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create/src/Base/BoundBoxPy.xml
2023-11-13 12:01:26 -05:00

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<?xml version="1.0" encoding="UTF-8"?>
<GenerateModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="generateMetaModel_Module.xsd">
<PythonExport
Father="PyObjectBase"
Name="BoundBoxPy"
Twin="BoundBox"
TwinPointer="BoundBox3d"
Include="Base/BoundBox.h"
FatherInclude="Base/PyObjectBase.h"
Namespace="Base"
Constructor="true"
Delete="true"
FatherNamespace="Base">
<Documentation>
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
<DeveloperDocu>This is the BoundBox export class</DeveloperDocu>
<UserDocu>Base.BoundBox class.
This class represents a bounding box.
A bounding box is a rectangular cuboid which is a way to describe outer
boundaries and is obtained from a lot of 3D types.
It is often used to check if a 3D entity lies in the range of another object.
Checking for bounding interference first can save a lot of computing time!
An invalid BoundBox is represented by inconsistent values at each direction:
The maximum float value of the system at the minimum coordinates, and the
opposite value at the maximum coordinates.
The following constructors are supported:
BoundBox()
Empty constructor. Returns an invalid BoundBox.
BoundBox(boundBox)
Copy constructor.
boundBox : Base.BoundBox
BoundBox(xMin, yMin=0, zMin=0, xMax=0, yMax=0, zMax=0)
Define from the minimum and maximum values at each direction.
xMin : float
Minimum value at x-coordinate.
yMin : float
Minimum value at y-coordinate.
zMin : float
Minimum value at z-coordinate.
xMax : float
Maximum value at x-coordinate.
yMax : float
Maximum value at y-coordinate.
zMax : float
Maximum value at z-coordinate.
App.BoundBox(min, max)
Define from two containers representing the minimum and maximum values of the
coordinates in each direction.
min : Base.Vector, tuple
Minimum values of the coordinates.
max : Base.Vector, tuple
Maximum values of the coordinates.</UserDocu>
</Documentation>
<Methode Name="setVoid">
<Documentation>
<UserDocu>setVoid() -> None
Invalidate the bounding box.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isValid">
<Documentation>
<UserDocu>isValid() -> bool
Checks if the bounding box is valid.</UserDocu>
</Documentation>
</Methode>
<Methode Name="add">
<Documentation>
<UserDocu>add(minMax) -> None
add(x, y, z) -> None
Increase the maximum values or decrease the minimum values of this BoundBox by
replacing the current values with the given values, so the bounding box can grow
but not shrink.
minMax : Base.Vector, tuple
Values to enlarge at each direction.
x : float
Value to enlarge at x-direction.
y : float
Value to enlarge at y-direction.
z : float
Value to enlarge at z-direction.</UserDocu>
</Documentation>
</Methode>
<Methode Name="getPoint">
<Documentation>
<UserDocu>getPoint(index) ->Base.Vector
Get the point of the given index.
The index must be in the range of [0, 7].
index : int</UserDocu>
</Documentation>
</Methode>
<Methode Name="getEdge">
<Documentation>
<UserDocu>getEdge(index) -> tuple of Base.Vector
Get the edge points of the given index.
The index must be in the range of [0, 11].
index : int</UserDocu>
</Documentation>
</Methode>
<Methode Name="closestPoint">
<Documentation>
<UserDocu>closestPoint(point) -> Base.Vector
closestPoint(x, y, z) -> Base.Vector
Get the closest point of the bounding box to the given point.
point : Base.Vector, tuple
Coordinates of the given point.
x : float
X-coordinate of the given point.
y : float
Y-coordinate of the given point.
z : float
Z-coordinate of the given point.</UserDocu>
</Documentation>
</Methode>
<Methode Name="intersect">
<Documentation>
<UserDocu>intersect(boundBox2) -> bool
intersect(base, dir) -> bool
Checks if the given object intersects with this bounding box. That can be
another bounding box or a line specified by base and direction.
boundBox2 : Base.BoundBox
base : Base.Vector, tuple
dir : Base.Vector, tuple</UserDocu>
</Documentation>
</Methode>
<Methode Name="intersected">
<Documentation>
<UserDocu>intersected(boundBox2) -> Base.BoundBox
Returns the intersection of this and the given bounding box.
boundBox2 : Base.BoundBox</UserDocu>
</Documentation>
</Methode>
<Methode Name="united">
<Documentation>
<UserDocu>united(boundBox2) -> Base.BoundBox
Returns the union of this and the given bounding box.
boundBox2 : Base.BoundBox</UserDocu>
</Documentation>
</Methode>
<Methode Name="enlarge">
<Documentation>
<UserDocu>enlarge(variation) -> None
Decrease the minimum values and increase the maximum values by the given value.
A negative value shrinks the bounding box.
variation : float</UserDocu>
</Documentation>
</Methode>
<Methode Name="getIntersectionPoint">
<Documentation>
<UserDocu>getIntersectionPoint(base, dir, epsilon=0.0001) -> Base.Vector
Calculate the intersection point of a line with the bounding box.
The base point must lie inside the bounding box, if not an exception is thrown.
base : Base.Vector
Base point of the line.
dir : Base.Vector
Direction of the line.
epsilon : float
Bounding box size tolerance.</UserDocu>
</Documentation>
</Methode>
<Methode Name="move">
<Documentation>
<UserDocu>move(displacement) -> None
move(x, y, z) -> None
Move the bounding box by the given values.
displacement : Base.Vector, tuple
Displacement at each direction.
x : float
Displacement at x-direction.
y : float
Displacement at y-direction.
z : float
Displacement at z-direction.</UserDocu>
</Documentation>
</Methode>
<Methode Name="scale">
<Documentation>
<UserDocu>scale(factor) -> None
scale(x, y, z) -> None
Scale the bounding box by the given values.
factor : Base.Vector, tuple
Factor scale at each direction.
x : float
Scale at x-direction.
y : float
Scale at y-direction.
z : float
Scale at z-direction.</UserDocu>
</Documentation>
</Methode>
<Methode Name="transformed">
<Documentation>
<UserDocu>transformed(matrix) -> Base.BoundBox
Returns a new BoundBox containing the transformed rectangular cuboid
represented by this BoundBox.
matrix : Base.Matrix
Transformation matrix.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isCutPlane">
<Documentation>
<UserDocu>isCutPlane(base, normal) -> bool
Check if the plane specified by base and normal intersects (cuts) this bounding
box.
base : Base.Vector
normal : Base.Vector</UserDocu>
</Documentation>
</Methode>
<Methode Name="isInside">
<Documentation>
<UserDocu>isInside(object) -> bool
isInside(x, y, z) -> bool
Check if a point or a bounding box is inside this bounding box.
object : Base.Vector, Base.BoundBox
Object to check if it is inside this bounding box.
x : float
X-coordinate of the point to check.
y : float
Y-coordinate of the point to check.
z : float
Z-coordinate of the point to check.</UserDocu>
</Documentation>
</Methode>
<Attribute Name="Center" ReadOnly="true">
<Documentation>
<UserDocu>Center point of the bounding box.</UserDocu>
</Documentation>
<Parameter Name="Center" Type="Object" />
</Attribute>
<Attribute Name="XMax" ReadOnly="false">
<Documentation>
<UserDocu>The maximum x boundary position.</UserDocu>
</Documentation>
<Parameter Name="XMax" Type="Float" />
</Attribute>
<Attribute Name="YMax" ReadOnly="false">
<Documentation>
<UserDocu>The maximum y boundary position.</UserDocu>
</Documentation>
<Parameter Name="YMax" Type="Float" />
</Attribute>
<Attribute Name="ZMax" ReadOnly="false">
<Documentation>
<UserDocu>The maximum z boundary position.</UserDocu>
</Documentation>
<Parameter Name="ZMax" Type="Float" />
</Attribute>
<Attribute Name="XMin" ReadOnly="false">
<Documentation>
<UserDocu>The minimum x boundary position.</UserDocu>
</Documentation>
<Parameter Name="XMin" Type="Float" />
</Attribute>
<Attribute Name="YMin" ReadOnly="false">
<Documentation>
<UserDocu>The minimum y boundary position.</UserDocu>
</Documentation>
<Parameter Name="YMin" Type="Float" />
</Attribute>
<Attribute Name="ZMin" ReadOnly="false">
<Documentation>
<UserDocu>The minimum z boundary position.</UserDocu>
</Documentation>
<Parameter Name="ZMin" Type="Float" />
</Attribute>
<Attribute Name="XLength" ReadOnly="true">
<Documentation>
<UserDocu>Length of the bounding box in x direction.</UserDocu>
</Documentation>
<Parameter Name="XLength" Type="Float" />
</Attribute>
<Attribute Name="YLength" ReadOnly="true">
<Documentation>
<UserDocu>Length of the bounding box in y direction.</UserDocu>
</Documentation>
<Parameter Name="YLength" Type="Float" />
</Attribute>
<Attribute Name="ZLength" ReadOnly="true">
<Documentation>
<UserDocu>Length of the bounding box in z direction.</UserDocu>
</Documentation>
<Parameter Name="ZLength" Type="Float" />
</Attribute>
<Attribute Name="DiagonalLength" ReadOnly="true">
<Documentation>
<UserDocu>Diagonal length of the bounding box.</UserDocu>
</Documentation>
<Parameter Name="DiagonalLength" Type="Float" />
</Attribute>
</PythonExport>
</GenerateModel>