Files
create/src/Mod/Material/materialtests/TestMaterialCreation.py
David Carter b48c7c8dcc Materials: Default units (#20909)
Improves handling and assignment of default units

When creating a material without specifying units, no units are
currently assigned. This commit will assign the default units when none are
given, or throw an error when incompatible units are given. In the
latter case, the units are set to the property defaults.

This commit also incidentally fixed an issue when saving the material that
resulted in accessing an uninitialized pointer.
2025-05-05 11:31:25 -05:00

167 lines
8.1 KiB
Python

#**************************************************************************
# Copyright (c) 2023 David Carter <dcarter@davidcarter.ca> *
# *
# This file is part of the FreeCAD CAx development system. *
# *
# This program is free software; you can redistribute it and/or modify *
# it under the terms of the GNU Lesser General Public License (LGPL) *
# as published by the Free Software Foundation; either version 2 of *
# the License, or (at your option) any later version. *
# for detail see the LICENCE text file. *
# *
# FreeCAD is distributed in the hope that it will be useful, *
# but WITHOUT ANY WARRANTY; without even the implied warranty of *
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# GNU Library General Public License for more details. *
# *
# You should have received a copy of the GNU Library General Public *
# License along with FreeCAD; if not, write to the Free Software *
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# USA *
#**************************************************************************
"""
Test module for FreeCAD material cards and APIs
"""
import unittest
import FreeCAD
import Materials
import os
parseQuantity = FreeCAD.Units.parseQuantity
class MaterialCreationTestCases(unittest.TestCase):
"""
Test class for FreeCAD material creation and APIs
"""
def setUp(self):
""" Setup function to initialize test data """
self.ModelManager = Materials.ModelManager()
self.MaterialManager = Materials.MaterialManager()
self.uuids = Materials.UUIDs()
def tearDown(self):
try:
material = self.MaterialManager.getMaterialByPath("Example/Frakenstein.FCMat", "User")
os.remove(material.LibraryRoot + "/Example/Frakenstein.FCMat")
try:
os.rmdir(material.LibraryRoot + "/Example")
except OSError:
# Can't remove directories that aren't empty
pass
except LookupError:
pass
def checkNewMaterial(self, material):
""" Check the state of a newly created material """
self.assertEqual(len(material.UUID), 36)
self.assertEqual(len(material.Name), 0)
self.assertEqual(len(material.Author), 0)
self.assertEqual(len(material.License), 0)
self.assertEqual(len(material.Description), 0)
self.assertEqual(len(material.URL), 0)
self.assertEqual(len(material.Reference), 0)
self.assertEqual(len(material.Parent), 0)
self.assertEqual(len(material.Tags), 0)
def getQuantity(self, value):
quantity = parseQuantity(value)
quantity.Format = { "NumberFormat" : "g",
"Precision" : 6 }
return quantity
def testCreateMaterial(self):
""" Create a material with properties """
material = Materials.Material()
self.checkNewMaterial(material)
material.Name = "Frankenstein"
material.Author = "Mary Shelley"
material.License = "CC-BY-3.0"
material.Description = "The sad story of a boy afraid of fire"
material.URL = "https://www.example.com"
material.Reference = "ISBN 978-1673287882"
# Ensure a valid UUID
self.assertEqual(len(material.UUID), 36)
uuid = material.UUID
self.assertEqual(material.Name, "Frankenstein")
self.assertEqual(material.Author, "Mary Shelley")
self.assertEqual(material.License, "CC-BY-3.0")
self.assertEqual(material.Description, "The sad story of a boy afraid of fire")
self.assertEqual(material.URL, "https://www.example.com")
self.assertEqual(material.Reference, "ISBN 978-1673287882")
self.assertEqual(len(material.PhysicalModels), 0)
self.assertEqual(len(material.AppearanceModels), 0)
material.addAppearanceModel(self.uuids.TextureRendering)
self.assertEqual(len(material.AppearanceModels), 1)
# TextureRendering inherits BasicRendering
self.assertTrue(material.hasAppearanceModel(self.uuids.BasicRendering))
self.assertTrue(material.hasAppearanceModel(self.uuids.TextureRendering))
# Colors are tuples of 3 (rgb) or 4 (rgba) values between 0 and 1
# All values are set with strings
material.setAppearanceValue("DiffuseColor", "(1.0, 1.0, 1.0)")
material.setAppearanceValue("SpecularColor", "(0, 0, 0, 1.0)")
self.assertEqual(material.AppearanceProperties["DiffuseColor"], "(1.0, 1.0, 1.0)")
self.assertEqual(material.getAppearanceValue("DiffuseColor"), "(1.0, 1.0, 1.0)")
self.assertEqual(material.AppearanceProperties["SpecularColor"], "(0, 0, 0, 1.0)")
self.assertEqual(material.getAppearanceValue("SpecularColor"), "(0, 0, 0, 1.0)")
# Properties without a value will return None
self.assertIsNone(material.getAppearanceValue("AmbientColor"))
self.assertIsNone(material.getAppearanceValue("EmissiveColor"))
self.assertIsNone(material.getAppearanceValue("Shininess"))
self.assertIsNone(material.getAppearanceValue("Transparency"))
self.assertIsNone(material.getAppearanceValue("TexturePath"))
self.assertIsNone(material.getAppearanceValue("TextureImage"))
self.assertIsNone(material.getAppearanceValue("TextureScaling"))
material.addPhysicalModel(self.uuids.Density)
self.assertEqual(len(material.PhysicalModels), 1)
self.assertTrue(material.hasPhysicalModel(self.uuids.Density))
# Quantity properties require units
with self.assertRaises(ValueError):
# Units of mass not density
material.setPhysicalValue("Density", "99.9 kg")
material.setPhysicalValue("Density", "99.9")
self.assertEqual(material.getPhysicalValue("Density").Format["NumberFormat"], "g")
self.assertEqual(material.getPhysicalValue("Density").UserString, self.getQuantity("99.90 kg/m^3").UserString)
material.setPhysicalValue("Density", "99.9 kg/m^3")
self.assertEqual(material.getPhysicalValue("Density").Format["NumberFormat"], "g")
self.assertEqual(material.getPhysicalValue("Density").UserString, self.getQuantity("99.90 kg/m^3").UserString)
# MaterialManager is unaware of the material until it is saved
#
# When initially creating the material, setting overwrite=True preserves the UUID. This should not
# be used when saving after properties have been edited as this could adversely affect other
# documents or parts using the same material. Setting overwrite=False, or omitting it, will change
# the UUID. It will also fail if the material file already exists.
#
# Similarly, saveAsCopy=True preserves the UUID and should be used carefully. It will save an
# identical copy of the original but in a different location.
#
# The third optional parameter is saveInherited. When set to true it will mark models and properties
# as inherited without duplicating them. When false, they will be copied as uninherited. Avoid
# self-inheritance as this creates an invalid model. It will have a different UUID than the original.
#
self.MaterialManager.save("User", material, "Example/Frakenstein.FCMat", overwrite=True)
# Now the UUID is valid
self.assertEqual(len(material.UUID), 36)
self.assertEqual(material.UUID, uuid)
self.assertIn(uuid, self.MaterialManager.Materials)
self.assertIsNotNone(self.MaterialManager.getMaterialByPath("Example/Frakenstein.FCMat", "User"))
self.assertIsNotNone(self.MaterialManager.getMaterial(uuid))