Files
create/src/Mod/Mesh/App/Core/Curvature.h
2012-05-25 18:13:54 +02:00

76 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (c) 2012 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHCORE_CURVATURE_H
#define MESHCORE_CURVATURE_H
#include <vector>
#include <Base/Vector3D.h>
namespace MeshCore {
class MeshKernel;
class MeshRefPointToFacets;
/** Curvature information. */
struct MeshExport CurvatureInfo
{
float fMaxCurvature, fMinCurvature;
Base::Vector3f cMaxCurvDir, cMinCurvDir;
};
class MeshExport FacetCurvature
{
public:
FacetCurvature(const MeshKernel& kernel, const MeshRefPointToFacets& search, float, unsigned long);
CurvatureInfo Compute(unsigned long index) const;
private:
const MeshKernel& myKernel;
const MeshRefPointToFacets& mySearch;
unsigned long myMinPoints;
float myRadius;
};
class MeshExport MeshCurvature
{
public:
MeshCurvature(const MeshKernel& kernel);
MeshCurvature(const MeshKernel& kernel, const std::vector<unsigned long>& segm);
float GetRadius() const { return myRadius; }
void SetRadius(float r) { myRadius = r; }
void ComputePerFace(bool parallel);
void ComputePerVertex();
const std::vector<CurvatureInfo>& GetCurvature() const { return myCurvature; }
private:
const MeshKernel& myKernel;
unsigned long myMinPoints;
float myRadius;
std::vector<unsigned long> mySegment;
std::vector<CurvatureInfo> myCurvature;
};
} // MeshCore
#endif // MESHCORE_CURVATURE_H