git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4ApprLineFit3.h"
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#include "Wm4Eigen.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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Line3<Real> OrthogonalLineFit3 (int iQuantity, const Vector3<Real>* akPoint)
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{
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Line3<Real> kLine(Vector3<Real>::ZERO,Vector3<Real>::ZERO);
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// compute the mean of the points
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kLine.Origin = akPoint[0];
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int i;
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for (i = 1; i < iQuantity; i++)
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{
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kLine.Origin += akPoint[i];
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}
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Real fInvQuantity = ((Real)1.0)/iQuantity;
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kLine.Origin *= fInvQuantity;
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// compute the covariance matrix of the points
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Real fSumXX = (Real)0.0, fSumXY = (Real)0.0, fSumXZ = (Real)0.0;
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Real fSumYY = (Real)0.0, fSumYZ = (Real)0.0, fSumZZ = (Real)0.0;
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for (i = 0; i < iQuantity; i++)
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{
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Vector3<Real> kDiff = akPoint[i] - kLine.Origin;
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fSumXX += kDiff.X()*kDiff.X();
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fSumXY += kDiff.X()*kDiff.Y();
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fSumXZ += kDiff.X()*kDiff.Z();
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fSumYY += kDiff.Y()*kDiff.Y();
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fSumYZ += kDiff.Y()*kDiff.Z();
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fSumZZ += kDiff.Z()*kDiff.Z();
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}
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fSumXX *= fInvQuantity;
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fSumXY *= fInvQuantity;
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fSumXZ *= fInvQuantity;
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fSumYY *= fInvQuantity;
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fSumYZ *= fInvQuantity;
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fSumZZ *= fInvQuantity;
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// set up the eigensolver
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Eigen<Real> kES(3);
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kES(0,0) = fSumYY+fSumZZ;
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kES(0,1) = -fSumXY;
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kES(0,2) = -fSumXZ;
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kES(1,0) = kES(0,1);
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kES(1,1) = fSumXX+fSumZZ;
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kES(1,2) = -fSumYZ;
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kES(2,0) = kES(0,2);
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kES(2,1) = kES(1,2);
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kES(2,2) = fSumXX+fSumYY;
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// compute eigenstuff, smallest eigenvalue is in last position
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kES.DecrSortEigenStuff3();
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// unit-length direction for best-fit line
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kES.GetEigenvector(2,kLine.Direction);
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return kLine;
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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Line3<float> OrthogonalLineFit3<float> (int, const Vector3<float>*);
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template WM4_FOUNDATION_ITEM
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Line3<double> OrthogonalLineFit3<double> (int, const Vector3<double>*);
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//----------------------------------------------------------------------------
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}
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