"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
418 lines
13 KiB
C++
418 lines
13 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <QApplication>
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# include <QMenu>
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# include <QMenuBar>
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#include "MenuManager.h"
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#include "Application.h"
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#include "Command.h"
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#include "MainWindow.h"
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using namespace Gui;
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MenuItem::MenuItem() = default;
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MenuItem::MenuItem(MenuItem* item)
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{
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if (item) {
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item->appendItem(this);
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}
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}
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MenuItem::~MenuItem()
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{
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clear();
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}
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void MenuItem::setCommand(const std::string& name)
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{
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_name = name;
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}
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std::string MenuItem::command() const
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{
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return _name;
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}
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bool MenuItem::hasItems() const
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{
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return !_items.isEmpty();
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}
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MenuItem* MenuItem::findItem(const std::string& name)
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{
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if (_name == name) {
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return this;
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}
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else {
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for (auto& item : _items) {
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if (item->_name == name) {
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return item;
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}
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}
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}
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return nullptr;
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}
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MenuItem* MenuItem::findParentOf(const std::string& name)
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{
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for (auto& item : _items) {
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if (item->_name == name) {
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return this;
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}
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}
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for (auto& item : _items) {
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if (item->findParentOf(name)) {
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return item;
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}
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}
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return nullptr;
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}
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MenuItem* MenuItem::copy() const
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{
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auto root = new MenuItem;
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root->setCommand(command());
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for (auto& item : _items)
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{
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root->appendItem(item->copy());
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}
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return root;
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}
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uint MenuItem::count() const
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{
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return _items.count();
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}
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void MenuItem::appendItem(MenuItem* item)
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{
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_items.push_back(item);
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}
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bool MenuItem::insertItem(MenuItem* before, MenuItem* item)
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{
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int pos = _items.indexOf(before);
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if (pos != -1) {
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_items.insert(pos, item);
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return true;
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}
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return false;
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}
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MenuItem* MenuItem::afterItem(MenuItem* item) const
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{
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int pos = _items.indexOf(item);
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if (pos < 0 || pos+1 == _items.size()) {
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return nullptr;
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}
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return _items.at(pos+1);
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}
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void MenuItem::removeItem(MenuItem* item)
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{
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int pos = _items.indexOf(item);
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if (pos != -1) {
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_items.removeAt(pos);
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}
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}
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void MenuItem::clear()
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{
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for (auto& item : _items) {
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delete item;
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}
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_items.clear();
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}
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MenuItem& MenuItem::operator << (const std::string& command)
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{
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auto item = new MenuItem(this);
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item->setCommand(command);
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return *this;
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}
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MenuItem& MenuItem::operator << (MenuItem* item)
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{
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appendItem(item);
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return *this;
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}
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QList<MenuItem*> MenuItem::getItems() const
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{
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return _items;
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}
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// -----------------------------------------------------------
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MenuManager* MenuManager::_instance=nullptr;
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MenuManager* MenuManager::getInstance()
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{
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if ( !_instance ) {
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_instance = new MenuManager;
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}
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return _instance;
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}
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void MenuManager::destruct()
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{
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delete _instance;
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_instance = nullptr;
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}
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MenuManager::MenuManager() = default;
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MenuManager::~MenuManager() = default;
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void MenuManager::setup(MenuItem* menuItems) const
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{
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if (!menuItems) {
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return; // empty menu bar
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}
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QMenuBar* menuBar = getMainWindow()->menuBar();
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// By right, it should be fine for more than one command action having the
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// same shortcut but in different workbench. It should not require manual
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// conflict resolving in this case, as the action in an inactive workbench
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// is expected to be inactive as well, or else user may experience
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// seemingly random shortcut miss firing based on the order he/she
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// switches workbenches. In fact, this may be considered as an otherwise
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// difficult to implement feature of context aware shortcut, where a
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// specific shortcut can activate different actions under different
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// workbenches.
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//
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// This works as expected for action adding to a toolbar. As Qt will ignore
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// actions inside an invisible toolbar. However, Qt refuse to do the same
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// for actions in a hidden menu action of a menu bar. This is very likely a
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// Qt bug, as the behavior does not seem to conform to Qt's documentation
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// of Qt::ShortcutContext.
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//
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// Clearing the menu bar, and recreate it every time when switching
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// workbench with only the active actions can solve this problem.
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menuBar->clear();
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QList<QAction*> actions = menuBar->actions();
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for (auto& item : menuItems->getItems())
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{
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// search for the menu action
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QAction* action = findAction(actions, QString::fromLatin1(item->command().c_str()));
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if (!action) {
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// There must be not more than one separator in the menu bar, so
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// we can safely remove it if available and append it at the end
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if (item->command() == "Separator") {
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action = menuBar->addSeparator();
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action->setObjectName(QLatin1String("Separator"));
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}
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else {
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// create a new menu
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std::string menuName = item->command();
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QMenu* menu = menuBar->addMenu(
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QApplication::translate("Workbench", menuName.c_str()));
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action = menu->menuAction();
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menu->setObjectName(QString::fromLatin1(menuName.c_str()));
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action->setObjectName(QString::fromLatin1(menuName.c_str()));
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}
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// set the menu user data
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action->setData(QString::fromLatin1(item->command().c_str()));
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}
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else {
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// put the menu at the end
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menuBar->removeAction(action);
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menuBar->addAction(action);
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action->setVisible(true);
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int index = actions.indexOf(action);
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actions.removeAt(index);
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}
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// flll up the menu
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if (!action->isSeparator()) {
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setup(item, action->menu());
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}
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}
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// hide all menus which we don't need for the moment
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for (auto& action : actions) {
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action->setVisible(false);
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}
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// enable update again
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//menuBar->setUpdatesEnabled(true);
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}
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void MenuManager::setup(MenuItem* item, QMenu* menu) const
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{
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CommandManager& mgr = Application::Instance->commandManager();
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QList<QAction*> actions = menu->actions();
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for (auto& item : item->getItems()) {
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// search for the menu item
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QList<QAction*> used_actions = findActions(actions, QString::fromLatin1(item->command().c_str()));
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if (used_actions.isEmpty()) {
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if (item->command() == "Separator") {
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QAction* action = menu->addSeparator();
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action->setObjectName(QLatin1String("Separator"));
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action->setData(QLatin1String("Separator"));
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used_actions.append(action);
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}
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else {
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if (item->hasItems()) {
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// Creste a submenu
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std::string menuName = item->command();
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QMenu* submenu = menu->addMenu(QApplication::translate("Workbench", menuName.c_str()));
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QAction* action = submenu->menuAction();
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submenu->setObjectName(QString::fromLatin1(item->command().c_str()));
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action->setObjectName(QString::fromLatin1(item->command().c_str()));
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// set the menu user data
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action->setData(QString::fromLatin1(item->command().c_str()));
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used_actions.append(action);
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}
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else {
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// A command can have more than one QAction
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int count = menu->actions().count();
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// Check if action was added successfully
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if (mgr.addTo(item->command().c_str(), menu)) {
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QList<QAction*> acts = menu->actions();
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for (int i=count; i < acts.count(); i++) {
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QAction* act = acts[i];
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// set the menu user data
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act->setData(QString::fromLatin1(item->command().c_str()));
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used_actions.append(act);
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}
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}
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}
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}
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}
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else {
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for (auto& action : used_actions) {
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// put the menu item at the end
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menu->removeAction(action);
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menu->addAction(action);
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int index = actions.indexOf(action);
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actions.removeAt(index);
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}
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}
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// fill up the submenu
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if (item->hasItems()) {
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setup(item, used_actions.front()->menu());
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}
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}
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// remove all menu items which we don't need for the moment
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for (auto& action : actions) {
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menu->removeAction(action);
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}
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}
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void MenuManager::retranslate() const
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{
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QMenuBar* menuBar = getMainWindow()->menuBar();
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for (auto& action : menuBar->actions()) {
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if (action->menu()) {
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retranslate(action->menu());
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}
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}
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}
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void MenuManager::retranslate(QMenu* menu) const
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{
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// Note: Here we search for all menus and submenus to retranslate their
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// titles. To ease the translation for each menu the native name is set
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// as user data. However, there are special menus that are created by
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// actions for which the name of the according command name is set. For
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// such menus we have to use the command's menu text instead. Examples
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// for such actions are Std_RecentFiles, Std_Workbench or Std_FreezeViews.
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CommandManager& mgr = Application::Instance->commandManager();
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QByteArray menuName = menu->menuAction()->data().toByteArray();
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Command* cmd = mgr.getCommandByName(menuName);
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if (cmd) {
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menu->setTitle(
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QApplication::translate(cmd->className(),
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cmd->getMenuText()));
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}
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else {
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menu->setTitle(
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QApplication::translate("Workbench",
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(const char*)menuName));
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}
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for (auto& action : menu->actions()) {
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if (action->menu()) {
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retranslate(action->menu());
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}
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}
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}
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QAction* MenuManager::findAction(const QList<QAction*>& acts, const QString& item) const
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{
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for (auto& action : acts) {
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if (action->data().toString() == item) {
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return action;
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}
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}
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return nullptr; // no item with the user data found
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}
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QList<QAction*> MenuManager::findActions(const QList<QAction*>& acts, const QString& item) const
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{
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// It is possible that the user text of several actions match with 'item'.
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// But for the first match all following actions must match. For example
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// the Std_WindowsMenu command provides several actions with the same user
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// name.
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bool first_match = false;
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QList<QAction*> used;
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for (auto& action : acts) {
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if (action->data().toString() == item) {
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used.append(action);
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first_match = true;
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// get only one separator per request
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if (item == QLatin1String("Separator")) {
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break;
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}
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}
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else if (first_match) {
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break;
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}
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}
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return used;
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}
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void MenuManager::setupContextMenu(MenuItem* item, QMenu &menu) const
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{
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setup(item, &menu);
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}
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