Continues the work of the material subsystem improvements. Add support for embedded SVG files. These are not the same as image files so need to be handled differently. Add the ability to filter materials in the editor when called from code. This allows programs to select objects supporting specific models, complete models, older models, etc. Updated tests, and refactored code. New models and materials supporting patterns such as used by the TechDraw workbench. fixes #11686 - checks for the presense of a model property before assinging a value. This can happen when a required model definition is not available. --------- Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
363 lines
12 KiB
C++
363 lines
12 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <QVector>
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#endif
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#include <QDirIterator>
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#include <QFileInfo>
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#include <App/Application.h>
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#include "MaterialFilter.h"
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#include "MaterialLibrary.h"
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#include "MaterialLoader.h"
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#include "MaterialManager.h"
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#include "Materials.h"
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#include "ModelManager.h"
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using namespace Materials;
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/* TRANSLATOR Material::Materials */
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TYPESYSTEM_SOURCE(Materials::MaterialLibrary, LibraryBase)
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MaterialLibrary::MaterialLibrary(const QString& libraryName,
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const QString& dir,
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const QString& icon,
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bool readOnly)
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: LibraryBase(libraryName, dir, icon)
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, _readOnly(readOnly)
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, _materialPathMap(std::make_unique<std::map<QString, std::shared_ptr<Material>>>())
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{}
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void MaterialLibrary::createFolder(const QString& path)
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{
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QString filePath = getLocalPath(path);
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QDir fileDir(filePath);
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if (!fileDir.exists()) {
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if (!fileDir.mkpath(filePath)) {
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Base::Console().Error("Unable to create directory path '%s'\n",
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filePath.toStdString().c_str());
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}
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}
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}
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// This accepts the filesystem path as returned from getLocalPath
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void MaterialLibrary::deleteDir(MaterialManager& manager, const QString& path)
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{
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// Remove the children first
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QDirIterator it(path, QDir::Dirs | QDir::Files | QDir::NoDotAndDotDot);
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// Add paths to a list so there are no iterator errors
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QVector<QString> dirList;
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QVector<QString> fileList;
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while (it.hasNext()) {
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auto pathname = it.next();
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QFileInfo file(pathname);
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if (file.isFile()) {
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fileList.push_back(pathname);
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}
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else if (file.isDir()) {
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dirList.push_back(pathname);
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}
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}
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// Remove the subdirs first
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while (!dirList.isEmpty()) {
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QString dirPath = dirList.takeFirst();
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deleteDir(manager, dirPath);
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}
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// Remove the files
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while (!fileList.isEmpty()) {
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QString filePath = fileList.takeFirst();
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deleteFile(manager, filePath);
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}
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// Finally, remove ourself
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QDir dir;
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if (!dir.rmdir(path)) {
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throw DeleteError(path);
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}
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}
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// This accepts the filesystem path as returned from getLocalPath
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void MaterialLibrary::deleteFile(MaterialManager& manager, const QString& path)
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{
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if (QFile::remove(path)) {
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// Remove from the map
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QString rPath = getRelativePath(path);
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try {
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auto material = getMaterialByPath(rPath);
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manager.remove(material->getUUID());
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}
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catch (const MaterialNotFound&) {
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Base::Console().Log("Unable to remove file from materials list\n");
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}
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_materialPathMap->erase(rPath);
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}
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else {
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QString error = QString::fromStdString("DeleteError: Unable to delete ") + path;
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throw DeleteError(error);
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}
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}
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void MaterialLibrary::deleteRecursive(const QString& path)
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{
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if (isRoot(path)) {
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return;
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}
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QString filePath = getLocalPath(path);
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MaterialManager manager;
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QFileInfo info(filePath);
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if (info.isDir()) {
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deleteDir(manager, filePath);
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}
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else {
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deleteFile(manager, filePath);
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}
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}
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void MaterialLibrary::updatePaths(const QString& oldPath, const QString& newPath)
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{
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// Update the path map
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QString op = getRelativePath(oldPath);
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QString np = getRelativePath(newPath);
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std::unique_ptr<std::map<QString, std::shared_ptr<Material>>> pathMap =
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std::make_unique<std::map<QString, std::shared_ptr<Material>>>();
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for (auto& itp : *_materialPathMap) {
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QString path = itp.first;
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if (path.startsWith(op)) {
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path = np + path.remove(0, op.size());
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}
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itp.second->setDirectory(path);
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(*pathMap)[path] = itp.second;
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}
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_materialPathMap = std::move(pathMap);
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}
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void MaterialLibrary::renameFolder(const QString& oldPath, const QString& newPath)
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{
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QString filePath = getLocalPath(oldPath);
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QString newFilePath = getLocalPath(newPath);
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QDir fileDir(filePath);
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if (fileDir.exists()) {
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if (!fileDir.rename(filePath, newFilePath)) {
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Base::Console().Error("Unable to rename directory path '%s'\n",
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filePath.toStdString().c_str());
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}
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}
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updatePaths(oldPath, newPath);
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}
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std::shared_ptr<Material> MaterialLibrary::saveMaterial(const std::shared_ptr<Material>& material,
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const QString& path,
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bool overwrite,
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bool saveAsCopy,
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bool saveInherited)
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{
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QString filePath = getLocalPath(path);
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QFile file(filePath);
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QFileInfo info(file);
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QDir fileDir(info.path());
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if (!fileDir.exists()) {
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if (!fileDir.mkpath(info.path())) {
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Base::Console().Error("Unable to create directory path '%s'\n",
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info.path().toStdString().c_str());
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}
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}
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if (info.exists()) {
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if (!overwrite) {
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Base::Console().Error("File already exists '%s'\n", info.path().toStdString().c_str());
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throw MaterialExists();
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}
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}
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if (file.open(QIODevice::WriteOnly | QIODevice::Text)) {
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QTextStream stream(&file);
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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stream.setCodec("UTF-8");
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#endif
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stream.setGenerateByteOrderMark(true);
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// Write the contents
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material->setName(info.baseName());
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material->setLibrary(getptr());
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material->setDirectory(getRelativePath(path));
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material->save(stream, overwrite, saveAsCopy, saveInherited);
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}
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return addMaterial(material, path);
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}
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bool MaterialLibrary::fileExists(const QString& path) const
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{
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QString filePath = getLocalPath(path);
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QFileInfo info(filePath);
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return info.exists();
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}
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std::shared_ptr<Material> MaterialLibrary::addMaterial(const std::shared_ptr<Material>& material,
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const QString& path)
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{
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QString filePath = getRelativePath(path);
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std::shared_ptr<Material> newMaterial = std::make_shared<Material>(*material);
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newMaterial->setLibrary(getptr());
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newMaterial->setDirectory(filePath);
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(*_materialPathMap)[filePath] = newMaterial;
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return newMaterial;
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}
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std::shared_ptr<Material> MaterialLibrary::getMaterialByPath(const QString& path) const
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{
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QString filePath = getRelativePath(path);
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try {
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auto material = _materialPathMap->at(filePath);
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return material;
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}
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catch (std::out_of_range&) {
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throw MaterialNotFound();
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}
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}
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QString MaterialLibrary::getUUIDFromPath(const QString& path) const
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{
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QString filePath = getRelativePath(path);
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try {
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auto material = _materialPathMap->at(filePath);
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return material->getUUID();
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}
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catch (std::out_of_range&) {
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throw MaterialNotFound();
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}
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}
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bool MaterialLibrary::materialInTree(const std::shared_ptr<Material>& material,
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const MaterialFilter* filter) const
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{
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if (!filter) {
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// If there's no filter we always include
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return true;
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}
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// filter out old format files
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if (material->isOldFormat() && !filter->includeLegacy()) {
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return false;
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}
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// filter based on models
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return filter->modelIncluded(material);
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}
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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MaterialLibrary::getMaterialTree(const MaterialFilter* filter) const
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{
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> materialTree =
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std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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for (auto& it : *_materialPathMap) {
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auto filename = it.first;
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auto material = it.second;
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if (materialInTree(material, filter)) {
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QStringList list = filename.split(QString::fromStdString("/"));
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// Start at the root
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> node =
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materialTree;
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for (auto& itp : list) {
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if (itp.endsWith(QString::fromStdString(".FCMat"))) {
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setData(material);
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(*node)[itp] = child;
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}
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else {
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// Add the folder only if it's not already there
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if (node->count(itp) == 0) {
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auto mapPtr = std::make_shared<
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std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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std::shared_ptr<MaterialTreeNode> child =
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std::make_shared<MaterialTreeNode>();
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child->setFolder(mapPtr);
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(*node)[itp] = child;
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node = mapPtr;
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}
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else {
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node = (*node)[itp]->getFolder();
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}
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}
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}
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}
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}
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// Empty folders aren't included in _materialPathMap, so we add them by looking at the file
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// system
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if (!filter || filter->includeEmptyFolders()) {
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auto folderList = MaterialLoader::getMaterialFolders(*this);
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for (auto& folder : *folderList) {
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QStringList list = folder.split(QString::fromStdString("/"));
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// Start at the root
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auto node = materialTree;
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for (auto& itp : list) {
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// Add the folder only if it's not already there
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if (node->count(itp) == 0) {
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> mapPtr =
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std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setFolder(mapPtr);
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(*node)[itp] = child;
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node = mapPtr;
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}
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else {
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node = (*node)[itp]->getFolder();
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}
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}
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}
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}
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return materialTree;
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}
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TYPESYSTEM_SOURCE(Materials::MaterialExternalLibrary, MaterialLibrary::MaterialLibrary)
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MaterialExternalLibrary::MaterialExternalLibrary(const QString& libraryName,
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const QString& dir,
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const QString& icon,
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bool readOnly)
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: MaterialLibrary(libraryName, dir, icon, readOnly)
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{}
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