an empty secondary context inhibites drawing
// here.
auto ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
touch();
}
return;
}
int index = static_cast<const SoLineDetail*>(detail)->getLineIndex();
SelContextPtr ctx;
if(selaction->getType() == Gui::SoSelectionElementAction::Append) {
ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
ctx->selectionColor = selaction->getColor();
if(ctx->isSelectAll())
ctx->selectionIndex.clear();
if(!ctx->selectionIndex.insert(index).second)
return;
}else{
ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(!ctx || !ctx->removeIndex(index))
return;
}
ctx->sl.clear();
if(!ctx->selectionIndex.empty()) {
const int32_t* cindices = this->coordIndex.getValues(0);
int numcindices = this->coordIndex.getNum();
auto it = ctx->selectionIndex.begin();
for(int section=0,i=0;i<numcindices;i++) {
if(section == *it)
ctx->sl.push_back(cindices[i]);
if(cindices[i] < 0) {
if(++section > *it) {
if(++it == ctx->selectionIndex.end())
break;
}
}
}
}
touch();
break;
} default :
break;
}
return;
}
inherited::doAction(action);
}
SoDetail * SoBrepEdgeSet::createLineSegmentDetail(SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
SoPickedPoint * pp)
{
SoDetail* detail = inherited::createLineSegmentDetail(action, v1, v2, pp);
SoLineDetail* line_detail = static_cast<SoLineDetail*>(detail);
int index = line_detail->getLineIndex();
line_detail->setPartIndex(index);
return detail;
}