Files
create/src/Gui/MouseSelection.h
Stefan Tröger cccfe3d554 Adopt mouse selection to quarter widget
Quarter Widget soes not allow to switch of multisampling on the fly, therefore we need to use glgraphicsitem instead of direct opengl xor rendering for mouse selection
2014-09-23 10:11:11 +02:00

248 lines
7.2 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MOUSESELECTION_H
#define MOUSESELECTION_H
#include <vector>
#include <Inventor/SbLinear.h>
#include <Inventor/SbVec2f.h>
#include <QCursor>
#include "GLPainter.h"
// forwards
class QMouseEvent;
class QWheelEvent;
class QKeyEvent;
class QPaintEvent;
class QResizeEvent;
class SoEvent;
class SbViewportRegion;
class SoMouseButtonEvent;
class SoLocation2Event;
class SoKeyboardEvent;
namespace Gui {
class View3DInventorViewer;
/**
* The mouse selection base class
* In derived classes you must implement the methods @ref initialize() and @ref terminate()
* For all drawing stuff you just have to reimplement the @ref draw() method.
* In general you need not to do anything else.
* \author Werner Mayer and Jürgen Riegel
*/
class GuiExport AbstractMouseSelection
{
public:
enum { Continue=0, Restart=1, Finish=2, Cancel=3 };
AbstractMouseSelection();
virtual ~AbstractMouseSelection(void) {}
/// implement this in derived classes
virtual void initialize() = 0;
/// implement this in derived classes
virtual void terminate() = 0;
void grabMouseModel(Gui::View3DInventorViewer*);
void releaseMouseModel(void);
const std::vector<SbVec2s>& getPositions() const {
return _clPoly;
}
SbBool isInner() const {
return m_bInner;
}
void redraw();
/** @name Mouse events*/
//@{
int handleEvent(const SoEvent* const ev, const SbViewportRegion& vp);
//@}
protected:
virtual int mouseButtonEvent(const SoMouseButtonEvent* const e, const QPoint& pos) {
return 0;
};
virtual int locationEvent(const SoLocation2Event* const e, const QPoint& pos) {
return 0;
};
virtual int keyboardEvent(const SoKeyboardEvent* const e) {
return 0;
};
/// drawing stuff
virtual void draw() {};
protected:
Gui::View3DInventorViewer* _pcView3D;
QCursor m_cPrevCursor;
int m_iXold, m_iYold;
int m_iXnew, m_iYnew;
int m_antiAliasing;
SbBool m_bInner;
SbBool mustRedraw;
std::vector<SbVec2s> _clPoly;
};
// -----------------------------------------------------------------------------------
/**
* The standard mouse selection class
* \author Jürgen Riegel
*/
class GuiExport BaseMouseSelection : public AbstractMouseSelection
{
public:
BaseMouseSelection();
virtual ~BaseMouseSelection() {};
};
// -----------------------------------------------------------------------------------
/**
* The poly picker mouse selection class
* Create a polygon
* \author Werner Mayer
*/
class GuiExport PolyPickerSelection : public BaseMouseSelection
{
public:
PolyPickerSelection();
virtual ~PolyPickerSelection();
virtual void initialize();
virtual void terminate();
protected:
virtual int mouseButtonEvent(const SoMouseButtonEvent* const e, const QPoint& pos);
virtual int locationEvent(const SoLocation2Event* const e, const QPoint& pos);
virtual int keyboardEvent(const SoKeyboardEvent* const e);
/// draw the polygon
virtual void draw();
virtual int popupMenu();
Gui::Polyline polyline;
};
// -----------------------------------------------------------------------------------
/**
* The poly clip mouse model class
* Create a polygon
* \author Werner Mayer
*/
class GuiExport PolyClipSelection : public PolyPickerSelection
{
public:
PolyClipSelection();
virtual ~PolyClipSelection();
protected:
virtual int popupMenu();
};
// -----------------------------------------------------------------------------------
/**
* The brush selection class
* \author Werner Mayer
*/
class GuiExport BrushSelection : public PolyPickerSelection
{
public:
BrushSelection();
~BrushSelection();
void setLineWidth(float l);
void setClosed(bool c);
void setColor(float r, float g, float b, float a = 1.0);
protected:
virtual int popupMenu();
virtual int locationEvent(const SoLocation2Event* const e, const QPoint& pos);
};
// -----------------------------------------------------------------------------------
/**
* The selection mouse model class
* Draws a rectangle for selection
* \author Werner Mayer
*/
class GuiExport RubberbandSelection : public BaseMouseSelection
{
public:
RubberbandSelection();
virtual ~RubberbandSelection();
/// do nothing
virtual void initialize();
/// do nothing
virtual void terminate();
protected:
virtual int mouseButtonEvent(const SoMouseButtonEvent* const e, const QPoint& pos);
virtual int locationEvent(const SoLocation2Event* const e, const QPoint& pos);
virtual int keyboardEvent(const SoKeyboardEvent* const e);
/// draw the rectangle
virtual void draw();
protected:
Gui::Rubberband rubberband;
};
// -----------------------------------------------------------------------------------
/**
* The selection mouse model class
* Draws a rectangle for selection
* \author Werner Mayer
*/
class GuiExport RectangleSelection : public RubberbandSelection
{
public:
RectangleSelection();
virtual ~RectangleSelection();
};
// -----------------------------------------------------------------------------------
/**
* The box zoom mouse model class
* Draws a rectangle for box zooming
* \author Werner Mayer
*/
class GuiExport BoxZoomSelection : public RubberbandSelection
{
public:
BoxZoomSelection();
~BoxZoomSelection();
void terminate();
};
} // namespace Gui
#endif // MOUSESELECTION_H