Files
create/src/App/DynamicProperty.h
Benjamin Nauck a2c980f7d6 Revert "Address the poor performance of the existing unique-name generation (#17944)"
This reverts commit 83202d8ad6.

# Conflicts:
#	src/Base/Tools.cpp
#	src/Base/Tools.h
2024-12-16 17:31:43 +01:00

227 lines
8.2 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_DYNAMICPROPERTY_H
#define APP_DYNAMICPROPERTY_H
#include <map>
#include <string>
#include <vector>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/hashed_index.hpp>
#include <boost/multi_index/sequenced_index.hpp>
#include <boost/multi_index/member.hpp>
#include <boost/multi_index/mem_fun.hpp>
#include <FCGlobal.h>
namespace Base
{
class Writer;
class XMLReader;
class XMLWriter;
} // namespace Base
namespace App
{
class Property;
class PropertyContainer;
namespace bmi = boost::multi_index;
struct CStringHasher
{
inline std::size_t operator()(const char* s) const
{
if (!s) {
return 0;
}
return boost::hash_range(s, s + std::strlen(s));
}
inline bool operator()(const char* a, const char* b) const
{
if (!a) {
return !b;
}
if (!b) {
return false;
}
return std::strcmp(a, b) == 0;
}
};
/** This class implements an interface to add properties at run-time to an object
* derived from PropertyContainer. The additional properties are made persistent.
* @author Werner Mayer
*/
class AppExport DynamicProperty
{
public:
DynamicProperty();
virtual ~DynamicProperty();
/** @name Access properties */
//@{
/// Get all properties of the class (including parent)
void getPropertyList(std::vector<Property*>& List) const;
/// get all properties with their names
void getPropertyNamedList(std::vector<std::pair<const char*, Property*>>& List) const;
/// Get all properties of the class (including parent)
void getPropertyMap(std::map<std::string, Property*>& Map) const;
/// Find a dynamic property by its name
Property* getDynamicPropertyByName(const char* name) const;
/*!
Add a dynamic property of the type @a type and with the name @a name.
@a Group gives the grouping name which appears in the property editor and
@a doc shows the tooltip there.
With @a attr, @a ro and @a hidden the behaviour of the property can be controlled.
@a attr is an OR'ed value of the PropertyType enumeration.
If no special attribute should be set Prop_None can be set (or leave the default of 0).
For convenience the attributes for 'Read-Only' and 'Hidden' can also be controlled with
the values @a ro or @a hidden. This means,
@code
addDynamicProperty(..., ..., "Base","blah", Prop_ReadOnly | Prop_Hidden);
@endcode
is equivalent to
@code
addDynamicProperty(..., ..., "Base","blah", Prop_None, true, true);
@endcode
*/
Property* addDynamicProperty(PropertyContainer& pc,
const char* type,
const char* name = nullptr,
const char* group = nullptr,
const char* doc = nullptr,
short attr = 0,
bool ro = false,
bool hidden = false);
/** Add a pre-existing property
*
* The property is not treated as dynamic, and will not trigger signal.
*
* @return Return false if there is a property exist with the same name.
*/
bool addProperty(Property* prop);
/*!
Removes a dynamic property by name. Returns true if the property is part of the container,
otherwise false is returned.
*/
bool removeDynamicProperty(const char* name);
/// Remove pre-existing property, which will not be deleted.
bool removeProperty(const Property* prop);
/// Get a list of all dynamic properties.
std::vector<std::string> getDynamicPropertyNames() const;
/// Get the name of a property
const char* getPropertyName(const Property* prop) const;
//@}
/** @name Property attributes */
//@{
/// Get the attributes of a property
short getPropertyType(const Property* prop) const;
/// Get the attributes of a named property
short getPropertyType(const char* name) const;
/// Get the group name of a property
const char* getPropertyGroup(const Property* prop) const;
/// Get the group name of a named property
const char* getPropertyGroup(const char* name) const;
/// Get the documentation of a property
const char* getPropertyDocumentation(const Property* prop) const;
/// Get the documentation of a named property
const char* getPropertyDocumentation(const char* name) const;
//@}
/// Remove all properties
void clear();
/// Get property count
size_t size() const
{
return props.size();
}
void save(const Property* prop, Base::Writer& writer) const;
Property* restore(PropertyContainer& pc,
const char* PropName,
const char* TypeName,
Base::XMLReader& reader);
struct PropData
{
Property* property;
std::string name;
const char* pName;
mutable std::string group;
mutable std::string doc;
short attr;
bool readonly;
bool hidden;
PropData(Property* prop = nullptr,
std::string&& n = std::string(),
const char* pn = nullptr,
const char* g = nullptr,
const char* d = nullptr,
short a = 0,
bool ro = false,
bool h = false)
: property(prop)
, name(std::move(n))
, pName(pn)
, group(g ? g : "")
, doc(d ? d : "")
, attr(a)
, readonly(ro)
, hidden(h)
{}
const char* getName() const
{
return pName ? pName : name.c_str();
}
};
PropData getDynamicPropertyData(const Property* prop) const;
bool changeDynamicProperty(const Property* prop, const char* group, const char* doc);
private:
std::string getUniquePropertyName(PropertyContainer& pc, const char* Name) const;
private:
bmi::multi_index_container<
PropData,
bmi::indexed_by<
bmi::hashed_unique<bmi::const_mem_fun<PropData, const char*, &PropData::getName>,
CStringHasher,
CStringHasher>,
bmi::hashed_unique<bmi::member<PropData, Property*, &PropData::property>>>>
props;
};
} // namespace App
#endif // APP_DYNAMICPROPERTY_H