Files
create/src/Mod/Mesh/App/WildMagic4/Wm4Triangle2.inl
2011-10-10 13:44:52 +00:00

241 lines
7.1 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
Triangle2<Real>::Triangle2 ()
{
// uninitialized
}
//----------------------------------------------------------------------------
template <class Real>
Triangle2<Real>::Triangle2 (const Vector2<Real>& rkV0,
const Vector2<Real>& rkV1, const Vector2<Real>& rkV2)
{
V[0] = rkV0;
V[1] = rkV1;
V[2] = rkV2;
}
//----------------------------------------------------------------------------
template <class Real>
Triangle2<Real>::Triangle2 (const Vector2<Real> akV[3])
{
for (int i = 0; i < 3; i++)
{
V[i] = akV[i];
}
}
//----------------------------------------------------------------------------
template <class Real>
Real Triangle2<Real>::DistanceTo (const Vector2<Real>& rkQ) const
{
Vector2<Real> kDiff = V[0] - rkQ;
Vector2<Real> kE0 = V[1] - V[0], kE1 = V[2] - V[0];
Real fA00 = kE0.SquaredLength();
Real fA01 = kE0.Dot(kE1);
Real fA11 = kE1.SquaredLength();
Real fB0 = kDiff.Dot(kE0);
Real fB1 = kDiff.Dot(kE1);
Real fC = kDiff.SquaredLength();
Real fDet = Math<Real>::FAbs(fA00*fA11-fA01*fA01);
Real fS = fA01*fB1-fA11*fB0;
Real fT = fA01*fB0-fA00*fB1;
Real fSqrDist;
if (fS + fT <= fDet)
{
if (fS < (Real)0.0)
{
if (fT < (Real)0.0) // region 4
{
if (fB0 < (Real)0.0)
{
if (-fB0 >= fA00)
{
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else
{
fSqrDist = fC-fB0*fB0/fA00;
}
}
else
{
if (fB1 >= (Real)0.0)
{
fSqrDist = fC;
}
else if (-fB1 >= fA11)
{
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fSqrDist = fC-fB1*fB1/fA11;
}
}
}
else // region 3
{
if (fB1 >= (Real)0.0)
{
fSqrDist = fC;
}
else if (-fB1 >= fA11)
{
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fSqrDist = fC-fB1*fB1/fA11;
}
}
}
else if (fT < (Real)0.0) // region 5
{
if (fB0 >= (Real)0.0)
{
fSqrDist = fC;
}
else if (-fB0 >= fA00)
{
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else
{
fSqrDist = fB0*fS+fC-fB0*fB0/fA00;
}
}
else // region 0
{
// minimum at interior point
Real fInvDet = ((Real)1.0)/fDet;
fS *= fInvDet;
fT *= fInvDet;
fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
}
}
else
{
Real fTmp0, fTmp1, fNumer, fDenom;
if (fS < (Real)0.0) // region 2
{
fTmp0 = fA01 + fB0;
fTmp1 = fA11 + fB1;
if (fTmp1 > fTmp0)
{
fNumer = fTmp1 - fTmp0;
fDenom = fA00-2.0f*fA01+fA11;
if (fNumer >= fDenom)
{
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else
{
fS = fNumer/fDenom;
fT = (Real)1.0 - fS;
fSqrDist = fS*(fA00*fS+fA01*fT+2.0f*fB0) +
fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
}
}
else
{
if (fTmp1 <= (Real)0.0)
{
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else if (fB1 >= (Real)0.0)
{
fSqrDist = fC;
}
else
{
fSqrDist = fC-fB1*fB1/fA11;
}
}
}
else if (fT < (Real)0.0) // region 6
{
fTmp0 = fA01 + fB1;
fTmp1 = fA00 + fB0;
if (fTmp1 > fTmp0)
{
fNumer = fTmp1 - fTmp0;
fDenom = fA00-((Real)2.0)*fA01+fA11;
if (fNumer >= fDenom)
{
fT = (Real)1.0;
fS = (Real)0.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fT = fNumer/fDenom;
fS = (Real)1.0 - fT;
fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
}
}
else
{
if (fTmp1 <= (Real)0.0)
{
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else if (fB0 >= (Real)0.0)
{
fSqrDist = fC;
}
else
{
fSqrDist = fC-fB0*fB0/fA00;
}
}
}
else // region 1
{
fNumer = fA11 + fB1 - fA01 - fB0;
if (fNumer <= (Real)0.0)
{
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fDenom = fA00-2.0f*fA01+fA11;
if (fNumer >= fDenom)
{
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else
{
fS = fNumer/fDenom;
fT = (Real)1.0 - fS;
fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
}
}
}
}
return Math<Real>::Sqrt(Math<Real>::FAbs(fSqrDist));
}
//----------------------------------------------------------------------------
} //namespace Wm4