53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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Sphere3<Real>::Sphere3 ()
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{
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// uninitialized
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Sphere3<Real>::Sphere3 (const Vector3<Real>& rkCenter, Real fRadius)
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:
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Center(rkCenter),
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Radius(fRadius)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Sphere3<Real>::Sphere3 (const Sphere3& rkSphere)
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:
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Center(rkSphere.Center),
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Radius(rkSphere.Radius)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Sphere3<Real>& Sphere3<Real>::operator= (const Sphere3& rkSphere)
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{
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Center = rkSphere.Center;
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Radius = rkSphere.Radius;
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return *this;
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}
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//----------------------------------------------------------------------------
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} //namespace Wm4
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