650 lines
27 KiB
C++
650 lines
27 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
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* 2020 David Österberg *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <BRepAdaptor_Surface.hxx>
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# include <BRepAlgoAPI_Common.hxx>
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# include <BRepAlgoAPI_Cut.hxx>
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# include <BRepAlgoAPI_Fuse.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepBuilderAPI_MakeSolid.hxx>
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# include <BRepBuilderAPI_Sewing.hxx>
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# include <BRepClass3d_SolidClassifier.hxx>
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# include <BRepOffsetAPI_MakePipe.hxx>
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# include <BRepOffsetAPI_MakePipeShell.hxx>
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# include <BRepPrimAPI_MakeRevol.hxx>
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# include <Precision.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Face.hxx>
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# include <TopoDS_Wire.hxx>
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# include <gp_Ax1.hxx>
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# include <gp_Ax3.hxx>
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#endif
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# include <Standard_Version.hxx>
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# include <Base/Axis.h>
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# include <Base/Exception.h>
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# include <Base/Placement.h>
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# include <Base/Tools.h>
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# include <Mod/Part/App/TopoShape.h>
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# include <Mod/Part/App/FaceMakerCheese.h>
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# include "FeatureHelix.h"
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using namespace PartDesign;
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const char* Helix::ModeEnums[] = { "pitch-height-angle", "pitch-turns-angle", "height-turns-angle", "height-turns-growth", nullptr };
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PROPERTY_SOURCE(PartDesign::Helix, PartDesign::ProfileBased)
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// we purposely use not FLT_MAX because this would not be computable
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const App::PropertyFloatConstraint::Constraints Helix::floatTurns = { Precision::Confusion(), INT_MAX, 1.0 };
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const App::PropertyAngle::Constraints Helix::floatAngle = { -89.0, 89.0, 1.0 };
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Helix::Helix()
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{
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addSubType = FeatureAddSub::Additive;
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auto initialMode = HelixMode::pitch_height_angle;
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const char* group = "Helix";
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ADD_PROPERTY_TYPE(Base, (Base::Vector3d(0.0, 0.0, 0.0)), group, App::Prop_ReadOnly,
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QT_TRANSLATE_NOOP("App::Property", "The center point of the helix' start; derived from the reference axis."));
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ADD_PROPERTY_TYPE(Axis, (Base::Vector3d(0.0, 1.0, 0.0)), group, App::Prop_ReadOnly,
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QT_TRANSLATE_NOOP("App::Property", "The helix' direction; derived from the reference axis."));
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ADD_PROPERTY_TYPE(ReferenceAxis, (nullptr), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The reference axis of the helix."));
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ADD_PROPERTY_TYPE(Mode, (long(initialMode)), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The helix input mode specifies which properties are set by the user.\n"
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"Dependent properties are then calculated."));
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Mode.setEnums(ModeEnums);
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ADD_PROPERTY_TYPE(Pitch, (10.0), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The axial distance between two turns."));
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ADD_PROPERTY_TYPE(Height, (30.0), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The height of the helix' path, not accounting for the extent of the profile."));
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ADD_PROPERTY_TYPE(Turns, (3.0), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The number of turns in the helix."));
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Turns.setConstraints(&floatTurns);
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ADD_PROPERTY_TYPE(Angle, (0.0), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The angle of the cone that forms a hull around the helix.\n"
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"Non-zero values turn the helix into a conical spiral.\n"
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"Positive values make the radius grow, nevatige shrink."));
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Angle.setConstraints(&floatAngle);
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ADD_PROPERTY_TYPE(Growth, (0.0), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "The growth of the helix' radius per turn.\n"
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"Non-zero values turn the helix into a conical spiral."));
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ADD_PROPERTY_TYPE(LeftHanded, (false), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "Sets the turning direction to left handed,\n"
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"i.e. counter-clockwise when moving along its axis."));
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ADD_PROPERTY_TYPE(Reversed, (false), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "Determines whether the helix points in the opposite direction of the axis."));
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ADD_PROPERTY_TYPE(Outside, (false), group, App::Prop_None,
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QT_TRANSLATE_NOOP("App::Property", "If set, the result will be the intersection of the profile and the preexisting body."));
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ADD_PROPERTY_TYPE(HasBeenEdited, (false), group, App::Prop_Hidden,
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QT_TRANSLATE_NOOP("App::Property", "If false, the tool will propose an initial value for the pitch based on the profile bounding box,\n"
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"so that self intersection is avoided."));
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setReadWriteStatusForMode(initialMode);
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}
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short Helix::mustExecute() const
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{
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if (Placement.isTouched() ||
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ReferenceAxis.isTouched() ||
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Axis.isTouched() ||
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Base.isTouched() ||
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Angle.isTouched())
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return 1;
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return ProfileBased::mustExecute();
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}
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App::DocumentObjectExecReturn* Helix::execute()
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{
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// Validate and normalize parameters
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HelixMode mode = static_cast<HelixMode>(Mode.getValue());
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if (mode == HelixMode::pitch_height_angle) {
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if (Pitch.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Pitch too small!"));
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if (Height.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: height too small!"));
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Turns.setValue(Height.getValue() / Pitch.getValue());
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Growth.setValue(Pitch.getValue() * tan(Base::toRadians(Angle.getValue())));
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}
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else if (mode == HelixMode::pitch_turns_angle) {
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if (Pitch.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: pitch too small!"));
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if (Turns.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: turns too small!"));
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Height.setValue(Turns.getValue() * Pitch.getValue());
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Growth.setValue(Pitch.getValue() * tan(Base::toRadians(Angle.getValue())));
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}
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else if (mode == HelixMode::height_turns_angle) {
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if (Height.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: height too small!"));
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if (Turns.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: turns too small!"));
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Pitch.setValue(Height.getValue() / Turns.getValue());
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Growth.setValue(Pitch.getValue() * tan(Base::toRadians(Angle.getValue())));
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}
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else if (mode == HelixMode::height_turns_growth) {
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if (Turns.getValue() < Precision::Confusion())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: turns too small!"));
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if ((Height.getValue() < Precision::Confusion())
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&& (abs(Growth.getValue()) < Precision::Confusion())
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&& Turns.getValue() > 1.0)
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: either height or growth must not be zero!"));
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Pitch.setValue(Height.getValue() / Turns.getValue());
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if (Height.getValue() > 0) {
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Angle.setValue(Base::toDegrees(atan(
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Turns.getValue() * Growth.getValue() / Height.getValue())));
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}
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else {
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// On purpose, we're doing nothing here; the else-branch is just for this comment.
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// - we don't print a warning, as for a flat spiral a zero-height is perfectly fine
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// - we don't void the angle (somehow) so that it keeps its value. This allows in
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// interactive usage to just go back to another mode and everything keeps working
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}
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}
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else {
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: unsupported mode"));
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}
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TopoDS_Shape sketchshape; // Fixme: Should this be TopoShape here and below?
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try {
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sketchshape = getVerifiedFace();
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}
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catch (const Base::Exception& e) {
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return new App::DocumentObjectExecReturn(e.what());
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}
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if (sketchshape.IsNull())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: No valid sketch or face"));
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else {
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//TODO: currently we only allow planar faces. the reason for this is that with other faces in front, we could
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//not use the current simulate approach and build the start and end face from the wires. As the shell
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//begins always at the spine and not the profile, the sketchshape cannot be used directly as front face.
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//We would need a method to translate the front shape to match the shell starting position somehow...
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TopoDS_Face face = TopoDS::Face(sketchshape);
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BRepAdaptor_Surface adapt(face);
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if (adapt.GetType() != GeomAbs_Plane)
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Face must be planar"));
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}
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// if the Base property has a valid shape, fuse the AddShape into it
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TopoShape base;
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try {
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base = getBaseTopoShape();
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}
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catch (const Base::Exception&) {
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// fall back to support (for legacy features)
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base = TopoShape();
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}
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// update Axis from ReferenceAxis
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try {
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updateAxis();
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}
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catch (const Base::Exception& e) {
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return new App::DocumentObjectExecReturn(e.what());
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}
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try {
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this->positionByPrevious();
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TopLoc_Location invObjLoc = this->getLocation().Inverted();
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base.move(invObjLoc);
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std::vector<TopoDS_Wire> wires;
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try {
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// Iterate over wires in sketch shape.
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for (TopExp_Explorer explorer(sketchshape, TopAbs_WIRE); explorer.More(); explorer.Next())
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{
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const TopoDS_Wire& aWire = TopoDS::Wire(explorer.Current());
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wires.push_back(aWire);
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}
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}
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catch (const Base::Exception& e) {
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return new App::DocumentObjectExecReturn(e.what());
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}
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TopoDS_Shape result;
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// generate the helix path
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TopoDS_Shape path = generateHelixPath();
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TopoDS_Shape face = Part::FaceMakerCheese::makeFace(wires);
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face.Move(invObjLoc);
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BRepOffsetAPI_MakePipe mkPS(TopoDS::Wire(path), face, GeomFill_Trihedron::GeomFill_IsFrenet, Standard_False);
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mkPS.Build();
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result = mkPS.Shape();
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BRepClass3d_SolidClassifier SC(result);
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SC.PerformInfinitePoint(Precision::Confusion());
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if (SC.State() == TopAbs_IN)
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result.Reverse();
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AddSubShape.setValue(result);
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if (base.isNull()) {
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if (getAddSubType() == FeatureAddSub::Subtractive)
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: There is nothing to subtract"));
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if (!isSingleSolidRuleSatisfied(result)) {
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result has multiple solids"));
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}
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Shape.setValue(getSolid(result));
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return App::DocumentObject::StdReturn;
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}
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if (getAddSubType() == FeatureAddSub::Additive) {
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BRepAlgoAPI_Fuse mkFuse(base.getShape(), result);
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if (!mkFuse.IsDone())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Adding the helix failed"));
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// we have to get the solids (fuse sometimes creates compounds)
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TopoShape boolOp = this->getSolid(mkFuse.Shape());
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// lets check if the result is a solid
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if (boolOp.isNull())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result is not a solid"));
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if (!isSingleSolidRuleSatisfied(boolOp.getShape())) {
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result has multiple solids"));
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}
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boolOp = refineShapeIfActive(boolOp);
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Shape.setValue(getSolid(boolOp));
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}
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else if (getAddSubType() == FeatureAddSub::Subtractive) {
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TopoShape boolOp;
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if (Outside.getValue()) { // are we subtracting the inside or the outside of the profile.
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BRepAlgoAPI_Common mkCom(result, base.getShape());
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if (!mkCom.IsDone())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Intersecting the helix failed"));
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boolOp = this->getSolid(mkCom.Shape());
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}
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else {
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BRepAlgoAPI_Cut mkCut(base.getShape(), result);
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if (!mkCut.IsDone())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Subtracting the helix failed"));
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boolOp = this->getSolid(mkCut.Shape());
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}
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// lets check if the result is a solid
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if (boolOp.isNull())
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result is not a solid"));
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if (!isSingleSolidRuleSatisfied(boolOp.getShape())) {
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result has multiple solids"));
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}
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boolOp = refineShapeIfActive(boolOp);
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Shape.setValue(getSolid(boolOp));
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}
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return App::DocumentObject::StdReturn;
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}
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catch (Standard_Failure& e) {
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if (std::string(e.GetMessageString()) == "TopoDS::Face")
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return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Could not create face from sketch"));
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else
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return new App::DocumentObjectExecReturn(e.GetMessageString());
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}
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catch (Base::Exception& e) {
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return new App::DocumentObjectExecReturn(e.what());
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}
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}
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void Helix::updateAxis()
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{
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App::DocumentObject* pcReferenceAxis = ReferenceAxis.getValue();
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const std::vector<std::string>& subReferenceAxis = ReferenceAxis.getSubValues();
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Base::Vector3d base;
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Base::Vector3d dir;
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getAxis(pcReferenceAxis, subReferenceAxis, base, dir, ForbiddenAxis::NoCheck);
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Base.setValue(base.x, base.y, base.z);
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Axis.setValue(dir.x, dir.y, dir.z);
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}
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TopoDS_Shape Helix::generateHelixPath()
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{
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double turns = Turns.getValue();
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double height = Height.getValue();
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bool leftHanded = LeftHanded.getValue();
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bool reversed = Reversed.getValue();
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double angle = Angle.getValue();
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double growth = Growth.getValue();
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if (fabs(angle) < Precision::Confusion())
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angle = 0.0;
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// get revolve axis
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Base::Vector3d baseVector = Base.getValue();
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gp_Pnt pnt(baseVector.x, baseVector.y, baseVector.z);
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Base::Vector3d axisVector = Axis.getValue();
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gp_Dir dir(axisVector.x, axisVector.y, axisVector.z);
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Base::Vector3d normal = getProfileNormal();
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Base::Vector3d start = axisVector.Cross(normal); // pointing towards the desired helix start point.
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// if our axis is (nearly) aligned with the profile's normal, we're only interested in the "twist"
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// of the helix. The actual starting point, and thus the radius, isn't important as long as it's
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// somewhere in the profile's plane: an arbitrary vector perpendicular to the normal.
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if (start.IsNull()) {
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auto hopefullyNotParallel = Base::Vector3d(1.0, 2.0, 3.0);
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start = normal.Cross(hopefullyNotParallel);
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if (start.IsNull()) {
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// bad luck
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hopefullyNotParallel = Base::Vector3d(3.0, 2.0, 1.0);
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start = normal.Cross(hopefullyNotParallel);
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}
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}
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gp_Dir dir_start(start.x, start.y, start.z);
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// Find out in what quadrant relative to the axis the profile is located, and the exact position.
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Base::Vector3d profileCenter = getProfileCenterPoint();
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// The factor of 100 below ensures that profile size is small compared to the curvature of the helix.
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// This improves the issue reported in https://forum.freecad.org/viewtopic.php?f=10&t=65048
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double axisOffset = 100.0 * (profileCenter * start - baseVector * start);
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double radius = std::fabs(axisOffset);
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bool turned = axisOffset < 0;
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// since the factor does not only change the radius but also the path position, we must shift its offset back
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// using the square of the factor
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double startOffset = 10000.0 * std::fabs(baseVector * axisVector);
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if (radius < Precision::Confusion()) {
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// in this case ensure that axis is not in the sketch plane
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if (fabs(axisVector * normal) < Precision::Confusion())
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throw Base::ValueError("Error: Result is self intersecting");
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radius = 1000.0; //fallback to radius 1000
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}
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bool growthMode = std::string(Mode.getValueAsString()).find("growth") != std::string::npos;
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double radiusTop;
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if (growthMode)
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radiusTop = radius + turns * growth;
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else
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radiusTop = radius + height * tan(Base::toRadians(angle));
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//build the helix path
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TopoDS_Shape path = TopoShape().makeSpiralHelix(radius, radiusTop, height, turns, 1000, leftHanded);
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/*
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* The helix wire is created with the axis coinciding with z-axis and the start point at (radius, 0, 0)
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* We want to move it so that the axis becomes aligned with "dir" and "pnt", we also want (radius,0,0) to
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* map to the sketch plane.
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*/
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gp_Pnt origo(0.0, 0.0, 0.0);
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gp_Dir dir_axis1(0.0, 0.0, 1.0); // pointing along the helix axis, as created.
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gp_Dir dir_axis2(1.0, 0.0, 0.0); // pointing towards the helix start point, as created.
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gp_Trsf mov;
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if (abs(startOffset) > 0) { // translate the helix so that the starting point aligns with the profile
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mov.SetTranslation(startOffset * gp_Vec(dir_axis1));
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TopLoc_Location loc(mov);
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path.Move(loc);
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}
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// because of the radius factor we used above, we must reverse after the
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// startOffset movement (that brings the path back to the desired position)
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if (reversed) {
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mov.SetRotation(gp_Ax1(origo, dir_axis2), M_PI);
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TopLoc_Location loc(mov);
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path.Move(loc);
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}
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if (turned) { // turn the helix so that the starting point aligns with the profile
|
|
mov.SetRotation(gp_Ax1(origo, dir_axis1), M_PI);
|
|
TopLoc_Location loc(mov);
|
|
path.Move(loc);
|
|
}
|
|
|
|
gp_Ax3 sourceCS(origo, dir_axis1, dir_axis2);
|
|
gp_Ax3 targetCS(pnt, dir, dir_start);
|
|
|
|
mov.SetTransformation(sourceCS, targetCS);
|
|
TopLoc_Location loc(mov);
|
|
path.Move(loc.Inverted());
|
|
|
|
TopLoc_Location invObjLoc = this->getLocation().Inverted();
|
|
path.Move(invObjLoc);
|
|
|
|
return path;
|
|
}
|
|
|
|
// this function calculates self intersection safe pitch based on the profile bounding box.
|
|
double Helix::safePitch()
|
|
{
|
|
Base::Vector3d axisVec = Axis.getValue();
|
|
Base::Vector3d startVec = axisVec.Cross(getProfileNormal()); // pointing towards the helix start point
|
|
HelixMode mode = static_cast<HelixMode>(Mode.getValue());
|
|
double growthValue = Growth.getValue();
|
|
double turnsValue = Turns.getValue();
|
|
|
|
// handle case if axis is orthogonal to profile
|
|
// since startVec.IsNull() fails sometimes, for e.g. (0.0, 0.0, -0.0)
|
|
// we take the precision into account
|
|
if (startVec.Length() < Precision::Confusion()) {
|
|
// when not in growth mode any pitch > 0 is safe
|
|
if (mode != HelixMode::height_turns_growth) {
|
|
return Precision::Confusion();
|
|
}
|
|
// if growth is not zero, there will in many cases be intersections
|
|
// when the turn is >= 1, thus return an 'infinite' pitch
|
|
// Note: The resulting helix body is in this case often garbage since
|
|
// the OCC algorithm to create the helix fails.
|
|
// Nevertheless, the result is a valid body so it should be valuable for users
|
|
// to get this correct warning anyway.
|
|
else {
|
|
if (abs(turnsValue) >= 1.0 && abs(growthValue) > 0.0)
|
|
return Precision::Infinite();
|
|
}
|
|
}
|
|
|
|
double angle = Angle.getValue() / 180.0 * M_PI;
|
|
gp_Dir direction(axisVec.x, axisVec.y, axisVec.z);
|
|
gp_Dir directionStart(startVec.x, startVec.y, startVec.z);
|
|
TopoDS_Shape sketchshape = getVerifiedFace();
|
|
Bnd_Box boundingBox;
|
|
BRepBndLib::Add(sketchshape, boundingBox);
|
|
|
|
// get boundary and dimensions of boundingBox
|
|
double Xmin, Ymin, Zmin, Xmax, Ymax, Zmax;
|
|
boundingBox.Get(Xmin, Ymin, Zmin, Xmax, Ymax, Zmax);
|
|
double X = Xmax - Xmin, Y = Ymax - Ymin, Z = Zmax - Zmin;
|
|
gp_Vec boundingBoxVec(X, Y, Z);
|
|
|
|
// Below is an approximation because since we take the bounding box it is
|
|
// impossible to calculate it precisely. For example a circle has as bounding
|
|
// box a square and thus results in a larger pitch than really necessary
|
|
|
|
// minimal safe pitch if the angle or growth is 0
|
|
double pitch0 = boundingBoxVec * direction;
|
|
|
|
if (mode == HelixMode::height_turns_growth) {
|
|
// if the distance perpendicular to axisVec
|
|
// between two turns is larger than the bounding box size in this direction
|
|
// the minimal necessary pitch is zero
|
|
if (abs(growthValue) > abs(boundingBoxVec * directionStart)) {
|
|
return 0.0;
|
|
}
|
|
else {
|
|
// if less than one turn, every pitch is safe
|
|
// Note: at the moment helices with a growth end with a plane
|
|
// whose normal is the final direction of the helix path.
|
|
// In case this might be changed in future, also 1.0 turn would be safe.
|
|
if (turnsValue < 1.0)
|
|
return 0.0;
|
|
else
|
|
return pitch0;
|
|
}
|
|
}
|
|
else {
|
|
// if the angle is so large that the distance perpendicular to axisVec
|
|
// between two turns is larger than the bounding box size in this direction
|
|
// the pitch can be smaller than pitch0
|
|
if (tan(abs(angle)) * pitch0 > abs(boundingBoxVec * directionStart))
|
|
return abs(boundingBoxVec * directionStart) / tan(abs(angle));
|
|
else
|
|
return pitch0;
|
|
}
|
|
}
|
|
|
|
// this function proposes pitch and height
|
|
void Helix::proposeParameters(bool force)
|
|
{
|
|
if (force || !HasBeenEdited.getValue()) {
|
|
TopoDS_Shape sketchshape = getVerifiedFace();
|
|
Bnd_Box bb;
|
|
BRepBndLib::Add(sketchshape, bb);
|
|
bb.SetGap(0.0);
|
|
double pitch = 1.1 * sqrt(bb.SquareExtent());
|
|
|
|
Pitch.setValue(pitch);
|
|
Height.setValue(pitch * 3.0);
|
|
HasBeenEdited.setValue(true);
|
|
}
|
|
}
|
|
|
|
Base::Vector3d Helix::getProfileCenterPoint()
|
|
{
|
|
TopoDS_Shape profileshape;
|
|
profileshape = getVerifiedFace();
|
|
Bnd_Box box;
|
|
BRepBndLib::Add(profileshape, box);
|
|
box.SetGap(0.0);
|
|
double xmin, ymin, zmin, xmax, ymax, zmax;
|
|
box.Get(xmin, ymin, zmin, xmax, ymax, zmax);
|
|
return Base::Vector3d(0.5 * (xmin + xmax), 0.5 * (ymin + ymax), 0.5 * (zmin + zmax));
|
|
}
|
|
|
|
void Helix::handleChangedPropertyType(Base::XMLReader& reader, const char* TypeName, App::Property* prop)
|
|
{
|
|
// property Turns had the App::PropertyFloat and was changed to App::PropertyFloatConstraint
|
|
if (prop == &Turns && strcmp(TypeName, "App::PropertyFloat") == 0) {
|
|
App::PropertyFloat TurnsProperty;
|
|
// restore the PropertyFloat to be able to set its value
|
|
TurnsProperty.Restore(reader);
|
|
Turns.setValue(TurnsProperty.getValue());
|
|
}
|
|
// property Growth had the App::PropertyLength and was changed to App::PropertyDistance
|
|
else if (prop == &Growth && strcmp(TypeName, "App::PropertyLength") == 0) {
|
|
App::PropertyLength GrowthProperty;
|
|
// restore the PropertyLength to be able to set its value
|
|
GrowthProperty.Restore(reader);
|
|
Growth.setValue(GrowthProperty.getValue());
|
|
}
|
|
else {
|
|
ProfileBased::handleChangedPropertyType(reader, TypeName, prop);
|
|
}
|
|
}
|
|
|
|
void Helix::onChanged(const App::Property* prop)
|
|
{
|
|
if (prop == &Mode) {
|
|
// Depending on the mode, the derived properties are set read-only
|
|
auto inputMode = static_cast<HelixMode>(Mode.getValue());
|
|
setReadWriteStatusForMode(inputMode);
|
|
}
|
|
|
|
ProfileBased::onChanged(prop);
|
|
}
|
|
|
|
void Helix::setReadWriteStatusForMode(HelixMode inputMode)
|
|
{
|
|
switch (inputMode)
|
|
{
|
|
case HelixMode::pitch_height_angle:
|
|
// primary input:
|
|
Pitch.setStatus(App::Property::ReadOnly, false);
|
|
Height.setStatus(App::Property::ReadOnly, false);
|
|
Angle.setStatus(App::Property::ReadOnly, false);
|
|
// derived props:
|
|
Turns.setStatus(App::Property::ReadOnly, true);
|
|
Growth.setStatus(App::Property::ReadOnly, true);
|
|
break;
|
|
|
|
case HelixMode::pitch_turns_angle:
|
|
// primary input:
|
|
Pitch.setStatus(App::Property::ReadOnly, false);
|
|
Turns.setStatus(App::Property::ReadOnly, false);
|
|
Angle.setStatus(App::Property::ReadOnly, false);
|
|
// derived props:
|
|
Height.setStatus(App::Property::ReadOnly, true);
|
|
Growth.setStatus(App::Property::ReadOnly, true);
|
|
break;
|
|
|
|
case HelixMode::height_turns_angle:
|
|
// primary input:
|
|
Height.setStatus(App::Property::ReadOnly, false);
|
|
Turns.setStatus(App::Property::ReadOnly, false);
|
|
Angle.setStatus(App::Property::ReadOnly, false);
|
|
// derived props:
|
|
Pitch.setStatus(App::Property::ReadOnly, true);
|
|
Growth.setStatus(App::Property::ReadOnly, true);
|
|
break;
|
|
|
|
case HelixMode::height_turns_growth:
|
|
// primary input:
|
|
Height.setStatus(App::Property::ReadOnly, false);
|
|
Turns.setStatus(App::Property::ReadOnly, false);
|
|
Growth.setStatus(App::Property::ReadOnly, false);
|
|
// derived props:
|
|
Pitch.setStatus(App::Property::ReadOnly, true);
|
|
Angle.setStatus(App::Property::ReadOnly, true);
|
|
break;
|
|
|
|
default:
|
|
Pitch.setStatus(App::Property::ReadOnly, false);
|
|
Height.setStatus(App::Property::ReadOnly, false);
|
|
Turns.setStatus(App::Property::ReadOnly, false);
|
|
Angle.setStatus(App::Property::ReadOnly, false);
|
|
Growth.setStatus(App::Property::ReadOnly, false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
PROPERTY_SOURCE(PartDesign::AdditiveHelix, PartDesign::Helix)
|
|
AdditiveHelix::AdditiveHelix() {
|
|
addSubType = Additive;
|
|
Outside.setStatus(App::Property::Hidden, true);
|
|
}
|
|
|
|
PROPERTY_SOURCE(PartDesign::SubtractiveHelix, PartDesign::Helix)
|
|
SubtractiveHelix::SubtractiveHelix() {
|
|
addSubType = Subtractive;
|
|
Outside.setStatus(App::Property::Hidden, false);
|
|
}
|