git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
204 lines
6.4 KiB
C++
204 lines
6.4 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4IntrLine3Box3.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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IntrLine3Box3<Real>::IntrLine3Box3 (const Line3<Real>& rkLine,
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const Box3<Real>& rkBox)
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:
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m_rkLine(rkLine),
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m_rkBox(rkBox)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Line3<Real>& IntrLine3Box3<Real>::GetLine () const
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{
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return m_rkLine;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Box3<Real>& IntrLine3Box3<Real>::GetBox () const
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{
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return m_rkBox;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrLine3Box3<Real>::Test ()
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{
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Real afAWdU[3], afAWxDdU[3], fRhs;
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Vector3<Real> kDiff = m_rkLine.Origin - m_rkBox.Center;
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Vector3<Real> kWxD = m_rkLine.Direction.Cross(kDiff);
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afAWdU[1] = Math<Real>::FAbs(m_rkLine.Direction.Dot(m_rkBox.Axis[1]));
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afAWdU[2] = Math<Real>::FAbs(m_rkLine.Direction.Dot(m_rkBox.Axis[2]));
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afAWxDdU[0] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[0]));
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fRhs = m_rkBox.Extent[1]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[1];
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if (afAWxDdU[0] > fRhs)
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{
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return false;
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}
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afAWdU[0] = Math<Real>::FAbs(m_rkLine.Direction.Dot(m_rkBox.Axis[0]));
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afAWxDdU[1] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[1]));
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fRhs = m_rkBox.Extent[0]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[0];
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if (afAWxDdU[1] > fRhs)
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{
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return false;
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}
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afAWxDdU[2] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[2]));
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fRhs = m_rkBox.Extent[0]*afAWdU[1] + m_rkBox.Extent[1]*afAWdU[0];
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if (afAWxDdU[2] > fRhs)
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{
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return false;
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}
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return true;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrLine3Box3<Real>::Find ()
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{
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Real fT0 = -Math<Real>::MAX_REAL, fT1 = Math<Real>::MAX_REAL;
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return DoClipping(fT0,fT1,m_rkLine.Origin,m_rkLine.Direction,m_rkBox,
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true,m_iQuantity,m_akPoint,m_iIntersectionType);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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int IntrLine3Box3<Real>::GetQuantity () const
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{
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return m_iQuantity;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Vector3<Real>& IntrLine3Box3<Real>::GetPoint (int i) const
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{
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assert(0 <= i && i < m_iQuantity);
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return m_akPoint[i];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrLine3Box3<Real>::DoClipping (Real fT0, Real fT1,
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const Vector3<Real>& rkOrigin, const Vector3<Real>& rkDirection,
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const Box3<Real>& rkBox, bool bSolid, int& riQuantity,
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Vector3<Real> akPoint[2], int& riIntrType)
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{
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assert(fT0 < fT1);
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// convert linear component to box coordinates
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Vector3<Real> kDiff = rkOrigin - rkBox.Center;
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Vector3<Real> kBOrigin(
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kDiff.Dot(rkBox.Axis[0]),
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kDiff.Dot(rkBox.Axis[1]),
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kDiff.Dot(rkBox.Axis[2])
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);
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Vector3<Real> kBDirection(
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rkDirection.Dot(rkBox.Axis[0]),
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rkDirection.Dot(rkBox.Axis[1]),
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rkDirection.Dot(rkBox.Axis[2])
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);
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Real fSaveT0 = fT0, fSaveT1 = fT1;
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bool bNotAllClipped =
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Clip(+kBDirection.X(),-kBOrigin.X()-rkBox.Extent[0],fT0,fT1) &&
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Clip(-kBDirection.X(),+kBOrigin.X()-rkBox.Extent[0],fT0,fT1) &&
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Clip(+kBDirection.Y(),-kBOrigin.Y()-rkBox.Extent[1],fT0,fT1) &&
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Clip(-kBDirection.Y(),+kBOrigin.Y()-rkBox.Extent[1],fT0,fT1) &&
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Clip(+kBDirection.Z(),-kBOrigin.Z()-rkBox.Extent[2],fT0,fT1) &&
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Clip(-kBDirection.Z(),+kBOrigin.Z()-rkBox.Extent[2],fT0,fT1);
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if (bNotAllClipped && (bSolid || fT0 != fSaveT0 || fT1 != fSaveT1))
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{
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if (fT1 > fT0)
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{
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riIntrType = IT_SEGMENT;
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riQuantity = 2;
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akPoint[0] = rkOrigin + fT0*rkDirection;
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akPoint[1] = rkOrigin + fT1*rkDirection;
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}
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else
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{
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riIntrType = IT_POINT;
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riQuantity = 1;
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akPoint[0] = rkOrigin + fT0*rkDirection;
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}
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}
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else
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{
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riQuantity = 0;
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riIntrType = IT_EMPTY;
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}
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return riIntrType != IT_EMPTY;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrLine3Box3<Real>::Clip (Real fDenom, Real fNumer, Real& rfT0,
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Real& rfT1)
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{
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// Return value is 'true' if line segment intersects the current test
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// plane. Otherwise 'false' is returned in which case the line segment
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// is entirely clipped.
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if (fDenom > (Real)0.0)
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{
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if (fNumer > fDenom*rfT1)
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{
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return false;
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}
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if (fNumer > fDenom*rfT0)
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{
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rfT0 = fNumer/fDenom;
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}
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return true;
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}
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else if (fDenom < (Real)0.0)
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{
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if (fNumer > fDenom*rfT0)
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{
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return false;
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}
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if (fNumer > fDenom*rfT1)
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{
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rfT1 = fNumer/fDenom;
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}
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return true;
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}
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else
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{
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return fNumer <= (Real)0.0;
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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class IntrLine3Box3<float>;
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template WM4_FOUNDATION_ITEM
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class IntrLine3Box3<double>;
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//----------------------------------------------------------------------------
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}
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