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create/src/Mod/CAM/PathSimulator/AppGL/TextureLoader.h
Adrian Insaurralde Avalos a17a3cf6d7 CAM: apply precommit
2024-09-03 14:54:36 -04:00

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2.3 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __texture_loader_h__
#define __texture_loader_h__
#include <string>
#include <vector>
#include <QImage>
namespace MillSim
{
struct TextureItem
{
int tx {}, ty {}; // texture location
int w {}, h {}; // item size
};
class TextureLoader
{
public:
TextureLoader(std::string imgFolder, std::vector<std::string> fileNames, int textureSize);
~TextureLoader();
unsigned int* GetRawData();
TextureItem* GetTextureItem(int i);
protected:
bool AddImage(TextureItem* guiItem, QImage& pixmap, unsigned int* buffPos, int stride);
protected:
unsigned int* mRawData = nullptr;
std::string mImageFolder;
};
} // namespace MillSim
#endif // !__texture_loader_h__