git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#ifndef WM4INTRTRIANGLE2TRIANGLE2_H
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#define WM4INTRTRIANGLE2TRIANGLE2_H
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#include "Wm4FoundationLIB.h"
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#include "Wm4Intersector.h"
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#include "Wm4Intersector1.h"
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#include "Wm4Triangle2.h"
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namespace Wm4
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{
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template <class Real>
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class WM4_FOUNDATION_ITEM IntrTriangle2Triangle2
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: public Intersector<Real,Vector2<Real> >
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{
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public:
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IntrTriangle2Triangle2 (const Triangle2<Real>& rkTriangle0,
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const Triangle2<Real>& rkTriangle1);
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// object access
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const Triangle2<Real>& GetTriangle0 () const;
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const Triangle2<Real>& GetTriangle1 () const;
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// static queries
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virtual bool Test ();
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virtual bool Find ();
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// dynamic queries
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virtual bool Test (Real fTMax, const Vector2<Real>& rkVelocity0,
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const Vector2<Real>& rkVelocity1);
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virtual bool Find (Real fTMax, const Vector2<Real>& rkVelocity0,
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const Vector2<Real>& rkVelocity1);
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// information about the intersection set
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int GetQuantity () const;
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const Vector2<Real>& GetPoint (int i) const;
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private:
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using Intersector<Real,Vector2<Real> >::m_fContactTime;
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static int WhichSide (const Vector2<Real> akV[3],
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const Vector2<Real>& rkP, const Vector2<Real>& rkD);
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static void ClipConvexPolygonAgainstLine (const Vector2<Real>& rkN,
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Real fC, int& riQuantity, Vector2<Real> akV[6]);
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enum ProjectionMap
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{
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M21, // 2 vertices map to min, 1 vertex maps to max
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M12, // 1 vertex maps to min, 2 vertices map to max
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M11 // 1 vertex maps to min, 1 vertex maps to max
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};
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class Configuration
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{
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public:
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ProjectionMap Map; // how vertices map to the projection interval
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int Index[3]; // the sorted indices of the vertices
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Real Min, Max; // the interval is [min,max]
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};
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void ComputeTwo (Configuration& rkCfg, const Vector2<Real> akV[3],
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const Vector2<Real>& rkD, int iI0, int iI1, int iI2);
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void ComputeThree (Configuration& rkCfg, const Vector2<Real> akV[3],
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const Vector2<Real>& rkD, const Vector2<Real>& rkP);
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static bool NoIntersect (const Configuration& rkCfg0,
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const Configuration& rkCfg1, Real fTMax, Real fSpeed, int& riSide,
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Configuration& rkTCfg0, Configuration& rkTCfg1, Real& rfTFirst,
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Real& rfTLast);
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static void GetIntersection (const Configuration& rkCfg0,
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const Configuration& rkCfg1, int iSide, const Vector2<Real> akV0[3],
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const Vector2<Real> akV1[3], int& riQuantity,
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Vector2<Real> akVertex[6]);
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// the objects to intersect
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const Triangle2<Real>& m_rkTriangle0;
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const Triangle2<Real>& m_rkTriangle1;
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// information about the intersection set
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int m_iQuantity;
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Vector2<Real> m_akPoint[6];
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};
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typedef IntrTriangle2Triangle2<float> IntrTriangle2Triangle2f;
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typedef IntrTriangle2Triangle2<double> IntrTriangle2Triangle2d;
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}
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#endif
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