git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
241 lines
7.1 KiB
C++
241 lines
7.1 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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Triangle2<Real>::Triangle2 ()
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{
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// uninitialized
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Triangle2<Real>::Triangle2 (const Vector2<Real>& rkV0,
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const Vector2<Real>& rkV1, const Vector2<Real>& rkV2)
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{
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V[0] = rkV0;
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V[1] = rkV1;
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V[2] = rkV2;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Triangle2<Real>::Triangle2 (const Vector2<Real> akV[3])
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{
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for (int i = 0; i < 3; i++)
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{
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V[i] = akV[i];
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}
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real Triangle2<Real>::DistanceTo (const Vector2<Real>& rkQ) const
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{
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Vector2<Real> kDiff = V[0] - rkQ;
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Vector2<Real> kE0 = V[1] - V[0], kE1 = V[2] - V[0];
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Real fA00 = kE0.SquaredLength();
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Real fA01 = kE0.Dot(kE1);
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Real fA11 = kE1.SquaredLength();
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Real fB0 = kDiff.Dot(kE0);
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Real fB1 = kDiff.Dot(kE1);
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Real fC = kDiff.SquaredLength();
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Real fDet = Math<Real>::FAbs(fA00*fA11-fA01*fA01);
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Real fS = fA01*fB1-fA11*fB0;
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Real fT = fA01*fB0-fA00*fB1;
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Real fSqrDist;
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if (fS + fT <= fDet)
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{
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if (fS < (Real)0.0)
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{
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if (fT < (Real)0.0) // region 4
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{
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if (fB0 < (Real)0.0)
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{
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if (-fB0 >= fA00)
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{
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fSqrDist = fA00+((Real)2.0)*fB0+fC;
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}
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else
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{
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fSqrDist = fC-fB0*fB0/fA00;
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}
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}
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else
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{
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if (fB1 >= (Real)0.0)
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{
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fSqrDist = fC;
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}
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else if (-fB1 >= fA11)
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{
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fSqrDist = fA11+((Real)2.0)*fB1+fC;
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}
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else
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{
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fSqrDist = fC-fB1*fB1/fA11;
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}
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}
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}
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else // region 3
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{
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if (fB1 >= (Real)0.0)
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{
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fSqrDist = fC;
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}
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else if (-fB1 >= fA11)
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{
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fSqrDist = fA11+((Real)2.0)*fB1+fC;
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}
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else
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{
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fSqrDist = fC-fB1*fB1/fA11;
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}
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}
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}
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else if (fT < (Real)0.0) // region 5
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{
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if (fB0 >= (Real)0.0)
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{
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fSqrDist = fC;
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}
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else if (-fB0 >= fA00)
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{
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fSqrDist = fA00+((Real)2.0)*fB0+fC;
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}
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else
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{
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fSqrDist = fB0*fS+fC-fB0*fB0/fA00;
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}
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}
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else // region 0
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{
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// minimum at interior point
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Real fInvDet = ((Real)1.0)/fDet;
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fS *= fInvDet;
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fT *= fInvDet;
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fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
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fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
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}
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}
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else
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{
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Real fTmp0, fTmp1, fNumer, fDenom;
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if (fS < (Real)0.0) // region 2
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{
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fTmp0 = fA01 + fB0;
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fTmp1 = fA11 + fB1;
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if (fTmp1 > fTmp0)
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{
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fNumer = fTmp1 - fTmp0;
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fDenom = fA00-2.0f*fA01+fA11;
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if (fNumer >= fDenom)
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{
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fSqrDist = fA00+((Real)2.0)*fB0+fC;
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}
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else
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{
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fS = fNumer/fDenom;
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fT = (Real)1.0 - fS;
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fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) +
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fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
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}
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}
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else
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{
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if (fTmp1 <= (Real)0.0)
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{
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fSqrDist = fA11+((Real)2.0)*fB1+fC;
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}
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else if (fB1 >= (Real)0.0)
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{
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fSqrDist = fC;
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}
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else
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{
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fSqrDist = fC-fB1*fB1/fA11;
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}
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}
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}
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else if (fT < (Real)0.0) // region 6
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{
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fTmp0 = fA01 + fB1;
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fTmp1 = fA00 + fB0;
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if (fTmp1 > fTmp0)
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{
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fNumer = fTmp1 - fTmp0;
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fDenom = fA00-((Real)2.0)*fA01+fA11;
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if (fNumer >= fDenom)
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{
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fT = (Real)1.0;
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fS = (Real)0.0;
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fSqrDist = fA11+((Real)2.0)*fB1+fC;
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}
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else
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{
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fT = fNumer/fDenom;
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fS = (Real)1.0 - fT;
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fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
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fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
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}
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}
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else
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{
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if (fTmp1 <= (Real)0.0)
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{
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fSqrDist = fA00+((Real)2.0)*fB0+fC;
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}
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else if (fB0 >= (Real)0.0)
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{
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fSqrDist = fC;
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}
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else
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{
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fSqrDist = fC-fB0*fB0/fA00;
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}
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}
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}
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else // region 1
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{
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fNumer = fA11 + fB1 - fA01 - fB0;
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if (fNumer <= (Real)0.0)
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{
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fSqrDist = fA11+((Real)2.0)*fB1+fC;
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}
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else
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{
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fDenom = fA00-2.0f*fA01+fA11;
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if (fNumer >= fDenom)
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{
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fSqrDist = fA00+((Real)2.0)*fB0+fC;
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}
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else
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{
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fS = fNumer/fDenom;
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fT = (Real)1.0 - fS;
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fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
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fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
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}
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}
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}
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}
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return Math<Real>::Sqrt(Math<Real>::FAbs(fSqrDist));
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}
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//----------------------------------------------------------------------------
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} //namespace Wm4
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