Files
create/src/Mod/Mesh/App/WildMagic4/Wm4IntrTriangle3Triangle3.h
2025-11-02 15:49:56 -06:00

147 lines
4.9 KiB
C++

// SPDX-License-Identifier: LGPL-2.1-or-later
// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.1 (2006/07/25)
#ifndef WM4INTRTRIANGLE3TRIANGLE3_H
#define WM4INTRTRIANGLE3TRIANGLE3_H
#include "Wm4FoundationLIB.h"
#include "Wm4Intersector.h"
#include "Wm4Triangle3.h"
#include "Wm4Line3.h"
#include "Wm4Plane3.h"
namespace Wm4
{
template <class Real>
class WM4_FOUNDATION_ITEM IntrTriangle3Triangle3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrTriangle3Triangle3 (const Triangle3<Real>& rkTriangle0,
const Triangle3<Real>& rkTriangle1);
// object access
const Triangle3<Real>& GetTriangle0 () const;
const Triangle3<Real>& GetTriangle1 () const;
bool ReportCoplanarIntersections; // default 'true'
// static queries
virtual bool Test ();
virtual bool Find ();
// dynamic queries
virtual bool Test (Real fTMax, const Vector3<Real>& rkVelocity0,
const Vector3<Real>& rkVelocity1);
virtual bool Find (Real fTMax, const Vector3<Real>& rkVelocity0,
const Vector3<Real>& rkVelocity1);
// information about the intersection set
int GetQuantity () const;
const Vector3<Real>& GetPoint (int i) const;
private:
using Intersector<Real,Vector3<Real> >::m_fContactTime;
static void ProjectOntoAxis (const Triangle3<Real>& rkTri,
const Vector3<Real>& rkAxis, Real& rfMin, Real& rfMax);
static void TrianglePlaneRelations (const Triangle3<Real>& rkTriangle,
const Plane3<Real>& rkPlane, Real afDistance[3], int aiSign[3],
int& riPositive, int& riNegative, int& riZero);
static void GetInterval (const Triangle3<Real>& rkTriangle,
const Line3<Real>& rkLine, const Real afDistance[3],
const int aiSign[3], Real afParam[2]);
bool ContainsPoint (const Triangle3<Real>& rkTriangle,
const Plane3<Real>& rkPlane, const Vector3<Real>& rkPoint);
bool IntersectsSegment (const Triangle3<Real>& rkTriangle,
const Vector3<Real>& rkEnd0, const Vector3<Real>& rkEnd1);
bool GetCoplanarIntersection (const Plane3<Real>& rkPlane,
const Triangle3<Real>& rkTri0, const Triangle3<Real>& rkTri1);
static bool TestOverlap (const Vector3<Real>& rkAxis, Real fTMax,
Real fSpeed, Real fUMin, Real fUMax, Real fVMin, Real fVMax,
Real& rfTFirst, Real& rfTLast);
bool TestOverlap (const Vector3<Real>& rkAxis, Real fTMax,
const Vector3<Real>& rkVelocity, Real& rfTFirst, Real& rfTLast);
enum ProjectionMap
{
M2, M11, // lines
M3, M21, M12, M111, // triangles
M44, M2_2, M1_1 // boxes
};
enum ContactSide
{
CS_LEFT,
CS_RIGHT,
CS_NONE
};
class WM4_FOUNDATION_ITEM Configuration
{
public:
ProjectionMap Map; // how vertices map to the projection interval
int Index[8]; // the sorted indices of the vertices
Real Min, Max; // the interval is [min,max]
};
static void ProjectOntoAxis (const Triangle3<Real>& rkTri,
const Vector3<Real>& rkAxis, Configuration& rkCfg);
bool FindOverlap (const Vector3<Real>& rkAxis, Real fTMax, Real fSpeed,
const Configuration& rkUC, const Configuration& rkVC,
ContactSide& reSide, Configuration& rkTUC, Configuration& rkTVC,
Real& rfTFirst, Real& rfTLast);
bool FindOverlap (const Vector3<Real>& rkAxis, Real fTMax,
const Vector3<Real>& rkVelocity, ContactSide& reSide,
Configuration& rkTCfg0, Configuration& rkTCfg1, Real& rfTFirst,
Real& rfTLast);
void FindContactSet (const Triangle3<Real>& rkTri0,
const Triangle3<Real>& rkTri1, ContactSide& reSide,
Configuration& rkCfg0, Configuration& rkCfg1);
void GetEdgeEdgeIntersection (const Vector3<Real>& rkU0,
const Vector3<Real>& rkU1, const Vector3<Real>& rkV0,
const Vector3<Real>& rkV1);
// the objects to intersect
const Triangle3<Real>& m_rkTriangle0;
const Triangle3<Real>& m_rkTriangle1;
// information about the intersection set
int m_iQuantity;
Vector3<Real> m_akPoint[6];
};
typedef IntrTriangle3Triangle3<float> IntrTriangle3Triangle3f;
typedef IntrTriangle3Triangle3<double> IntrTriangle3Triangle3d;
}
#endif