Files
create/src/Gui/NavigationAnimation.h
Rexbas 9fed764368 Gui: Refactor navigation animations
- Animations are played through an Animator
- Standard animations have a fixed duration and inherit from QVariantAnimation
- The animation duration can be changed in the preferences
- Fix animations when using the two arrows above the NaviCube
- Start an animation or start and wait for an animation
- Replaces standard camera animations (e.g. by selecting standard views or NaviCube) with FixedTimeAnimation
- Replace View3DInventorViewer's CameraAnimation with FixedTimeAnimation
- Replace OpenInventor navigation style infinite spin animation with SpinningAnimation
- Stops an active animation when a new animation is started
- Stops an active animation when the user starts dragging, panning or zooming
- Refactor reorientCamera so it can be used in animations
- Enable animations by default
2023-09-04 21:43:41 +02:00

97 lines
3.4 KiB
C++

// SPDX-License-Identifier: LGPL-2.1-or-later
/****************************************************************************
* *
* Copyright (c) 2023 Bas Ruigrok (Rexbas) <Rexbas@proton.me> *
* *
* This file is part of FreeCAD. *
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* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
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#ifndef GUI_NAVIGATIONANIMATION_H
#define GUI_NAVIGATIONANIMATION_H
#include "NavigationStyle.h"
#include <Inventor/SbRotation.h>
#include <Inventor/SbVec3f.h>
#include <QVariantAnimation>
namespace Gui
{
class GuiExport NavigationAnimation : protected QVariantAnimation
{
public:
explicit NavigationAnimation(NavigationStyle* navigation);
protected:
NavigationStyle* navigation;
virtual void initialize() = 0;
virtual void update(const QVariant& value) = 0;
virtual void stopAnimation();
private:
bool started;
void startAnimation(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped);
void updateCurrentValue(const QVariant& value) override;
friend class NavigationAnimator;
};
class GuiExport FixedTimeAnimation : public NavigationAnimation
{
public:
explicit FixedTimeAnimation(NavigationStyle* navigation, const SbRotation& orientation,
const SbVec3f& rotationCenter, const SbVec3f& translation,
int duration);
private:
float angularVelocity; // [rad/ms]
SbVec3f linearVelocity; // [/ms]
SbRotation targetOrientation;
SbVec3f targetTranslation;
float prevAngle;
SbVec3f prevTranslation;
SbVec3f rotationCenter;
SbVec3f rotationAxis;
void initialize() override;
void update(const QVariant& value) override;
};
class GuiExport SpinningAnimation : public NavigationAnimation
{
public:
explicit SpinningAnimation(NavigationStyle* navigation, const SbVec3f& axis, float velocity);
private:
SbVec3f rotationAxis;
float prevAngle;
void initialize() override;
void update(const QVariant& value) override;
void stopAnimation() override;
};
} // namespace Gui
#endif // GUI_NAVIGATIONANIMATION_H