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create/src/Mod/Part/Gui/ViewProvider.cpp
2014-07-18 10:43:16 +02:00

1191 lines
43 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Jrgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Bnd_Box.hxx>
# include <Poly_Polygon3D.hxx>
# include <BRepBndLib.hxx>
# include <BRepMesh_IncrementalMesh.hxx>
# include <BRep_Tool.hxx>
# include <BRepTools.hxx>
# include <BRepAdaptor_Curve.hxx>
# include <BRepAdaptor_Surface.hxx>
# include <GeomAbs_CurveType.hxx>
# include <GeomAbs_SurfaceType.hxx>
# include <Geom_BezierCurve.hxx>
# include <Geom_BSplineCurve.hxx>
# include <Geom_BezierSurface.hxx>
# include <Geom_BSplineSurface.hxx>
# include <GeomAPI_ProjectPointOnSurf.hxx>
# include <GeomLProp_SLProps.hxx>
# include <gp_Trsf.hxx>
# include <Poly_Array1OfTriangle.hxx>
# include <Poly_Triangulation.hxx>
# include <TColgp_Array1OfPnt.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Edge.hxx>
# include <TopoDS_Wire.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Shape.hxx>
# include <TopoDS_Iterator.hxx>
# include <TopExp_Explorer.hxx>
# include <TopExp.hxx>
# include <TopTools_IndexedMapOfShape.hxx>
# include <Poly_PolygonOnTriangulation.hxx>
# include <TColStd_Array1OfInteger.hxx>
# include <TopTools_ListOfShape.hxx>
# include <Inventor/SoPickedPoint.h>
# include <Inventor/events/SoMouseButtonEvent.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoIndexedFaceSet.h>
# include <Inventor/nodes/SoLineSet.h>
# include <Inventor/nodes/SoLocateHighlight.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoNormal.h>
# include <Inventor/nodes/SoNormalBinding.h>
# include <Inventor/nodes/SoPointSet.h>
# include <Inventor/nodes/SoPolygonOffset.h>
# include <Inventor/nodes/SoShapeHints.h>
# include <Inventor/nodes/SoSwitch.h>
# include <Inventor/nodes/SoGroup.h>
# include <Inventor/nodes/SoSphere.h>
# include <Inventor/nodes/SoScale.h>
# include <QWidget>
#endif
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include <Base/Console.h>
#include <Base/Parameter.h>
#include <Base/Exception.h>
#include <App/Application.h>
#include <App/Document.h>
#include <Gui/Command.h>
#include <Gui/SoFCSelection.h>
#include <Gui/Selection.h>
#include <Gui/View3DInventorViewer.h>
#include "ViewProvider.h"
#include "SoFCShapeObject.h"
#include <Mod/Part/App/PartFeature.h>
#include <Mod/Part/App/PrimitiveFeature.h>
using namespace PartGui;
#if defined(FC_USE_FAST_SHAPE_RENDERING)
PROPERTY_SOURCE(PartGui::ViewProviderPart, PartGui::ViewProviderPartExt)
ViewProviderPart::ViewProviderPart()
{
}
ViewProviderPart::~ViewProviderPart()
{
}
bool ViewProviderPart::doubleClicked(void)
{
std::string Msg("Edit ");
Msg += this->pcObject->Label.getValue();
Gui::Command::openCommand(Msg.c_str());
Gui::Command::doCommand(Gui::Command::Gui,"Gui.ActiveDocument.setEdit('%s',0)",
this->pcObject->getNameInDocument());
return true;
}
void ViewProviderPart::applyColor(const Part::ShapeHistory& hist,
const std::vector<App::Color>& colBase,
std::vector<App::Color>& colBool)
{
std::map<int, std::vector<int> >::const_iterator jt;
// apply color from modified faces
for (jt = hist.shapeMap.begin(); jt != hist.shapeMap.end(); ++jt) {
std::vector<int>::const_iterator kt;
for (kt = jt->second.begin(); kt != jt->second.end(); ++kt) {
colBool[*kt] = colBase[jt->first];
}
}
}
#else
PROPERTY_SOURCE(PartGui::ViewProviderPart, PartGui::ViewProviderPartBase)
ViewProviderPart::ViewProviderPart()
{
}
ViewProviderPart::~ViewProviderPart()
{
}
#endif
// ----------------------------------------------------------------------------
void ViewProviderShapeBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
{
}
void ViewProviderShapeBuilder::createShape(const App::Property* prop, SoSeparator* coords) const
{
}
PROPERTY_SOURCE(PartGui::ViewProviderPartBase, Gui::ViewProviderGeometryObject)
//**************************************************************************
// Construction/Destruction
App::PropertyFloatConstraint::Constraints ViewProviderPartBase::floatRange = {1.0,64.0,1.0};
const char* ViewProviderPartBase::LightingEnums[]= {"One side","Two side",NULL};
ViewProviderPartBase::ViewProviderPartBase() : pcControlPoints(0)
{
App::Material mat;
mat.ambientColor.set(0.2f,0.2f,0.2f);
mat.diffuseColor.set(0.1f,0.1f,0.1f);
mat.specularColor.set(0.0f,0.0f,0.0f);
mat.emissiveColor.set(0.0f,0.0f,0.0f);
mat.shininess = 1.0f;
mat.transparency = 0.0f;
ADD_PROPERTY(LineMaterial,(mat));
ADD_PROPERTY(PointMaterial,(mat));
ADD_PROPERTY(LineColor,(mat.diffuseColor));
ADD_PROPERTY(PointColor,(mat.diffuseColor));
ADD_PROPERTY(LineWidth,(2.0f));
LineWidth.setConstraints(&floatRange);
PointSize.setConstraints(&floatRange);
ADD_PROPERTY(PointSize,(2.0f));
ADD_PROPERTY(ControlPoints,(false));
ADD_PROPERTY(Lighting,(1));
Lighting.setEnums(LightingEnums);
EdgeRoot = new SoSeparator();
EdgeRoot->ref();
FaceRoot = new SoSeparator();
FaceRoot->ref();
VertexRoot = new SoSeparator();
VertexRoot->ref();
pcLineMaterial = new SoMaterial;
pcLineMaterial->ref();
LineMaterial.touch();
pcPointMaterial = new SoMaterial;
pcPointMaterial->ref();
PointMaterial.touch();
pcLineStyle = new SoDrawStyle();
pcLineStyle->ref();
pcLineStyle->style = SoDrawStyle::LINES;
pcLineStyle->lineWidth = LineWidth.getValue();
pcPointStyle = new SoDrawStyle();
pcPointStyle->ref();
pcPointStyle->style = SoDrawStyle::POINTS;
pcPointStyle->pointSize = PointSize.getValue();
pShapeHints = new SoShapeHints;
pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
pShapeHints->ref();
Lighting.touch();
sPixmap = "Tree_Part";
loadParameter();
}
ViewProviderPartBase::~ViewProviderPartBase()
{
EdgeRoot->unref();
FaceRoot->unref();
VertexRoot->unref();
pcLineMaterial->unref();
pcPointMaterial->unref();
pcLineStyle->unref();
pcPointStyle->unref();
pShapeHints->unref();
}
void ViewProviderPartBase::onChanged(const App::Property* prop)
{
if (prop == &LineWidth) {
pcLineStyle->lineWidth = LineWidth.getValue();
}
else if (prop == &PointSize) {
pcPointStyle->pointSize = PointSize.getValue();
}
else if (prop == &LineColor) {
const App::Color& c = LineColor.getValue();
pcLineMaterial->diffuseColor.setValue(c.r,c.g,c.b);
if (c != LineMaterial.getValue().diffuseColor)
LineMaterial.setDiffuseColor(c);
}
else if (prop == &PointColor) {
const App::Color& c = PointColor.getValue();
pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
if (c != PointMaterial.getValue().diffuseColor)
PointMaterial.setDiffuseColor(c);
}
else if (prop == &LineMaterial) {
const App::Material& Mat = LineMaterial.getValue();
if (LineColor.getValue() != Mat.diffuseColor)
LineColor.setValue(Mat.diffuseColor);
pcLineMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
pcLineMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
pcLineMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
pcLineMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
pcLineMaterial->shininess.setValue(Mat.shininess);
pcLineMaterial->transparency.setValue(Mat.transparency);
}
else if (prop == &PointMaterial) {
const App::Material& Mat = PointMaterial.getValue();
if (PointColor.getValue() != Mat.diffuseColor)
PointColor.setValue(Mat.diffuseColor);
pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
pcPointMaterial->shininess.setValue(Mat.shininess);
pcPointMaterial->transparency.setValue(Mat.transparency);
}
else if (prop == &ControlPoints) {
App::DocumentObject* obj = this->pcObject;
App::Property* shape = obj->getPropertyByName("Shape");
showControlPoints(ControlPoints.getValue(), shape);
}
else if (prop == &Lighting) {
if (Lighting.getValue() == 0)
pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
else
pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
}
else {
ViewProviderGeometryObject::onChanged(prop);
}
}
void ViewProviderPartBase::attach(App::DocumentObject *pcFeat)
{
// call parent attach method
ViewProviderGeometryObject::attach(pcFeat);
SoGroup* pcNormalRoot = new SoGroup();
SoGroup* pcFlatRoot = new SoGroup();
SoGroup* pcWireframeRoot = new SoGroup();
SoGroup* pcPointsRoot = new SoGroup();
// enable two-side rendering
pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
// Avoid any Z-buffer artefacts, so that the lines always appear on top of the faces
// The correct order is Edges, Polygon offset, Faces.
SoPolygonOffset* offset = new SoPolygonOffset();
// normal viewing with edges and points
pcNormalRoot->addChild(pShapeHints);
pcNormalRoot->addChild(EdgeRoot);
pcNormalRoot->addChild(offset);
pcNormalRoot->addChild(FaceRoot);
pcNormalRoot->addChild(VertexRoot);
// just faces with no edges or points
pcFlatRoot->addChild(pShapeHints);
pcFlatRoot->addChild(FaceRoot);
// only edges
pcWireframeRoot->addChild(EdgeRoot);
pcWireframeRoot->addChild(VertexRoot);
// normal viewing with edges and points
pcPointsRoot->addChild(VertexRoot);
// putting all together with the switch
addDisplayMaskMode(pcNormalRoot, "Flat Lines");
addDisplayMaskMode(pcFlatRoot, "Shaded");
addDisplayMaskMode(pcWireframeRoot, "Wireframe");
addDisplayMaskMode(pcPointsRoot, "Point");
}
void ViewProviderPartBase::setDisplayMode(const char* ModeName)
{
if ( strcmp("Flat Lines",ModeName)==0 )
setDisplayMaskMode("Flat Lines");
else if ( strcmp("Shaded",ModeName)==0 )
setDisplayMaskMode("Shaded");
else if ( strcmp("Wireframe",ModeName)==0 )
setDisplayMaskMode("Wireframe");
else if ( strcmp("Points",ModeName)==0 )
setDisplayMaskMode("Point");
ViewProviderGeometryObject::setDisplayMode( ModeName );
}
std::vector<std::string> ViewProviderPartBase::getDisplayModes(void) const
{
// get the modes of the father
std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
// add your own modes
StrList.push_back("Flat Lines");
StrList.push_back("Shaded");
StrList.push_back("Wireframe");
StrList.push_back("Points");
return StrList;
}
void ViewProviderPartBase::shapeInfoCallback(void * ud, SoEventCallback * n)
{
const SoMouseButtonEvent * mbe = (SoMouseButtonEvent *)n->getEvent();
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
n->getAction()->setHandled();
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
n->setHandled();
view->setEditing(false);
view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), shapeInfoCallback);
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
const SoPickedPoint * point = n->getPickedPoint();
if (point == NULL) {
Base::Console().Message("No point picked.\n");
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderPartBase::getClassTypeId()))
return;
ViewProviderPartBase* that = static_cast<ViewProviderPartBase*>(vp);
TopoDS_Shape sh = that->getShape(point);
if (!sh.IsNull()) {
SbVec3f pt = point->getPoint();
Base::Console().Message("(%.6f, %.6f, %.6f, %d)\n", pt[0], pt[1], pt[2], sh.HashCode(IntegerLast()));
}
}
}
TopoDS_Shape ViewProviderPartBase::getShape(const SoPickedPoint* point) const
{
if (point && point->getPath()->getTail()->getTypeId().isDerivedFrom(SoVertexShape::getClassTypeId())) {
SoVertexShape* vs = static_cast<SoVertexShape*>(point->getPath()->getTail());
std::map<SoVertexShape*, TopoDS_Shape>::const_iterator it = vertexShapeMap.find(vs);
if (it != vertexShapeMap.end())
return it->second;
}
return TopoDS_Shape();
}
bool ViewProviderPartBase::loadParameter()
{
bool changed = false;
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/Mod/Part");
float deviation = hGrp->GetFloat("MeshDeviation",0.2);
bool novertexnormals = hGrp->GetBool("NoPerVertexNormals",false);
bool qualitynormals = hGrp->GetBool("QualityNormals",false);
if (this->meshDeviation != deviation) {
this->meshDeviation = deviation;
changed = true;
}
if (this->noPerVertexNormals != novertexnormals) {
this->noPerVertexNormals = novertexnormals;
changed = true;
}
if (this->qualityNormals != qualitynormals) {
this->qualityNormals = qualitynormals;
changed = true;
}
return changed;
}
void ViewProviderPartBase::reload()
{
if (loadParameter()) {
App::Property* shape = pcObject->getPropertyByName("Shape");
if (shape) update(shape);
}
}
void ViewProviderPartBase::updateData(const App::Property* prop)
{
if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
TopoDS_Shape cShape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
// clear anchor nodes
vertexShapeMap.clear();
EdgeRoot->removeAllChildren();
FaceRoot->removeAllChildren();
VertexRoot->removeAllChildren();
// do nothing if shape is empty
if (cShape.IsNull())
return;
try {
// creating the mesh on the data structure
Bnd_Box bounds;
BRepBndLib::Add(cShape, bounds);
bounds.SetGap(0.0);
Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 *
this->meshDeviation;
BRepMesh_IncrementalMesh(cShape,deflection);
//BRepMesh_IncrementalMesh MESH(cShape,meshDeviation);
// We must reset the location here because the transformation data
// are set in the placement property
TopLoc_Location aLoc;
cShape.Location(aLoc);
computeFaces (FaceRoot,cShape,deflection);
computeEdges (EdgeRoot,cShape);
computeVertices(VertexRoot,cShape);
// NOTE: Cleaning the triangulation may cause problems on some algorithms like BOP
//BRepTools::Clean(cShape); // remove triangulation
// update control points if there
if (pcControlPoints) {
pcControlPoints->removeAllChildren();
showControlPoints(this->ControlPoints.getValue(), prop);
}
}
catch (...){
Base::Console().Error("Cannot compute Inventor representation for the shape of %s.\n",
pcObject->getNameInDocument());
// For many 64-bit Linux systems this error is due to a missing compiler switch
// Note: echo "" | g++ -E -dM -x c - | sort | less prints a list of gcc-internals.
#if defined(__GNUC__) && defined(__LP64__) && !defined(_OCC64)
std::string exe = App::Application::Config()["ExeName"];
Base::Console().Error("IMPORTANT: Apparently, %s isn't built with the OpenCASCADE-internal "
"define '_OCC64'.\nReconfigure the build system with the missing define "
"(e.g. ./configure CXXFLAGS=\"-D_OCC64\") and run a complete rebuild.\n",
exe.c_str());
#endif
}
}
Gui::ViewProviderGeometryObject::updateData(prop);
}
Standard_Boolean ViewProviderPartBase::computeEdges(SoGroup* EdgeRoot, const TopoDS_Shape &myShape)
{
//TopExp_Explorer ex;
EdgeRoot->addChild(pcLineMaterial);
EdgeRoot->addChild(pcLineStyle);
// get a indexed map of edges
TopTools_IndexedMapOfShape M;
TopExp::MapShapes(myShape, TopAbs_EDGE, M);
// build up map edge->face
TopTools_IndexedDataMapOfShapeListOfShape edge2Face;
TopExp::MapShapesAndAncestors(myShape, TopAbs_EDGE, TopAbs_FACE, edge2Face);
//int i=1;
//for (ex.Init(myShape, TopAbs_EDGE); ex.More(); ex.Next(),i++) {
for (int i=0; i < M.Extent(); i++) {
//if(i>12)continue;
// get the shape and mesh it
//const TopoDS_Edge& aEdge = TopoDS::Edge(ex.Current());
const TopoDS_Edge& aEdge = TopoDS::Edge(M(i+1));
// getting the transformation of the shape/face
gp_Trsf myTransf;
TopLoc_Location aLoc;
// try to triangulate the edge
Handle(Poly_Polygon3D) aPoly = BRep_Tool::Polygon3D(aEdge, aLoc);
SbVec3f* vertices;
Standard_Integer nbNodesInFace;
// triangulation succeeded?
if (!aPoly.IsNull()) {
if (!aLoc.IsIdentity()) {
myTransf = aLoc.Transformation();
}
// take the edge's triangulation
//
// getting size and create the array
nbNodesInFace = aPoly->NbNodes();
vertices = new SbVec3f[nbNodesInFace];
const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
gp_Pnt V;
for (Standard_Integer i=0;i < nbNodesInFace;i++) {
V = Nodes(i+1);
V.Transform(myTransf);
vertices[i].setValue((float)(V.X()),(float)(V.Y()),(float)(V.Z()));
}
}
else {
// the edge has not its own triangulation, but then a face the edge is attached to
// must provide this triangulation
// Look for one face in our map (it doesn't care which one we take)
const TopoDS_Face& aFace = TopoDS::Face(edge2Face.FindFromKey(aEdge).First());
// take the face's triangulation instead
Handle(Poly_Triangulation) aPolyTria = BRep_Tool::Triangulation(aFace,aLoc);
if (!aLoc.IsIdentity()) {
myTransf = aLoc.Transformation();
}
//if (aPolyTria.IsNull()) // actually this shouldn't happen at all
// throw Base::Exception("Empty face trianglutaion\n");
if (aPolyTria.IsNull()) return false;
// this holds the indices of the edge's triangulation to the actual points
Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(aEdge, aPolyTria, aLoc);
if (aPoly.IsNull())
continue; // polygon does not exist
// getting size and create the array
nbNodesInFace = aPoly->NbNodes();
vertices = new SbVec3f[nbNodesInFace];
const TColStd_Array1OfInteger& indices = aPoly->Nodes();
const TColgp_Array1OfPnt& Nodes = aPolyTria->Nodes();
gp_Pnt V;
int pos = 0;
// go through the index array
for (Standard_Integer i=indices.Lower();i <= indices.Upper();i++) {
V = Nodes(indices(i));
V.Transform(myTransf);
vertices[pos++].setValue((float)(V.X()),(float)(V.Y()),(float)(V.Z()));
}
}
// define vertices
SoCoordinate3 * coords = new SoCoordinate3;
coords->point.setValues(0,nbNodesInFace, vertices);
delete [] vertices;
EdgeRoot->addChild(coords);
// define the indexed face set
Gui::SoFCSelection* sel = createFromSettings();
SbString name("Edge");
name += SbString(i+1);
sel->objectName = pcObject->getNameInDocument();
sel->documentName = pcObject->getDocument()->getName();
sel->subElementName = name;
sel->style = Gui::SoFCSelection::EMISSIVE_DIFFUSE;
//sel->highlightMode = Gui::SoFCSelection::AUTO;
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
SoLineSet * lineset = new SoLineSet;
sel->addChild(lineset);
EdgeRoot->addChild(sel);
vertexShapeMap[lineset] = aEdge;
}
return true;
}
Standard_Boolean ViewProviderPartBase::computeVertices(SoGroup* VertexRoot, const TopoDS_Shape &myShape)
{
#if 0 // new implementation of computeVertice
VertexRoot->addChild(pcPointMaterial);
VertexRoot->addChild(pcPointStyle);
// define vertices
SoCoordinate3 * coords = new SoCoordinate3;
VertexRoot->addChild(coords);
TopExp_Explorer ex;
int iCnt=0;
for (ex.Init(myShape, TopAbs_VERTEX); ex.More(); ex.Next()) {
iCnt++;
}
coords->point.setNum(iCnt);
int i=1;
for (ex.Init(myShape, TopAbs_VERTEX); ex.More(); ex.Next()) {
// get the shape
const TopoDS_Vertex& aVertex = TopoDS::Vertex(ex.Current());
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
coords->point.set1Value(i++, (float)pnt.X(), (float)pnt.Y(), (float)pnt.Z());
}
// use only one selection node otherwise the Inventor tree becomes too slow
Gui::SoFCSelection* sel = createFromSettings();
SbString name("Point");
name += SbString(i);
sel->objectName = pcObject->getNameInDocument();
sel->documentName = pcObject->getDocument()->getName();
sel->subElementName = name;
sel->style = Gui::SoFCSelection::EMISSIVE_DIFFUSE;
//sel->highlightMode = Gui::SoFCSelection::AUTO;
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
SoPointSet * pointset = new SoPointSet;
sel->addChild(pointset);
VertexRoot->addChild(sel);
return true;
#else
VertexRoot->addChild(pcPointMaterial);
VertexRoot->addChild(pcPointStyle);
// get a indexed map of edges
TopTools_IndexedMapOfShape M;
TopExp::MapShapes(myShape, TopAbs_VERTEX, M);
//int i=0;
//for (ex.Init(myShape, TopAbs_VERTEX); ex.More(); ex.Next()) {
for (int i=0; i<M.Extent(); i++)
{
const TopoDS_Vertex& aVertex = TopoDS::Vertex(M(i+1));
// each point has its own selection node
Gui::SoFCSelection* sel = createFromSettings();
SbString name("Point");
name += SbString(i+1);
sel->objectName = pcObject->getNameInDocument();
sel->documentName = pcObject->getDocument()->getName();
sel->subElementName = name;
sel->style = Gui::SoFCSelection::EMISSIVE_DIFFUSE;
//sel->highlightMode = Gui::SoFCSelection::AUTO;
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
// define the vertices
SoCoordinate3 * coords = new SoCoordinate3;
coords->point.setNum(1);
VertexRoot->addChild(coords);
// get the shape
//const TopoDS_Vertex& aVertex = TopoDS::Vertex(ex.Current());
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
coords->point.set1Value(0, (float)pnt.X(), (float)pnt.Y(), (float)pnt.Z());
SoPointSet * pointset = new SoPointSet;
sel->addChild(pointset);
VertexRoot->addChild(sel);
//i++;
}
return true;
#endif
}
Standard_Boolean ViewProviderPartBase::computeFaces(SoGroup* FaceRoot, const TopoDS_Shape &myShape, double defl)
{
TopExp_Explorer ex;
FaceRoot->addChild(pcShapeMaterial);
BRepMesh_IncrementalMesh MESH(myShape,defl);
int i = 1;
for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next(),i++) {
// get the shape and mesh it
const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
// this block mesh the face and transfers it in a C array of vertices and face indexes
Standard_Integer nbNodesInFace,nbTriInFace;
SbVec3f* vertices=0;
SbVec3f* vertexnormals=0;
int32_t* cons=0;
transferToArray(aFace,&vertices,&vertexnormals,&cons,nbNodesInFace,nbTriInFace);
if (!vertices)
continue;
if (!this->noPerVertexNormals) {
// define normals (this is optional)
SoNormal * norm = new SoNormal;
norm->vector.setValues(0, nbNodesInFace, vertexnormals);
FaceRoot->addChild(norm);
// bind one normal per face
SoNormalBinding * normb = new SoNormalBinding;
normb->value = SoNormalBinding::PER_VERTEX_INDEXED;
FaceRoot->addChild(normb);
}
// define vertices
SoCoordinate3 * coords = new SoCoordinate3;
coords->point.setValues(0,nbNodesInFace, vertices);
FaceRoot->addChild(coords);
// Turns on backface culling
// SoShapeHints * hints = new SoShapeHints;
// hints->vertexOrdering = SoShapeHints::CLOCKWISE ;
// hints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE ;
// hints->shapeType = SoShapeHints::SOLID;
// hints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
// root->addChild(hints);
//SoDrawStyle *Stype = new SoDrawStyle();
//Stype->pointSize.setValue(3.0);
//Stype->style.setValue( SoDrawStyle::POINTS );
//SoPointSet *PtSet = new SoPointSet;
//root->addChild(PtSet);
// define the indexed face set
Gui::SoFCSelection* sel = createFromSettings();
SbString name("Face");
name += SbString(i);
sel->objectName = pcObject->getNameInDocument();
sel->documentName = pcObject->getDocument()->getName();
sel->subElementName = name;
sel->style = Gui::SoFCSelection::EMISSIVE;
//sel->highlightMode = Gui::SoFCSelection::AUTO;
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
SoIndexedFaceSet * faceset = new SoIndexedFaceSet;
faceset->coordIndex.setValues(0,4*nbTriInFace,(const int32_t*) cons);
sel->addChild(faceset);
FaceRoot->addChild(sel);
vertexShapeMap[faceset] = aFace;
// Base::Console().Log("Inventor tree:\n%s",buffer_writeaction(root).c_str());
delete [] vertexnormals;
delete [] vertices;
delete [] cons;
} // end of face loop
return true;
}
void ViewProviderPartBase::transferToArray(const TopoDS_Face& aFace,SbVec3f** vertices,SbVec3f** vertexnormals,
int32_t** cons,int &nbNodesInFace,int &nbTriInFace )
{
TopLoc_Location aLoc;
// doing the meshing and checking the result
//BRepMesh_IncrementalMesh MESH(aFace,fDeflection);
Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(aFace,aLoc);
//if (aPoly.IsNull()) throw Base::Exception("Empty face trianglutaion\n");
if (aPoly.IsNull()) return;
// getting the transformation of the shape/face
gp_Trsf myTransf;
Standard_Boolean identity = true;
if (!aLoc.IsIdentity()) {
identity = false;
myTransf = aLoc.Transformation();
}
Standard_Integer i;
// geting size and create the array
nbNodesInFace = aPoly->NbNodes();
nbTriInFace = aPoly->NbTriangles();
*vertices = new SbVec3f[nbNodesInFace];
*vertexnormals = new SbVec3f[nbNodesInFace];
for(i=0;i < nbNodesInFace;i++) {
(*vertexnormals)[i]= SbVec3f(0.0,0.0,0.0);
}
*cons = new int32_t[4*(nbTriInFace)];
// check orientation
TopAbs_Orientation orient = aFace.Orientation();
// cycling through the poly mesh
const Poly_Array1OfTriangle& Triangles = aPoly->Triangles();
const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
for (i=1;i<=nbTriInFace;i++) {
// Get the triangle
Standard_Integer N1,N2,N3;
Triangles(i).Get(N1,N2,N3);
// change orientation of the triangles
if ( orient != TopAbs_FORWARD ) {
Standard_Integer tmp = N1;
N1 = N2;
N2 = tmp;
}
gp_Pnt V1 = Nodes(N1);
gp_Pnt V2 = Nodes(N2);
gp_Pnt V3 = Nodes(N3);
// transform the vertices to the place of the face
if (!identity) {
V1.Transform(myTransf);
V2.Transform(myTransf);
V3.Transform(myTransf);
}
if (!this->noPerVertexNormals) {
// Calculate triangle normal
gp_Vec v1(V1.X(),V1.Y(),V1.Z()),v2(V2.X(),V2.Y(),V2.Z()),v3(V3.X(),V3.Y(),V3.Z());
gp_Vec Normal = (v2-v1)^(v3-v1);
//Standard_Real Area = 0.5 * Normal.Magnitude();
// add the triangle normal to the vertex normal for all points of this triangle
(*vertexnormals)[N1-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
(*vertexnormals)[N2-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
(*vertexnormals)[N3-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
}
(*vertices)[N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z()));
(*vertices)[N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z()));
(*vertices)[N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z()));
int j = i - 1;
N1--; N2--; N3--;
(*cons)[4*j] = N1; (*cons)[4*j+1] = N2; (*cons)[4*j+2] = N3; (*cons)[4*j+3] = SO_END_FACE_INDEX;
}
// normalize all vertex normals
for(i=0;i < nbNodesInFace;i++) {
if (this->qualityNormals) {
gp_Dir clNormal;
try {
Handle_Geom_Surface Surface = BRep_Tool::Surface(aFace);
gp_Pnt vertex((*vertices)[i][0], (*vertices)[i][1], (*vertices)[i][2]);
GeomAPI_ProjectPointOnSurf ProPntSrf(vertex, Surface);
Standard_Real fU, fV; ProPntSrf.Parameters(1, fU, fV);
GeomLProp_SLProps clPropOfFace(Surface, fU, fV, 2, gp::Resolution());
clNormal = clPropOfFace.Normal();
SbVec3f temp = SbVec3f(clNormal.X(),clNormal.Y(),clNormal.Z());
//Base::Console().Log("unterschied:%.2f",temp.dot((*vertexnormals)[i]));
if ( temp.dot((*vertexnormals)[i]) < 0 )
temp = -temp;
(*vertexnormals)[i] = temp;
}
catch(...){}
}
else if ((*vertexnormals)[i].sqrLength() > 0.001){
(*vertexnormals)[i].normalize();
}
}
}
void ViewProviderPartBase::showControlPoints(bool show, const App::Property* prop)
{
if (!pcControlPoints && show) {
pcControlPoints = new SoSwitch();
pcRoot->addChild(pcControlPoints);
}
if (pcControlPoints) {
pcControlPoints->whichChild = (show ? SO_SWITCH_ALL : SO_SWITCH_NONE);
}
if (!show || !pcControlPoints || pcControlPoints->getNumChildren() > 0)
return;
// ask for the property we are interested in
if (prop && prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
const TopoDS_Shape& shape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
if (shape.IsNull())
return; // empty shape
switch (shape.ShapeType())
{
case TopAbs_EDGE:
{
const TopoDS_Edge& edge = TopoDS::Edge(shape);
showControlPointsOfEdge(edge);
} break;
case TopAbs_WIRE:
{
const TopoDS_Wire& wire = TopoDS::Wire(shape);
showControlPointsOfWire(wire);
} break;
case TopAbs_FACE:
{
const TopoDS_Face& face = TopoDS::Face(shape);
showControlPointsOfFace(face);
} break;
default:
break;
}
}
}
void ViewProviderPartBase::showControlPointsOfEdge(const TopoDS_Edge& edge)
{
std::list<gp_Pnt> poles, knots;
Standard_Integer nCt=0;
BRepAdaptor_Curve curve(edge);
switch (curve.GetType())
{
case GeomAbs_BezierCurve:
{
Handle(Geom_BezierCurve) hBezier = curve.Bezier();
nCt = hBezier->NbPoles();
for (Standard_Integer i = 1; i <= nCt; i++)
poles.push_back(hBezier->Pole(i));
if (hBezier->IsClosed()) {
nCt++;
poles.push_back(hBezier->Pole(1));
}
} break;
case GeomAbs_BSplineCurve:
{
Handle(Geom_BSplineCurve) hBSpline = curve.BSpline();
nCt = hBSpline->NbPoles();
for (Standard_Integer i = 1; i <= nCt; i++)
poles.push_back(hBSpline->Pole(i));
if (hBSpline->IsClosed()) {
nCt++;
poles.push_back(hBSpline->Pole(1));
}
for (Standard_Integer i = hBSpline->FirstUKnotIndex()+1; i <= hBSpline->LastUKnotIndex()-1; i++)
knots.push_back(hBSpline->Value(hBSpline->Knot(i)));
} break;
default:
break;
}
if (poles.empty())
return; // nothing to do
SoCoordinate3 * coords = new SoCoordinate3;
coords->point.setNum(nCt + knots.size());
int index=0;
SbVec3f* verts = coords->point.startEditing();
for (std::list<gp_Pnt>::iterator p = poles.begin(); p != poles.end(); ++p) {
verts[index++].setValue((float)p->X(), (float)p->Y(), (float)p->Z());
}
for (std::list<gp_Pnt>::iterator k = knots.begin(); k != knots.end(); ++k) {
verts[index++].setValue((float)k->X(), (float)k->Y(), (float)k->Z());
}
coords->point.finishEditing();
SoFCControlPoints* control = new SoFCControlPoints();
control->numPolesU = nCt;
control->numPolesV = 1;
SoSeparator* nodes = new SoSeparator();
nodes->addChild(coords);
nodes->addChild(control);
pcControlPoints->addChild(nodes);
}
void ViewProviderPartBase::showControlPointsOfWire(const TopoDS_Wire& wire)
{
TopoDS_Iterator it;
for (it.Initialize(wire); it.More(); it.Next()) {
if (it.Value().ShapeType() == TopAbs_EDGE) {
const TopoDS_Edge& edge = TopoDS::Edge(it.Value());
BRepAdaptor_Curve curve(edge);
std::list<gp_Pnt> poles, knots;
gp_Pnt start, end;
switch (curve.GetType())
{
case GeomAbs_BezierCurve:
{
Handle(Geom_BezierCurve) hBezier = curve.Bezier();
for (Standard_Integer i = 1; i <= hBezier->NbPoles(); i++)
poles.push_back(hBezier->Pole(i));
start = hBezier->StartPoint();
end = hBezier->EndPoint();
} break;
case GeomAbs_BSplineCurve:
{
Handle(Geom_BSplineCurve) hBSpline = curve.BSpline();
for (Standard_Integer i = 1; i <= hBSpline->NbPoles(); i++)
poles.push_back(hBSpline->Pole(i));
start = hBSpline->StartPoint();
end = hBSpline->EndPoint();
for (Standard_Integer i = hBSpline->FirstUKnotIndex()+1; i <= hBSpline->LastUKnotIndex()-1; i++)
knots.push_back(hBSpline->Value(hBSpline->Knot(i)));
} break;
default:
break;
}
}
}
}
void ViewProviderPartBase::showControlPointsOfFace(const TopoDS_Face& face)
{
std::list<gp_Pnt> knots;
std::vector<std::vector<gp_Pnt> > poles;
Standard_Integer nCtU=0, nCtV=0;
BRepAdaptor_Surface surface(face);
BRepAdaptor_Surface clSurface(face);
switch (clSurface.GetType())
{
case GeomAbs_BezierSurface:
{
Handle(Geom_BezierSurface) hBezier = surface.Bezier();
nCtU = hBezier->NbUPoles();
nCtV = hBezier->NbVPoles();
poles.resize(nCtU);
for (Standard_Integer u = 1; u <= nCtU; u++) {
poles[u-1].resize(nCtV);
for (Standard_Integer v = 1; v <= nCtV; v++)
poles[u-1][v-1] = hBezier->Pole(u, v);
}
} break;
case GeomAbs_BSplineSurface:
{
Handle(Geom_BSplineSurface) hBSpline = surface.BSpline();
nCtU = hBSpline->NbUPoles();
nCtV = hBSpline->NbVPoles();
poles.resize(nCtU);
for (Standard_Integer u = 1; u <= nCtU; u++) {
poles[u-1].resize(nCtV);
for (Standard_Integer v = 1; v <= nCtV; v++)
poles[u-1][v-1] = hBSpline->Pole(u, v);
}
//Standard_Integer nKnU = hBSpline->NbUKnots();
//Standard_Integer nKnV = hBSpline->NbVKnots();
for (Standard_Integer u = 1; u <= hBSpline->NbUKnots(); u++) {
for (Standard_Integer v = 1; v <= hBSpline->NbVKnots(); v++)
knots.push_back(hBSpline->Value(hBSpline->UKnot(u), hBSpline->VKnot(v)));
}
} break;
default:
break;
}
if (poles.empty())
return; // nothing to do
SoCoordinate3 * coords = new SoCoordinate3;
coords->point.setNum(nCtU * nCtV + knots.size());
int index=0;
SbVec3f* verts = coords->point.startEditing();
for (std::vector<std::vector<gp_Pnt> >::iterator u = poles.begin(); u != poles.end(); ++u) {
for (std::vector<gp_Pnt>::iterator v = u->begin(); v != u->end(); ++v) {
verts[index++].setValue((float)v->X(), (float)v->Y(), (float)v->Z());
}
}
for (std::list<gp_Pnt>::iterator k = knots.begin(); k != knots.end(); ++k) {
verts[index++].setValue((float)k->X(), (float)k->Y(), (float)k->Z());
}
coords->point.finishEditing();
SoFCControlPoints* control = new SoFCControlPoints();
control->numPolesU = nCtU;
control->numPolesV = nCtV;
//if (knots.size() > 0) {
// control->numKnotsU = nKnU;
// control->numKnotsV = nKnV;
//}
SoSeparator* nodes = new SoSeparator();
nodes->addChild(coords);
nodes->addChild(control);
pcControlPoints->addChild(nodes);
}
// ----------------------------------------------------------------------------
PROPERTY_SOURCE(PartGui::ViewProviderEllipsoid, PartGui::ViewProviderPartBase)
ViewProviderEllipsoid::ViewProviderEllipsoid()
{
pSphere = new SoSphere();
pSphere->ref();
pScaling = new SoScale();
pScaling->ref();
sPixmap = "Tree_Part_Ellipsoid_Parametric.svg";
}
ViewProviderEllipsoid::~ViewProviderEllipsoid()
{
pSphere->unref();
pScaling->unref();
}
void ViewProviderEllipsoid::updateData(const App::Property* prop)
{
if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
const TopoDS_Shape& cShape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
// clear anchor nodes
//vertexShapeMap.clear();
EdgeRoot->removeAllChildren();
FaceRoot->removeAllChildren();
VertexRoot->removeAllChildren();
// do nothing if shape is empty
if (cShape.IsNull())
return;
App::DocumentObject* object = this->getObject();
if (object && object->isDerivedFrom(Part::Ellipsoid::getClassTypeId())) {
double angle1 = static_cast<Part::Ellipsoid*>(object)->Angle1.getValue();
double angle2 = static_cast<Part::Ellipsoid*>(object)->Angle2.getValue();
double angle3 = static_cast<Part::Ellipsoid*>(object)->Angle3.getValue();
float radius1 = static_cast<Part::Ellipsoid*>(object)->Radius1.getValue();
float radius2 = static_cast<Part::Ellipsoid*>(object)->Radius2.getValue();
if (angle1 == -90.0 && angle2 == 90.0 && angle3 == 360.0) {
float scale = radius1/radius2;
pScaling->scaleFactor.setValue(1,1,scale);
pSphere->radius.setValue(radius2);
FaceRoot->addChild(pScaling);
FaceRoot->addChild(pSphere);
return; // ok, done
}
}
// if not a full ellipsoid do it the general way
ViewProviderPartBase::updateData(prop);
}
else {
Gui::ViewProviderGeometryObject::updateData(prop);
}
}