Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
259 lines
9.0 KiB
C++
259 lines
9.0 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cfloat>
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#endif
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#include "PropertyModel.h"
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#include "PropertyItem.h"
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using namespace Gui::PropertyEditor;
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/* TRANSLATOR Gui::PropertyEditor::PropertyModel */
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PropertyModel::PropertyModel(QObject* parent)
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: QAbstractItemModel(parent)
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{
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rootItem = static_cast<PropertyItem*>(PropertyItem::create());
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}
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PropertyModel::~PropertyModel()
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{
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delete rootItem;
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}
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QModelIndex PropertyModel::buddy ( const QModelIndex & index ) const
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{
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if (index.column() == 1)
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return index;
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return index.sibling(index.row(), 1);
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}
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int PropertyModel::columnCount ( const QModelIndex & parent ) const
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{
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// <property, value>, hence always 2
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if (parent.isValid())
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return static_cast<PropertyItem*>(parent.internalPointer())->columnCount();
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else
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return rootItem->columnCount();
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}
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QVariant PropertyModel::data ( const QModelIndex & index, int role ) const
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{
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if (!index.isValid())
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return QVariant();
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PropertyItem *item = static_cast<PropertyItem*>(index.internalPointer());
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return item->data(index.column(), role);
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}
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bool PropertyModel::setData(const QModelIndex& index, const QVariant & value, int role)
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{
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if (!index.isValid())
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return false;
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// we check whether the data has really changed, otherwise we ignore it
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if (role == Qt::EditRole) {
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PropertyItem *item = static_cast<PropertyItem*>(index.internalPointer());
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QVariant data = item->data(index.column(), role);
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if (data.type() == QVariant::Double && value.type() == QVariant::Double) {
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// since we store some properties as floats we get some round-off
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// errors here. Thus, we use an epsilon here.
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// NOTE: Since 0.14 PropertyFloat uses double precision, so this is maybe unnecessary now?
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double d = data.toDouble();
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double v = value.toDouble();
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if (fabs(d-v) > FLT_EPSILON)
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return item->setData(value);
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}
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else if (data != value)
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return item->setData(value);
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}
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return true;
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}
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Qt::ItemFlags PropertyModel::flags(const QModelIndex &index) const
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{
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PropertyItem *item = static_cast<PropertyItem*>(index.internalPointer());
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return item->flags(index.column());
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}
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QModelIndex PropertyModel::index ( int row, int column, const QModelIndex & parent ) const
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{
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PropertyItem *parentItem;
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if (!parent.isValid())
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parentItem = rootItem;
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else
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parentItem = static_cast<PropertyItem*>(parent.internalPointer());
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PropertyItem *childItem = parentItem->child(row);
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if (childItem)
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return createIndex(row, column, childItem);
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else
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return QModelIndex();
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}
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QModelIndex PropertyModel::parent ( const QModelIndex & index ) const
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{
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if (!index.isValid())
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return QModelIndex();
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PropertyItem *childItem = static_cast<PropertyItem*>(index.internalPointer());
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PropertyItem *parentItem = childItem->parent();
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if (parentItem == rootItem)
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return QModelIndex();
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return createIndex(parentItem->row(), 0, parentItem);
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}
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int PropertyModel::rowCount ( const QModelIndex & parent ) const
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{
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PropertyItem *parentItem;
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if (!parent.isValid())
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parentItem = rootItem;
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else
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parentItem = static_cast<PropertyItem*>(parent.internalPointer());
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return parentItem->childCount();
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}
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QVariant PropertyModel::headerData (int section, Qt::Orientation orientation, int role) const
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{
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if (orientation == Qt::Horizontal) {
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if (role != Qt::DisplayRole)
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return QVariant();
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if (section == 0)
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return tr("Property");
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if (section == 1)
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return tr("Value");
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}
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return QVariant();
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}
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bool PropertyModel::setHeaderData (int, Qt::Orientation, const QVariant &, int)
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{
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return false;
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}
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QStringList PropertyModel::propertyPathFromIndex(const QModelIndex& index) const
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{
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QStringList path;
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if (index.isValid()) {
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PropertyItem* item = static_cast<PropertyItem*>(index.internalPointer());
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if (!item->isSeparator()) {
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do {
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path.push_front(item->propertyName());
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item = item->parent();
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}
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while (item != this->rootItem && item != 0);
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}
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}
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return path;
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}
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QModelIndex PropertyModel::propertyIndexFromPath(const QStringList& path) const
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{
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QModelIndex parent;
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for (QStringList::const_iterator it = path.begin(); it != path.end(); ++it) {
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int rows = this->rowCount(parent);
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for (int i=0; i<rows; i++) {
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QModelIndex index = this->index(i, 0, parent);
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if (index.isValid()) {
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PropertyItem* item = static_cast<PropertyItem*>(index.internalPointer());
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if (item->propertyName() == *it) {
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parent = index;
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break;
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}
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}
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}
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}
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return parent;
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}
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void PropertyModel::buildUp(const std::map<std::string, std::vector<App::Property*> >& props)
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{
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// fill up the listview with the properties
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rootItem->reset();
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// sort the properties into their groups
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std::map<std::string, std::vector<std::vector<App::Property*> > > propGroup;
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std::map<std::string, std::vector<App::Property*> >
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::const_iterator jt;
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for (jt = props.begin(); jt != props.end(); ++jt) {
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App::Property* prop = jt->second.front();
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const char* group = prop->getGroup();
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std::string grp = group ? group : "Base";
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propGroup[grp].push_back(jt->second);
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}
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std::map<std::string, std::vector<std::vector<App::Property*> > >
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::const_iterator kt;
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for (kt = propGroup.begin(); kt != propGroup.end(); ++kt) {
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// set group item
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PropertyItem* group = static_cast<PropertyItem*>(PropertySeparatorItem::create());
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group->setParent(rootItem);
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rootItem->appendChild(group);
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group->setPropertyName(QString::fromAscii(kt->first.c_str()));
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// setup the items for the properties
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std::vector<std::vector<App::Property*> >::const_iterator it;
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for (it = kt->second.begin(); it != kt->second.end(); ++it) {
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App::Property* prop = it->front();
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QString editor = QString::fromAscii(prop->getEditorName());
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if (!editor.isEmpty()) {
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Base::BaseClass* item = 0;
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try {
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item = static_cast<Base::BaseClass*>(Base::Type::
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createInstanceByName(prop->getEditorName(),true));
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}
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catch (...) {
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}
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if (!item) {
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qWarning("No property item for type %s found\n", prop->getEditorName());
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continue;
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}
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if (item->getTypeId().isDerivedFrom(PropertyItem::getClassTypeId())) {
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PropertyItem* child = (PropertyItem*)item;
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child->setParent(rootItem);
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rootItem->appendChild(child);
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child->setPropertyName(QString::fromAscii(prop->getName()));
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child->setPropertyData(*it);
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}
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}
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}
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}
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reset();
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}
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#include "moc_PropertyModel.cpp"
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