Files
create/src/Mod/Mesh/Gui/ViewProviderTransformDemolding.h
2011-10-10 13:44:52 +00:00

98 lines
3.4 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
#define MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
#include <Inventor/nodes/SoRotation.h>
class SoSeparator;
class SbVec3f;
class SoSwitch;
class SoCoordinate3;
class SoDragger;
class SoNormal;
class SoIndexedFaceSet;
class SoFaceSet;
class SoPath;
class SoLocateHighlight;
class SoTrackballDragger;
class SoTransformerManip;
namespace Gui {
class View3DInventorViewer;
}
#include "ViewProvider.h"
#include <Base/Vector3D.h>
namespace MeshGui {
/** Like Mesh viewprovider but with manipulator
*/
class ViewProviderMeshTransformDemolding : public ViewProviderMesh
{
PROPERTY_HEADER(MeshGui::ViewProviderMeshTransformDemolding);
public:
ViewProviderMeshTransformDemolding();
virtual ~ViewProviderMeshTransformDemolding();
/**
* Extracts the mesh data from the feature \a pcFeature and creates
* an Inventor node \a SoNode with these data.
*/
virtual void attach(App::DocumentObject *);
/// set the viewing mode
virtual void setDisplayMode(const char* ModeName);
/// get the default display mode
virtual const char* getDefaultDisplayMode() const;
/// returns a list of all possible modes
virtual std::vector<std::string> getDisplayModes(void) const;
protected:
void calcMaterialIndex(const SbRotation &rot);
void calcNormalVector(void);
static void sValueChangedCallback(void *, SoDragger *);
void valueChangedCallback(void);
static void sDragEndCallback(void *, SoDragger *);
void DragEndCallback(void);
SoTrackballDragger *pcTrackballDragger;
SoTransform *pcTransformDrag;
SoMaterial *pcColorMat;
std::vector<SbVec3f> normalVector;
Base::Vector3f center;
};
} // namespace MeshGui
#endif // MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H