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create/src/Mod/Mesh/App/WildMagic4/Wm4System.h

214 lines
9.0 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.1 (2006/08/15)
#ifndef WM4SYSTEM_H
#define WM4SYSTEM_H
#include "Wm4FoundationLIB.h"
#include "Wm4Platforms.h"
// common standard library headers
#include <cassert>
#include <cctype>
#include <cmath>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iostream>
#include <fstream>
// STL headers
#include <algorithm>
#include <exception>
#include <list>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <utility>
#include <vector>
// memory management
#include "Wm4Memory.h"
namespace Wm4
{
class WM4_FOUNDATION_ITEM System
{
public:
// swap byte order (size = 2, 4, or 8)
static void SwapBytes (int iSize, void* pvValue);
static void SwapBytes (int iSize, int iQuantity, void* pvValue);
// The output is stored in little endian format.
static bool IsBigEndian ();
static void EndianCopy (int iSize, const void* pvSrc, void* pvDst);
static void EndianCopy (int iSize, int iQuantity, const void* pvSrc,
void* pvDst);
// time utility (return value is seconds)
static double GetTime ();
// File support for buffer load and save.
static bool Load (const char* acFilename, char*& racBuffer, int& riSize);
static bool Save (const char* acFilename, const char* acBuffer,
int iSize);
static bool Append (const char* acFilename, char* acBuffer, int iSize);
// Buffer read and write, file read and write, for character data. The
// endianness is irrelevant.
static int Read1 (const char* acBuffer, int iQuantity, void* pvData);
static int Write1 (char* acBuffer, int iQuantity, const void* pvData);
static int Read1 (FILE* pkFile, int iQuantity, void* pvData);
static int Write1 (FILE* pkFile, int iQuantity, const void* pvData);
// Buffer read and write, file read and write. The operations store the
// results in little-endian order. The return value is the number of
// bytes read or written. The function name suffix indicates the number
// of bytes transferred per item.
static int Read2le (const char* acBuffer, int iQuantity, void* pvData);
static int Read4le (const char* acBuffer, int iQuantity, void* pvData);
static int Read8le (const char* acBuffer, int iQuantity, void* pvData);
static int Write2le (char* acBuffer, int iQuantity, const void* pvData);
static int Write4le (char* acBuffer, int iQuantity, const void* pvData);
static int Write8le (char* acBuffer, int iQuantity, const void* pvData);
static int Read2le (FILE* pkFile, int iQuantity, void* pvData);
static int Read4le (FILE* pkFile, int iQuantity, void* pvData);
static int Read8le (FILE* pkFile, int iQuantity, void* pvData);
static int Write2le (FILE* pkFile, int iQuantity, const void* pvData);
static int Write4le (FILE* pkFile, int iQuantity, const void* pvData);
static int Write8le (FILE* pkFile, int iQuantity, const void* pvData);
// Buffer read and write, file read and write. The operations store the
// results in big-endian order. The return value is the number of
// bytes read or written. The function name suffix indicates the number
// of bytes transferred per item.
static int Read2be (const char* acBuffer, int iQuantity, void* pvData);
static int Read4be (const char* acBuffer, int iQuantity, void* pvData);
static int Read8be (const char* acBuffer, int iQuantity, void* pvData);
static int Write2be (char* acBuffer, int iQuantity, const void* pvData);
static int Write4be (char* acBuffer, int iQuantity, const void* pvData);
static int Write8be (char* acBuffer, int iQuantity, const void* pvData);
static int Read2be (FILE* pkFile, int iQuantity, void* pvData);
static int Read4be (FILE* pkFile, int iQuantity, void* pvData);
static int Read8be (FILE* pkFile, int iQuantity, void* pvData);
static int Write2be (FILE* pkFile, int iQuantity, const void* pvData);
static int Write4be (FILE* pkFile, int iQuantity, const void* pvData);
static int Write8be (FILE* pkFile, int iQuantity, const void* pvData);
// This is needed on the Macintosh because of its complicated application
// structure. In particular, this function is used in Xcode projects and
// ignores the directory entry, but assumes that the data files required
// by an application are added to the Resources folder of the projects.
// The other platforms concatenate the directory and filename, the result
// stored in class-static memory (so be careful with threads).
static const char* GetPath (const char* acDirectory,
const char* acFilename);
// Maintain a list of directories that applications can search to find
// data files. The list is initially empty when an application starts,
// so you must insert directories of interest, even the current working
// directory. The directory name should *not* end with a "/". The
// InsertDirectory and RemoveDirectory functions will manage that
// character themselves.
static void Initialize ();
static void Terminate ();
static int GetDirectoryQuantity ();
static const char* GetDirectory (int i);
static bool InsertDirectory (const char* acDirectory);
static bool RemoveDirectory (const char* acDirectory);
static void RemoveAllDirectories ();
// The GetPath function searches the list of directories and returns the
// fully decorated file name, if it exists, or return null, if it does
// not exist. The input iMode is selected from one of the three
// enumerated values listed below.
enum
{
SM_READ,
SM_WRITE,
SM_READ_WRITE
};
static const char* GetPath (const char* acFilename, int eMode);
// Creation of colors, hides endianness.
static unsigned int MakeRGB (unsigned char ucR, unsigned char ucG,
unsigned char ucB);
static unsigned int MakeRGBA (unsigned char ucR, unsigned char ucG,
unsigned char ucB, unsigned char ucA);
// Wrappers for standard I/O functions to support security enhancements
// related to buffer overruns. TO DO: For now these support MSVC8.0
// and fall back to the older standard I/O functions on other platforms.
// Implementations may be provided for those other platforms to adhere
// to the destination buffer size specification.
static FILE* Fopen (const char* acFilename, const char* acMode);
static int Fprintf (FILE* pkFile, const char* acFormat, ...);
static int Fclose (FILE* pkFile);
static const char* GetEnv (const char* acEnvVarName);
static void* Memcpy (void* pvDst, size_t uiDstSize, const void* pvSrc,
size_t uiSrcSize);
static int Sprintf (char* acDst, size_t uiDstSize, const char* acFormat,
...);
static char* Strcpy (char* acDst, size_t uiDstSize, const char* acSrc);
static char* Strcat (char* acDst, size_t uiDstSize, const char* acSrc);
static char* Strncpy (char* acDst, size_t uiDstSize, const char* acSrc,
size_t uiSrcSize);
static char* Strtok (char* acToken, const char* acDelimiters,
char*& racNextToken);
private:
enum { SYSTEM_MAX_PATH = 1024, SYSTEM_MAX_ENVVAR = 1024 };
static char ms_acPath[SYSTEM_MAX_PATH];
static char ms_acEnvVar[SYSTEM_MAX_ENVVAR];
static std::vector<std::string>* ms_pkDirectories;
public:
static char WM4_PATH[SYSTEM_MAX_ENVVAR];
};
// Allocation and deallocation of 2D arrays. On deallocation, the array
// pointer is set to null.
template <class T> void Allocate (int iCols, int iRows, T**& raatArray);
template <class T> static void Deallocate (T**& raatArray);
// Allocation and deallocation of 3D arrays. On deallocation, the array
// pointer is set to null.
template <class T> void Allocate (int iCols, int iRows, int iSlices,
T***& raaatArray);
template <class T> void Deallocate (T***& raaatArray);
}
#include "Wm4System.inl"
// Miscellaneous support. STL does not yet formally have hash structures.
// The includes are placed here because the hash structures use System
// wrappers for memcpy.
#include "Wm4THashSet.h"
#include "Wm4THashTable.h"
#include "Wm4TMinHeap.h"
#include "Wm4TStringHashTable.h"
#include "Wm4TSmallUnorderedSet.h" // useful for meshes
#include "Wm4TTuple.h" // tuples in any type and any dimension
#endif