117 lines
4.7 KiB
C++
117 lines
4.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Stefan Tröger <stefantroeger@gmx.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef ASSEMBLYGUI_VIEWPROVIDERCONSTRAINT_H
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#define ASSEMBLYGUI_VIEWPROVIDERCONSTRAINT_H
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#include <Mod/Part/Gui/ViewProvider.h>
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#include <Base/Placement.h>
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#include <Gui/Selection.h>
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#include <Inventor/nodes/SoAnnotation.h>
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#include "Mod/Assembly/App/Item.h"
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namespace AssemblyGui {
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//class for internal use to alllow access to protected functions of view provider part.
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class AssemblyGuiExport ViewProviderConstraintInternal : public PartGui::ViewProviderPart {
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PROPERTY_HEADER(AssemblyGui::ViewProviderConstraintInternal);
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public:
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ViewProviderConstraintInternal();
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void updateVis(const TopoDS_Shape& shape);
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void setDisplayMM(const char* mode) {
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setDisplayMaskMode(mode);
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};
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void onChGO(const App::Property* prop) {
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ViewProviderGeometryObject::onChanged(prop);
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};
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void onChPa(const App::Property* prop) {
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ViewProviderPart::onChanged(prop);
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};
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//update the transformation node with a Placement
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void updatePlacement(const Base::Placement& p);
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//switch the display mode node on or off
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void switch_node(bool onoff);
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};
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//this class adds highlight functionality to the constraint: when a constraint is selected
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//in the tree all used geometries are shown
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class AssemblyGuiExport ViewProviderConstraint: public PartGui::ViewProviderPart,
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public Gui::SelectionObserver {
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PROPERTY_HEADER(AssemblyGui::ViewProviderConstraint);
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public:
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ViewProviderConstraint();
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//attach needs to be overridden to attach the second viewprovider and to include
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//annotation nodes
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virtual void attach(App::DocumentObject* pcObj);
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//update is for visual only
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virtual void update(const App::Property*);
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//needs to be overridden as this viewprovider dos not represent a Part::Feature
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virtual void updateData(const App::Property*);
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//needs to be overridden as this viewprovider dos not represent a Part::Feature
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virtual void onChanged(const App::Property* prop);
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//get the shape which is used by the constraint for highlighting
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virtual TopoDS_Shape getConstraintShape(int link);
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//needs to be overridden as we use the modeselection node for on and off and not for
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//hide and show in the normal way
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virtual bool isShow(void) const;
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//avoid unneeded context menu entrys
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virtual void setupContextMenu(QMenu* menu, QObject* receiver, const char* member);
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//only flat lines supported
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virtual void setDisplayMode(const char* ModeName);
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virtual std::vector<std::string> getDisplayModes(void) const;
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//bring up constraint task when in edit mode
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virtual bool setEdit(int ModNum);
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virtual void unsetEdit(int ModNum);
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//update visualisation and placements of the scenegraph
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void draw();
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private:
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//we need two separate visual representations, as both constraint parts have different
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//placements.
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ViewProviderConstraintInternal internal_vp;
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void upstream_placement(Base::Placement& p, Assembly::Item* item);
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//watch if something got selected in the tree
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virtual void onSelectionChanged(const Gui::SelectionChanges& msg);
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bool m_selected;
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};
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};
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#endif // VIEWPROVIDERCONSTRAINTFIX_H
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