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create/src/Base/Placement.h
Benjamin Bræstrup Sayoc dda05369c4 Base: remove unneeded includes
2025-02-18 11:07:57 -06:00

125 lines
4.1 KiB
C++

/***************************************************************************
* Copyright (c) 2006 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef BASE_PLACEMENT_H
#define BASE_PLACEMENT_H
#include <string>
#include "Rotation.h"
namespace Base
{
class DualQuat;
class Matrix4D;
template<typename T>
class Vector3;
using Vector3d = Vector3<double>;
/**
* The Placement class.
*/
class BaseExport Placement
{
public:
/// default constructor
Placement();
Placement(const Placement&) = default;
Placement(Placement&&) = default;
Placement(const Base::Matrix4D& matrix);
Placement(const Vector3d& Pos, const Rotation& Rot);
Placement(const Vector3d& Pos, const Rotation& Rot, const Vector3d& Cnt);
/** specialty constructors */
//@{
static Placement fromDualQuaternion(DualQuat qq);
//@}
/// Destruction
~Placement() = default;
Matrix4D toMatrix() const;
void fromMatrix(const Matrix4D& m);
DualQuat toDualQuaternion() const;
const Vector3d& getPosition() const
{
return _pos;
}
const Rotation& getRotation() const
{
return _rot;
}
void setPosition(const Vector3d& Pos)
{
_pos = Pos;
}
void setRotation(const Rotation& Rot)
{
_rot = Rot;
}
bool isIdentity() const;
bool isIdentity(double tol) const;
void invert();
Placement inverse() const;
void move(const Vector3d& MovVec);
bool isSame(const Placement&) const;
bool isSame(const Placement&, double tol) const;
/** Operators. */
//@{
Placement& operator*=(const Placement& p);
Placement operator*(const Placement& p) const;
bool operator==(const Placement&) const;
bool operator!=(const Placement&) const;
Placement& operator=(const Placement&) = default;
Placement& operator=(Placement&&) = default;
Placement pow(double t, bool shorten = true) const;
Placement& multRight(const Base::Placement& p);
Placement& multLeft(const Base::Placement& p);
void multVec(const Vector3d& src, Vector3d& dst) const;
void multVec(const Vector3f& src, Vector3f& dst) const;
//@}
static Placement slerp(const Placement& p0, const Placement& p1, double t);
static Placement
sclerp(const Placement& p0, const Placement& p1, double t, bool shorten = true);
/// Returns string representation of the placement, useful for debugging
std::string toString() const;
private:
Vector3<double> _pos;
Base::Rotation _rot;
};
} // namespace Base
#endif // BASE_PLACEMENT_H