git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
686 lines
23 KiB
C++
686 lines
23 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.2 (2006/08/19)
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>::Vector3 ()
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{
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// uninitialized for performance in array construction
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>::Vector3 (Real fX, Real fY, Real fZ)
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{
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m_afTuple[0] = fX;
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m_afTuple[1] = fY;
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m_afTuple[2] = fZ;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>::Vector3 (const Real* afTuple)
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{
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m_afTuple[0] = afTuple[0];
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m_afTuple[1] = afTuple[1];
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m_afTuple[2] = afTuple[2];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>::Vector3 (const Vector3& rkV)
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{
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m_afTuple[0] = rkV.m_afTuple[0];
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m_afTuple[1] = rkV.m_afTuple[1];
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m_afTuple[2] = rkV.m_afTuple[2];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>::operator const Real* () const
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{
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return m_afTuple;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>::operator Real* ()
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{
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return m_afTuple;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::operator[] (int i) const
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{
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return m_afTuple[i];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real& Vector3<Real>::operator[] (int i)
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{
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return m_afTuple[i];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::X () const
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{
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return m_afTuple[0];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real& Vector3<Real>::X ()
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{
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return m_afTuple[0];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::Y () const
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{
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return m_afTuple[1];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real& Vector3<Real>::Y ()
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{
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return m_afTuple[1];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::Z () const
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{
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return m_afTuple[2];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real& Vector3<Real>::Z ()
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{
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return m_afTuple[2];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>& Vector3<Real>::operator= (const Vector3& rkV)
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{
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m_afTuple[0] = rkV.m_afTuple[0];
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m_afTuple[1] = rkV.m_afTuple[1];
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m_afTuple[2] = rkV.m_afTuple[2];
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return *this;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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int Vector3<Real>::CompareArrays (const Vector3& rkV) const
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{
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return memcmp(m_afTuple,rkV.m_afTuple,3*sizeof(Real));
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool Vector3<Real>::operator== (const Vector3& rkV) const
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{
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return CompareArrays(rkV) == 0;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool Vector3<Real>::operator!= (const Vector3& rkV) const
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{
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return CompareArrays(rkV) != 0;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool Vector3<Real>::operator< (const Vector3& rkV) const
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{
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return CompareArrays(rkV) < 0;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool Vector3<Real>::operator<= (const Vector3& rkV) const
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{
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return CompareArrays(rkV) <= 0;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool Vector3<Real>::operator> (const Vector3& rkV) const
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{
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return CompareArrays(rkV) > 0;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool Vector3<Real>::operator>= (const Vector3& rkV) const
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{
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return CompareArrays(rkV) >= 0;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::operator+ (const Vector3& rkV) const
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{
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return Vector3(
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m_afTuple[0]+rkV.m_afTuple[0],
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m_afTuple[1]+rkV.m_afTuple[1],
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m_afTuple[2]+rkV.m_afTuple[2]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::operator- (const Vector3& rkV) const
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{
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return Vector3(
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m_afTuple[0]-rkV.m_afTuple[0],
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m_afTuple[1]-rkV.m_afTuple[1],
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m_afTuple[2]-rkV.m_afTuple[2]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::operator* (Real fScalar) const
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{
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return Vector3(
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fScalar*m_afTuple[0],
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fScalar*m_afTuple[1],
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fScalar*m_afTuple[2]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::operator/ (Real fScalar) const
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{
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Vector3 kQuot;
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if (fScalar != (Real)0.0)
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{
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Real fInvScalar = ((Real)1.0)/fScalar;
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kQuot.m_afTuple[0] = fInvScalar*m_afTuple[0];
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kQuot.m_afTuple[1] = fInvScalar*m_afTuple[1];
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kQuot.m_afTuple[2] = fInvScalar*m_afTuple[2];
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}
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else
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{
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kQuot.m_afTuple[0] = Math<Real>::MAX_REAL;
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kQuot.m_afTuple[1] = Math<Real>::MAX_REAL;
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kQuot.m_afTuple[2] = Math<Real>::MAX_REAL;
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}
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return kQuot;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::operator- () const
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{
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return Vector3(
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-m_afTuple[0],
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-m_afTuple[1],
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-m_afTuple[2]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> operator* (Real fScalar, const Vector3<Real>& rkV)
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{
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return Vector3<Real>(
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fScalar*rkV[0],
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fScalar*rkV[1],
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fScalar*rkV[2]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>& Vector3<Real>::operator+= (const Vector3& rkV)
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{
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m_afTuple[0] += rkV.m_afTuple[0];
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m_afTuple[1] += rkV.m_afTuple[1];
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m_afTuple[2] += rkV.m_afTuple[2];
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return *this;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>& Vector3<Real>::operator-= (const Vector3& rkV)
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{
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m_afTuple[0] -= rkV.m_afTuple[0];
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m_afTuple[1] -= rkV.m_afTuple[1];
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m_afTuple[2] -= rkV.m_afTuple[2];
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return *this;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>& Vector3<Real>::operator*= (Real fScalar)
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{
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m_afTuple[0] *= fScalar;
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m_afTuple[1] *= fScalar;
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m_afTuple[2] *= fScalar;
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return *this;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real>& Vector3<Real>::operator/= (Real fScalar)
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{
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if (fScalar != (Real)0.0)
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{
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Real fInvScalar = ((Real)1.0)/fScalar;
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m_afTuple[0] *= fInvScalar;
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m_afTuple[1] *= fInvScalar;
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m_afTuple[2] *= fInvScalar;
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}
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else
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{
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m_afTuple[0] = Math<Real>::MAX_REAL;
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m_afTuple[1] = Math<Real>::MAX_REAL;
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m_afTuple[2] = Math<Real>::MAX_REAL;
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}
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return *this;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::Length () const
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{
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return Math<Real>::Sqrt(
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m_afTuple[0]*m_afTuple[0] +
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m_afTuple[1]*m_afTuple[1] +
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m_afTuple[2]*m_afTuple[2]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::SquaredLength () const
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{
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return
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m_afTuple[0]*m_afTuple[0] +
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m_afTuple[1]*m_afTuple[1] +
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m_afTuple[2]*m_afTuple[2];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::Dot (const Vector3& rkV) const
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{
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return
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m_afTuple[0]*rkV.m_afTuple[0] +
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m_afTuple[1]*rkV.m_afTuple[1] +
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m_afTuple[2]*rkV.m_afTuple[2];
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Vector3<Real>::Normalize ()
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{
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Real fLength = Length();
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if (fLength > Math<Real>::ZERO_TOLERANCE)
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{
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Real fInvLength = ((Real)1.0)/fLength;
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m_afTuple[0] *= fInvLength;
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m_afTuple[1] *= fInvLength;
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m_afTuple[2] *= fInvLength;
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}
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else
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{
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fLength = (Real)0.0;
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m_afTuple[0] = (Real)0.0;
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m_afTuple[1] = (Real)0.0;
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m_afTuple[2] = (Real)0.0;
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}
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return fLength;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::Cross (const Vector3& rkV) const
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{
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return Vector3(
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m_afTuple[1]*rkV.m_afTuple[2] - m_afTuple[2]*rkV.m_afTuple[1],
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m_afTuple[2]*rkV.m_afTuple[0] - m_afTuple[0]*rkV.m_afTuple[2],
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m_afTuple[0]*rkV.m_afTuple[1] - m_afTuple[1]*rkV.m_afTuple[0]);
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Vector3<Real> Vector3<Real>::UnitCross (const Vector3& rkV) const
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{
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Vector3 kCross(
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m_afTuple[1]*rkV.m_afTuple[2] - m_afTuple[2]*rkV.m_afTuple[1],
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m_afTuple[2]*rkV.m_afTuple[0] - m_afTuple[0]*rkV.m_afTuple[2],
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m_afTuple[0]*rkV.m_afTuple[1] - m_afTuple[1]*rkV.m_afTuple[0]);
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kCross.Normalize();
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return kCross;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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void Vector3<Real>::GetBarycentrics (const Vector3<Real>& rkV0,
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const Vector3<Real>& rkV1, const Vector3<Real>& rkV2,
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const Vector3<Real>& rkV3, Real afBary[4]) const
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{
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// compute the vectors relative to V3 of the tetrahedron
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Vector3<Real> akDiff[4] =
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{
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rkV0 - rkV3,
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rkV1 - rkV3,
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rkV2 - rkV3,
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*this - rkV3
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};
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// If the vertices have large magnitude, the linear system of
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// equations for computing barycentric coordinates can be
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// ill-conditioned. To avoid this, uniformly scale the tetrahedron
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// edges to be of order 1. The scaling of all differences does not
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// change the barycentric coordinates.
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Real fMax = (Real)0.0;
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int i;
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for (i = 0; i < 3; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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Real fValue = Math<Real>::FAbs(akDiff[i][j]);
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if (fValue > fMax)
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{
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fMax = fValue;
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}
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}
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}
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// scale down only large data
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if (fMax > (Real)1.0)
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{
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Real fInvMax = ((Real)1.0)/fMax;
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for (i = 0; i < 4; i++)
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{
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akDiff[i] *= fInvMax;
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}
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}
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Real fDet = akDiff[0].Dot(akDiff[1].Cross(akDiff[2]));
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Vector3<Real> kE1cE2 = akDiff[1].Cross(akDiff[2]);
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Vector3<Real> kE2cE0 = akDiff[2].Cross(akDiff[0]);
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Vector3<Real> kE0cE1 = akDiff[0].Cross(akDiff[1]);
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if (Math<Real>::FAbs(fDet) > Math<Real>::ZERO_TOLERANCE)
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{
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Real fInvDet = ((Real)1.0)/fDet;
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afBary[0] = akDiff[3].Dot(kE1cE2)*fInvDet;
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afBary[1] = akDiff[3].Dot(kE2cE0)*fInvDet;
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afBary[2] = akDiff[3].Dot(kE0cE1)*fInvDet;
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afBary[3] = (Real)1.0 - afBary[0] - afBary[1] - afBary[2];
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}
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else
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{
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// The tetrahedron is potentially flat. Determine the face of
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// maximum area and compute barycentric coordinates with respect
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// to that face.
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Vector3<Real> kE02 = rkV0 - rkV2;
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Vector3<Real> kE12 = rkV1 - rkV2;
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Vector3<Real> kE02cE12 = kE02.Cross(kE12);
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Real fMaxSqrArea = kE02cE12.SquaredLength();
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int iMaxIndex = 3;
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Real fSqrArea = kE0cE1.SquaredLength();
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if (fSqrArea > fMaxSqrArea)
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{
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iMaxIndex = 0;
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fMaxSqrArea = fSqrArea;
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}
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fSqrArea = kE1cE2.SquaredLength();
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if (fSqrArea > fMaxSqrArea)
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{
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iMaxIndex = 1;
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fMaxSqrArea = fSqrArea;
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}
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fSqrArea = kE2cE0.SquaredLength();
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if (fSqrArea > fMaxSqrArea)
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{
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iMaxIndex = 2;
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fMaxSqrArea = fSqrArea;
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}
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if (fMaxSqrArea > Math<Real>::ZERO_TOLERANCE)
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{
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Real fInvSqrArea = ((Real)1.0)/fMaxSqrArea;
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Vector3<Real> kTmp;
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if (iMaxIndex == 0)
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{
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kTmp = akDiff[3].Cross(akDiff[1]);
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afBary[0] = kE0cE1.Dot(kTmp)*fInvSqrArea;
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kTmp = akDiff[0].Cross(akDiff[3]);
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afBary[1] = kE0cE1.Dot(kTmp)*fInvSqrArea;
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afBary[2] = (Real)0.0;
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afBary[3] = (Real)1.0 - afBary[0] - afBary[1];
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}
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else if (iMaxIndex == 1)
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{
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afBary[0] = (Real)0.0;
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kTmp = akDiff[3].Cross(akDiff[2]);
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afBary[1] = kE1cE2.Dot(kTmp)*fInvSqrArea;
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kTmp = akDiff[1].Cross(akDiff[3]);
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afBary[2] = kE1cE2.Dot(kTmp)*fInvSqrArea;
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afBary[3] = (Real)1.0 - afBary[1] - afBary[2];
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}
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else if (iMaxIndex == 2)
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{
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kTmp = akDiff[2].Cross(akDiff[3]);
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afBary[0] = kE2cE0.Dot(kTmp)*fInvSqrArea;
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afBary[1] = (Real)0.0;
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kTmp = akDiff[3].Cross(akDiff[0]);
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afBary[2] = kE2cE0.Dot(kTmp)*fInvSqrArea;
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afBary[3] = (Real)1.0 - afBary[0] - afBary[2];
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}
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else
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{
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akDiff[3] = *this - rkV2;
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kTmp = akDiff[3].Cross(kE12);
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afBary[0] = kE02cE12.Dot(kTmp)*fInvSqrArea;
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kTmp = kE02.Cross(akDiff[3]);
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afBary[1] = kE02cE12.Dot(kTmp)*fInvSqrArea;
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afBary[2] = (Real)1.0 - afBary[0] - afBary[1];
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afBary[3] = (Real)0.0;
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}
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}
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else
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{
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// The tetrahedron is potentially a sliver. Determine the edge of
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// maximum length and compute barycentric coordinates with respect
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// to that edge.
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Real fMaxSqrLength = akDiff[0].SquaredLength();
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iMaxIndex = 0; // <V0,V3>
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Real fSqrLength = akDiff[1].SquaredLength();
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if (fSqrLength > fMaxSqrLength)
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{
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iMaxIndex = 1; // <V1,V3>
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fMaxSqrLength = fSqrLength;
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}
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fSqrLength = akDiff[2].SquaredLength();
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if (fSqrLength > fMaxSqrLength)
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{
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iMaxIndex = 2; // <V2,V3>
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fMaxSqrLength = fSqrLength;
|
|
}
|
|
fSqrLength = kE02.SquaredLength();
|
|
if (fSqrLength > fMaxSqrLength)
|
|
{
|
|
iMaxIndex = 3; // <V0,V2>
|
|
fMaxSqrLength = fSqrLength;
|
|
}
|
|
fSqrLength = kE12.SquaredLength();
|
|
if (fSqrLength > fMaxSqrLength)
|
|
{
|
|
iMaxIndex = 4; // <V1,V2>
|
|
fMaxSqrLength = fSqrLength;
|
|
}
|
|
Vector3<Real> kE01 = rkV0 - rkV1;
|
|
fSqrLength = kE01.SquaredLength();
|
|
if (fSqrLength > fMaxSqrLength)
|
|
{
|
|
iMaxIndex = 5; // <V0,V1>
|
|
fMaxSqrLength = fSqrLength;
|
|
}
|
|
|
|
if (fMaxSqrLength > Math<Real>::ZERO_TOLERANCE)
|
|
{
|
|
Real fInvSqrLength = ((Real)1.0)/fMaxSqrLength;
|
|
if (iMaxIndex == 0)
|
|
{
|
|
// P-V3 = t*(V0-V3)
|
|
afBary[0] = akDiff[3].Dot(akDiff[0])*fInvSqrLength;
|
|
afBary[1] = (Real)0.0;
|
|
afBary[2] = (Real)0.0;
|
|
afBary[3] = (Real)1.0 - afBary[0];
|
|
}
|
|
else if (iMaxIndex == 1)
|
|
{
|
|
// P-V3 = t*(V1-V3)
|
|
afBary[0] = (Real)0.0;
|
|
afBary[1] = akDiff[3].Dot(akDiff[1])*fInvSqrLength;
|
|
afBary[2] = (Real)0.0;
|
|
afBary[3] = (Real)1.0 - afBary[1];
|
|
}
|
|
else if (iMaxIndex == 2)
|
|
{
|
|
// P-V3 = t*(V2-V3)
|
|
afBary[0] = (Real)0.0;
|
|
afBary[1] = (Real)0.0;
|
|
afBary[2] = akDiff[3].Dot(akDiff[2])*fInvSqrLength;
|
|
afBary[3] = (Real)1.0 - afBary[2];
|
|
}
|
|
else if (iMaxIndex == 3)
|
|
{
|
|
// P-V2 = t*(V0-V2)
|
|
akDiff[3] = *this - rkV2;
|
|
afBary[0] = akDiff[3].Dot(kE02)*fInvSqrLength;
|
|
afBary[1] = (Real)0.0;
|
|
afBary[2] = (Real)1.0 - afBary[0];
|
|
afBary[3] = (Real)0.0;
|
|
}
|
|
else if (iMaxIndex == 4)
|
|
{
|
|
// P-V2 = t*(V1-V2)
|
|
akDiff[3] = *this - rkV2;
|
|
afBary[0] = (Real)0.0;
|
|
afBary[1] = akDiff[3].Dot(kE12)*fInvSqrLength;
|
|
afBary[2] = (Real)1.0 - afBary[1];
|
|
afBary[3] = (Real)0.0;
|
|
}
|
|
else
|
|
{
|
|
// P-V1 = t*(V0-V1)
|
|
akDiff[3] = *this - rkV1;
|
|
afBary[0] = akDiff[3].Dot(kE01)*fInvSqrLength;
|
|
afBary[1] = (Real)1.0 - afBary[0];
|
|
afBary[2] = (Real)0.0;
|
|
afBary[3] = (Real)0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// tetrahedron is a nearly a point, just return equal weights
|
|
afBary[0] = (Real)0.25;
|
|
afBary[1] = afBary[0];
|
|
afBary[2] = afBary[0];
|
|
afBary[3] = afBary[0];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
void Vector3<Real>::Orthonormalize (Vector3& rkU, Vector3& rkV, Vector3& rkW)
|
|
{
|
|
// If the input vectors are v0, v1, and v2, then the Gram-Schmidt
|
|
// orthonormalization produces vectors u0, u1, and u2 as follows,
|
|
//
|
|
// u0 = v0/|v0|
|
|
// u1 = (v1-(u0*v1)u0)/|v1-(u0*v1)u0|
|
|
// u2 = (v2-(u0*v2)u0-(u1*v2)u1)/|v2-(u0*v2)u0-(u1*v2)u1|
|
|
//
|
|
// where |A| indicates length of vector A and A*B indicates dot
|
|
// product of vectors A and B.
|
|
|
|
// compute u0
|
|
rkU.Normalize();
|
|
|
|
// compute u1
|
|
Real fDot0 = rkU.Dot(rkV);
|
|
rkV -= fDot0*rkU;
|
|
rkV.Normalize();
|
|
|
|
// compute u2
|
|
Real fDot1 = rkV.Dot(rkW);
|
|
fDot0 = rkU.Dot(rkW);
|
|
rkW -= fDot0*rkU + fDot1*rkV;
|
|
rkW.Normalize();
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
void Vector3<Real>::Orthonormalize (Vector3* akV)
|
|
{
|
|
Orthonormalize(akV[0],akV[1],akV[2]);
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
void Vector3<Real>::GenerateOrthonormalBasis (Vector3& rkU, Vector3& rkV,
|
|
Vector3& rkW)
|
|
{
|
|
rkW.Normalize();
|
|
GenerateComplementBasis(rkU,rkV,rkW);
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
void Vector3<Real>::GenerateComplementBasis (Vector3& rkU, Vector3& rkV,
|
|
const Vector3& rkW)
|
|
{
|
|
Real fInvLength;
|
|
|
|
if (Math<Real>::FAbs(rkW.m_afTuple[0]) >=
|
|
Math<Real>::FAbs(rkW.m_afTuple[1]) )
|
|
{
|
|
// W.x or W.z is the largest magnitude component, swap them
|
|
fInvLength = Math<Real>::InvSqrt(rkW.m_afTuple[0]*rkW.m_afTuple[0] +
|
|
rkW.m_afTuple[2]*rkW.m_afTuple[2]);
|
|
rkU.m_afTuple[0] = -rkW.m_afTuple[2]*fInvLength;
|
|
rkU.m_afTuple[1] = (Real)0.0;
|
|
rkU.m_afTuple[2] = +rkW.m_afTuple[0]*fInvLength;
|
|
rkV.m_afTuple[0] = rkW.m_afTuple[1]*rkU.m_afTuple[2];
|
|
rkV.m_afTuple[1] = rkW.m_afTuple[2]*rkU.m_afTuple[0] -
|
|
rkW.m_afTuple[0]*rkU.m_afTuple[2];
|
|
rkV.m_afTuple[2] = -rkW.m_afTuple[1]*rkU.m_afTuple[0];
|
|
}
|
|
else
|
|
{
|
|
// W.y or W.z is the largest magnitude component, swap them
|
|
fInvLength = Math<Real>::InvSqrt(rkW.m_afTuple[1]*rkW.m_afTuple[1] +
|
|
rkW.m_afTuple[2]*rkW.m_afTuple[2]);
|
|
rkU.m_afTuple[0] = (Real)0.0;
|
|
rkU.m_afTuple[1] = +rkW.m_afTuple[2]*fInvLength;
|
|
rkU.m_afTuple[2] = -rkW.m_afTuple[1]*fInvLength;
|
|
rkV.m_afTuple[0] = rkW.m_afTuple[1]*rkU.m_afTuple[2] -
|
|
rkW.m_afTuple[2]*rkU.m_afTuple[1];
|
|
rkV.m_afTuple[1] = -rkW.m_afTuple[0]*rkU.m_afTuple[2];
|
|
rkV.m_afTuple[2] = rkW.m_afTuple[0]*rkU.m_afTuple[1];
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
void Vector3<Real>::ComputeExtremes (int iVQuantity, const Vector3* akPoint,
|
|
Vector3& rkMin, Vector3& rkMax)
|
|
{
|
|
assert(iVQuantity > 0 && akPoint);
|
|
|
|
rkMin = akPoint[0];
|
|
rkMax = rkMin;
|
|
for (int i = 1; i < iVQuantity; i++)
|
|
{
|
|
const Vector3<Real>& rkPoint = akPoint[i];
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
if (rkPoint[j] < rkMin[j])
|
|
{
|
|
rkMin[j] = rkPoint[j];
|
|
}
|
|
else if (rkPoint[j] > rkMax[j])
|
|
{
|
|
rkMax[j] = rkPoint[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
template <class Real>
|
|
std::ostream& operator<< (std::ostream& rkOStr, const Vector3<Real>& rkV)
|
|
{
|
|
return rkOStr << rkV.X() << ' ' << rkV.Y() << ' ' << rkV.Z();
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
} //namespace Wm4
|