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create/src/Base/GeometryPyCXX.h

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/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PY_GEOMETRYPY_H
#define PY_GEOMETRYPY_H
#include <CXX/Objects.hxx>
#include <CXX/Extensions.hxx>
#include <FCGlobal.h>
#include <Base/Vector3D.h>
#include <Base/Matrix.h>
#include <Base/MatrixPy.h>
#include <Base/Rotation.h>
#include <Base/RotationPy.h>
#include <Base/Placement.h>
#include <Base/PlacementPy.h>
#include <Base/BoundBoxPy.h>
#include <Base/Tools2D.h>
namespace Base {
template <typename T>
inline Vector3<T> getVectorFromTuple(PyObject* o)
{
Py::Sequence tuple(o);
T x = static_cast<T>(Py::Float(tuple.getItem(0)));
T y = static_cast<T>(Py::Float(tuple.getItem(1)));
T z = static_cast<T>(Py::Float(tuple.getItem(2)));
return Vector3<T>(x,y,z);
}
class BaseExport Vector2dPy : public Py::PythonClass<Vector2dPy>
{
public:
static Py::PythonClassObject<Vector2dPy> create(const Vector2d&);
static Py::PythonClassObject<Vector2dPy> create(double x, double y);
Vector2dPy(Py::PythonClassInstance *self, Py::Tuple &args, Py::Dict &kwds);
virtual ~Vector2dPy();
static void init_type(void);
Py::Object getattro(const Py::String &name_);
int setattro(const Py::String &name_, const Py::Object &value);
virtual Py::Object repr();
inline const Vector2d& value() const {
return v;
}
inline void setValue(const Vector2d& n) {
v = n;
}
inline void setValue(double x, double y) {
v.x = x;
v.y = y;
}
/** @name methods for group handling */
//@{
virtual Py::Object number_negative();
virtual Py::Object number_positive();
virtual Py::Object number_absolute();
virtual Py::Object number_invert();
virtual Py::Object number_int();
virtual Py::Object number_float();
virtual Py::Object number_long();
virtual Py::Object number_add( const Py::Object & );
virtual Py::Object number_subtract( const Py::Object & );
virtual Py::Object number_multiply( const Py::Object & );
virtual Py::Object number_remainder( const Py::Object & );
virtual Py::Object number_divmod( const Py::Object & );
virtual Py::Object number_lshift( const Py::Object & );
virtual Py::Object number_rshift( const Py::Object & );
virtual Py::Object number_and( const Py::Object & );
virtual Py::Object number_xor( const Py::Object & );
virtual Py::Object number_or( const Py::Object & );
virtual Py::Object number_power( const Py::Object &, const Py::Object & );
//@}
Py::Object isNull(const Py::Tuple&);
Py::Object length(const Py::Tuple&);
Py::Object atan2(const Py::Tuple&);
Py::Object square(const Py::Tuple&);
Py::Object scale(const Py::Tuple&);
Py::Object rotate(const Py::Tuple&);
Py::Object normalize(const Py::Tuple&);
Py::Object perpendicular(const Py::Tuple&);
Py::Object distance(const Py::Tuple&);
Py::Object isEqual(const Py::Tuple&);
Py::Object getAngle(const Py::Tuple&);
Py::Object projectToLine(const Py::Tuple&);
private:
Vector2d v;
};
}
namespace Py {
typedef PythonClassObject<Base::Vector2dPy> Vector2d;
inline Base::Vector2d toVector2d(PyObject *py) {
Base::Vector2dPy* py2d = Py::Vector2d(py).getCxxObject();
return py2d ? py2d->value() : Base::Vector2d();
}
inline Base::Vector2d toVector2d(const Object& py) {
Base::Vector2dPy* py2d = Py::Vector2d(py).getCxxObject();
return py2d ? py2d->value() : Base::Vector2d();
}
// Implementing the vector class in the fashion of the PyCXX library.
class BaseExport Vector : public Object
{
public:
explicit Vector (PyObject *pyob, bool owned): Object(pyob, owned) {
validate();
}
Vector (const Vector& ob): Object(*ob) {
validate();
}
explicit Vector (const Base::Vector3d&);
explicit Vector (const Base::Vector3f&);
virtual bool accepts (PyObject *pyob) const;
Vector(const Object& other): Object(other.ptr()) {
validate();
}
Vector& operator= (const Object& rhs)
{
return (*this = *rhs);
}
Vector& operator= (const Vector& rhs)
{
return (*this = *rhs);
}
Vector& operator= (PyObject* rhsp);
Vector& operator= (const Base::Vector3d&);
Vector& operator= (const Base::Vector3f&);
Base::Vector3d toVector() const;
private:
static int Vector_TypeCheck(PyObject *);
};
/**
* This is a template class to provide wrapper classes for geometric classes like
* Base::Matrix4D, Base::Rotation and their Python binding classes.
* Since the class inherits from Py::Object it can be used in the same fashion as
* Py::String, Py::List, etc. to simplify the usage with them.
* @author Werner Mayer
*/
// The first template parameter represents the basic geometric class e.g. Rotation,
// the second parameter is reserved for its Python binding class, i.e. RotationPy.
// The third template parameter is the definition of a pointer to the method
// of the Python binding class to return the managed geometric instance. In our
// example this is the method RotationPy::getRotationPtr.
template <class T, class PyT, T* (PyT::*valuePtr)() const>
class GeometryT : public Object
{
public:
explicit GeometryT (PyObject *pyob, bool owned): Object(pyob, owned) {
validate();
}
GeometryT (const GeometryT& ob): Object(*ob) {
validate();
}
explicit GeometryT ()
{
set(new PyT(new T()), true);
validate();
}
explicit GeometryT (const T& v)
{
set(new PyT(new T(v)), true);
validate();
}
GeometryT(const Object& other): Object(other.ptr()) {
validate();
}
virtual bool accepts (PyObject *pyob) const {
return pyob && Geometry_TypeCheck (pyob);
}
GeometryT& operator= (const Object& rhs)
{
return (*this = *rhs);
}
GeometryT& operator= (PyObject* rhsp)
{
if(ptr() == rhsp) return *this;
set (rhsp, false);
return *this;
}
GeometryT& operator= (const T& v)
{
set (new PyT(v), true);
return *this;
}
const T& getValue() const
{
// cast the PyObject pointer to the matching sub-class
// and call then the defined member function
PyT* py = static_cast<PyT*>(ptr());
T* v = (py->*valuePtr)();
return *v;
}
operator T() const
{
return getValue();
}
PyT* getPy() const
{
PyT* py = static_cast<PyT*>(ptr());
return py;
}
private:
static int Geometry_TypeCheck(PyObject * obj)
{
return PyObject_TypeCheck(obj, &(PyT::Type));
}
};
// PyCXX wrapper classes Py::Matrix, Py::Rotation, Py::Placement, ...
typedef GeometryT<Base::BoundBox3d, Base::BoundBoxPy,
&Base::BoundBoxPy::getBoundBoxPtr> BoundingBox;
typedef GeometryT<Base::Matrix4D, Base::MatrixPy,
&Base::MatrixPy::getMatrixPtr> Matrix;
typedef GeometryT<Base::Rotation, Base::RotationPy,
&Base::RotationPy::getRotationPtr> Rotation;
typedef GeometryT<Base::Placement, Base::PlacementPy,
&Base::PlacementPy::getPlacementPtr> Placement;
}
#endif // PY_GEOMETRYPY_H