These messages were perhaps originally intended as a debuggin aid but now add clutter to the output panes. Remaining messges are mostly the result of methods to display attributes of an object (which one could call from the Python console) or actually provide some information which would not be obvious from the circumstances
887 lines
24 KiB
Python
887 lines
24 KiB
Python
# ***************************************************************************
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# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * This program is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with this program; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provide vector math utilities used in the Draft workbench.
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Vector math utilities used primarily in the Draft workbench
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but which can also be used in other workbenches and in macros.
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"""
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## \defgroup DRAFTVECUTILS DraftVecUtils
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# \ingroup UTILITIES
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# \brief Vector math utilities used in Draft workbench
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#
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# Vector math utilities used primarily in the Draft workbench
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# but which can also be used in other workbenches and in macros.
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# Check code with
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# flake8 --ignore=E226,E266,E401,W503
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import math
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import FreeCAD
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from FreeCAD import Vector
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from draftutils import params
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from draftutils import messages
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__title__ = "FreeCAD Draft Workbench - Vector library"
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__author__ = "Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline"
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__url__ = "https://www.freecad.org"
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## \addtogroup DRAFTVECUTILS
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# @{
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def precision():
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"""Get the number of decimal numbers used for precision.
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Returns
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-------
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int
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Return the number of decimal places set up in the preferences,
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or a standard value (6), if the parameter is missing.
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"""
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return params.get_param("precision")
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def typecheck(args_and_types, name="?"):
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"""Check that the arguments are instances of certain types.
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Parameters
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----------
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args_and_types : list
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A list of tuples. The first element of a tuple is tested as being
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an instance of the second element.
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::
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args_and_types = [(a, Type), (b, Type2), ...]
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Then
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::
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isinstance(a, Type)
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isinstance(b, Type2)
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A `Type` can also be a tuple of many types, in which case
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the check is done for any of them.
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::
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args_and_types = [(a, (Type3, int, float)), ...]
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isinstance(a, (Type3, int, float))
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name : str, optional
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Defaults to `'?'`. The name of the check.
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Raises
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------
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TypeError
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If the first element in the tuple is not an instance of the second
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element.
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"""
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for v, t in args_and_types:
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if not isinstance(v, t):
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messages._wrn("typecheck[{0}]: {1} is not {2}".format(name, v, t))
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raise TypeError("fcvec." + str(name))
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def toString(u):
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"""Return a string with the Python command to recreate this vector.
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Parameters
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----------
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u : list, or Base::Vector3
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A list of FreeCAD.Vectors, or a single vector.
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Returns
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-------
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str
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The string with the code that can be used in the Python console
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to create the same list of vectors, or single vector.
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"""
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if isinstance(u, list):
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s = "["
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first = True
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for v in u:
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s += "FreeCAD.Vector("
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s += str(v.x) + ", " + str(v.y) + ", " + str(v.z)
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s += ")"
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# This test isn't needed, because `first` never changes value?
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if first:
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s += ", "
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first = True
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# Remove the last comma
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s = s.rstrip(", ")
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s += "]"
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return s
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else:
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s = "FreeCAD.Vector("
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s += str(u.x) + ", " + str(u.y) + ", " + str(u.z)
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s += ")"
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return s
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def tup(u, array=False):
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"""Return a tuple or a list with the coordinates of a vector.
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Parameters
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----------
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u : Base::Vector3
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A FreeCAD.Vector.
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array : bool, optional
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Defaults to `False`, and the output is a tuple.
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If `True` the output is a list.
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Returns
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-------
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tuple or list
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The coordinates of the vector in a tuple `(x, y, z)`
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or in a list `[x, y, z]`, if `array=True`.
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"""
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typecheck([(u, Vector)], "tup")
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if array:
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return [u.x, u.y, u.z]
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else:
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return (u.x, u.y, u.z)
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def neg(u):
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"""Return the negative of a given vector.
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Parameters
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----------
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u : Base::Vector3
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A FreeCAD.Vector.
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Returns
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-------
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Base::Vector3
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A vector in which each element has the opposite sign of
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the original element.
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"""
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typecheck([(u, Vector)], "neg")
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return Vector(-u.x, -u.y, -u.z)
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def equals(u, v):
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"""Check for equality between two vectors.
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Due to rounding errors, two vectors will rarely be `equal`.
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Therefore, this function checks that the corresponding elements
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of the two vectors differ by less than the decimal `precision` established
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in the parameter database, accessed through `FreeCAD.ParamGet()`.
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::
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x1 - x2 < precision
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y1 - y2 < precision
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z1 - z2 < precision
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Parameters
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----------
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u : Base::Vector3
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The first vector.
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v : Base::Vector3
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The second vector.
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Returns
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-------
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bool
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`True` if the vectors are within the precision, `False` otherwise.
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"""
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typecheck([(u, Vector), (v, Vector)], "equals")
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return isNull(u.sub(v))
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def scale(u, scalar):
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"""Scales (multiplies) a vector by a scalar factor.
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Parameters
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----------
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u : Base::Vector3
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The FreeCAD.Vector to scale.
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scalar : float
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The scaling factor.
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Returns
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-------
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Base::Vector3
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The new vector with each of its elements multiplied by `scalar`.
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"""
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typecheck([(u, Vector), (scalar, (int, int, float))], "scale")
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return Vector(u.x*scalar, u.y*scalar, u.z*scalar)
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def scaleTo(u, l):
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"""Scale a vector so that its magnitude is equal to a given length.
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The magnitude of a vector is
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::
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L = sqrt(x**2 + y**2 + z**2)
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This function multiplies each coordinate, `x`, `y`, `z`,
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by a factor to produce the desired magnitude `L`.
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This factor is the ratio of the new magnitude to the old magnitude,
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::
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x_scaled = x * (L_new/L_old)
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Parameters
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----------
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u : Base::Vector3
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The vector to scale.
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l : int or float
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The new magnitude of the vector in standard units (mm).
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Returns
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-------
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Base::Vector3
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The new vector with each of its elements scaled by a factor.
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Or the same input vector `u`, if it is `(0, 0, 0)`.
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"""
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typecheck([(u, Vector), (l, (int, int, float))], "scaleTo")
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if u.Length == 0:
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return Vector(u)
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else:
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a = l/u.Length
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return Vector(u.x*a, u.y*a, u.z*a)
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def dist(u, v):
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"""Return the distance between two points (or vectors).
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Parameters
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----------
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u : Base::Vector3
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First point, defined by a vector.
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v : Base::Vector3
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Second point, defined by a vector.
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Returns
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-------
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float
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The scalar distance from one point to the other.
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"""
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typecheck([(u, Vector), (v, Vector)], "dist")
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return u.sub(v).Length
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def angle(u, v=Vector(1, 0, 0), normal=Vector(0, 0, 1)):
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"""Return the angle in radians between the two vectors.
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It uses the definition of the dot product
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::
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A * B = |A||B| cos(angle)
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If only one vector is given, the angle is between that one and the
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horizontal (+X).
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If a third vector is given, it is the normal used to determine
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the sign of the angle.
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This normal is used to calculate a `factor` as the dot product
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with the cross product of the first two vectors.
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::
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C = A x B
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factor = normal * C
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If the `factor` is positive the angle is positive, otherwise
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it is the opposite sign.
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Parameters
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----------
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u : Base::Vector3
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The first vector.
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v : Base::Vector3, optional
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The second vector to test against the first one.
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It defaults to `(1, 0, 0)`, or +X.
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normal : Base::Vector3, optional
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The vector indicating the normal.
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It defaults to `(0, 0, 1)`, or +Z.
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Returns
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-------
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float
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The angle in radians between the vectors.
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It is zero if the magnitude of one of the vectors is zero,
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or if they are colinear.
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"""
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typecheck([(u, Vector), (v, Vector)], "angle")
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ll = u.Length * v.Length
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if ll == 0:
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return 0
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# The dot product indicates the projection of one vector over the other
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dp = u.dot(v)/ll
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# Due to rounding errors, the dot product could be outside
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# the range [-1, 1], so let's force it to be within this range.
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if dp < -1:
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dp = -1
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elif dp > 1:
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dp = 1
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ang = math.acos(dp)
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# The cross product compared with the provided normal
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normal1 = u.cross(v)
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coeff = normal.dot(normal1)
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if coeff >= 0:
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return ang
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else:
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return -ang
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def project(u, v):
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"""Project the first vector onto the second one.
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The projection is just the second vector scaled by a factor.
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This factor is the dot product divided by the square
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of the second vector's magnitude.
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::
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f = A * B / |B|**2 = |A||B| cos(angle) / |B|**2
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f = |A| cos(angle)/|B|
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Parameters
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----------
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u : Base::Vector3
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The first vector.
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v : Base::Vector3
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The second vector.
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Returns
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-------
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Base::Vector3
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The new vector, which is the same vector `v` scaled by a factor.
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Return `Vector(0, 0, 0)`, if the magnitude of the second vector
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is zero.
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"""
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typecheck([(u, Vector), (v, Vector)], "project")
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# Dot product with itself equals the magnitude squared.
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dp = v.dot(v)
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if dp == 0:
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return Vector(0, 0, 0) # to avoid division by zero
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# Why specifically this value? This should be an else?
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if dp != 15:
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return scale(v, u.dot(v)/dp)
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# Return a null vector if the magnitude squared is 15, why?
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return Vector(0, 0, 0)
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def rotate2D(u, angle):
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"""Rotate the given vector around the Z axis by the specified angle.
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The rotation occurs in two dimensions only by means of
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a rotation matrix.
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::
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u_rot R u
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(x_rot) = (cos(-angle) -sin(-angle)) * (x)
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(y_rot) (sin(-angle) cos(-angle)) (y)
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Normally the angle is positive, but in this case it is negative.
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`"Such non-standard orientations are rarely used in mathematics
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but are common in 2D computer graphics, which often have the origin
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in the top left corner and the y-axis pointing down."`
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W3C Recommendations (2003), Scalable Vector Graphics: the initial
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coordinate system.
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Parameters
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----------
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u : Base::Vector3
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The vector.
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angle : float
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The angle of rotation given in radians.
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Returns
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-------
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Base::Vector3
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The new rotated vector.
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"""
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x_rot = math.cos(-angle) * u.x - math.sin(-angle) * u.y
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y_rot = math.sin(-angle) * u.x + math.cos(-angle) * u.y
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return Vector(x_rot, y_rot, u.z)
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def rotate(u, angle, axis=Vector(0, 0, 1)):
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"""Rotate the vector by the specified angle, around the given axis.
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If the axis is omitted, the rotation is made around the Z axis
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(on the XY plane).
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It uses a 3x3 rotation matrix.
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::
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u_rot = R u
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(c + x*x*t xyt - zs xzt + ys )
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u_rot = (xyt + zs c + y*y*t yzt - xs ) * u
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(xzt - ys yzt + xs c + z*z*t)
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Where `x`, `y`, `z` indicate unit components of the axis;
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`c` denotes a cosine of the angle; `t` indicates a complement
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of that cosine; `xs`, `ys`, `zs` indicate products of the unit
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components and the sine of the angle; and `xyt`, `xzt`, `yzt`
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indicate products of two unit components and the complement
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of the cosine.
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Parameters
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----------
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u : Base::Vector3
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The vector.
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angle : float
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The angle of rotation given in radians.
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axis : Base::Vector3, optional
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The vector specifying the axis of rotation.
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It defaults to `(0, 0, 1)`, the +Z axis.
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Returns
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-------
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Base::Vector3
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The new rotated vector.
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If the `angle` is zero, return the original vector `u`.
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"""
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typecheck([(u, Vector), (angle, (int, float)), (axis, Vector)], "rotate")
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if angle == 0:
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return u
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# Unit components, so that x**2 + y**2 + z**2 = 1
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L = axis.Length
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x = axis.x/L
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y = axis.y/L
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z = axis.z/L
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c = math.cos(angle)
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s = math.sin(angle)
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t = 1 - c
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# Various products
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xyt = x * y * t
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xzt = x * z * t
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yzt = y * z * t
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xs = x * s
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ys = y * s
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zs = z * s
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m = FreeCAD.Matrix(c + x*x*t, xyt - zs, xzt + ys, 0,
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xyt + zs, c + y*y*t, yzt - xs, 0,
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xzt - ys, yzt + xs, c + z*z*t, 0)
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return m.multiply(u)
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def getRotation(vector, reference=Vector(1, 0, 0)):
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"""Return a quaternion rotation between a vector and a reference.
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If the reference is omitted, the +X axis is used.
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Parameters
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----------
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vector : Base::Vector3
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The original vector.
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reference : Base::Vector3, optional
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The reference vector. It defaults to `(1, 0, 0)`, the +X axis.
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Returns
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-------
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(x, y, z, Q)
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A tuple with the unit elements (normalized) of the cross product
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between the `vector` and the `reference`, and a `Q` value,
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which is the sum of the products of the magnitudes,
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and of the dot product of those vectors.
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::
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Q = |A||B| + |A||B| cos(angle)
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It returns `(0, 0, 0, 1.0)`
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if the cross product between the `vector` and the `reference`
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is null.
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See Also
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--------
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rotate2D, rotate
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"""
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c = vector.cross(reference)
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if isNull(c):
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return (0, 0, 0, 1.0)
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c.normalize()
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q1 = math.sqrt((vector.Length**2) * (reference.Length**2))
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q2 = vector.dot(reference)
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Q = q1 + q2
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return (c.x, c.y, c.z, Q)
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def isNull(vector):
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"""Return False if each of the components of the vector is zero.
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Due to rounding errors, an element is probably never going to be
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exactly zero. Therefore, it rounds the element by the number
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of decimals specified in the `precision` parameter
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in the parameter database, accessed through `FreeCAD.ParamGet()`.
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It then compares the rounded numbers against zero.
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Parameters
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----------
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vector : Base::Vector3
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The tested vector.
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Returns
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-------
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bool
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`True` if each of the elements is zero within the precision.
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`False` otherwise.
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"""
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p = precision()
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x = round(vector.x, p)
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y = round(vector.y, p)
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z = round(vector.z, p)
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return (x == 0 and y == 0 and z == 0)
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def find(vector, vlist):
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"""Find a vector in a list of vectors, and return the index.
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Finding a vector tests for `equality` which depends on the `precision`
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parameter in the parameter database.
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Parameters
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----------
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vector : Base::Vector3
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The tested vector.
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vlist : list
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A list of Base::Vector3 vectors.
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|
|
|
Returns
|
|
-------
|
|
int
|
|
The index of the list where the vector is found,
|
|
or `None` if the vector is not found.
|
|
|
|
See Also
|
|
--------
|
|
equals : test for equality between two vectors
|
|
"""
|
|
typecheck([(vector, Vector), (vlist, list)], "find")
|
|
for i, v in enumerate(vlist):
|
|
if equals(vector, v):
|
|
return i
|
|
return None
|
|
|
|
|
|
def closest(vector, vlist, return_length=False):
|
|
"""Find the closest point to one point in a list of points (vectors).
|
|
|
|
The scalar distance between the original point and one point in the list
|
|
is calculated. If the distance is smaller than a previously calculated
|
|
value, its index is saved, otherwise the next point in the list is tested.
|
|
|
|
Parameters
|
|
----------
|
|
vector: Base::Vector3
|
|
The tested point or vector.
|
|
|
|
vlist: list
|
|
A list of points or vectors.
|
|
|
|
return_length: bool, optional
|
|
It defaults to `False`.
|
|
If it is `True`, the value of the smallest distance will be returned.
|
|
|
|
Returns
|
|
-------
|
|
int
|
|
The index of the list where the closest point is found.
|
|
|
|
int, float
|
|
If `return_length` is `True`, it returns both the index
|
|
and the length to the closest point.
|
|
"""
|
|
typecheck([(vector, Vector), (vlist, list)], "closest")
|
|
|
|
# Initially test against a very large distance, then test the next point
|
|
# in the list which will probably be much smaller.
|
|
dist = 9999999999999999
|
|
index = None
|
|
for i, v in enumerate(vlist):
|
|
d = (vector - v).Length
|
|
if d < dist:
|
|
dist = d
|
|
index = i
|
|
|
|
if return_length:
|
|
return index, dist
|
|
else:
|
|
return index
|
|
|
|
|
|
def isColinear(vlist):
|
|
"""Check if the vectors in the list are colinear.
|
|
|
|
Colinear vectors are those whose angle between them is zero.
|
|
|
|
This function tests for colinearity between the difference
|
|
of the first two vectors, and the difference of the nth vector with
|
|
the first vector.
|
|
::
|
|
vlist = [a, b, c, d, ..., n]
|
|
|
|
k = b - a
|
|
k2 = c - a
|
|
k3 = d - a
|
|
kn = n - a
|
|
|
|
Then test
|
|
::
|
|
angle(k2, k) == 0
|
|
angle(k3, k) == 0
|
|
angle(kn, k) == 0
|
|
|
|
Parameters
|
|
----------
|
|
vlist : list
|
|
List of Base::Vector3 vectors.
|
|
At least three elements must be present.
|
|
|
|
Returns
|
|
-------
|
|
bool
|
|
`True` if the vector differences are colinear,
|
|
or if the list only has two vectors.
|
|
`False` otherwise.
|
|
|
|
Notes
|
|
-----
|
|
Due to rounding errors, the angle may not be exactly zero;
|
|
therefore, it rounds the angle by the number
|
|
of decimals specified in the `precision` parameter
|
|
in the parameter database, and then compares the value to zero.
|
|
"""
|
|
typecheck([(vlist, list)], "isColinear")
|
|
|
|
# Return True if the list only has two vectors, why?
|
|
# This doesn't test for colinearity between the first two vectors.
|
|
if len(vlist) < 3:
|
|
return True
|
|
|
|
p = precision()
|
|
|
|
# Difference between the second vector and the first one
|
|
first = vlist[1].sub(vlist[0])
|
|
|
|
# Start testing from the third vector and onward
|
|
for i in range(2, len(vlist)):
|
|
|
|
# Difference between the 3rd vector and onward, and the first one.
|
|
diff = vlist[i].sub(vlist[0])
|
|
|
|
# The angle between the difference and the first difference.
|
|
_angle = angle(diff, first)
|
|
|
|
if round(_angle, p) != 0:
|
|
return False
|
|
return True
|
|
|
|
|
|
def rounded(v,d=None):
|
|
"""Return a vector rounded to the `precision` in the parameter database
|
|
or to the given decimals value
|
|
|
|
Each of the components of the vector is rounded to the decimal
|
|
precision set in the parameter database.
|
|
|
|
Parameters
|
|
----------
|
|
v : Base::Vector3
|
|
The input vector.
|
|
d : (Optional) the number of decimals to round to
|
|
|
|
Returns
|
|
-------
|
|
Base::Vector3
|
|
The new vector where each element `x`, `y`, `z` has been rounded
|
|
to the number of decimals specified in the `precision` parameter
|
|
in the parameter database.
|
|
"""
|
|
p = precision()
|
|
if d:
|
|
p = d
|
|
return Vector(round(v.x, p), round(v.y, p), round(v.z, p))
|
|
|
|
|
|
def getPlaneRotation(u, v, _ = None):
|
|
"""Return a rotation matrix defining the (u,v,w) coordinate system.
|
|
|
|
The rotation matrix uses the elements from each vector.
|
|
`v` is adjusted to be perpendicular to `u`
|
|
::
|
|
(u.x v.x w.x 0 )
|
|
R = (u.y v.y w.y 0 )
|
|
(u.z v.z w.z 0 )
|
|
(0 0 0 1.0)
|
|
|
|
Parameters
|
|
----------
|
|
u : Base::Vector3
|
|
The first vector.
|
|
v : Base::Vector3
|
|
Hint for the second vector.
|
|
_ : Ignored. For backwards compatibility
|
|
|
|
Returns
|
|
-------
|
|
Base::Matrix4D
|
|
The new rotation matrix defining a new coordinate system,
|
|
or `None` if `u` or `v` is `None` or
|
|
if `u` and `v` are parallel.
|
|
"""
|
|
if (not u) or (not v):
|
|
return None
|
|
typecheck([(u, Vector), (v, Vector)], "getPlaneRotation")
|
|
u = Vector(u)
|
|
u.normalize()
|
|
w = u.cross(v)
|
|
if not w.Length:
|
|
return None
|
|
w.normalize()
|
|
v = w.cross(u)
|
|
|
|
m = FreeCAD.Matrix(u.x, v.x, w.x, 0,
|
|
u.y, v.y, w.y, 0,
|
|
u.z, v.z, w.z, 0,
|
|
0.0, 0.0, 0.0, 1.0)
|
|
return m
|
|
|
|
|
|
def removeDoubles(vlist):
|
|
"""Remove duplicated vectors from a list of vectors.
|
|
|
|
It removes only the duplicates that are next to each other in the list.
|
|
|
|
It tests the `i` element, and compares it to the `i+1` element.
|
|
If the former one is different from the latter,
|
|
the former is added to the new list, otherwise it is skipped.
|
|
The last element is always included.
|
|
::
|
|
[a, b, b, c, c] -> [a, b, c]
|
|
[a, a, b, a, a, b] -> [a, b, a, b]
|
|
|
|
Finding duplicated vectors tests for `equality` which depends
|
|
on the `precision` parameter in the parameter database.
|
|
|
|
Parameters
|
|
----------
|
|
vlist : list of Base::Vector3
|
|
List with vectors.
|
|
|
|
Returns
|
|
-------
|
|
list of Base::Vector3
|
|
New list with sequential duplicates removed,
|
|
or the original `vlist` if there is only one element in the list.
|
|
|
|
See Also
|
|
--------
|
|
equals : test for equality between two vectors
|
|
"""
|
|
typecheck([(vlist, list)], "removeDoubles")
|
|
nlist = []
|
|
if len(vlist) < 2:
|
|
return vlist
|
|
|
|
# Iterate until the penultimate element, and test for equality
|
|
# with the element in front
|
|
for i in range(len(vlist) - 1):
|
|
if not equals(vlist[i], vlist[i+1]):
|
|
nlist.append(vlist[i])
|
|
# Add the last element
|
|
nlist.append(vlist[-1])
|
|
return nlist
|
|
|
|
def get_spherical_coords(x, y, z):
|
|
"""Get the Spherical coordinates of the vector represented
|
|
by Cartesian coordinates (x, y, z).
|
|
|
|
Parameters
|
|
----------
|
|
vector : Base::Vector3
|
|
The input vector.
|
|
|
|
Returns
|
|
-------
|
|
tuple of float
|
|
Tuple (radius, theta, phi) with the Spherical coordinates.
|
|
Radius is the radial coordinate, theta the polar angle and
|
|
phi the azimuthal angle in radians.
|
|
|
|
Notes
|
|
-----
|
|
The vector (0, 0, 0) has undefined values for theta and phi, while
|
|
points on the z axis has undefined value for phi. The following
|
|
conventions are used (useful in DraftToolBar methods):
|
|
(0, 0, 0) -> (0, pi/2, 0)
|
|
(0, 0, z) -> (radius, theta, 0)
|
|
"""
|
|
|
|
v = Vector(x,y,z)
|
|
x_axis = Vector(1,0,0)
|
|
z_axis = Vector(0,0,1)
|
|
y_axis = Vector(0,1,0)
|
|
rad = v.Length
|
|
|
|
if not bool(round(rad, precision())):
|
|
return (0, math.pi/2, 0)
|
|
|
|
theta = v.getAngle(z_axis)
|
|
v.projectToPlane(Vector(0,0,0), z_axis)
|
|
phi = v.getAngle(x_axis)
|
|
if math.isnan(phi):
|
|
return (rad, theta, 0)
|
|
# projected vector is on 3rd or 4th quadrant
|
|
if v.dot(Vector(y_axis)) < 0:
|
|
phi = -1*phi
|
|
|
|
return (rad, theta, phi)
|
|
|
|
|
|
def get_cartesian_coords(radius, theta, phi):
|
|
"""Get the three-dimensional Cartesian coordinates of the vector
|
|
represented by Spherical coordinates (radius, theta, phi).
|
|
|
|
Parameters
|
|
----------
|
|
radius : float, int
|
|
Radial coordinate of the vector.
|
|
theta : float, int
|
|
Polar coordinate of the vector in radians.
|
|
phi : float, int
|
|
Azimuthal coordinate of the vector in radians.
|
|
|
|
Returns
|
|
-------
|
|
tuple of float :
|
|
Tuple (x, y, z) with the Cartesian coordinates.
|
|
"""
|
|
|
|
x = radius*math.sin(theta)*math.cos(phi)
|
|
y = radius*math.sin(theta)*math.sin(phi)
|
|
z = radius*math.cos(theta)
|
|
|
|
return (x, y, z)
|
|
|
|
|
|
## @}
|