Files
create/src/Mod/MeshPart/Gui/Command.cpp
2011-10-10 13:44:52 +00:00

70 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel (juergen.riegel@web.de) *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include <Gui/Application.h>
#include <Gui/Command.h>
#include <Gui/Control.h>
#include <Gui/MainWindow.h>
#include <Gui/FileDialog.h>
#include "Tessellation.h"
using namespace std;
//===========================================================================
// MeshPart_Mesher
//===========================================================================
DEF_STD_CMD_A(CmdMeshPartMesher);
CmdMeshPartMesher::CmdMeshPartMesher()
: Command("MeshPart_Mesher")
{
sAppModule = "MeshPart";
sGroup = QT_TR_NOOP("Mesh");
sMenuText = QT_TR_NOOP("Create mesh from shape...");
sToolTipText = QT_TR_NOOP("Tessellate shape");
sWhatsThis = sToolTipText;
sStatusTip = sToolTipText;
//sPixmap = "MeshPart_Mesher";
}
void CmdMeshPartMesher::activated(int iMsg)
{
Gui::Control().showDialog(new MeshPartGui::TaskTessellation());
}
bool CmdMeshPartMesher::isActive(void)
{
return (hasActiveDocument() && !Gui::Control().activeDialog());
}
void CreateMeshPartCommands(void)
{
Gui::CommandManager &rcCmdMgr = Gui::Application::Instance->commandManager();
rcCmdMgr.addCommand(new CmdMeshPartMesher());
}