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create/src/Mod/Mesh/App/WildMagic4/Wm4IntrLine3Box3.h
2011-10-10 13:44:52 +00:00

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// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#ifndef WM4INTRLINE3BOX3_H
#define WM4INTRLINE3BOX3_H
#include "Wm4FoundationLIB.h"
#include "Wm4Intersector.h"
#include "Wm4Line3.h"
#include "Wm4Box3.h"
namespace Wm4
{
template <class Real>
class WM4_FOUNDATION_ITEM IntrLine3Box3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrLine3Box3 (const Line3<Real>& rkLine, const Box3<Real>& rkBox);
// object access
const Line3<Real>& GetLine () const;
const Box3<Real>& GetBox () const;
// static intersection queries
virtual bool Test ();
virtual bool Find ();
// the intersection set
int GetQuantity () const;
const Vector3<Real>& GetPoint (int i) const;
private:
using Intersector<Real,Vector3<Real> >::IT_EMPTY;
using Intersector<Real,Vector3<Real> >::IT_POINT;
using Intersector<Real,Vector3<Real> >::IT_SEGMENT;
using Intersector<Real,Vector3<Real> >::m_iIntersectionType;
static bool Clip (Real fDenom, Real fNumer, Real& rfT0, Real& rfT1);
// the objects to intersect
const Line3<Real>& m_rkLine;
const Box3<Real>& m_rkBox;
// information about the intersection set
int m_iQuantity;
Vector3<Real> m_akPoint[2];
// internal use (shared by IntrRay3Box3 and IntrSegment3Box3)
public:
static bool DoClipping (Real fT0, Real fT1, const Vector3<Real>& rkOrigin,
const Vector3<Real>& rkDirection, const Box3<Real>& rkBox,
bool bSolid, int& riQuantity, Vector3<Real> akPoint[2],
int& riIntrType);
};
typedef IntrLine3Box3<float> IntrLine3Box3f;
typedef IntrLine3Box3<double> IntrLine3Box3d;
}
#endif