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create/src/Mod/Mesh/App/WildMagic4/Wm4DistSegment3Segment3.cpp
2011-10-10 13:44:52 +00:00

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C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.1 (2006/12/02)
#include "Wm4FoundationPCH.h"
#include "Wm4DistSegment3Segment3.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
DistSegment3Segment3<Real>::DistSegment3Segment3 (
const Segment3<Real>& rkSegment0, const Segment3<Real>& rkSegment1)
:
m_rkSegment0(rkSegment0),
m_rkSegment1(rkSegment1)
{
}
//----------------------------------------------------------------------------
template <class Real>
const Segment3<Real>& DistSegment3Segment3<Real>::GetSegment0 () const
{
return m_rkSegment0;
}
//----------------------------------------------------------------------------
template <class Real>
const Segment3<Real>& DistSegment3Segment3<Real>::GetSegment1 () const
{
return m_rkSegment1;
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Segment3<Real>::Get ()
{
Real fSqrDist = GetSquared();
return Math<Real>::Sqrt(fSqrDist);
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Segment3<Real>::GetSquared ()
{
Vector3<Real> kDiff = m_rkSegment0.Origin - m_rkSegment1.Origin;
Real fA01 = -m_rkSegment0.Direction.Dot(m_rkSegment1.Direction);
Real fB0 = kDiff.Dot(m_rkSegment0.Direction);
Real fB1 = -kDiff.Dot(m_rkSegment1.Direction);
Real fC = kDiff.SquaredLength();
Real fDet = Math<Real>::FAbs((Real)1.0 - fA01*fA01);
Real fS0, fS1, fSqrDist, fExtDet0, fExtDet1, fTmpS0, fTmpS1;
if (fDet >= Math<Real>::ZERO_TOLERANCE)
{
// segments are not parallel
fS0 = fA01*fB1-fB0;
fS1 = fA01*fB0-fB1;
fExtDet0 = m_rkSegment0.Extent*fDet;
fExtDet1 = m_rkSegment1.Extent*fDet;
if (fS0 >= -fExtDet0)
{
if (fS0 <= fExtDet0)
{
if (fS1 >= -fExtDet1)
{
if (fS1 <= fExtDet1) // region 0 (interior)
{
// minimum at two interior points of 3D lines
Real fInvDet = ((Real)1.0)/fDet;
fS0 *= fInvDet;
fS1 *= fInvDet;
fSqrDist = fS0*(fS0+fA01*fS1+((Real)2.0)*fB0) +
fS1*(fA01*fS0+fS1+((Real)2.0)*fB1)+fC;
}
else // region 3 (side)
{
fS1 = m_rkSegment1.Extent;
fTmpS0 = -(fA01*fS1+fB0);
if (fTmpS0 < -m_rkSegment0.Extent)
{
fS0 = -m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else if (fTmpS0 <= m_rkSegment0.Extent)
{
fS0 = fTmpS0;
fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else
{
fS0 = m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
}
}
else // region 7 (side)
{
fS1 = -m_rkSegment1.Extent;
fTmpS0 = -(fA01*fS1+fB0);
if (fTmpS0 < -m_rkSegment0.Extent)
{
fS0 = -m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else if (fTmpS0 <= m_rkSegment0.Extent)
{
fS0 = fTmpS0;
fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else
{
fS0 = m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
}
}
else
{
if (fS1 >= -fExtDet1)
{
if (fS1 <= fExtDet1) // region 1 (side)
{
fS0 = m_rkSegment0.Extent;
fTmpS1 = -(fA01*fS0+fB1);
if (fTmpS1 < -m_rkSegment1.Extent)
{
fS1 = -m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else if (fTmpS1 <= m_rkSegment1.Extent)
{
fS1 = fTmpS1;
fSqrDist = -fS1*fS1+fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else
{
fS1 = m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
}
else // region 2 (corner)
{
fS1 = m_rkSegment1.Extent;
fTmpS0 = -(fA01*fS1+fB0);
if (fTmpS0 < -m_rkSegment0.Extent)
{
fS0 = -m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else if (fTmpS0 <= m_rkSegment0.Extent)
{
fS0 = fTmpS0;
fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else
{
fS0 = m_rkSegment0.Extent;
fTmpS1 = -(fA01*fS0+fB1);
if (fTmpS1 < -m_rkSegment1.Extent)
{
fS1 = -m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else if (fTmpS1 <= m_rkSegment1.Extent)
{
fS1 = fTmpS1;
fSqrDist = -fS1*fS1+fS0*(fS0+((Real)2.0)*fB0)
+ fC;
}
else
{
fS1 = m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
}
}
}
else // region 8 (corner)
{
fS1 = -m_rkSegment1.Extent;
fTmpS0 = -(fA01*fS1+fB0);
if (fTmpS0 < -m_rkSegment0.Extent)
{
fS0 = -m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else if (fTmpS0 <= m_rkSegment0.Extent)
{
fS0 = fTmpS0;
fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else
{
fS0 = m_rkSegment0.Extent;
fTmpS1 = -(fA01*fS0+fB1);
if (fTmpS1 > m_rkSegment1.Extent)
{
fS1 = m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else if (fTmpS1 >= -m_rkSegment1.Extent)
{
fS1 = fTmpS1;
fSqrDist = -fS1*fS1+fS0*(fS0+((Real)2.0)*fB0)
+ fC;
}
else
{
fS1 = -m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
}
}
}
}
else
{
if (fS1 >= -fExtDet1)
{
if (fS1 <= fExtDet1) // region 5 (side)
{
fS0 = -m_rkSegment0.Extent;
fTmpS1 = -(fA01*fS0+fB1);
if (fTmpS1 < -m_rkSegment1.Extent)
{
fS1 = -m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else if (fTmpS1 <= m_rkSegment1.Extent)
{
fS1 = fTmpS1;
fSqrDist = -fS1*fS1+fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else
{
fS1 = m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
}
else // region 4 (corner)
{
fS1 = m_rkSegment1.Extent;
fTmpS0 = -(fA01*fS1+fB0);
if (fTmpS0 > m_rkSegment0.Extent)
{
fS0 = m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else if (fTmpS0 >= -m_rkSegment0.Extent)
{
fS0 = fTmpS0;
fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else
{
fS0 = -m_rkSegment0.Extent;
fTmpS1 = -(fA01*fS0+fB1);
if (fTmpS1 < -m_rkSegment1.Extent)
{
fS1 = -m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else if (fTmpS1 <= m_rkSegment1.Extent)
{
fS1 = fTmpS1;
fSqrDist = -fS1*fS1+fS0*(fS0+((Real)2.0)*fB0)
+ fC;
}
else
{
fS1 = m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
}
}
}
else // region 6 (corner)
{
fS1 = -m_rkSegment1.Extent;
fTmpS0 = -(fA01*fS1+fB0);
if (fTmpS0 > m_rkSegment0.Extent)
{
fS0 = m_rkSegment0.Extent;
fSqrDist = fS0*(fS0-((Real)2.0)*fTmpS0) +
fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else if (fTmpS0 >= -m_rkSegment0.Extent)
{
fS0 = fTmpS0;
fSqrDist = -fS0*fS0+fS1*(fS1+((Real)2.0)*fB1)+fC;
}
else
{
fS0 = -m_rkSegment0.Extent;
fTmpS1 = -(fA01*fS0+fB1);
if (fTmpS1 < -m_rkSegment1.Extent)
{
fS1 = -m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
else if (fTmpS1 <= m_rkSegment1.Extent)
{
fS1 = fTmpS1;
fSqrDist = -fS1*fS1+fS0*(fS0+((Real)2.0)*fB0)
+ fC;
}
else
{
fS1 = m_rkSegment1.Extent;
fSqrDist = fS1*(fS1-((Real)2.0)*fTmpS1) +
fS0*(fS0+((Real)2.0)*fB0)+fC;
}
}
}
}
}
else
{
// The segments are parallel. The average b0 term is designed to
// ensure symmetry of the function. That is, dist(seg0,seg1) and
// dist(seg1,seg0) should produce the same number.
Real fE0pE1 = m_rkSegment0.Extent + m_rkSegment1.Extent;
Real fSign = (fA01 > (Real)0.0 ? (Real)-1.0 : (Real)1.0);
Real fB0Avr = ((Real)0.5)*(fB0 - fSign*fB1);
Real fLambda = -fB0Avr;
if (fLambda < -fE0pE1)
{
fLambda = -fE0pE1;
}
else if (fLambda > fE0pE1)
{
fLambda = fE0pE1;
}
fS1 = -fSign*fLambda*m_rkSegment1.Extent/fE0pE1;
fS0 = fLambda + fSign*fS1;
fSqrDist = fLambda*(fLambda + ((Real)2.0)*fB0Avr) + fC;
}
m_kClosestPoint0 = m_rkSegment0.Origin + fS0*m_rkSegment0.Direction;
m_kClosestPoint1 = m_rkSegment1.Origin + fS1*m_rkSegment1.Direction;
m_fSegment0Parameter = fS0;
m_fSegment1Parameter = fS1;
return Math<Real>::FAbs(fSqrDist);
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Segment3<Real>::Get (Real fS1,
const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
{
Vector3<Real> kMOrigin0 = m_rkSegment0.Origin + fS1*rkVelocity0;
Vector3<Real> kMOrigin1 = m_rkSegment1.Origin + fS1*rkVelocity1;
Segment3<Real> kMSegment0(kMOrigin0,m_rkSegment0.Direction,
m_rkSegment0.Extent);
Segment3<Real> kMSegment1(kMOrigin1,m_rkSegment1.Direction,
m_rkSegment1.Extent);
return DistSegment3Segment3<Real>(kMSegment0,kMSegment1).Get();
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Segment3<Real>::GetSquared (Real fS1,
const Vector3<Real>& rkVelocity0, const Vector3<Real>& rkVelocity1)
{
Vector3<Real> kMOrigin0 = m_rkSegment0.Origin + fS1*rkVelocity0;
Vector3<Real> kMOrigin1 = m_rkSegment1.Origin + fS1*rkVelocity1;
Segment3<Real> kMSegment0(kMOrigin0,m_rkSegment0.Direction,
m_rkSegment0.Extent);
Segment3<Real> kMSegment1(kMOrigin1,m_rkSegment1.Direction,
m_rkSegment1.Extent);
return DistSegment3Segment3<Real>(kMSegment0,kMSegment1).GetSquared();
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Segment3<Real>::GetSegment0Parameter () const
{
return m_fSegment0Parameter;
}
//----------------------------------------------------------------------------
template <class Real>
Real DistSegment3Segment3<Real>::GetSegment1Parameter () const
{
return m_fSegment1Parameter;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class DistSegment3Segment3<float>;
template WM4_FOUNDATION_ITEM
class DistSegment3Segment3<double>;
//----------------------------------------------------------------------------
}