Files
create/src/Mod/CAM/PathSimulator/AppGL/DlgCAMSimulator.cpp
Markus Reitböck 6bd5c9737d CAM: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-24 20:08:56 +02:00

375 lines
11 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "DlgCAMSimulator.h"
#include "MillSimulation.h"
#include "Gui/View3DInventorViewer.h"
#include <Mod/Part/App/BRepMesh.h>
#include <QDateTime>
#include <QSurfaceFormat>
#include <QPoint>
#include <App/Document.h>
QOpenGLContext* gOpenGlContext;
using namespace MillSim;
namespace CAMSimulator
{
static const float MouseScrollDelta = 120.0F;
DlgCAMSimulator::DlgCAMSimulator(QWindow* parent)
: QWindow(parent)
{
setSurfaceType(QWindow::OpenGLSurface);
mMillSimulator = new MillSimulation();
}
DlgCAMSimulator::~DlgCAMSimulator()
{
delete mMillSimulator;
}
void DlgCAMSimulator::render(QPainter* painter)
{
Q_UNUSED(painter);
}
void DlgCAMSimulator::render()
{
mMillSimulator->ProcessSim((unsigned int)(QDateTime::currentMSecsSinceEpoch()));
}
void DlgCAMSimulator::renderLater()
{
requestUpdate();
}
bool DlgCAMSimulator::event(QEvent* event)
{
switch (event->type()) {
case QEvent::UpdateRequest:
renderNow();
return true;
default:
break;
}
return QWindow::event(event);
}
void DlgCAMSimulator::exposeEvent(QExposeEvent* event)
{
Q_UNUSED(event);
if (isExposed()) {
renderNow();
}
}
void DlgCAMSimulator::mouseMoveEvent(QMouseEvent* ev)
{
int modifiers = (ev->modifiers() & Qt::ShiftModifier) != 0 ? MS_KBD_SHIFT : 0;
modifiers |= (ev->modifiers() & Qt::ControlModifier) != 0 ? MS_KBD_CONTROL : 0;
modifiers |= (ev->modifiers() & Qt::AltModifier) != 0 ? MS_KBD_ALT : 0;
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QPoint pnt = ev->pos();
#else
QPoint pnt = ev->position().toPoint();
#endif
mMillSimulator->MouseMove(pnt.x(), pnt.y(), modifiers);
}
void DlgCAMSimulator::mousePressEvent(QMouseEvent* ev)
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QPoint pnt = ev->pos();
#else
QPoint pnt = ev->position().toPoint();
#endif
mMillSimulator->MousePress(ev->button(), true, pnt.x(), pnt.y());
}
void DlgCAMSimulator::mouseReleaseEvent(QMouseEvent* ev)
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QPoint pnt = ev->pos();
#else
QPoint pnt = ev->position().toPoint();
#endif
mMillSimulator->MousePress(ev->button(), false, pnt.x(), pnt.y());
}
void DlgCAMSimulator::wheelEvent(QWheelEvent* ev)
{
mMillSimulator->MouseScroll((float)ev->angleDelta().y() / MouseScrollDelta);
}
void DlgCAMSimulator::resetSimulation()
{}
void DlgCAMSimulator::addGcodeCommand(const char* cmd)
{
mMillSimulator->AddGcodeLine(cmd);
}
void DlgCAMSimulator::addTool(const std::vector<float>& toolProfilePoints,
int toolNumber,
float diameter,
float resolution)
{
Q_UNUSED(resolution)
std::string toolCmd = "T" + std::to_string(toolNumber);
mMillSimulator->AddGcodeLine(toolCmd.c_str());
if (!mMillSimulator->ToolExists(toolNumber)) {
mMillSimulator->AddTool(toolProfilePoints, toolNumber, diameter);
}
}
void DlgCAMSimulator::hideEvent(QHideEvent* ev)
{
mMillSimulator->Clear();
doGlCleanup();
mAnimating = false;
QWindow::hideEvent(ev);
close();
mInstance = nullptr;
}
void DlgCAMSimulator::resizeEvent(QResizeEvent* event)
{
if (!mContext) {
return;
}
QSize newSize = event->size();
int newWidth = newSize.width();
int newHeight = newSize.height();
if (mMillSimulator != nullptr) {
mMillSimulator->UpdateWindowScale(newWidth, newHeight);
}
const qreal retinaScale = devicePixelRatio();
glViewport(0, 0, (int)(newWidth * retinaScale), (int)(newHeight * retinaScale));
}
void DlgCAMSimulator::GetMeshData(const Part::TopoShape& tshape,
float resolution,
std::vector<Vertex>& verts,
std::vector<GLushort>& indices)
{
std::vector<int> normalCount;
int nVerts = 0;
for (auto& shape : tshape.getSubTopoShapes(TopAbs_FACE)) {
std::vector<Base::Vector3d> points;
std::vector<Data::ComplexGeoData::Facet> facets;
shape.getFaces(points, facets, resolution);
std::vector<Base::Vector3d> normals(points.size());
std::vector<int> normalCount(points.size());
// copy triangle indices and calculate normals
for (auto face : facets) {
indices.push_back(face.I1 + nVerts);
indices.push_back(face.I2 + nVerts);
indices.push_back(face.I3 + nVerts);
// calculate normal
Base::Vector3d vAB = points[face.I2] - points[face.I1];
Base::Vector3d vAC = points[face.I3] - points[face.I1];
Base::Vector3d vNorm = vAB.Cross(vAC).Normalize();
normals[face.I1] += vNorm;
normals[face.I2] += vNorm;
normals[face.I3] += vNorm;
normalCount[face.I1]++;
normalCount[face.I2]++;
normalCount[face.I3]++;
}
// copy points and set normals
for (unsigned int i = 0; i < points.size(); i++) {
Base::Vector3d& point = points[i];
Base::Vector3d& normal = normals[i];
int count = normalCount[i];
normal /= count;
verts.push_back(Vertex(point.x, point.y, point.z, normal.x, normal.y, normal.z));
}
nVerts = verts.size();
}
}
void DlgCAMSimulator::startSimulation(const Part::TopoShape& stock, float quality)
{
mQuality = quality;
mNeedsInitialize = true;
show();
checkInitialization();
SetStockShape(stock, 1);
setAnimating(true);
}
void DlgCAMSimulator::initialize()
{
mMillSimulator->InitSimulation(mQuality);
const qreal retinaScale = devicePixelRatio();
glViewport(0, 0, width() * retinaScale, height() * retinaScale);
}
void DlgCAMSimulator::checkInitialization()
{
if (!mContext) {
mLastContext = QOpenGLContext::currentContext();
mContext = new QOpenGLContext(this);
mContext->setFormat(requestedFormat());
mContext->create();
QSurfaceFormat format;
format.setSamples(16);
format.setSwapInterval(2);
mContext->setFormat(format);
gOpenGlContext = mContext;
mNeedsInitialize = true;
}
mContext->makeCurrent(this);
if (mNeedsInitialize) {
initializeOpenGLFunctions();
initialize();
mNeedsInitialize = false;
}
}
void DlgCAMSimulator::doGlCleanup()
{
if (mLastContext != nullptr) {
mLastContext->makeCurrent(this);
}
if (mContext != nullptr) {
mContext->deleteLater();
mContext = nullptr;
}
}
void DlgCAMSimulator::renderNow()
{
static unsigned int lastTime = 0;
static int frameCount = 0;
static int fps = 0;
if (!isExposed()) {
return;
}
checkInitialization();
frameCount++;
unsigned int curtime = QDateTime::currentMSecsSinceEpoch();
unsigned int timediff = curtime - lastTime;
if (timediff > 10000) {
fps = frameCount * 1000 / timediff; // for debug only. not used otherwise.
lastTime = curtime;
frameCount = 0;
}
render();
mContext->swapBuffers(this);
if (mAnimating) {
renderLater();
}
(void)fps;
}
void DlgCAMSimulator::setAnimating(bool animating)
{
mAnimating = animating;
if (animating) {
renderLater();
}
}
DlgCAMSimulator* DlgCAMSimulator::GetInstance()
{
if (mInstance == nullptr) {
QSurfaceFormat format;
format.setVersion(4, 1); // Request OpenGL 4.1 - for MacOS
format.setProfile(QSurfaceFormat::CoreProfile); // Use the core profile = for MacOS
int samples = Gui::View3DInventorViewer::getNumSamples();
if (samples > 1) {
format.setSamples(samples);
}
format.setSwapInterval(2);
format.setDepthBufferSize(24);
format.setStencilBufferSize(8);
mInstance = new DlgCAMSimulator();
mInstance->setFormat(format);
mInstance->resize(MillSim::gWindowSizeW, MillSim::gWindowSizeH);
mInstance->setModality(Qt::ApplicationModal);
mInstance->setMinimumWidth(700);
mInstance->setMinimumHeight(400);
App::Document* doc = App::GetApplication().getActiveDocument();
mInstance->setTitle(tr("%1 - New CAM Simulator").arg(QString::fromUtf8(doc->getName())));
}
return mInstance;
}
void DlgCAMSimulator::SetStockShape(const Part::TopoShape& shape, float resolution)
{
std::vector<Vertex> verts;
std::vector<GLushort> indices;
GetMeshData(shape, resolution, verts, indices);
mMillSimulator->SetArbitraryStock(verts, indices);
}
void DlgCAMSimulator::SetBaseShape(const Part::TopoShape& tshape, float resolution)
{
std::vector<Vertex> verts;
std::vector<GLushort> indices;
GetMeshData(tshape, resolution, verts, indices);
mMillSimulator->SetBaseObject(verts, indices);
}
DlgCAMSimulator* DlgCAMSimulator::mInstance = nullptr;
//************************************************************************************************************
// stock
//************************************************************************************************************
SimStock::SimStock(float px, float py, float pz, float lx, float ly, float lz, float res)
: mPx(px)
, mPy(py)
, mPz(pz + 0.005 * lz)
, mLx(lx)
, mLy(ly)
, mLz(1.01 * lz)
{
(void)res;
}
SimStock::~SimStock()
{}
} // namespace CAMSimulator