527 lines
18 KiB
C++
527 lines
18 KiB
C++
/***************************************************************************
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* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <assert.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Exception.h>
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#include <Base/Reader.h>
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#include <Base/Writer.h>
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#include <Base/Tools.h>
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#include <App/ObjectIdentifier.h>
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#include <App/DocumentObject.h>
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#include "PropertyConstraintList.h"
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#include "ConstraintPy.h"
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using namespace App;
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using namespace Base;
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using namespace std;
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using namespace Sketcher;
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//**************************************************************************
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// PropertyConstraintList
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(Sketcher::PropertyConstraintList, App::PropertyLists);
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//**************************************************************************
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// Construction/Destruction
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PropertyConstraintList::PropertyConstraintList() : validGeometryKeys(0), invalidGeometry(true)
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{
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}
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PropertyConstraintList::~PropertyConstraintList()
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{
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for (std::vector<Constraint*>::iterator it = _lValueList.begin(); it != _lValueList.end(); ++it)
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if (*it) delete *it;
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}
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App::ObjectIdentifier PropertyConstraintList::makeArrayPath(int idx)
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{
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return App::ObjectIdentifier(getContainer()) << App::ObjectIdentifier::Component::ArrayComponent(ObjectIdentifier::String(getName()), idx);
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}
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App::ObjectIdentifier PropertyConstraintList::makeSimplePath(const Constraint * c)
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{
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return App::ObjectIdentifier(getContainer()) << App::ObjectIdentifier::Component::SimpleComponent(getName())
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<< App::ObjectIdentifier::Component::SimpleComponent(App::ObjectIdentifier::String(c->Name, !ExpressionParser::isTokenAnIndentifier(c->Name)));
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}
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App::ObjectIdentifier PropertyConstraintList::makePath(int idx, const Constraint * c)
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{
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return c->Name.size() == 0 ? makeArrayPath(idx) : makeSimplePath(c);
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}
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void PropertyConstraintList::setSize(int newSize)
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{
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std::set<App::ObjectIdentifier> removed;
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/* Collect information about erased elements */
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for (unsigned int i = newSize; i < _lValueList.size(); i++) {
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valueMap.erase(_lValueList[i]->tag);
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removed.insert(makePath(i, _lValueList[i]));
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}
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/* Signal removed elements */
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if (removed.size() > 0)
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signalConstraintsRemoved(removed);
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/* Actually delete them */
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for (unsigned int i = newSize; i < _lValueList.size(); i++)
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delete _lValueList[i];
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/* Resize array to new size */
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_lValueList.resize(newSize);
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}
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int PropertyConstraintList::getSize(void) const
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{
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return static_cast<int>(_lValueList.size());
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}
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void PropertyConstraintList::set1Value(const int idx, const Constraint* lValue)
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{
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if (lValue) {
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aboutToSetValue();
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Constraint* oldVal = _lValueList[idx];
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Constraint* newVal = lValue->clone();
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if (oldVal->Name != newVal->Name) {
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std::map<App::ObjectIdentifier, App::ObjectIdentifier> renamed;
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renamed[makePath(idx, _lValueList[idx])] = makePath(idx, lValue);
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if (renamed.size() > 0)
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signalConstraintsRenamed(renamed);
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}
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_lValueList[idx] = newVal;
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valueMap.erase(oldVal->tag);
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valueMap[newVal->tag] = idx;
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delete oldVal;
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hasSetValue();
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}
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}
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void PropertyConstraintList::setValue(const Constraint* lValue)
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{
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if (lValue) {
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aboutToSetValue();
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Constraint* newVal = lValue->clone();
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std::set<App::ObjectIdentifier> removed;
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std::map<App::ObjectIdentifier, App::ObjectIdentifier> renamed;
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int start = 0;
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/* Determine if it is a rename or not * */
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if (_lValueList.size() > 0 && lValue->tag == _lValueList[0]->tag) {
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renamed[makePath(0, _lValueList[0])] = makePath(0, lValue);
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start = 1;
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}
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/* Signal rename changes */
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if (renamed.size() > 0)
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signalConstraintsRenamed(renamed);
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/* Collect infor about removals */
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for (unsigned int i = start; i < _lValueList.size(); i++) {
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valueMap.erase(_lValueList[i]->tag);
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removed.insert(makePath(i, _lValueList[i]));
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}
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/* Signal removes */
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if (removed.size() > 0)
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signalConstraintsRemoved(removed);
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// Cleanup
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for (unsigned int i = 0; i < _lValueList.size(); i++)
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delete _lValueList[i];
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/* Set new data */
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_lValueList.resize(1);
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_lValueList[0] = newVal;
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valueMap[_lValueList[0]->tag] = 0;
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hasSetValue();
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}
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}
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void PropertyConstraintList::setValues(const std::vector<Constraint*>& lValue)
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{
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aboutToSetValue();
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applyValues(lValue);
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hasSetValue();
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}
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void PropertyConstraintList::applyValues(const std::vector<Constraint*>& lValue)
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{
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std::vector<Constraint*> oldVals(_lValueList);
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std::map<App::ObjectIdentifier, App::ObjectIdentifier> renamed;
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std::set<App::ObjectIdentifier> removed;
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/* Check for renames */
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for (unsigned int i = 0; i < lValue.size(); i++) {
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boost::unordered_map<boost::uuids::uuid, std::size_t>::const_iterator j = valueMap.find(lValue[i]->tag);
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if (j != valueMap.end() && (i != j->second || _lValueList[j->second]->Name != lValue[i]->Name) )
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renamed[makePath(j->second, _lValueList[j->second] )] = makePath(i, lValue[i]);
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}
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/* Update value map with new tags from new array */
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valueMap.clear();
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for (std::size_t i = 0; i < lValue.size(); i++)
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valueMap[lValue[i]->tag] = i;
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/* Signal renames */
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if (renamed.size() > 0)
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signalConstraintsRenamed(renamed);
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/* Collect info about removed elements */
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for (std::size_t i = 0; i < oldVals.size(); i++) {
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boost::unordered_map<boost::uuids::uuid, std::size_t>::const_iterator j = valueMap.find(oldVals[i]->tag);
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if (j == valueMap.end())
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removed.insert(makePath(i, oldVals[i]));
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}
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/* Signal removes */
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if (removed.size() > 0)
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signalConstraintsRemoved(removed);
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/* Resize array to new size */
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_lValueList.resize(lValue.size());
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/* copy all objects */
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for (unsigned int i = 0; i < lValue.size(); i++)
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_lValueList[i] = lValue[i]->clone();
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/* Clean-up; remove old values */
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for (unsigned int i = 0; i < oldVals.size(); i++)
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delete oldVals[i];
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}
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PyObject *PropertyConstraintList::getPyObject(void)
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{
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PyObject* list = PyList_New(getSize());
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for (int i = 0; i < getSize(); i++)
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PyList_SetItem( list, i, _lValueList[i]->getPyObject());
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return list;
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}
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void PropertyConstraintList::setPyObject(PyObject *value)
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{
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if (PyList_Check(value)) {
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Py_ssize_t nSize = PyList_Size(value);
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std::vector<Constraint*> values;
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values.resize(nSize);
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for (Py_ssize_t i=0; i < nSize; ++i) {
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PyObject* item = PyList_GetItem(value, i);
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if (!PyObject_TypeCheck(item, &(ConstraintPy::Type))) {
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std::string error = std::string("types in list must be 'Constraint', not ");
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error += item->ob_type->tp_name;
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throw Base::TypeError(error);
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}
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values[i] = static_cast<ConstraintPy*>(item)->getConstraintPtr();
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}
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setValues(values);
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}
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else if (PyObject_TypeCheck(value, &(ConstraintPy::Type))) {
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ConstraintPy *pcObject = static_cast<ConstraintPy*>(value);
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setValue(pcObject->getConstraintPtr());
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}
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else {
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std::string error = std::string("type must be 'Constraint' or list of 'Constraint', not ");
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error += value->ob_type->tp_name;
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throw Base::TypeError(error);
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}
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}
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void PropertyConstraintList::Save(Writer &writer) const
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{
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writer.Stream() << writer.ind() << "<ConstraintList count=\"" << getSize() <<"\">" << endl;
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writer.incInd();
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for (int i = 0; i < getSize(); i++)
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_lValueList[i]->Save(writer);
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writer.decInd();
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writer.Stream() << writer.ind() << "</ConstraintList>" << endl ;
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}
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void PropertyConstraintList::Restore(Base::XMLReader &reader)
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{
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// read my element
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reader.readElement("ConstraintList");
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// get the value of my attribute
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int count = reader.getAttributeAsInteger("count");
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std::vector<Constraint*> values;
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values.reserve(count);
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for (int i = 0; i < count; i++) {
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Constraint *newC = new Constraint();
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newC->Restore(reader);
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// To keep upward compatibility ignore unknown constraint types
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if (newC->Type < Sketcher::NumConstraintTypes) {
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values.push_back(newC);
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}
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else {
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// reading a new constraint type which this version cannot handle
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delete newC;
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}
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}
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reader.readEndElement("ConstraintList");
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// assignment
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setValues(values);
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}
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Property *PropertyConstraintList::Copy(void) const
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{
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PropertyConstraintList *p = new PropertyConstraintList();
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p->applyValidGeometryKeys(validGeometryKeys);
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p->applyValues(_lValueList);
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return p;
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}
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void PropertyConstraintList::Paste(const Property &from)
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{
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const PropertyConstraintList& FromList = dynamic_cast<const PropertyConstraintList&>(from);
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aboutToSetValue();
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applyValues(FromList._lValueList);
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applyValidGeometryKeys(FromList.validGeometryKeys);
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hasSetValue();
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}
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unsigned int PropertyConstraintList::getMemSize(void) const
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{
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int size = sizeof(PropertyConstraintList);
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for (int i = 0; i < getSize(); i++)
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size += _lValueList[i]->getMemSize();
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return size;
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}
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void PropertyConstraintList::acceptGeometry(const std::vector<Part::Geometry *> &GeoList)
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{
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aboutToSetValue();
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validGeometryKeys.clear();
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validGeometryKeys.reserve(GeoList.size());
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for (std::vector< Part::Geometry * >::const_iterator it=GeoList.begin();
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it != GeoList.end(); ++it)
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validGeometryKeys.push_back((*it)->getTypeId().getKey());
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invalidGeometry = false;
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hasSetValue();
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}
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void PropertyConstraintList::applyValidGeometryKeys(const std::vector<unsigned int> &keys)
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{
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validGeometryKeys = keys;
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}
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void PropertyConstraintList::checkGeometry(const std::vector<Part::Geometry *> &GeoList)
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{
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if (!scanGeometry(GeoList)) {
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invalidGeometry = true;
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return;
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}
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//if we made it here, geometry is OK
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if (invalidGeometry) {
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//geometry was bad, but now it became OK.
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invalidGeometry = false;
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touch();
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}
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}
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/*!
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* \brief PropertyConstraintList::scanGeometry tests if the supplied geometry
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* is the same (all elements are of the same type as they used to be).
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* \param GeoList - new geometry list to be checked
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* \return false, if the types have changed.
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*/
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bool PropertyConstraintList::scanGeometry(const std::vector<Part::Geometry *> &GeoList) const
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{
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if (validGeometryKeys.size() != GeoList.size()) {
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return false;
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}
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unsigned int i=0;
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for (std::vector< Part::Geometry * >::const_iterator it=GeoList.begin();
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it != GeoList.end(); ++it, i++) {
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if (validGeometryKeys[i] != (*it)->getTypeId().getKey()) {
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return false;
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}
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}
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return true;
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}
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string PropertyConstraintList::getConstraintName(const std::string & name, int i)
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{
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if (!name.empty())
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return name;
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else
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return getConstraintName(i);
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}
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string PropertyConstraintList::getConstraintName(int i)
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{
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std::stringstream str;
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str << "Constraint" << (i + 1);
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return str.str();
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}
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bool PropertyConstraintList::validConstraintName(const std::string & name)
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{
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return name.size() > 0;
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}
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ObjectIdentifier PropertyConstraintList::createPath(int ConstrNbr) const
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{
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return App::ObjectIdentifier(getContainer())
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<< App::ObjectIdentifier::Component::ArrayComponent(App::ObjectIdentifier::String(getName()), ConstrNbr);
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}
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int PropertyConstraintList::getIndexFromConstraintName(const string &name)
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{
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return std::atoi(name.substr(10,4000).c_str()) - 1;
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}
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void PropertyConstraintList::setPathValue(const ObjectIdentifier &path, const boost::any &value)
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{
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const ObjectIdentifier::Component & c0 = path.getPropertyComponent(0);
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double dvalue;
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if (value.type() == typeid(double))
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dvalue = boost::any_cast<double>(value);
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else if (value.type() == typeid(Quantity))
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dvalue = (boost::any_cast<Quantity>(value)).getValue();
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else
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throw std::bad_cast();
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if (c0.isArray() && path.numSubComponents() == 1) {
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int index = c0.getIndex();
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if (c0.getIndex() >= _lValueList.size())
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throw Base::Exception("Array out of bounds");
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switch (_lValueList[index]->Type) {
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case Angle:
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dvalue = Base::toRadians<double>(dvalue);
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break;
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default:
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break;
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}
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aboutToSetValue();
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_lValueList[index]->setValue(dvalue);
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hasSetValue();
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return;
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}
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else if (c0.isSimple() && path.numSubComponents() == 2) {
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ObjectIdentifier::Component c1 = path.getPropertyComponent(1);
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for (std::vector<Constraint *>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
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int index = it - _lValueList.begin();
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if ((*it)->Name == c1.getName()) {
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switch (_lValueList[index]->Type) {
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case Angle:
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dvalue = Base::toRadians<double>(dvalue);
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break;
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default:
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break;
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}
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aboutToSetValue();
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_lValueList[index]->setValue(dvalue);
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hasSetValue();
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return;
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}
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}
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}
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throw Base::Exception("Invalid constraint");
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}
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const Constraint * PropertyConstraintList::getConstraint(const ObjectIdentifier &path) const
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{
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const ObjectIdentifier::Component & c0 = path.getPropertyComponent(0);
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if (c0.isArray() && path.numSubComponents() == 1) {
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if (c0.getIndex() >= _lValueList.size())
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throw Base::Exception("Array out of bounds");
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return _lValueList[c0.getIndex()];
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}
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else if (c0.isSimple() && path.numSubComponents() == 2) {
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ObjectIdentifier::Component c1 = path.getPropertyComponent(1);
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for (std::vector<Constraint *>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
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if ((*it)->Name == c1.getName())
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return *it;
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}
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}
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throw Base::Exception("Invalid constraint");
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}
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const boost::any PropertyConstraintList::getPathValue(const ObjectIdentifier &path) const
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{
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return boost::any(getConstraint(path)->getPresentationValue());
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}
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const ObjectIdentifier PropertyConstraintList::canonicalPath(const ObjectIdentifier &p) const
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{
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const ObjectIdentifier::Component & c0 = p.getPropertyComponent(0);
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if (c0.isArray() && p.numSubComponents() == 1) {
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if (c0.getIndex() < _lValueList.size() && _lValueList[c0.getIndex()]->Name.size() > 0)
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return ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
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<< ObjectIdentifier::Component::SimpleComponent(_lValueList[c0.getIndex()]->Name);
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return p;
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}
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else if (c0.isSimple() && p.numSubComponents() == 2) {
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ObjectIdentifier::Component c1 = p.getPropertyComponent(1);
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if (c1.isSimple())
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return p;
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}
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throw Base::Exception("Invalid constraint");
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}
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void PropertyConstraintList::getPaths(std::vector<ObjectIdentifier> &paths) const
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{
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for (std::vector<Constraint *>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
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if ((*it)->Name.size() > 0)
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paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
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<< ObjectIdentifier::Component::SimpleComponent((*it)->Name));
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}
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}
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std::vector<Constraint *> PropertyConstraintList::_emptyValueList(0);
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