Files
create/src/Mod/TechDraw/Gui/QGIFace.cpp
mosfet80 9c02cd0014 TechDraw: Remove unused functions (#21483)
* removed unused functions

remode update

* removed unused function

removed     CreateTechDrawCommandsDims()
clean code

* removed unused function

removed     CreateTechDrawCommandsDims()
clean code

* TD: Restore CreateTechDrawCommandsDims() function

---------

Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
2025-09-02 23:45:40 -05:00

492 lines
16 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Luke Parry <l.parry@warwick.ac.uk> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cmath>
# include <QFileInfo>
# include <QGraphicsView>
# include <QPainter>
# include <QPainterPath>
# include <QPointF>
# include <QRectF>
# include <QTransform>
#endif
#include <App/Application.h>
#include <Base/Console.h>
#include <Base/Parameter.h>
#include <Mod/TechDraw/App/DrawUtil.h>
#include "PreferencesGui.h"
#include "QGIFace.h"
#include <QByteArrayMatcher>
#include "QGCustomRect.h"
#include "QGCustomSvg.h"
#include "QGCustomImage.h"
#include "QGICMark.h"
#include "QGIPrimPath.h"
#include "QGSPage.h"
#include "Rez.h"
#include "ZVALUE.h"
using namespace TechDrawGui;
using namespace TechDraw;
using DU = DrawUtil;
QGIFace::QGIFace(int index) :
projIndex(index),
m_hatchRotation(0.0)
{
isHatched(false);
setFlag(QGraphicsItem::ItemClipsChildrenToShape, true);
setStyle(Qt::NoPen); //don't draw face lines, just fill for debugging
//setStyle(Qt::DashLine);
m_texture = QPixmap(); //empty texture
m_svgHatchArea = new QGCustomRect();
m_svgHatchArea->setParentItem(this);
m_imageSvgHatchArea = new QGCustomImage();
m_imageSvgHatchArea->setParentItem(this);
getParameters();
setFillMode(FillMode::NoFill);
if (getDefaultFillColor().alpha() > 0) {
setFillMode(FillMode::PlainFill);
}
setFill(getDefaultFillColor(), getDefaultFillStyle());
m_sharedRender = new QSvgRenderer();
m_patMaker = new PATPathMaker(this, 1.0, 1.0);
setHatchColor(PreferencesGui::getAccessibleQColor(QColor(Qt::black)));
m_patMaker->setLineWidth(0.5);
setLineWeight(0.0); //0 = cosmetic
}
QGIFace::~QGIFace()
{
delete m_sharedRender;
delete m_patMaker;
}
QColor QGIFace::getDefaultFillColor()
{
QColor color = Base::Color(static_cast<uint32_t>(Preferences::getPreferenceGroup("Colors")->GetUnsigned("FaceColor", COLWHITE)))
.asValue<QColor>();
color.setAlpha(Preferences::getPreferenceGroup("Colors")->GetBool("ClearFace", false) ? ALPHALOW : ALPHAHIGH);
return color;
}
/// redraw this face
void QGIFace::draw()
{
m_svgHatchArea->hide();
m_imageSvgHatchArea->hide();
if (isHatched()) {
if (m_mode == FillMode::GeomHatchFill) {
//GeomHatch does not appear in pdf if clipping is set to true
setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
if (!m_lineSets.empty()) {
m_brush.setTexture(QPixmap());
m_fillNormal = getDefaultFillStyle();
m_brush.setStyle(m_fillNormal);
for (auto& ls: m_lineSets) {
lineSetToFillItems(ls);
}
}
} else if (m_mode == FillMode::SvgFill) {
m_brush.setTexture(QPixmap());
m_fillNormal = getDefaultFillStyle();
m_brush.setStyle(m_fillNormal);
setFlag(QGraphicsItem::ItemClipsChildrenToShape,true);
loadSvgHatch(m_fileSpec);
if (exporting()) {
buildPixHatch();
m_imageSvgHatchArea->show();
} else {
buildSvgHatch();
m_svgHatchArea->show();
}
} else if (m_mode == FillMode::BitmapFill) {
m_brush.setStyle(Qt::TexturePattern);
m_texture = textureFromBitmap(m_fileSpec);
m_brush.setTexture(m_texture);
} else if (m_mode == FillMode::PlainFill) {
setFill(m_colNormalFill, m_fillNormal);
}
}
show();
}
/// show the face style & colour in normal configuration
void QGIFace::setPrettyNormal()
{
if (isHatched() &&
(m_mode == FillMode::BitmapFill) ) { //hatch with bitmap fill
m_brush.setStyle(Qt::TexturePattern);
m_brush.setTexture(m_texture);
} else {
m_brush.setStyle(Qt::SolidPattern);
}
QGIPrimPath::setPrettyNormal();
}
/// show the face style & colour in preselect configuration
void QGIFace::setPrettyPre() {
m_brush.setStyle(Qt::SolidPattern);
QGIPrimPath::setPrettyPre();
}
/// show the face style & colour in selected configuration
void QGIFace::setPrettySel() {
m_brush.setStyle(Qt::SolidPattern);
QGIPrimPath::setPrettySel();
}
/// show or hide the edges of this face. Usually just for debugging
void QGIFace::setDrawEdges(bool state) {
if (state) {
setStyle(Qt::DashLine);
} else {
setStyle(Qt::NoPen); //don't draw face lines, just fill
}
}
void QGIFace::setHatchFile(std::string fileSpec)
{
m_fileSpec = fileSpec;
}
/// get the .svg file to use for hatching this face
void QGIFace::loadSvgHatch(std::string fileSpec)
{
QString qfs(QString::fromUtf8(fileSpec.data(), fileSpec.size()));
QFile file(qfs);
if (!file.open(QFile::ReadOnly | QFile::Text)) {
Base::Console().error("QGIFace could not read %s\n", fileSpec.c_str());
return;
}
m_svgXML = file.readAll();
// search in the file for the "stroke" specification in order to find out what declaration style is used
// this is necessary to apply a color set by the user to the SVG
QByteArray pattern("stroke:");
QByteArrayMatcher matcher(pattern);
int pos = 0;
if (matcher.indexIn(m_svgXML, pos) != -1) {
SVGCOLPREFIX = "stroke:"; // declaration part of a style="" statement
} else {
SVGCOLPREFIX = "stroke=\""; // declaration of its own
}
}
void QGIFace::setFillMode(FillMode mode)
{
m_mode = mode;
if ((m_mode == FillMode::NoFill) ||
(m_mode == FillMode::PlainFill)) {
isHatched(false);
} else {
isHatched(true);
}
}
/// update the outline of this face
void QGIFace::setOutline(const QPainterPath & path)
{
setPath(path);
}
/// add PAT hatch line set
void QGIFace::addLineSet(LineSet& ls)
{
m_lineSets.push_back(ls);
}
/// convert the PAT line set to QGraphicsPathItems
void QGIFace::lineSetToFillItems(LineSet& ls)
{
m_patMaker->setScale(m_fillScale);
m_patMaker->setPen(setGeomPen());
m_patMaker->lineSetToFillItems(ls);
}
QPen QGIFace::setGeomPen()
{
QPen result;
result.setStyle(Qt::SolidLine);
return result;
}
//! get zoom level (scale) from QGraphicsView
// not used currently
double QGIFace::getXForm()
{
//try to keep the pattern the same when View scales
auto ourScene = scene();
if (ourScene) {
auto viewsAll = ourScene->views(); //ptrs to views
if (!viewsAll.empty()) {
auto view = viewsAll.at(0);
auto iView = view->transform().inverted();
return iView.m11();
}
}
return 1.0;
}
/// debugging tool draws a mark at a position on this face
void QGIFace::makeMark(double x, double y) // NOLINT readability-identifier-length
{
QGICMark* cmItem = new QGICMark(-1);
cmItem->setParentItem(this);
cmItem->setPos(x, y);
cmItem->setThick(1.0);
cmItem->setSize(40.0);
cmItem->setZValue(ZVALUE::VERTEX);
}
/// make an array of svg tiles to cover this face
void QGIFace::buildSvgHatch()
{
// Base::Console().message("QGIF::buildSvgHatch() - offset: %s\n", DrawUtil::formatVector(getHatchOffset()).c_str());
double wTile = SVGSIZEW * m_fillScale;
double hTile = SVGSIZEH * m_fillScale;
double faceWidth = path().boundingRect().width();
double faceHeight = path().boundingRect().height();
double faceOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
QPointF faceCenter = path().boundingRect().center();
double tilesWide = ceil(faceOverlaySize / wTile);
double tilesHigh = ceil(faceOverlaySize / hTile);
double overlayWidth = tilesWide * wTile;
double overlayHeight = tilesHigh * hTile;
m_svgHatchArea->setRect(0., 0., overlayWidth,-overlayHeight);
m_svgHatchArea->centerAt(faceCenter);
QByteArray before = QString::fromStdString(SVGCOLPREFIX + SVGCOLDEFAULT).toUtf8();
QByteArray after = QString::fromStdString(SVGCOLPREFIX + m_svgCol).toUtf8();
QByteArray colorXML = m_svgXML.replace(before, after);
if (!m_sharedRender->load(colorXML)) {
Base::Console().message("QGIF::buildSvgHatch - failed to load svg string\n");
return;
}
long int tileCount = 0;
for (int iw = 0; iw < int(tilesWide); iw++) {
for (int ih = 0; ih < int(tilesHigh); ih++) {
QGCustomSvg* tile = new QGCustomSvg();
tile->setScale(m_fillScale);
tile->setSharedRenderer(m_sharedRender);
tile->setParentItem(m_svgHatchArea);
tile->setPos(iw*wTile + getHatchOffset().x,
-overlayWidth + ih*hTile + getHatchOffset().y);
tileCount++;
if (tileCount > m_maxTile) {
Base::Console().warning("SVG tile count exceeded: %ld. Change hatch scale or raise limit.\n", tileCount);
break;
}
}
if (tileCount > m_maxTile) {
break;
}
}
QPointF faceCenterToMRect = mapToItem(m_svgHatchArea, faceCenter);
m_svgHatchArea->setTransformOriginPoint(faceCenterToMRect);
m_svgHatchArea->setRotation(m_hatchRotation);
}
//! similar to svg hatch, but using pixmaps. we do this because QGraphicsSvgItems are not clipped
//! when we export the scene to svg, but pixmaps are clipped.
void QGIFace::buildPixHatch()
{
double wTile = SVGSIZEW * m_fillScale;
double hTile = SVGSIZEH * m_fillScale;
double faceWidth = path().boundingRect().width();
double faceHeight = path().boundingRect().height();
double faceOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
QPointF faceCenter = path().boundingRect().center();
double tilesWide = ceil(faceOverlaySize / wTile);
double tilesHigh = ceil(faceOverlaySize / hTile);
double overlayWidth = tilesWide * wTile;
double overlayHeight = tilesHigh * hTile;
// handle color by brute force find & replace
QByteArray before = QString::fromStdString(SVGCOLPREFIX + SVGCOLDEFAULT).toUtf8();
QByteArray after = QString::fromStdString(SVGCOLPREFIX + m_svgCol).toUtf8();
QByteArray colorXML = m_svgXML.replace(before,after);
// TODO: there is a lot of switching back and forth between svg, QPixmap and QImage here that I
// don't really understand.
// render svg tile onto a QImage
if (!m_sharedRender->load(colorXML)) {
Base::Console().message("QGIF::buildSvgHatch - failed to load svg string\n");
return;
}
QImage svgImage(round(wTile), round(hTile), QImage::Format_ARGB32);
svgImage.fill(Qt::transparent);
QPainter painter(&svgImage);
if (svgImage.isNull()) {
Base::Console().error("QGIF::buildPixHatch - svgImage is null\n");
return;
}
m_sharedRender->render(&painter);
// convert the QImage into a QPixmap
QPixmap tilePixmap(round(wTile), round(hTile));
tilePixmap = QPixmap::fromImage(svgImage);
if (tilePixmap.isNull()) {
Base::Console().error("QGIF::buildPixHatch - tilePixmap is null\n");
return;
}
// layout a field of bitmap tiles big enough to cover this face onto a Qimage
QImage tileField(overlayWidth, overlayHeight, QImage::Format_ARGB32);
QPointF fieldCenter(overlayWidth / 2.0, overlayHeight / 2.0);
tileField.fill(Qt::transparent);
QPainter painter2(&tileField);
QPainter::RenderHints hints = painter2.renderHints();
hints = hints & QPainter::Antialiasing;
painter2.setRenderHints(hints);
QPainterPath clipper = path();
QPointF offset = (fieldCenter - faceCenter);
clipper.translate(offset);
painter2.setClipPath(clipper);
long int tileCount = 0;
for (int iw = 0; iw < int(tilesWide); iw++) {
for (int ih = 0; ih < int(tilesHigh); ih++) {
painter2.drawPixmap(QRectF(iw * wTile, ih * hTile, wTile, hTile), //target rect
tilePixmap,
QRectF(0, 0, wTile, hTile)); //source rect
tileCount++;
if (tileCount > m_maxTile) {
Base::Console().warning("Pixmap tile count exceeded: %ld\n",tileCount);
break;
}
}
if (tileCount > m_maxTile) {
break;
}
}
// turn the QImage field into a pixmap
QPixmap fieldPixmap(overlayWidth, overlayHeight);
fieldPixmap = QPixmap::fromImage(tileField);
// TODO: figure out how to rotate the pixmap without it looking terrible - far worse than the unrotated pixmap. svg hatch exported to svg will not be shown rotated
// QTransform xFormPixmap;
// xFormPixmap.rotate(m_hatchRotation);
// xFormPixmap.translate(getHatchOffset().x, getHatchOffset().y);
// m_imageSvgHatchArea->load(fieldPixmap.transformed(xFormPixmap));
QPixmap nothing;
m_imageSvgHatchArea->setPixmap(nothing);
m_imageSvgHatchArea->load(fieldPixmap);
m_imageSvgHatchArea->centerAt(faceCenter);
}
void QGIFace::setHatchColor(Base::Color color)
{
m_svgCol = color.asHexString();
QPen p = m_patMaker->getPen();
p.setColor(color.asValue<QColor>());
m_patMaker->setPen(p);
}
void QGIFace::setHatchColor(QColor color)
{
setHatchColor(Base::Color::fromValue(color));
}
void QGIFace::setHatchScale(double scale)
{
m_fillScale = scale;
}
/// create a QPixmap from a bitmap file. The QPixmap will be used as a QBrush
/// texture.
QPixmap QGIFace::textureFromBitmap(std::string fileSpec) const
{
QPixmap pix;
QString qfs(QString::fromUtf8(fileSpec.data(), fileSpec.size()));
QFile file(qfs);
if (!file.open(QFile::ReadOnly)) {
Base::Console().error("QGIFace could not read %s\n", fileSpec.c_str());
return pix;
}
QByteArray bytes = file.readAll();
pix.loadFromData(bytes);
if (m_hatchRotation != 0.0) {
QTransform rotator;
rotator.rotate(m_hatchRotation);
pix = pix.transformed(rotator);
}
return pix;
}
void QGIFace::setLineWeight(double weight)
{
m_patMaker->setLineWidth(Rez::guiX(weight));
}
void QGIFace::getParameters()
{
m_maxTile = Preferences::getPreferenceGroup("Decorations")->GetInt("MaxSVGTile", MAXTILES);
}
QRectF QGIFace::boundingRect() const
{
return shape().controlPointRect();
}
QPainterPath QGIFace::shape() const
{
return path();
}
bool QGIFace::exporting() const
{
auto tdScene = dynamic_cast<QGSPage*>(scene());
if (!tdScene) {
return false;
}
return tdScene->getExportingSvg() ||
tdScene->getExportingPdf();
}