Files
create/src/Gui/Quarter/SensorManager.cpp
2023-02-01 13:49:35 +01:00

175 lines
5.4 KiB
C++

/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include "SensorManager.h"
#include <QTimer>
#include <Inventor/SbTime.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoRenderManager.h>
#include <Inventor/C/threads/thread.h>
#include "SignalThread.h"
using namespace SIM::Coin3D::Quarter;
SensorManager::SensorManager()
: inherited()
{
this->mainthreadid = cc_thread_id();
this->signalthread = new SignalThread();
QObject::connect(this->signalthread, &SignalThread::triggerSignal,
this, &SensorManager::sensorQueueChanged);
this->idletimer = new QTimer;
this->delaytimer = new QTimer;
this->timerqueuetimer = new QTimer;
this->idletimer->setSingleShot(true);
this->delaytimer->setSingleShot(true);
this->timerqueuetimer->setSingleShot(true);
this->connect(this->idletimer, &QTimer::timeout, this, &SensorManager::idleTimeout);
this->connect(this->delaytimer, &QTimer::timeout, this, &SensorManager::delayTimeout);
this->connect(this->timerqueuetimer, &QTimer::timeout, this, &SensorManager::timerQueueTimeout);
SoDB::getSensorManager()->setChangedCallback(SensorManager::sensorQueueChangedCB, this);
this->timerEpsilon = 1.0 / 5000.0;
SoDB::setRealTimeInterval(1.0 / 25.0);
SoRenderManager::enableRealTimeUpdate(false);
}
SensorManager::~SensorManager()
{
// remove the Coin callback before shutting down
SoDB::getSensorManager()->setChangedCallback(nullptr, nullptr);
if (this->signalthread->isRunning()) {
this->signalthread->stopThread();
this->signalthread->wait();
}
delete this->signalthread;
delete this->idletimer;
delete this->delaytimer;
delete this->timerqueuetimer;
}
void
SensorManager::sensorQueueChangedCB(void * closure)
{
SensorManager * thisp = (SensorManager * ) closure;
// if we get a callback from another thread, route the callback
// through SignalThread so that we receive the callback in the
// QApplication thread (needed since QTimer isn't thread safe)
if (cc_thread_id() != thisp->mainthreadid) {
if (!thisp->signalthread->isRunning()) thisp->signalthread->start();
thisp->signalthread->trigger();
}
else {
thisp->sensorQueueChanged();
}
}
void
SensorManager::sensorQueueChanged()
{
SoSensorManager * sensormanager = SoDB::getSensorManager();
assert(sensormanager);
SbTime interval;
if (sensormanager->isTimerSensorPending(interval)) {
interval -= SbTime::getTimeOfDay();
if (interval.getValue() < this->timerEpsilon) {
interval.setValue(this->timerEpsilon);
}
if (!this->timerqueuetimer->isActive()) {
this->timerqueuetimer->start(interval.getMsecValue());
} else {
this->timerqueuetimer->setInterval(interval.getMsecValue());
}
} else if (this->timerqueuetimer->isActive()) {
this->timerqueuetimer->stop();
}
if (sensormanager->isDelaySensorPending()) {
this->idletimer->start(0);
if (!this->delaytimer->isActive()) {
SbTime time = SoDB::getDelaySensorTimeout();
if (time != SbTime::zero()) {
this->delaytimer->start(time.getMsecValue());
}
}
} else {
if (this->idletimer->isActive()) {
this->idletimer->stop();
}
if (this->delaytimer->isActive()) {
this->delaytimer->stop();
}
}
}
void
SensorManager::idleTimeout()
{
SoDB::getSensorManager()->processTimerQueue();
SoDB::getSensorManager()->processDelayQueue(true);
this->sensorQueueChanged();
}
void
SensorManager::timerQueueTimeout()
{
SoDB::getSensorManager()->processTimerQueue();
this->sensorQueueChanged();
}
void
SensorManager::delayTimeout()
{
SoDB::getSensorManager()->processTimerQueue();
SoDB::getSensorManager()->processDelayQueue(false);
this->sensorQueueChanged();
}
void
SensorManager::setTimerEpsilon(double sec)
{
this->timerEpsilon = sec;
}