Files
create/src/Mod/Material/App/PropertyMaterial.h
David Carter ba20441935 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00

102 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (c) 2023-2024 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#ifndef MATERIAL_PROPERTYMATERIAL_H
#define MATERIAL_PROPERTYMATERIAL_H
#include <App/Property.h>
#include <Base/Reader.h>
#include "Materials.h"
namespace App
{
class Material;
}
namespace Materials
{
/** Material properties
* This is the father of all properties handling colors.
*/
class MaterialsExport PropertyMaterial: public App::Property
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyMaterial();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
~PropertyMaterial() override;
/** Sets the property
*/
void setValue(const Material& mat);
/** Sets the appearance properties
*/
void setValue(const App::Material& mat);
/** This method returns a string representation of the property
*/
const Material& getValue() const;
PyObject* getPyObject() override;
void setPyObject(PyObject*) override;
void Save(Base::Writer& writer) const override;
void Restore(Base::XMLReader& reader) override;
const char* getEditorName() const override;
Property* Copy() const override;
void Paste(const Property& from) override;
unsigned int getMemSize() const override
{
return sizeof(_material);
}
bool isSame(const Property& other) const override
{
if (&other == this) {
return true;
}
return getTypeId() == other.getTypeId()
&& getValue() == static_cast<decltype(this)>(&other)->getValue();
}
private:
Material _material;
};
} // namespace Materials
#endif // MATERIAL_PROPERTYMATERIAL_H