Files
create/src/Mod/Mesh/App/MeshProperties.h
wmayer 0ea6a2ed0d + removed unneeded pure virtual method getFaces from PropertyComplexGeoData
+ extend interface of ComplexGeoData::getPoints to also return normals if available
2016-03-04 17:16:57 +01:00

261 lines
8.5 KiB
C++

/***************************************************************************
* Copyright (c) Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_MESHPROPERTIES_H
#define MESH_MESHPROPERTIES_H
#include <vector>
#include <list>
#include <set>
#include <string>
#include <map>
#include <Base/Handle.h>
#include <Base/Matrix.h>
#include <Base/Vector3D.h>
#include <App/PropertyStandard.h>
#include <App/PropertyGeo.h>
#include "Core/MeshKernel.h"
#include "Mesh.h"
namespace Mesh
{
class MeshPy;
/** The normals property class.
* Note: We need an own class for that to distinguish from the base vector list.
* @author Werner Mayer
*/
class MeshExport PropertyNormalList: public App::PropertyLists
{
TYPESYSTEM_HEADER();
public:
PropertyNormalList();
~PropertyNormalList();
virtual void setSize(int newSize);
virtual int getSize(void) const;
void setValue(const Base::Vector3f&);
void setValue(float x, float y, float z);
const Base::Vector3f& operator[] (const int idx) const {
return _lValueList[idx];
}
void set1Value (const int idx, const Base::Vector3f& value) {
_lValueList[idx] = value;
}
void setValues (const std::vector<Base::Vector3f>& values);
const std::vector<Base::Vector3f> &getValues(void) const {
return _lValueList;
}
virtual PyObject *getPyObject(void);
virtual void setPyObject(PyObject *);
virtual void Save (Base::Writer &writer) const;
virtual void Restore(Base::XMLReader &reader);
virtual void SaveDocFile (Base::Writer &writer) const;
virtual void RestoreDocFile(Base::Reader &reader);
virtual App::Property *Copy(void) const;
virtual void Paste(const App::Property &from);
virtual unsigned int getMemSize (void) const;
void transformGeometry(const Base::Matrix4D &rclMat);
private:
std::vector<Base::Vector3f> _lValueList;
};
/** Curvature information. */
struct MeshExport CurvatureInfo
{
float fMaxCurvature, fMinCurvature;
Base::Vector3f cMaxCurvDir, cMinCurvDir;
};
/** The Curvature property class.
* @author Werner Mayer
*/
class MeshExport PropertyCurvatureList: public App::PropertyLists
{
TYPESYSTEM_HEADER();
public:
enum {
MeanCurvature = 0, /**< Mean curvature */
GaussCurvature = 1, /**< Gaussian curvature */
MaxCurvature = 2, /**< Maximum curvature */
MinCurvature = 3, /**< Minimum curvature */
AbsCurvature = 4 /**< Absolute curvature */
};
public:
PropertyCurvatureList();
~PropertyCurvatureList();
void setSize(int newSize){_lValueList.resize(newSize);}
int getSize(void) const {return _lValueList.size();}
std::vector<float> getCurvature( int tMode) const;
void setValue(const CurvatureInfo&);
void setValues(const std::vector<CurvatureInfo>&);
/// index operator
const CurvatureInfo& operator[] (const int idx) const {
return _lValueList[idx];
}
void set1Value (const int idx, const CurvatureInfo& value) {
_lValueList[idx] = value;
}
const std::vector<CurvatureInfo> &getValues(void) const {
return _lValueList;
}
void transformGeometry(const Base::Matrix4D &rclMat);
void Save (Base::Writer &writer) const;
void Restore(Base::XMLReader &reader);
void SaveDocFile (Base::Writer &writer) const;
void RestoreDocFile(Base::Reader &reader);
/** @name Python interface */
//@{
PyObject* getPyObject(void);
void setPyObject(PyObject *value);
//@}
App::Property *Copy(void) const;
void Paste(const App::Property &from);
virtual unsigned int getMemSize (void) const{return _lValueList.size() * sizeof(CurvatureInfo);}
private:
std::vector<CurvatureInfo> _lValueList;
};
/** The mesh kernel property class.
* @author Werner Mayer
*/
class MeshExport PropertyMeshKernel : public App::PropertyComplexGeoData
{
TYPESYSTEM_HEADER();
public:
PropertyMeshKernel();
~PropertyMeshKernel();
/** @name Getter/setter */
//@{
/** This method references the passed mesh object and takes possession of it,
* it does NOT create a copy.
* The currently referenced mesh object gets de-referenced and possibly deleted
* if its reference counter becomes zero.
* However, the mesh gets saved before if a transaction is open at this time.
* @note Make sure not to reference the internal mesh pointer pf this class in
* client code. This could lead to crashes if not handled properly.
*/
void setValuePtr(MeshObject* m);
/** This method sets the mesh by copying the data. */
void setValue(const MeshObject& m);
/** This method sets the mesh by copying the data. */
void setValue(const MeshCore::MeshKernel& m);
/** Swaps the mesh data structure. */
void swapMesh(MeshObject&);
/** Swaps the mesh data structure. */
void swapMesh(MeshCore::MeshKernel&);
/** Returns a the attached mesh object by reference. It cannot be modified
* from outside.
*/
const MeshObject &getValue(void) const;
const MeshObject *getValuePtr(void) const;
virtual unsigned int getMemSize (void) const;
//@}
/** @name Getting basic geometric entities */
//@{
const Data::ComplexGeoData* getComplexData() const;
/** Returns the bounding box around the underlying mesh kernel */
Base::BoundBox3d getBoundingBox() const;
//@}
/** @name Modification */
//@{
MeshObject* startEditing();
void finishEditing();
/// Transform the real mesh data
void transformGeometry(const Base::Matrix4D &rclMat);
void setPointIndices( const std::vector<std::pair<unsigned long, Base::Vector3f> >& );
//@}
/** @name Python interface */
//@{
/** Returns a Python wrapper for the referenced mesh object. It does NOT
* create a copy. However, the Python wrapper is marked as \a immutable so
* that the mesh object cannot be modified from outside.
*/
PyObject* getPyObject(void);
/** This method copies the content, hence creates an new mesh object
* to copy the data. The passed argument can be an instance of the Python
* wrapper for the mesh object or simply a list of triangles, i.e. a list
* of lists of three floats.
*/
void setPyObject(PyObject *value);
//@}
const char* getEditorName(void) const {
return "MeshGui::PropertyMeshKernelItem";
}
/** @name Save/restore */
//@{
void Save (Base::Writer &writer) const;
void Restore(Base::XMLReader &reader);
void SaveDocFile (Base::Writer &writer) const;
void RestoreDocFile(Base::Reader &reader);
App::Property *Copy(void) const;
void Paste(const App::Property &from);
//@}
private:
Base::Reference<MeshObject> _meshObject;
MeshPy* meshPyObject;
};
} // namespace Mesh
#endif // MESH_MESHPROPERTIES_H