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create/src/Mod/Mesh/App/WildMagic4/Wm4Sphere3.inl
2025-11-02 15:49:56 -06:00

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C++

// SPDX-License-Identifier: LGPL-2.1-or-later
// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>::Sphere3 ()
{
// uninitialized
}
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>::Sphere3 (const Vector3<Real>& rkCenter, Real fRadius)
:
Center(rkCenter),
Radius(fRadius)
{
}
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>::Sphere3 (const Sphere3& rkSphere)
:
Center(rkSphere.Center),
Radius(rkSphere.Radius)
{
}
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>& Sphere3<Real>::operator= (const Sphere3& rkSphere)
{
Center = rkSphere.Center;
Radius = rkSphere.Radius;
return *this;
}
//----------------------------------------------------------------------------
} //namespace Wm4