This includes `gui_annotationstyleeditor`, `gui_arcs`, `gui_array_simple`, `gui_arrays`, `gui_base`, `gui_base_original`, `gui_beziers`, `gui_circles`, `gui_circulararray`, `gui_clone`, `gui_circulararray`, `gui_clone`, `gui_dimension_ops`, `gui_dimensions`, `gui_downgrade`, `gui_draft2sketch`, `gui_drawing`, `gui_edit`, `gui_edit_arch_objects`, `gui_edit_draft_objects`, `gui_edit_part_objects`, `gui_edit_sketcher_objects`, `gui_ellipses`, `gui_facebinders`, `gui_fillets`, `gui_grid`, `gui_groups`, `gui_heal`, `gui_join`, `gui_labels`, `gui_line_add_delete`, `gui_lineops`, `gui_lines`, `gui_lineslope`, `gui_mirror`, `gui_move`, `gui_offset`, `gui_orthoarray`, `gui_patharray`, `gui_planeproxy`, `gui_pointarray`, `gui_points`, `gui_polararray`, `gui_polygons`, `gui_rectangles`, `gui_rotate`, `gui_scale`, `gui_selectplane`, `gui_shape2dview`, `gui_shapestrings`, `gui_snapper`, `gui_snaps`, `gui_splines`, `gui_split`, `gui_stretch`, `gui_styles`, `gui_subeleemnts`, `gui_texts`, `gui_togglemodes`, `gui_tools_utils`, `gui_trackers`, `gui_trimex`, `gui_upgrade`, `gui_wire2spline`. These are added to the `draftguitools` Doxygen group so that the functions and classes contained in each module are listed appropriately in the automatically generated documentation.
403 lines
16 KiB
Python
403 lines
16 KiB
Python
# ***************************************************************************
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# * (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides GUI tools to do various operations with groups.
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For example, add objects to groups, select objects inside groups,
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set the automatic group in which to create objects, and add objects
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to the construction group.
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"""
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## @package gui_groups
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# \ingroup draftguitools
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# \brief Provides GUI tools to do various operations with groups.
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## \addtogroup draftguitools
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# @{
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import PySide.QtCore as QtCore
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from PySide.QtCore import QT_TRANSLATE_NOOP
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import FreeCAD as App
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import FreeCADGui as Gui
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import Draft_rc
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import draftutils.utils as utils
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import draftutils.groups as groups
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import draftguitools.gui_base as gui_base
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from draftutils.translate import _tr, translate
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# The module is used to prevent complaints from code checkers (flake8)
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True if Draft_rc.__name__ else False
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class AddToGroup(gui_base.GuiCommandNeedsSelection):
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"""GuiCommand for the Draft_AddToGroup tool.
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It adds selected objects to a group, or removes them from any group.
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It inherits `GuiCommandNeedsSelection` to only be available
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when there is a document and a selection.
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See this class for more information.
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"""
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def __init__(self):
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super(AddToGroup, self).__init__(name=_tr("Add to group"))
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self.ungroup = QT_TRANSLATE_NOOP("Draft_AddToGroup",
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"Ungroup")
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_tooltip = ("Moves the selected objects to an existing group, "
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"or removes them from any group.\n"
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"Create a group first to use this tool.")
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d = {'Pixmap': 'Draft_AddToGroup',
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'MenuText': QT_TRANSLATE_NOOP("Draft_AddToGroup",
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"Move to group"),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_AddToGroup",
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_tooltip)}
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return d
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def Activated(self):
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"""Execute when the command is called."""
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super(AddToGroup, self).Activated()
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self.groups = [self.ungroup]
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self.groups.extend(groups.get_group_names())
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self.labels = [self.ungroup]
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for group in self.groups:
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obj = self.doc.getObject(group)
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if obj:
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self.labels.append(obj.Label)
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# It uses the `DraftToolBar` class defined in the `DraftGui` module
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# and globally initialized in the `Gui` namespace,
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# in order to pop up a menu with group labels
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# or the default `Ungroup` text.
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# Once the desired option is chosen
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# it launches the `proceed` method.
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self.ui = Gui.draftToolBar
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self.ui.sourceCmd = self
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self.ui.popupMenu(self.labels)
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def proceed(self, labelname):
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"""Place the selected objects in the chosen group or ungroup them.
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Parameters
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----------
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labelname: str
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The passed string with the name of the group.
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It puts the selected objects inside this group.
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"""
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# Deactivate the source command of the `DraftToolBar` class
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# so that it doesn't do more with this command.
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self.ui.sourceCmd = None
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# If the selected group matches the ungroup label,
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# remove the selection from all groups.
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if labelname == self.ungroup:
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for obj in Gui.Selection.getSelection():
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try:
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groups.ungroup(obj)
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except Exception:
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pass
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else:
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# Otherwise try to add all selected objects to the chosen group
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if labelname in self.labels:
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i = self.labels.index(labelname)
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g = self.doc.getObject(self.groups[i])
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for obj in Gui.Selection.getSelection():
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try:
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g.addObject(obj)
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except Exception:
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pass
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Gui.addCommand('Draft_AddToGroup', AddToGroup())
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class SelectGroup(gui_base.GuiCommandNeedsSelection):
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"""GuiCommand for the Draft_SelectGroup tool.
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If the selection is a group, it selects all objects
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with the same "parents" as this object. This means all objects
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that are inside this group, including those in nested sub-groups.
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If the selection is a simple object inside a group,
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it will select the "brother" objects, that is, those objects that are
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at the same level as this object, including the upper group
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that contains them all.
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NOTE: the second functionality is a bit strange, as it produces results
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that are not very intuitive. Maybe we should change it and restrict
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this command to only groups (`App::DocumentObjectGroup`) because
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in this case it works in an intuitive manner, selecting
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only the objects under the group.
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It inherits `GuiCommandNeedsSelection` to only be available
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when there is a document and a selection.
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See this class for more information.
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"""
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def __init__(self):
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super(SelectGroup, self).__init__(name=_tr("Select group"))
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_tooltip = ("If the selection is a group, it selects all objects "
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"that are inside this group, including those in "
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"nested sub-groups.\n"
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"\n"
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"If the selection is a simple object inside a group, "
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'it will select the "brother" objects, that is,\n'
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"those that are at the same level as this object, "
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"including the upper group that contains them all.")
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d = {'Pixmap': 'Draft_SelectGroup',
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'MenuText': QT_TRANSLATE_NOOP("Draft_SelectGroup",
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"Select group"),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_SelectGroup",
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_tooltip)}
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return d
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def Activated(self):
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"""Execute when the command is called.
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If the selection is a single group, it selects all objects
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inside this group.
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In other cases it selects all objects (children)
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in the OutList of this object, and also all objects (parents)
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in the InList of this object.
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For all parents, it also selects the children of these.
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"""
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super(SelectGroup, self).Activated()
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sel = Gui.Selection.getSelection()
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if len(sel) == 1:
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if sel[0].isDerivedFrom("App::DocumentObjectGroup"):
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cts = groups.get_group_contents(Gui.Selection.getSelection())
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for o in cts:
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Gui.Selection.addSelection(o)
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return
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for obj in sel:
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# This selects the objects in the `OutList`
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# which are actually `parents` but appear below in the tree.
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# Regular objects usually have an empty `OutList`
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# so this is skipped.
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# But for groups, it selects the objects
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# that it contains under it.
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for child in obj.OutList:
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Gui.Selection.addSelection(child)
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# This selects the upper group that contains `obj`.
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# Then for this group, it selects the objects in its `OutList`,
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# which are at the same level as `obj` (brothers).
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for parent in obj.InList:
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Gui.Selection.addSelection(parent)
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for child in parent.OutList:
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Gui.Selection.addSelection(child)
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# -------------------------------------------------------------------
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# NOTE: the terminology here may be confusing.
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# Those in the `InList` are actually `children` (dependents)
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# but appear above in the tree view,
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# and this is the reason they are called `parents`.
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#
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# Those in the `OutList` are actually `parents` (suppliers)
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# but appear below in the tree, and this is the reason
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# they are called `children`.
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#
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# InList
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# |
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# - object
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# |
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# - OutList
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#
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# -------------------------------------------------------------------
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Gui.addCommand('Draft_SelectGroup', SelectGroup())
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class SetAutoGroup(gui_base.GuiCommandSimplest):
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"""GuiCommand for the Draft_AutoGroup tool."""
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def __init__(self):
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super(SetAutoGroup, self).__init__(name=_tr("Autogroup"))
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_tip = "Select a group to add all Draft and Arch objects to."
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return {'Pixmap': 'Draft_AutoGroup',
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'MenuText': QT_TRANSLATE_NOOP("Draft_AutoGroup", "Autogroup"),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_AutoGroup", _tip)}
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def Activated(self):
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"""Execute when the command is called.
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It calls the `setAutogroup` method of the `DraftToolBar` class
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installed inside the global `Gui` namespace.
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"""
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super(SetAutoGroup, self).Activated()
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if not hasattr(Gui, "draftToolBar"):
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return
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# It uses the `DraftToolBar` class defined in the `DraftGui` module
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# and globally initialized in the `Gui` namespace to run
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# some actions.
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# If there is only a group selected, it runs the `AutoGroup` method.
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self.ui = Gui.draftToolBar
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s = Gui.Selection.getSelection()
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if len(s) == 1:
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if (utils.get_type(s[0]) == "Layer") or \
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- (App.ParamGet("User parameter:BaseApp/Preferences/Mod/BIM").GetBool("AutogroupAddGroups", False)
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and (s[0].isDerivedFrom("App::DocumentObjectGroup")
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or utils.get_type(s[0]) in ["Site", "Building",
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"Floor", "BuildingPart"])):
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self.ui.setAutoGroup(s[0].Name)
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return
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# Otherwise it builds a list of layers, with names and icons,
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# including the options "None" and "Add new layer".
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self.groups = ["None"]
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gn = [o.Name for o in self.doc.Objects if utils.get_type(o) == "Layer"]
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if App.ParamGet("User parameter:BaseApp/Preferences/Mod/BIM").GetBool("AutogroupAddGroups", False):
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gn.extend(groups.get_group_names())
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if gn:
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self.groups.extend(gn)
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self.labels = [translate("draft", "None")]
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self.icons = [self.ui.getIcon(":/icons/button_invalid.svg")]
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for g in gn:
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o = self.doc.getObject(g)
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if o:
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self.labels.append(o.Label)
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self.icons.append(o.ViewObject.Icon)
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self.labels.append(translate("draft", "Add new Layer"))
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self.icons.append(self.ui.getIcon(":/icons/document-new.svg"))
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# With the lists created is uses the interface
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# to pop up a menu with layer options.
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# Once the desired option is chosen
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# it launches the `proceed` method.
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self.ui.sourceCmd = self
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pos = self.ui.autoGroupButton.mapToGlobal(QtCore.QPoint(0, self.ui.autoGroupButton.geometry().height()))
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self.ui.popupMenu(self.labels, self.icons, pos)
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def proceed(self, labelname):
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"""Set the defined autogroup, or create a new layer.
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Parameters
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----------
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labelname: str
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The passed string with the name of the group or layer.
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"""
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# Deactivate the source command of the `DraftToolBar` class
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# so that it doesn't do more with this command
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# when it finishes.
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self.ui.sourceCmd = None
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if labelname in self.labels:
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if labelname == self.labels[0]:
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# First option "None" deactivates autogrouping
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self.ui.setAutoGroup(None)
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elif labelname == self.labels[-1]:
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# Last option "Add new layer" creates new layer
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Gui.runCommand("Draft_Layer")
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else:
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# Set autogroup to the chosen layer
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i = self.labels.index(labelname)
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self.ui.setAutoGroup(self.groups[i])
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Gui.addCommand('Draft_AutoGroup', SetAutoGroup())
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class AddToConstruction(gui_base.GuiCommandSimplest):
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"""Gui Command for the AddToConstruction tool.
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It adds the selected objects to the construction group
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defined in the `DraftToolBar` class which is initialized
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in the `Gui` namespace when the workbench loads.
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It adds a construction group if it doesn't exist.
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Added objects are also given the visual properties of the construction
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group.
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"""
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def __init__(self):
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super(AddToConstruction, self).__init__(name=_tr("Add to construction group"))
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_menu = "Add to Construction group"
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_tip = ("Adds the selected objects to the construction group,\n"
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"and changes their appearance to the construction style.\n"
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"It creates a construction group if it doesn't exist.")
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d = {'Pixmap': 'Draft_AddConstruction',
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'MenuText': QT_TRANSLATE_NOOP("Draft_AddConstruction", _menu),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_AddConstruction", _tip)}
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return d
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def Activated(self):
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"""Execute when the command is called."""
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super(AddToConstruction, self).Activated()
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if not hasattr(Gui, "draftToolBar"):
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return
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col = Gui.draftToolBar.getDefaultColor("constr")
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col = (float(col[0]), float(col[1]), float(col[2]), 0.0)
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# Get the construction group or create it if it doesn't exist
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gname = utils.get_param("constructiongroupname", "Construction")
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grp = self.doc.getObject(gname)
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if not grp:
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grp = self.doc.addObject("App::DocumentObjectGroup", gname)
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for obj in Gui.Selection.getSelection():
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grp.addObject(obj)
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# Change the appearance to the construction colors
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vobj = obj.ViewObject
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if "TextColor" in vobj.PropertiesList:
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vobj.TextColor = col
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if "PointColor" in vobj.PropertiesList:
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vobj.PointColor = col
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if "LineColor" in vobj.PropertiesList:
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vobj.LineColor = col
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if "ShapeColor" in vobj.PropertiesList:
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vobj.ShapeColor = col
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if hasattr(vobj, "Transparency"):
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vobj.Transparency = 80
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Draft_AddConstruction = AddToConstruction
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Gui.addCommand('Draft_AddConstruction', AddToConstruction())
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## @}
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