Files
create/src/Mod/ReverseEngineering/App/SurfaceTriangulation.cpp
2014-08-28 00:02:58 +02:00

170 lines
6.0 KiB
C++

/***************************************************************************
* Copyright (c) 2012 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "SurfaceTriangulation.h"
#include <Mod/Points/App/Points.h>
#include <Mod/Mesh/App/Mesh.h>
#include <Mod/Mesh/App/Core/Elements.h>
#include <Mod/Mesh/App/Core/MeshKernel.h>
// http://svn.pointclouds.org/pcl/tags/pcl-1.5.1/test/
#if defined(PCL_FOUND)
#include <pcl/pcl_config.h>
#include <pcl/point_types.h>
#include <pcl/features/normal_3d.h>
#include <pcl/surface/mls.h>
#include <pcl/point_traits.h>
#include <pcl/surface/gp3.h>
#include <pcl/surface/grid_projection.h>
//#include <pcl/surface/convex_hull.h>
//#include <pcl/surface/concave_hull.h>
#include <pcl/surface/organized_fast_mesh.h>
#include <pcl/surface/ear_clipping.h>
#include <pcl/common/common.h>
#include <boost/random.hpp>
#ifndef PCL_REVISION_VERSION
#define PCL_REVISION_VERSION 0
#endif
using namespace pcl;
using namespace pcl::io;
using namespace std;
using namespace Reen;
SurfaceTriangulation::SurfaceTriangulation(const Points::PointKernel& pts, Mesh::MeshObject& mesh)
: myPoints(pts), myMesh(mesh)
{
}
void SurfaceTriangulation::perform()
{
PointCloud<PointXYZ>::Ptr cloud (new PointCloud<PointXYZ>);
PointCloud<PointNormal>::Ptr cloud_with_normals (new PointCloud<PointNormal>);
search::KdTree<PointXYZ>::Ptr tree;
search::KdTree<PointNormal>::Ptr tree2;
for (Points::PointKernel::const_iterator it = myPoints.begin(); it != myPoints.end(); ++it) {
cloud->push_back(PointXYZ(it->x, it->y, it->z));
}
// Create search tree
tree.reset (new search::KdTree<PointXYZ> (false));
tree->setInputCloud (cloud);
// Normal estimation
NormalEstimation<PointXYZ, Normal> n;
PointCloud<Normal>::Ptr normals (new PointCloud<Normal> ());
n.setInputCloud (cloud);
//n.setIndices (indices[B);
n.setSearchMethod (tree);
n.setKSearch (20);
n.compute (*normals);
// Concatenate XYZ and normal information
pcl::concatenateFields (*cloud, *normals, *cloud_with_normals);
// Create search tree
tree2.reset (new search::KdTree<PointNormal>);
tree2->setInputCloud (cloud_with_normals);
// Init objects
GreedyProjectionTriangulation<PointNormal> gp3;
// Set parameters
gp3.setInputCloud (cloud_with_normals);
gp3.setSearchMethod (tree2);
gp3.setSearchRadius (2.025);
gp3.setMu (2.5);
gp3.setMaximumNearestNeighbors (100);
gp3.setMaximumSurfaceAngle(M_PI/4); // 45 degrees
gp3.setMinimumAngle(M_PI/18); // 10 degrees
gp3.setMaximumAngle(2*M_PI/3); // 120 degrees
gp3.setNormalConsistency(false);
// Reconstruct
PolygonMesh mesh;
gp3.reconstruct (mesh);
// number of points
size_t nr_points = mesh.cloud.width * mesh.cloud.height;
size_t point_size = mesh.cloud.data.size () / nr_points;
// number of faces for header
size_t nr_faces = mesh.polygons.size ();
MeshCore::MeshPointArray points;
points.reserve(nr_points);
MeshCore::MeshFacetArray facets;
facets.reserve(nr_faces);
// get vertices
MeshCore::MeshPoint vertex;
for (size_t i = 0; i < nr_points; ++i) {
int xyz = 0;
for (size_t d = 0; d < mesh.cloud.fields.size(); ++d) {
int c = 0;
// adding vertex
if ((mesh.cloud.fields[d].datatype ==
#if PCL_VERSION_COMPARE(>,1,6,0)
pcl::PCLPointField::FLOAT32) &&
#else
sensor_msgs::PointField::FLOAT32) &&
#endif
(mesh.cloud.fields[d].name == "x" ||
mesh.cloud.fields[d].name == "y" ||
mesh.cloud.fields[d].name == "z"))
{
float value;
memcpy (&value, &mesh.cloud.data[i * point_size + mesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
vertex[xyz] = value;
if (++xyz == 3) {
points.push_back(vertex);
break;
}
}
}
}
// get faces
MeshCore::MeshFacet face;
for (size_t i = 0; i < nr_faces; i++) {
face._aulPoints[0] = mesh.polygons[i].vertices[0];
face._aulPoints[1] = mesh.polygons[i].vertices[1];
face._aulPoints[2] = mesh.polygons[i].vertices[2];
facets.push_back(face);
}
MeshCore::MeshKernel kernel;
kernel.Adopt(points, facets, true);
myMesh.swap(kernel);
myMesh.harmonizeNormals();
// Additional vertex information
//std::vector<int> parts = gp3.getPartIDs();
//std::vector<int> states = gp3.getPointStates();
}
#endif // PCL_FOUND