104 lines
4.2 KiB
C++
104 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2018 Torsten Sadowski <tsadowski[at]gmx.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUINATIVEEVENT_H
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#define GUINATIVEEVENT_H
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#include "GuiAbstractNativeEvent.h"
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#include "3Dconnexion/MouseParameters.h"
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#include <map>
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#include <Windows.h>
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#include "GuiRawInputEventFilter.h"
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class QMainWindow;
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class GUIApplicationNativeEventAware;
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namespace Gui
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{
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class GUIApplicationNativeEventAware;
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class GuiNativeEvent : public GuiAbstractNativeEvent
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{
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Q_OBJECT
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public:
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GuiNativeEvent(GUIApplicationNativeEventAware *app);
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~GuiNativeEvent() override;
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void initSpaceball(QMainWindow *window) override final;
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private:
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GuiNativeEvent();
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GuiNativeEvent(const GuiNativeEvent&);
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GuiNativeEvent& operator=(const GuiNativeEvent&);
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public:
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static bool Is3dmouseAttached();
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I3dMouseParam& MouseParams();
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const I3dMouseParam& MouseParams() const;
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virtual void Move3d(HANDLE device, std::vector<float>& motionData);
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virtual void On3dmouseKeyDown(HANDLE device, int virtualKeyCode);
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virtual void On3dmouseKeyUp(HANDLE device, int virtualKeyCode);
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private:
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bool InitializeRawInput(HWND hwndTarget);
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static bool RawInputEventFilter(void* msg, long* result);
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void OnRawInput(UINT nInputCode, HRAWINPUT hRawInput);
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UINT GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
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bool TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput);
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bool TranslateSpaceMouseNewGeneric(UINT nInputCode, PRAWINPUT pRawInput, DWORD dwProductId);
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bool TranslateSpaceMouseEnterprise(UINT nInputCode, PRAWINPUT pRawInput, DWORD dwProductId);
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bool TranslateSpaceMouseOldGeneric(UINT nInputCode, PRAWINPUT pRawInput, DWORD dwProductId);
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void On3dmouseInput();
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class TInputData
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{
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public:
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TInputData() : fAxes(6) {}
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bool IsZero() {
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return (0.==fAxes[0] && 0.==fAxes[1] && 0.==fAxes[2] &&
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0.==fAxes[3] && 0.==fAxes[4] && 0.==fAxes[5]);
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}
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int fTimeToLive; // For telling if the device was unplugged while sending data
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bool fIsDirty;
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std::vector<float> fAxes;
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};
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HWND fWindow;
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// Data cache to handle multiple rawinput devices
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std::map< HANDLE, TInputData> fDevice2Data;
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std::map< HANDLE, unsigned long> fDevice2Keystate;
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// 3dmouse parameters
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MouseParameters f3dMouseParams; // Rotate, Pan Zoom etc.
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// use to calculate distance traveled since last event
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DWORD fLast3dmouseInputTime;
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static Gui::GuiNativeEvent* gMouseInput;
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};
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}
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#endif //GUINATIVEEVENT_H
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