Files
create/src/Gui/SceneInspector.cpp
berniev ae53c9b0a4 Gui: Use auto and range-based for (#7481)
* On lines where the variable type is obvious from inspection, avoid repeating the type using auto. 
* When possible use a ranged for loop instead of begin() and end() iterators
2022-09-14 13:25:13 -05:00

231 lines
7.5 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoSeparator.h>
# include <QHeaderView>
# include <QTextStream>
#endif
#include "SceneInspector.h"
#include "ui_SceneInspector.h"
#include "Application.h"
#include "Document.h"
#include "View3DInventor.h"
#include "View3DInventorViewer.h"
#include "ViewProviderDocumentObject.h"
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::SceneModel */
SceneModel::SceneModel(QObject* parent)
: QStandardItemModel(parent)
{
}
SceneModel::~SceneModel()
{
}
int SceneModel::columnCount (const QModelIndex & parent) const
{
Q_UNUSED(parent);
return 2;
}
Qt::ItemFlags SceneModel::flags (const QModelIndex & index) const
{
return QAbstractItemModel::flags(index);
}
QVariant SceneModel::headerData (int section, Qt::Orientation orientation, int role) const
{
if (orientation == Qt::Horizontal) {
if (role != Qt::DisplayRole)
return QVariant();
if (section == 0)
return tr("Inventor Tree");
else if (section == 1)
return tr("Name");
}
return QVariant();
}
bool SceneModel::setHeaderData (int, Qt::Orientation, const QVariant &, int)
{
return false;
}
void SceneModel::setNode(SoNode* node)
{
this->clear();
this->setHeaderData(0, Qt::Horizontal, tr("Nodes"), Qt::DisplayRole);
this->insertColumns(0,2);
this->insertRows(0,1);
setNode(this->index(0, 0), node);
}
void SceneModel::setNode(QModelIndex index, SoNode* node)
{
this->setData(index, QVariant(QString::fromLatin1(node->getTypeId().getName())));
if (node->getTypeId().isDerivedFrom(SoGroup::getClassTypeId())) {
auto group = static_cast<SoGroup*>(node);
// insert SoGroup icon
this->insertColumns(0,2,index);
this->insertRows(0,group->getNumChildren(), index);
for (int i=0; i<group->getNumChildren();i++) {
SoNode* child = group->getChild(i);
setNode(this->index(i, 0, index), child);
QHash<SoNode*, QString>::iterator it = nodeNames.find(child);
QString name;
QTextStream stream(&name);
stream << child << ", ";
if(child->isOfType(SoSwitch::getClassTypeId())) {
auto pcSwitch = static_cast<SoSwitch*>(child);
stream << pcSwitch->whichChild.getValue() << ", ";
} else if (child->isOfType(SoSeparator::getClassTypeId())) {
auto pcSeparator = static_cast<SoSeparator*>(child);
stream << pcSeparator->renderCaching.getValue() << ", ";
}
if (it != nodeNames.end())
stream << it.value();
else
stream << child->getName();
this->setData(this->index(i, 1, index), QVariant(name));
}
}
// insert icon
}
void SceneModel::setNodeNames(const QHash<SoNode*, QString>& names)
{
nodeNames = names;
}
// --------------------------------------------------------
/* TRANSLATOR Gui::Dialog::DlgInspector */
DlgInspector::DlgInspector(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl), ui(new Ui_SceneInspector())
{
ui->setupUi(this);
setWindowTitle(tr("Scene Inspector"));
auto model = new SceneModel(this);
ui->treeView->setModel(model);
ui->treeView->setRootIsDecorated(true);
}
/*
* Destroys the object and frees any allocated resources
*/
DlgInspector::~DlgInspector()
{
// no need to delete child widgets, Qt does it all for us
delete ui;
}
void DlgInspector::setDocument(Gui::Document* doc)
{
setNodeNames(doc);
auto view = qobject_cast<View3DInventor*>(doc->getActiveView());
if (view) {
View3DInventorViewer* viewer = view->getViewer();
setNode(viewer->getSceneGraph());
ui->treeView->expandToDepth(3);
}
}
void DlgInspector::setNode(SoNode* node)
{
auto model = static_cast<SceneModel*>(ui->treeView->model());
model->setNode(node);
QHeaderView* header = ui->treeView->header();
header->setSectionResizeMode(0, QHeaderView::Stretch);
header->setSectionsMovable(false);
}
void DlgInspector::setNodeNames(Gui::Document* doc)
{
std::vector<Gui::ViewProvider*> vps = doc->getViewProvidersOfType
(Gui::ViewProviderDocumentObject::getClassTypeId());
QHash<SoNode*, QString> nodeNames;
for (const auto & it : vps) {
auto vp = static_cast<Gui::ViewProviderDocumentObject*>(it);
App::DocumentObject* obj = vp->getObject();
if (obj) {
QString label = QString::fromUtf8(obj->Label.getValue());
nodeNames[vp->getRoot()] = label;
}
std::vector<std::string> modes = vp->getDisplayMaskModes();
for (const auto & mode : modes) {
SoNode* node = vp->getDisplayMaskMode(mode.c_str());
if (node) {
nodeNames[node] = QString::fromStdString(mode);
}
}
}
auto model = static_cast<SceneModel*>(ui->treeView->model());
model->setNodeNames(nodeNames);
}
void DlgInspector::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
setWindowTitle(tr("Scene Inspector"));
}
QDialog::changeEvent(e);
}
void DlgInspector::on_refreshButton_clicked()
{
Gui::Document* doc = Application::Instance->activeDocument();
if (doc) {
setNodeNames(doc);
auto view = qobject_cast<View3DInventor*>(doc->getActiveView());
if (view) {
View3DInventorViewer* viewer = view->getViewer();
setNode(viewer->getSceneGraph());
ui->treeView->expandToDepth(3);
}
}
else {
auto model = static_cast<SceneModel*>(ui->treeView->model());
model->clear();
}
}
#include "moc_SceneInspector.cpp"