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create/src/Mod/Raytracing/App/LuxTools.cpp

140 lines
5.4 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRep_Tool.hxx>
# include <BRepMesh_IncrementalMesh.hxx>
# include <GeomAPI_ProjectPointOnSurf.hxx>
# include <GeomLProp_SLProps.hxx>
# include <Poly_Triangulation.hxx>
# include <TopExp_Explorer.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Face.hxx>
# include <sstream>
#endif
#include <Base/Console.h>
#include <Base/Exception.h>
#include <Base/Sequencer.h>
#include <Base/Matrix.h>
#include <App/ComplexGeoData.h>
#include <boost/regex.hpp>
#include "PovTools.h"
#include "LuxTools.h"
#include <Mod/Part/App/Tools.h>
using Base::Console;
using namespace Raytracing;
using namespace std;
std::string LuxTools::getCamera(const CamDef& Cam)
{
std::stringstream out;
out << "# declares position and view direction" << endl
<< "# Generated by FreeCAD (http://www.freecadweb.org/)" << endl
// writing Camera positions
<< "LookAt " << Cam.CamPos.X() << " " << Cam.CamPos.Y() << " " << Cam.CamPos.Z() << " "
// writing lookat
<< Cam.LookAt.X() << " " << Cam.LookAt.Y() << " " << Cam.LookAt.Z() << " "
// writing the Up Vector
<< Cam.Up.X() << " " << Cam.Up.Y() << " " << Cam.Up.Z() << endl;
return out.str();
}
void LuxTools::writeShape(std::ostream &out, const char *PartName, const TopoDS_Shape& Shape, float fMeshDeviation)
{
Base::Console().Log("Meshing with Deviation: %f\n",fMeshDeviation);
TopExp_Explorer ex;
BRepMesh_IncrementalMesh MESH(Shape,fMeshDeviation);
// counting faces and start sequencer
int l = 1;
for (ex.Init(Shape, TopAbs_FACE); ex.More(); ex.Next(),l++) {}
Base::SequencerLauncher seq("Writing file", l);
// write object
out << "AttributeBegin # \"" << PartName << "\"" << endl;
out << "Transform [1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]" << endl;
out << "NamedMaterial \"FreeCADMaterial_" << PartName << "\"" << endl;
out << "Shape \"mesh\"" << endl;
// gather vertices, normals and face indices
std::stringstream triindices;
std::stringstream N;
std::stringstream P;
l = 1;
int vi = 0;
for (ex.Init(Shape, TopAbs_FACE); ex.More(); ex.Next(),l++) {
// get the shape and mesh it
const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
std::vector<gp_Pnt> points;
std::vector<gp_Vec> vertexnormals;
std::vector<Poly_Triangle> facets;
if (!Part::Tools::getTriangulation(aFace, points, facets)) {
break;
}
Part::Tools::getPointNormals(points, facets, vertexnormals);
Part::Tools::getPointNormals(points, aFace, vertexnormals);
// writing vertices
for (std::size_t i=0; i < points.size(); i++) {
P << points[i].X() << " " << points[i].Y() << " " << points[i].Z() << " ";
}
// writing per vertex normals
for (std::size_t j=0; j < vertexnormals.size(); j++) {
N << vertexnormals[j].X() << " " << vertexnormals[j].Y() << " " << vertexnormals[j].Z() << " ";
}
// writing triangle indices
for (std::size_t k=0; k < facets.size(); k++) {
Standard_Integer n1, n2, n3;
facets[k].Get(n1, n2, n3);
triindices << n1 + vi << " " << n3 + vi << " " << n2 + vi << " ";
}
vi = vi + points.size();
seq.next();
} // end of face loop
// write mesh data
out << " \"integer triindices\" [" << triindices.str() << "]" << endl;
out << " \"point P\" [" << P.str() << "]" << endl;
out << " \"normal N\" [" << N.str() << "]" << endl;
out << " \"bool generatetangents\" [\"false\"]" << endl;
out << " \"string name\" [\"" << PartName << "\"]" << endl;
out << "AttributeEnd # \"\"" << endl;
}