Files
create/src/Mod/Mesh/App/WildMagic4/Wm4IntrLine3Box3.cpp
2011-10-10 13:44:52 +00:00

204 lines
6.4 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#include "Wm4FoundationPCH.h"
#include "Wm4IntrLine3Box3.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
IntrLine3Box3<Real>::IntrLine3Box3 (const Line3<Real>& rkLine,
const Box3<Real>& rkBox)
:
m_rkLine(rkLine),
m_rkBox(rkBox)
{
}
//----------------------------------------------------------------------------
template <class Real>
const Line3<Real>& IntrLine3Box3<Real>::GetLine () const
{
return m_rkLine;
}
//----------------------------------------------------------------------------
template <class Real>
const Box3<Real>& IntrLine3Box3<Real>::GetBox () const
{
return m_rkBox;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrLine3Box3<Real>::Test ()
{
Real afAWdU[3], afAWxDdU[3], fRhs;
Vector3<Real> kDiff = m_rkLine.Origin - m_rkBox.Center;
Vector3<Real> kWxD = m_rkLine.Direction.Cross(kDiff);
afAWdU[1] = Math<Real>::FAbs(m_rkLine.Direction.Dot(m_rkBox.Axis[1]));
afAWdU[2] = Math<Real>::FAbs(m_rkLine.Direction.Dot(m_rkBox.Axis[2]));
afAWxDdU[0] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[0]));
fRhs = m_rkBox.Extent[1]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[1];
if (afAWxDdU[0] > fRhs)
{
return false;
}
afAWdU[0] = Math<Real>::FAbs(m_rkLine.Direction.Dot(m_rkBox.Axis[0]));
afAWxDdU[1] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[1]));
fRhs = m_rkBox.Extent[0]*afAWdU[2] + m_rkBox.Extent[2]*afAWdU[0];
if (afAWxDdU[1] > fRhs)
{
return false;
}
afAWxDdU[2] = Math<Real>::FAbs(kWxD.Dot(m_rkBox.Axis[2]));
fRhs = m_rkBox.Extent[0]*afAWdU[1] + m_rkBox.Extent[1]*afAWdU[0];
if (afAWxDdU[2] > fRhs)
{
return false;
}
return true;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrLine3Box3<Real>::Find ()
{
Real fT0 = -Math<Real>::MAX_REAL, fT1 = Math<Real>::MAX_REAL;
return DoClipping(fT0,fT1,m_rkLine.Origin,m_rkLine.Direction,m_rkBox,
true,m_iQuantity,m_akPoint,m_iIntersectionType);
}
//----------------------------------------------------------------------------
template <class Real>
int IntrLine3Box3<Real>::GetQuantity () const
{
return m_iQuantity;
}
//----------------------------------------------------------------------------
template <class Real>
const Vector3<Real>& IntrLine3Box3<Real>::GetPoint (int i) const
{
assert(0 <= i && i < m_iQuantity);
return m_akPoint[i];
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrLine3Box3<Real>::DoClipping (Real fT0, Real fT1,
const Vector3<Real>& rkOrigin, const Vector3<Real>& rkDirection,
const Box3<Real>& rkBox, bool bSolid, int& riQuantity,
Vector3<Real> akPoint[2], int& riIntrType)
{
assert(fT0 < fT1);
// convert linear component to box coordinates
Vector3<Real> kDiff = rkOrigin - rkBox.Center;
Vector3<Real> kBOrigin(
kDiff.Dot(rkBox.Axis[0]),
kDiff.Dot(rkBox.Axis[1]),
kDiff.Dot(rkBox.Axis[2])
);
Vector3<Real> kBDirection(
rkDirection.Dot(rkBox.Axis[0]),
rkDirection.Dot(rkBox.Axis[1]),
rkDirection.Dot(rkBox.Axis[2])
);
Real fSaveT0 = fT0, fSaveT1 = fT1;
bool bNotAllClipped =
Clip(+kBDirection.X(),-kBOrigin.X()-rkBox.Extent[0],fT0,fT1) &&
Clip(-kBDirection.X(),+kBOrigin.X()-rkBox.Extent[0],fT0,fT1) &&
Clip(+kBDirection.Y(),-kBOrigin.Y()-rkBox.Extent[1],fT0,fT1) &&
Clip(-kBDirection.Y(),+kBOrigin.Y()-rkBox.Extent[1],fT0,fT1) &&
Clip(+kBDirection.Z(),-kBOrigin.Z()-rkBox.Extent[2],fT0,fT1) &&
Clip(-kBDirection.Z(),+kBOrigin.Z()-rkBox.Extent[2],fT0,fT1);
if (bNotAllClipped && (bSolid || fT0 != fSaveT0 || fT1 != fSaveT1))
{
if (fT1 > fT0)
{
riIntrType = IT_SEGMENT;
riQuantity = 2;
akPoint[0] = rkOrigin + fT0*rkDirection;
akPoint[1] = rkOrigin + fT1*rkDirection;
}
else
{
riIntrType = IT_POINT;
riQuantity = 1;
akPoint[0] = rkOrigin + fT0*rkDirection;
}
}
else
{
riQuantity = 0;
riIntrType = IT_EMPTY;
}
return riIntrType != IT_EMPTY;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrLine3Box3<Real>::Clip (Real fDenom, Real fNumer, Real& rfT0,
Real& rfT1)
{
// Return value is 'true' if line segment intersects the current test
// plane. Otherwise 'false' is returned in which case the line segment
// is entirely clipped.
if (fDenom > (Real)0.0)
{
if (fNumer > fDenom*rfT1)
{
return false;
}
if (fNumer > fDenom*rfT0)
{
rfT0 = fNumer/fDenom;
}
return true;
}
else if (fDenom < (Real)0.0)
{
if (fNumer > fDenom*rfT0)
{
return false;
}
if (fNumer > fDenom*rfT1)
{
rfT1 = fNumer/fDenom;
}
return true;
}
else
{
return fNumer <= (Real)0.0;
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class IntrLine3Box3<float>;
template WM4_FOUNDATION_ITEM
class IntrLine3Box3<double>;
//----------------------------------------------------------------------------
}