Files
create/src/Mod/Part/Gui/ViewProviderExt.cpp
0penBrain afd6a15f54 Gui: consistent angular deflection between Part and Preferences
Also with docstring just below modified line
2023-04-13 16:04:40 +02:00

1293 lines
51 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Bnd_Box.hxx>
# include <BRep_Tool.hxx>
# include <BRepBndLib.hxx>
# include <BRepBuilderAPI_MakeVertex.hxx>
# include <BRepExtrema_DistShapeShape.hxx>
# include <BRepMesh_IncrementalMesh.hxx>
# include <gp_Trsf.hxx>
# include <Precision.hxx>
# include <Poly_Array1OfTriangle.hxx>
# include <Poly_Polygon3D.hxx>
# include <Poly_PolygonOnTriangulation.hxx>
# include <Poly_Triangulation.hxx>
# include <Standard_Version.hxx>
# include <TColgp_Array1OfDir.hxx>
# include <TColgp_Array1OfPnt.hxx>
# include <TColStd_Array1OfInteger.hxx>
# include <TopExp.hxx>
# include <TopExp_Explorer.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Edge.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Shape.hxx>
# include <TopoDS_Vertex.hxx>
# include <TopTools_IndexedMapOfShape.hxx>
# include <QAction>
# include <QMenu>
# include <sstream>
# include <Inventor/SoPickedPoint.h>
# include <Inventor/details/SoFaceDetail.h>
# include <Inventor/details/SoLineDetail.h>
# include <Inventor/details/SoPointDetail.h>
# include <Inventor/errors/SoDebugError.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoMaterialBinding.h>
# include <Inventor/nodes/SoNormal.h>
# include <Inventor/nodes/SoNormalBinding.h>
# include <Inventor/nodes/SoPolygonOffset.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoShapeHints.h>
# include <boost/regex.hpp>
# include <boost/algorithm/string/predicate.hpp>
#endif
#include <App/Application.h>
#include <App/Document.h>
#include <Base/Console.h>
#include <Base/Parameter.h>
#include <Base/TimeInfo.h>
#include <Base/Tools.h>
#include <Gui/BitmapFactory.h>
#include <Gui/Control.h>
#include <Gui/SoFCSelectionAction.h>
#include <Gui/SoFCUnifiedSelection.h>
#include <Gui/ViewParams.h>
#include <Mod/Part/App/Tools.h>
#include "ViewProviderExt.h"
#include "SoBrepEdgeSet.h"
#include "SoBrepFaceSet.h"
#include "SoBrepPointSet.h"
#include "TaskFaceColors.h"
FC_LOG_LEVEL_INIT("Part", true, true)
using namespace PartGui;
PROPERTY_SOURCE(PartGui::ViewProviderPartExt, Gui::ViewProviderGeometryObject)
//**************************************************************************
// Construction/Destruction
App::PropertyFloatConstraint::Constraints ViewProviderPartExt::sizeRange = {1.0,64.0,1.0};
App::PropertyFloatConstraint::Constraints ViewProviderPartExt::tessRange = {0.01,100.0,0.01};
App::PropertyQuantityConstraint::Constraints ViewProviderPartExt::angDeflectionRange = {1.0,180.0,0.05};
const char* ViewProviderPartExt::LightingEnums[]= {"One side","Two side",nullptr};
const char* ViewProviderPartExt::DrawStyleEnums[]= {"Solid","Dashed","Dotted","Dashdot",nullptr};
ViewProviderPartExt::ViewProviderPartExt()
{
VisualTouched = true;
forceUpdateCount = 0;
NormalsFromUV = true;
// get default line color
unsigned long lcol = Gui::ViewParams::instance()->getDefaultShapeLineColor(); // dark grey (25,25,25)
float lr,lg,lb;
lr = ((lcol >> 24) & 0xff) / 255.0; lg = ((lcol >> 16) & 0xff) / 255.0; lb = ((lcol >> 8) & 0xff) / 255.0;
// get default vertex color
unsigned long vcol = Gui::ViewParams::instance()->getDefaultShapeVertexColor();
float vr,vg,vb;
vr = ((vcol >> 24) & 0xff) / 255.0; vg = ((vcol >> 16) & 0xff) / 255.0; vb = ((vcol >> 8) & 0xff) / 255.0;
int lwidth = Gui::ViewParams::instance()->getDefaultShapeLineWidth();
int psize = Gui::ViewParams::instance()->getDefaultShapePointSize();
ParameterGrp::handle hPart = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/Mod/Part");
NormalsFromUV = hPart->GetBool("NormalsFromUVNodes", NormalsFromUV);
long twoside = hPart->GetBool("TwoSideRendering", true) ? 1 : 0;
// Let the user define a custom lower limit but a value less than
// OCCT's epsilon is not allowed
double lowerLimit = hPart->GetFloat("MinimumDeviation", tessRange.LowerBound);
lowerLimit = std::max(lowerLimit, Precision::Confusion());
tessRange.LowerBound = lowerLimit;
static const char *osgroup = "Object Style";
App::Material lmat;
lmat.ambientColor.set(0.2f,0.2f,0.2f);
lmat.diffuseColor.set(lr,lg,lb);
lmat.specularColor.set(0.0f,0.0f,0.0f);
lmat.emissiveColor.set(0.0f,0.0f,0.0f);
lmat.shininess = 1.0f;
lmat.transparency = 0.0f;
App::Material vmat;
vmat.ambientColor.set(0.2f,0.2f,0.2f);
vmat.diffuseColor.set(vr,vg,vb);
vmat.specularColor.set(0.0f,0.0f,0.0f);
vmat.emissiveColor.set(0.0f,0.0f,0.0f);
vmat.shininess = 1.0f;
vmat.transparency = 0.0f;
ADD_PROPERTY_TYPE(LineMaterial,(lmat), osgroup, App::Prop_None, "Object line material.");
ADD_PROPERTY_TYPE(PointMaterial,(vmat), osgroup, App::Prop_None, "Object point material.");
ADD_PROPERTY_TYPE(LineColor, (lmat.diffuseColor), osgroup, App::Prop_None, "Set object line color.");
ADD_PROPERTY_TYPE(PointColor, (vmat.diffuseColor), osgroup, App::Prop_None, "Set object point color");
ADD_PROPERTY_TYPE(PointColorArray, (PointColor.getValue()), osgroup, App::Prop_None, "Object point color array.");
ADD_PROPERTY_TYPE(DiffuseColor,(ShapeColor.getValue()), osgroup, App::Prop_None, "Object diffuse color.");
ADD_PROPERTY_TYPE(LineColorArray,(LineColor.getValue()), osgroup, App::Prop_None, "Object line color array.");
ADD_PROPERTY_TYPE(LineWidth,(lwidth), osgroup, App::Prop_None, "Set object line width.");
LineWidth.setConstraints(&sizeRange);
PointSize.setConstraints(&sizeRange);
ADD_PROPERTY_TYPE(PointSize,(psize), osgroup, App::Prop_None, "Set object point size.");
ADD_PROPERTY_TYPE(Deviation,(0.5f), osgroup, App::Prop_None,
"Sets the accuracy of the polygonal representation of the model\n"
"in the 3D view (tessellation). Lower values indicate better quality.\n"
"The value is in percent of object's size.");
Deviation.setConstraints(&tessRange);
ADD_PROPERTY_TYPE(AngularDeflection,(28.5), osgroup, App::Prop_None,
"Specify how finely to generate the mesh for rendering on screen or when exporting.\n"
"The default value is 28.5 degrees, or 0.5 radians. The smaller the value\n"
"the smoother the appearance in the 3D view, and the finer the mesh that will be exported.");
AngularDeflection.setConstraints(&angDeflectionRange);
ADD_PROPERTY_TYPE(Lighting,(twoside), osgroup, App::Prop_None, "Set object lighting.");
Lighting.setEnums(LightingEnums);
ADD_PROPERTY_TYPE(DrawStyle,((long int)0), osgroup, App::Prop_None, "Defines the style of the edges in the 3D view.");
DrawStyle.setEnums(DrawStyleEnums);
coords = new SoCoordinate3();
coords->ref();
faceset = new SoBrepFaceSet();
faceset->ref();
norm = new SoNormal;
norm->ref();
normb = new SoNormalBinding;
normb->value = SoNormalBinding::PER_VERTEX_INDEXED;
normb->ref();
lineset = new SoBrepEdgeSet();
lineset->ref();
nodeset = new SoBrepPointSet();
nodeset->ref();
pcFaceBind = new SoMaterialBinding();
pcFaceBind->ref();
pcLineBind = new SoMaterialBinding();
pcLineBind->ref();
pcLineMaterial = new SoMaterial;
pcLineMaterial->ref();
LineMaterial.touch();
pcPointBind = new SoMaterialBinding();
pcPointBind->ref();
pcPointMaterial = new SoMaterial;
pcPointMaterial->ref();
PointMaterial.touch();
pcLineStyle = new SoDrawStyle();
pcLineStyle->ref();
pcLineStyle->style = SoDrawStyle::LINES;
pcLineStyle->lineWidth = LineWidth.getValue();
pcPointStyle = new SoDrawStyle();
pcPointStyle->ref();
pcPointStyle->style = SoDrawStyle::POINTS;
pcPointStyle->pointSize = PointSize.getValue();
pShapeHints = new SoShapeHints;
pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
pShapeHints->ref();
Lighting.touch();
DrawStyle.touch();
sPixmap = "Part_3D_object";
loadParameter();
}
ViewProviderPartExt::~ViewProviderPartExt()
{
pcFaceBind->unref();
pcLineBind->unref();
pcPointBind->unref();
pcLineMaterial->unref();
pcPointMaterial->unref();
pcLineStyle->unref();
pcPointStyle->unref();
pShapeHints->unref();
coords->unref();
faceset->unref();
norm->unref();
normb->unref();
lineset->unref();
nodeset->unref();
}
void ViewProviderPartExt::onChanged(const App::Property* prop)
{
// The lower limit of the deviation has been increased to avoid
// to freeze the GUI
// https://forum.freecadweb.org/viewtopic.php?f=3&t=24912&p=195613
if (prop == &Deviation) {
if(isUpdateForced()||Visibility.getValue())
updateVisual();
else
VisualTouched = true;
}
if (prop == &AngularDeflection) {
if(isUpdateForced()||Visibility.getValue())
updateVisual();
else
VisualTouched = true;
}
if (prop == &LineWidth) {
pcLineStyle->lineWidth = LineWidth.getValue();
}
else if (prop == &PointSize) {
pcPointStyle->pointSize = PointSize.getValue();
}
else if (prop == &LineColor) {
const App::Color& c = LineColor.getValue();
pcLineMaterial->diffuseColor.setValue(c.r,c.g,c.b);
if (c != LineMaterial.getValue().diffuseColor)
LineMaterial.setDiffuseColor(c);
LineColorArray.setValue(LineColor.getValue());
}
else if (prop == &PointColor) {
const App::Color& c = PointColor.getValue();
pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
if (c != PointMaterial.getValue().diffuseColor)
PointMaterial.setDiffuseColor(c);
PointColorArray.setValue(PointColor.getValue());
}
else if (prop == &LineMaterial) {
const App::Material& Mat = LineMaterial.getValue();
if (LineColor.getValue() != Mat.diffuseColor)
LineColor.setValue(Mat.diffuseColor);
pcLineMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
pcLineMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
pcLineMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
pcLineMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
pcLineMaterial->shininess.setValue(Mat.shininess);
pcLineMaterial->transparency.setValue(Mat.transparency);
}
else if (prop == &PointMaterial) {
const App::Material& Mat = PointMaterial.getValue();
if (PointColor.getValue() != Mat.diffuseColor)
PointColor.setValue(Mat.diffuseColor);
pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
pcPointMaterial->shininess.setValue(Mat.shininess);
pcPointMaterial->transparency.setValue(Mat.transparency);
}
else if (prop == &PointColorArray) {
setHighlightedPoints(PointColorArray.getValues());
}
else if (prop == &LineColorArray) {
setHighlightedEdges(LineColorArray.getValues());
}
else if (prop == &DiffuseColor) {
setHighlightedFaces(DiffuseColor.getValues());
}
else if (prop == &ShapeMaterial || prop == &ShapeColor) {
pcFaceBind->value = SoMaterialBinding::OVERALL;
ViewProviderGeometryObject::onChanged(prop);
App::Color c = ShapeColor.getValue();
c.a = Transparency.getValue()/100.0f;
DiffuseColor.setValue(c);
}
else if (prop == &Transparency) {
const App::Material& Mat = ShapeMaterial.getValue();
long value = (long)(100*Mat.transparency);
if (value != Transparency.getValue()) {
float trans = Transparency.getValue()/100.0f;
auto colors = DiffuseColor.getValues();
for (auto &c : colors)
c.a = trans;
DiffuseColor.setValues(colors);
App::PropertyContainer* parent = ShapeMaterial.getContainer();
ShapeMaterial.setContainer(nullptr);
ShapeMaterial.setTransparency(trans);
ShapeMaterial.setContainer(parent);
}
}
else if (prop == &Lighting) {
if (Lighting.getValue() == 0)
pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
else
pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
}
else if (prop == &DrawStyle) {
if (DrawStyle.getValue() == 0)
pcLineStyle->linePattern = 0xffff;
else if (DrawStyle.getValue() == 1)
pcLineStyle->linePattern = 0xf00f;
else if (DrawStyle.getValue() == 2)
pcLineStyle->linePattern = 0x0f0f;
else
pcLineStyle->linePattern = 0xff88;
}
else {
// if the object was invisible and has been changed, recreate the visual
if (prop == &Visibility && (isUpdateForced() || Visibility.getValue()) && VisualTouched) {
updateVisual();
// updateVisual() may not be triggered by any change (e.g.
// triggered by an external object through forceUpdate()). And
// since DiffuseColor is not changed here either, do not falsely set
// the document modified status
Base::ObjectStatusLocker<App::Property::Status,App::Property> guard(
App::Property::NoModify, &DiffuseColor);
// The material has to be checked again (#0001736)
onChanged(&DiffuseColor);
}
}
ViewProviderGeometryObject::onChanged(prop);
}
bool ViewProviderPartExt::allowOverride(const App::DocumentObject &) const {
// Many derived view providers still uses static_cast to get object
// pointer, so check for exact type here.
return getTypeId() == ViewProviderPartExt::getClassTypeId();
}
void ViewProviderPartExt::attach(App::DocumentObject *pcFeat)
{
// call parent attach method
ViewProviderGeometryObject::attach(pcFeat);
// Workaround for #0000433, i.e. use SoSeparator instead of SoGroup
auto* pcNormalRoot = new SoSeparator();
auto* pcFlatRoot = new SoSeparator();
auto* pcWireframeRoot = new SoSeparator();
auto* pcPointsRoot = new SoSeparator();
auto* wireframe = new SoSeparator();
// Must turn off all intermediate render caching, and let pcRoot to handle
// cache without interference.
pcNormalRoot->renderCaching =
pcFlatRoot->renderCaching =
pcWireframeRoot->renderCaching =
pcPointsRoot->renderCaching =
wireframe->renderCaching = SoSeparator::OFF;
pcNormalRoot->boundingBoxCaching =
pcFlatRoot->boundingBoxCaching =
pcWireframeRoot->boundingBoxCaching =
pcPointsRoot->boundingBoxCaching =
wireframe->boundingBoxCaching = SoSeparator::OFF;
// Avoid any Z-buffer artifacts, so that the lines always appear on top of the faces
// The correct order is Edges, Polygon offset, Faces.
SoPolygonOffset* offset = new SoPolygonOffset();
// wireframe node
wireframe->setName("Edge");
wireframe->addChild(pcLineBind);
wireframe->addChild(pcLineMaterial);
wireframe->addChild(pcLineStyle);
wireframe->addChild(lineset);
// normal viewing with edges and points
pcNormalRoot->addChild(pcPointsRoot);
pcNormalRoot->addChild(wireframe);
pcNormalRoot->addChild(offset);
pcNormalRoot->addChild(pcFlatRoot);
// just faces with no edges or points
pcFlatRoot->addChild(pShapeHints);
pcFlatRoot->addChild(pcFaceBind);
pcFlatRoot->addChild(pcShapeMaterial);
SoDrawStyle* pcFaceStyle = new SoDrawStyle();
pcFaceStyle->style = SoDrawStyle::FILLED;
pcFlatRoot->addChild(pcFaceStyle);
pcFlatRoot->addChild(norm);
pcFlatRoot->addChild(normb);
pcFlatRoot->addChild(faceset);
// edges and points
pcWireframeRoot->addChild(wireframe);
pcWireframeRoot->addChild(pcPointsRoot);
// normal viewing with edges and points
pcPointsRoot->addChild(pcPointBind);
pcPointsRoot->addChild(pcPointMaterial);
pcPointsRoot->addChild(pcPointStyle);
pcPointsRoot->addChild(nodeset);
// Move 'coords' before the switch
pcRoot->insertChild(coords,pcRoot->findChild(pcModeSwitch));
// putting all together with the switch
addDisplayMaskMode(pcNormalRoot, "Flat Lines");
addDisplayMaskMode(pcFlatRoot, "Shaded");
addDisplayMaskMode(pcWireframeRoot, "Wireframe");
addDisplayMaskMode(pcPointsRoot, "Point");
}
void ViewProviderPartExt::setDisplayMode(const char* ModeName)
{
if ( strcmp("Flat Lines",ModeName)==0 )
setDisplayMaskMode("Flat Lines");
else if ( strcmp("Shaded",ModeName)==0 )
setDisplayMaskMode("Shaded");
else if ( strcmp("Wireframe",ModeName)==0 )
setDisplayMaskMode("Wireframe");
else if ( strcmp("Points",ModeName)==0 )
setDisplayMaskMode("Point");
ViewProviderGeometryObject::setDisplayMode( ModeName );
}
std::vector<std::string> ViewProviderPartExt::getDisplayModes() const
{
// get the modes of the father
std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
// add your own modes
StrList.emplace_back("Flat Lines");
StrList.emplace_back("Shaded");
StrList.emplace_back("Wireframe");
StrList.emplace_back("Points");
return StrList;
}
std::string ViewProviderPartExt::getElement(const SoDetail* detail) const
{
std::stringstream str;
if (detail) {
if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
const SoFaceDetail* face_detail = static_cast<const SoFaceDetail*>(detail);
int face = face_detail->getPartIndex() + 1;
str << "Face" << face;
}
else if (detail->getTypeId() == SoLineDetail::getClassTypeId()) {
const SoLineDetail* line_detail = static_cast<const SoLineDetail*>(detail);
int edge = line_detail->getLineIndex() + 1;
str << "Edge" << edge;
}
else if (detail->getTypeId() == SoPointDetail::getClassTypeId()) {
const SoPointDetail* point_detail = static_cast<const SoPointDetail*>(detail);
int vertex = point_detail->getCoordinateIndex() - nodeset->startIndex.getValue() + 1;
str << "Vertex" << vertex;
}
}
return str.str();
}
SoDetail* ViewProviderPartExt::getDetail(const char* subelement) const
{
std::string element;
int index;
SoDetail* detail = nullptr;
boost::regex ex("^(Face|Edge|Vertex)([1-9][0-9]*)$");
boost::cmatch what;
if (boost::regex_match(subelement, what, ex)) {
element = what[1].str();
index = std::atoi(what[2].str().c_str());
if (element == "Face") {
detail = new SoFaceDetail();
static_cast<SoFaceDetail*>(detail)->setPartIndex(index - 1);
}
else if (element == "Edge") {
detail = new SoLineDetail();
static_cast<SoLineDetail*>(detail)->setLineIndex(index - 1);
}
else if (element == "Vertex") {
detail = new SoPointDetail();
static_cast<SoPointDetail*>(detail)->setCoordinateIndex(index + nodeset->startIndex.getValue() - 1);
}
}
return detail;
}
std::vector<Base::Vector3d> ViewProviderPartExt::getModelPoints(const SoPickedPoint* pp) const
{
try {
std::vector<Base::Vector3d> pts;
std::string element = this->getElement(pp->getDetail());
const auto &shape = Part::Feature::getTopoShape(getObject());
TopoDS_Shape subShape = shape.getSubShape(element.c_str());
// get the point of the vertex directly
if (subShape.ShapeType() == TopAbs_VERTEX) {
const TopoDS_Vertex& v = TopoDS::Vertex(subShape);
gp_Pnt p = BRep_Tool::Pnt(v);
pts.emplace_back(p.X(),p.Y(),p.Z());
}
// get the nearest point on the edge
else if (subShape.ShapeType() == TopAbs_EDGE) {
const SbVec3f& vec = pp->getPoint();
BRepBuilderAPI_MakeVertex mkVert(gp_Pnt(vec[0],vec[1],vec[2]));
BRepExtrema_DistShapeShape distSS(subShape, mkVert.Vertex(), 0.1);
if (distSS.NbSolution() > 0) {
gp_Pnt p = distSS.PointOnShape1(1);
pts.emplace_back(p.X(),p.Y(),p.Z());
}
}
// get the nearest point on the face
else if (subShape.ShapeType() == TopAbs_FACE) {
const SbVec3f& vec = pp->getPoint();
BRepBuilderAPI_MakeVertex mkVert(gp_Pnt(vec[0],vec[1],vec[2]));
BRepExtrema_DistShapeShape distSS(subShape, mkVert.Vertex(), 0.1);
if (distSS.NbSolution() > 0) {
gp_Pnt p = distSS.PointOnShape1(1);
pts.emplace_back(p.X(),p.Y(),p.Z());
}
}
return pts;
}
catch (...) {
}
// if something went wrong returns an empty array
return std::vector<Base::Vector3d>();
}
std::vector<Base::Vector3d> ViewProviderPartExt::getSelectionShape(const char* /*Element*/) const
{
return std::vector<Base::Vector3d>();
}
void ViewProviderPartExt::setHighlightedFaces(const std::vector<App::Color>& colors)
{
if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange))
getObject()->touch(true);
Gui::SoUpdateVBOAction action;
action.apply(this->faceset);
int size = static_cast<int>(colors.size());
if (size > 1 && size == this->faceset->partIndex.getNum()) {
pcFaceBind->value = SoMaterialBinding::PER_PART;
pcShapeMaterial->diffuseColor.setNum(size);
pcShapeMaterial->transparency.setNum(size);
SbColor* ca = pcShapeMaterial->diffuseColor.startEditing();
float *t = pcShapeMaterial->transparency.startEditing();
for (int i = 0; i < size; i++) {
ca[i].setValue(colors[i].r, colors[i].g, colors[i].b);
t[i] = colors[i].a;
}
pcShapeMaterial->diffuseColor.finishEditing();
pcShapeMaterial->transparency.finishEditing();
}
else if (colors.size() == 1) {
pcFaceBind->value = SoMaterialBinding::OVERALL;
pcShapeMaterial->diffuseColor.setValue(colors[0].r, colors[0].g, colors[0].b);
pcShapeMaterial->transparency = Transparency.getValue()/100.f;
}
}
void ViewProviderPartExt::setHighlightedFaces(const std::vector<App::Material>& colors)
{
int size = static_cast<int>(colors.size());
if (size > 1 && size == this->faceset->partIndex.getNum()) {
pcFaceBind->value = SoMaterialBinding::PER_PART;
pcShapeMaterial->diffuseColor.setNum(size);
pcShapeMaterial->ambientColor.setNum(size);
pcShapeMaterial->specularColor.setNum(size);
pcShapeMaterial->emissiveColor.setNum(size);
SbColor* dc = pcShapeMaterial->diffuseColor.startEditing();
SbColor* ac = pcShapeMaterial->ambientColor.startEditing();
SbColor* sc = pcShapeMaterial->specularColor.startEditing();
SbColor* ec = pcShapeMaterial->emissiveColor.startEditing();
for (int i = 0; i < size; i++) {
dc[i].setValue(colors[i].diffuseColor.r, colors[i].diffuseColor.g, colors[i].diffuseColor.b);
ac[i].setValue(colors[i].ambientColor.r, colors[i].ambientColor.g, colors[i].ambientColor.b);
sc[i].setValue(colors[i].specularColor.r, colors[i].specularColor.g, colors[i].specularColor.b);
ec[i].setValue(colors[i].emissiveColor.r, colors[i].emissiveColor.g, colors[i].emissiveColor.b);
}
pcShapeMaterial->diffuseColor.finishEditing();
pcShapeMaterial->ambientColor.finishEditing();
pcShapeMaterial->specularColor.finishEditing();
pcShapeMaterial->emissiveColor.finishEditing();
}
else if (colors.size() == 1) {
pcFaceBind->value = SoMaterialBinding::OVERALL;
pcShapeMaterial->diffuseColor.setValue(colors[0].diffuseColor.r, colors[0].diffuseColor.g, colors[0].diffuseColor.b);
pcShapeMaterial->ambientColor.setValue(colors[0].ambientColor.r, colors[0].ambientColor.g, colors[0].ambientColor.b);
pcShapeMaterial->specularColor.setValue(colors[0].specularColor.r, colors[0].specularColor.g, colors[0].specularColor.b);
pcShapeMaterial->emissiveColor.setValue(colors[0].emissiveColor.r, colors[0].emissiveColor.g, colors[0].emissiveColor.b);
}
}
std::map<std::string,App::Color> ViewProviderPartExt::getElementColors(const char *element) const {
std::map<std::string,App::Color> ret;
if(!element || !element[0]) {
auto color = ShapeColor.getValue();
color.a = Transparency.getValue()/100.0f;
ret["Face"] = color;
ret["Edge"] = LineColor.getValue();
ret["Vertex"] = PointColor.getValue();
return ret;
}
if(boost::starts_with(element,"Face")) {
auto size = DiffuseColor.getSize();
if(element[4]=='*') {
auto color = ShapeColor.getValue();
color.a = Transparency.getValue()/100.0f;
bool singleColor = true;
for(int i=0;i<size;++i) {
if(DiffuseColor[i]!=color)
ret[std::string(element,4)+std::to_string(i+1)] = DiffuseColor[i];
singleColor = singleColor && DiffuseColor[0]==DiffuseColor[i];
}
if(size && singleColor) {
color = DiffuseColor[0];
color.a = Transparency.getValue()/100.0f;
ret.clear();
}
ret["Face"] = color;
}else{
int idx = atoi(element+4);
if(idx>0 && idx<=size)
ret[element] = DiffuseColor[idx-1];
else
ret[element] = ShapeColor.getValue();
if(size==1)
ret[element].a = Transparency.getValue()/100.0f;
}
} else if (boost::starts_with(element,"Edge")) {
auto size = LineColorArray.getSize();
if(element[4]=='*') {
auto color = LineColor.getValue();
bool singleColor = true;
for(int i=0;i<size;++i) {
if(LineColorArray[i]!=color)
ret[std::string(element,4)+std::to_string(i+1)] = LineColorArray[i];
singleColor = singleColor && LineColorArray[0]==LineColorArray[i];
}
if(singleColor && size) {
color = LineColorArray[0];
ret.clear();
}
ret["Edge"] = color;
}else{
int idx = atoi(element+4);
if(idx>0 && idx<=size)
ret[element] = LineColorArray[idx-1];
else
ret[element] = LineColor.getValue();
}
} else if (boost::starts_with(element,"Vertex")) {
auto size = PointColorArray.getSize();
if(element[5]=='*') {
auto color = PointColor.getValue();
bool singleColor = true;
for(int i=0;i<size;++i) {
if(PointColorArray[i]!=color)
ret[std::string(element,5)+std::to_string(i+1)] = PointColorArray[i];
singleColor = singleColor && PointColorArray[0]==PointColorArray[i];
}
if(singleColor && size) {
color = PointColorArray[0];
ret.clear();
}
ret["Vertex"] = color;
}else{
int idx = atoi(element+5);
if(idx>0 && idx<=size)
ret[element] = PointColorArray[idx-1];
else
ret[element] = PointColor.getValue();
}
}
return ret;
}
void ViewProviderPartExt::unsetHighlightedFaces()
{
DiffuseColor.touch();
Transparency.touch();
}
void ViewProviderPartExt::setHighlightedEdges(const std::vector<App::Color>& colors)
{
if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange))
getObject()->touch(true);
int size = static_cast<int>(colors.size());
if (size > 1) {
// Although indexed lineset is used the material binding must be PER_FACE!
pcLineBind->value = SoMaterialBinding::PER_FACE;
const int32_t* cindices = this->lineset->coordIndex.getValues(0);
int numindices = this->lineset->coordIndex.getNum();
pcLineMaterial->diffuseColor.setNum(size);
SbColor* ca = pcLineMaterial->diffuseColor.startEditing();
int linecount = 0;
for (int i = 0; i < numindices; ++i) {
if (cindices[i] < 0) {
ca[linecount].setValue(colors[linecount].r, colors[linecount].g, colors[linecount].b);
linecount++;
if (linecount >= size)
break;
}
}
pcLineMaterial->diffuseColor.finishEditing();
}
else if (size == 1) {
pcLineBind->value = SoMaterialBinding::OVERALL;
pcLineMaterial->diffuseColor.setValue(colors[0].r, colors[0].g, colors[0].b);
}
}
void ViewProviderPartExt::unsetHighlightedEdges()
{
pcLineBind->value = SoMaterialBinding::OVERALL;
LineMaterial.touch();
}
void ViewProviderPartExt::setHighlightedPoints(const std::vector<App::Color>& colors)
{
if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange))
getObject()->touch(true);
int size = static_cast<int>(colors.size());
if (size > 1) {
pcPointBind->value = SoMaterialBinding::PER_VERTEX;
pcPointMaterial->diffuseColor.setNum(size);
SbColor* ca = pcPointMaterial->diffuseColor.startEditing();
for (int i = 0; i < size; ++i)
ca[i].setValue(colors[i].r, colors[i].g, colors[i].b);
pcPointMaterial->diffuseColor.finishEditing();
}
else if (size == 1) {
pcPointBind->value = SoMaterialBinding::OVERALL;
pcPointMaterial->diffuseColor.setValue(colors[0].r, colors[0].g, colors[0].b);
}
}
void ViewProviderPartExt::unsetHighlightedPoints()
{
PointColorArray.touch();
}
bool ViewProviderPartExt::loadParameter()
{
bool changed = false;
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/Mod/Part");
float deviation = hGrp->GetFloat("MeshDeviation",0.2);
float angularDeflection = hGrp->GetFloat("MeshAngularDeflection",28.65);
NormalsFromUV = hGrp->GetBool("NormalsFromUVNodes", NormalsFromUV);
if (Deviation.getValue() != deviation) {
Deviation.setValue(deviation);
changed = true;
}
if (AngularDeflection.getValue() != angularDeflection ) {
AngularDeflection.setValue(angularDeflection);
}
return changed;
}
void ViewProviderPartExt::reload()
{
if (loadParameter())
updateVisual();
}
void ViewProviderPartExt::updateData(const App::Property* prop)
{
const char *propName = prop->getName();
if (propName && (strcmp(propName, "Shape") == 0 || strstr(propName, "Touched"))) {
// calculate the visual only if visible
if (isUpdateForced() || Visibility.getValue())
updateVisual();
else
VisualTouched = true;
if (!VisualTouched) {
if (this->faceset->partIndex.getNum() >
this->pcShapeMaterial->diffuseColor.getNum()) {
this->pcFaceBind->value = SoMaterialBinding::OVERALL;
}
}
}
Gui::ViewProviderGeometryObject::updateData(prop);
}
void ViewProviderPartExt::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
QIcon iconObject = mergeGreyableOverlayIcons(Gui::BitmapFactory().pixmap("Part_ColorFace.svg"));
Gui::ViewProviderGeometryObject::setupContextMenu(menu, receiver, member);
QAction* act = menu->addAction(iconObject, QObject::tr("Set colors..."), receiver, member);
act->setData(QVariant((int)ViewProvider::Color));
}
bool ViewProviderPartExt::changeFaceColors()
{
Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
if (dlg) {
Gui::Control().showDialog(dlg);
return false;
}
Gui::Selection().clearSelection();
Gui::Control().showDialog(new TaskFaceColors(this));
return true;
}
bool ViewProviderPartExt::setEdit(int ModNum)
{
if (ModNum == ViewProvider::Color) {
// When double-clicking on the item for this pad the
// object unsets and sets its edit mode without closing
// the task panel
return changeFaceColors();
}
else {
return Gui::ViewProviderGeometryObject::setEdit(ModNum);
}
}
void ViewProviderPartExt::unsetEdit(int ModNum)
{
if (ModNum == ViewProvider::Color) {
// Do nothing here
}
else {
Gui::ViewProviderGeometryObject::unsetEdit(ModNum);
}
}
void ViewProviderPartExt::updateVisual()
{
Gui::SoUpdateVBOAction action;
action.apply(this->faceset);
// Clear selection
Gui::SoSelectionElementAction saction(Gui::SoSelectionElementAction::None);
saction.apply(this->faceset);
saction.apply(this->lineset);
saction.apply(this->nodeset);
// Clear highlighting
Gui::SoHighlightElementAction haction;
haction.apply(this->faceset);
haction.apply(this->lineset);
haction.apply(this->nodeset);
TopoDS_Shape cShape = Part::Feature::getShape(getObject());
if (cShape.IsNull()) {
coords ->point .setNum(0);
norm ->vector .setNum(0);
faceset ->coordIndex .setNum(0);
faceset ->partIndex .setNum(0);
lineset ->coordIndex .setNum(0);
nodeset ->startIndex .setValue(0);
VisualTouched = false;
return;
}
// time measurement and book keeping
Base::TimeInfo start_time;
int numTriangles=0,numNodes=0,numNorms=0,numFaces=0,numEdges=0,numLines=0;
std::set<int> faceEdges;
try {
// calculating the deflection value
Bnd_Box bounds;
BRepBndLib::Add(cShape, bounds);
bounds.SetGap(0.0);
Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 * Deviation.getValue();
// Since OCCT 7.6 a value of equal 0 is not allowed any more, this can happen if a single vertex
// should be displayed.
if (deflection < gp::Resolution()) {
deflection = Precision::Confusion();
}
// For very big objects the computed deflection can become very high and thus leads to a useless
// tessellation. To avoid this the upper limit is set to 20.0
// See also forum: https://forum.freecad.org/viewtopic.php?t=77521
deflection = std::min(deflection, 20.0);
// create or use the mesh on the data structure
Standard_Real AngDeflectionRads = AngularDeflection.getValue() / 180.0 * M_PI;
BRepMesh_IncrementalMesh(cShape, deflection, Standard_False, AngDeflectionRads, Standard_True);
// We must reset the location here because the transformation data
// are set in the placement property
TopLoc_Location aLoc;
cShape.Location(aLoc);
// count triangles and nodes in the mesh
TopTools_IndexedMapOfShape faceMap;
TopExp::MapShapes(cShape, TopAbs_FACE, faceMap);
for (int i=1; i <= faceMap.Extent(); i++) {
Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(faceMap(i)), aLoc);
if (mesh.IsNull()) {
mesh = Part::Tools::triangulationOfFace(TopoDS::Face(faceMap(i)));
}
// Note: we must also count empty faces
if (!mesh.IsNull()) {
numTriangles += mesh->NbTriangles();
numNodes += mesh->NbNodes();
numNorms += mesh->NbNodes();
}
TopExp_Explorer xp;
for (xp.Init(faceMap(i),TopAbs_EDGE);xp.More();xp.Next())
faceEdges.insert(xp.Current().HashCode(INT_MAX));
numFaces++;
}
// get an indexed map of edges
TopTools_IndexedMapOfShape edgeMap;
TopExp::MapShapes(cShape, TopAbs_EDGE, edgeMap);
// key is the edge number, value the coord indexes. This is needed to keep the same order as the edges.
std::map<int, std::vector<int32_t> > lineSetMap;
std::set<int> edgeIdxSet;
std::vector<int32_t> edgeVector;
// count and index the edges
for (int i=1; i <= edgeMap.Extent(); i++) {
edgeIdxSet.insert(i);
numEdges++;
const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i));
TopLoc_Location aLoc;
// handling of the free edge that are not associated to a face
// Note: The assumption that if for an edge BRep_Tool::Polygon3D
// returns a valid object is wrong. This e.g. happens for ruled
// surfaces which gets created by two edges or wires.
// So, we have to store the hashes of the edges associated to a face.
// If the hash of a given edge is not in this list we know it's really
// a free edge.
int hash = aEdge.HashCode(INT_MAX);
if (faceEdges.find(hash) == faceEdges.end()) {
Handle(Poly_Polygon3D) aPoly = Part::Tools::polygonOfEdge(aEdge, aLoc);
if (!aPoly.IsNull()) {
int nbNodesInEdge = aPoly->NbNodes();
numNodes += nbNodesInEdge;
}
}
}
// handling of the vertices
TopTools_IndexedMapOfShape vertexMap;
TopExp::MapShapes(cShape, TopAbs_VERTEX, vertexMap);
numNodes += vertexMap.Extent();
// create memory for the nodes and indexes
coords ->point .setNum(numNodes);
norm ->vector .setNum(numNorms);
faceset ->coordIndex .setNum(numTriangles*4);
faceset ->partIndex .setNum(numFaces);
// get the raw memory for fast fill up
SbVec3f* verts = coords ->point .startEditing();
SbVec3f* norms = norm ->vector .startEditing();
int32_t* index = faceset ->coordIndex .startEditing();
int32_t* parts = faceset ->partIndex .startEditing();
// preset the normal vector with null vector
for (int i=0;i < numNorms;i++)
norms[i]= SbVec3f(0.0,0.0,0.0);
int ii = 0,faceNodeOffset=0,faceTriaOffset=0;
for (int i=1; i <= faceMap.Extent(); i++, ii++) {
TopLoc_Location aLoc;
const TopoDS_Face &actFace = TopoDS::Face(faceMap(i));
// get the mesh of the shape
Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(actFace,aLoc);
if (mesh.IsNull()) {
mesh = Part::Tools::triangulationOfFace(actFace);
}
if (mesh.IsNull()) {
parts[ii] = 0;
continue;
}
// getting the transformation of the shape/face
gp_Trsf myTransf;
Standard_Boolean identity = true;
if (!aLoc.IsIdentity()) {
identity = false;
myTransf = aLoc.Transformation();
}
// getting size of node and triangle array of this face
int nbNodesInFace = mesh->NbNodes();
int nbTriInFace = mesh->NbTriangles();
// check orientation
TopAbs_Orientation orient = actFace.Orientation();
// cycling through the poly mesh
#if OCC_VERSION_HEX < 0x070600
const Poly_Array1OfTriangle& Triangles = mesh->Triangles();
const TColgp_Array1OfPnt& Nodes = mesh->Nodes();
TColgp_Array1OfDir Normals (Nodes.Lower(), Nodes.Upper());
#else
int numNodes = mesh->NbNodes();
TColgp_Array1OfDir Normals (1, numNodes);
#endif
if (NormalsFromUV)
Part::Tools::getPointNormals(actFace, mesh, Normals);
for (int g=1;g<=nbTriInFace;g++) {
// Get the triangle
Standard_Integer N1,N2,N3;
#if OCC_VERSION_HEX < 0x070600
Triangles(g).Get(N1,N2,N3);
#else
mesh->Triangle(g).Get(N1,N2,N3);
#endif
// change orientation of the triangle if the face is reversed
if ( orient != TopAbs_FORWARD ) {
Standard_Integer tmp = N1;
N1 = N2;
N2 = tmp;
}
// get the 3 points of this triangle
#if OCC_VERSION_HEX < 0x070600
gp_Pnt V1(Nodes(N1)), V2(Nodes(N2)), V3(Nodes(N3));
#else
gp_Pnt V1(mesh->Node(N1)), V2(mesh->Node(N2)), V3(mesh->Node(N3));
#endif
// get the 3 normals of this triangle
gp_Vec NV1, NV2, NV3;
if (NormalsFromUV) {
NV1.SetXYZ(Normals(N1).XYZ());
NV2.SetXYZ(Normals(N2).XYZ());
NV3.SetXYZ(Normals(N3).XYZ());
}
else {
gp_Vec v1(V1.X(),V1.Y(),V1.Z()),
v2(V2.X(),V2.Y(),V2.Z()),
v3(V3.X(),V3.Y(),V3.Z());
gp_Vec normal = (v2-v1)^(v3-v1);
NV1 = normal;
NV2 = normal;
NV3 = normal;
}
// transform the vertices and normals to the place of the face
if (!identity) {
V1.Transform(myTransf);
V2.Transform(myTransf);
V3.Transform(myTransf);
if (NormalsFromUV) {
NV1.Transform(myTransf);
NV2.Transform(myTransf);
NV3.Transform(myTransf);
}
}
// add the normals for all points of this triangle
norms[faceNodeOffset+N1-1] += SbVec3f(NV1.X(),NV1.Y(),NV1.Z());
norms[faceNodeOffset+N2-1] += SbVec3f(NV2.X(),NV2.Y(),NV2.Z());
norms[faceNodeOffset+N3-1] += SbVec3f(NV3.X(),NV3.Y(),NV3.Z());
// set the vertices
verts[faceNodeOffset+N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z()));
verts[faceNodeOffset+N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z()));
verts[faceNodeOffset+N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z()));
// set the index vector with the 3 point indexes and the end delimiter
index[faceTriaOffset*4+4*(g-1)] = faceNodeOffset+N1-1;
index[faceTriaOffset*4+4*(g-1)+1] = faceNodeOffset+N2-1;
index[faceTriaOffset*4+4*(g-1)+2] = faceNodeOffset+N3-1;
index[faceTriaOffset*4+4*(g-1)+3] = SO_END_FACE_INDEX;
}
parts[ii] = nbTriInFace; // new part
// handling the edges lying on this face
TopExp_Explorer Exp;
for(Exp.Init(actFace,TopAbs_EDGE);Exp.More();Exp.Next()) {
const TopoDS_Edge &curEdge = TopoDS::Edge(Exp.Current());
// get the overall index of this edge
int edgeIndex = edgeMap.FindIndex(curEdge);
edgeVector.push_back((int32_t)edgeIndex-1);
// already processed this index ?
if (edgeIdxSet.find(edgeIndex)!=edgeIdxSet.end()) {
// this holds the indices of the edge's triangulation to the current polygon
Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(curEdge, mesh, aLoc);
if (aPoly.IsNull())
continue; // polygon does not exist
// getting the indexes of the edge polygon
const TColStd_Array1OfInteger& indices = aPoly->Nodes();
for (Standard_Integer i=indices.Lower();i <= indices.Upper();i++) {
int nodeIndex = indices(i);
int index = faceNodeOffset+nodeIndex-1;
lineSetMap[edgeIndex].push_back(index);
// usually the coordinates for this edge are already set by the
// triangles of the face this edge belongs to. However, there are
// rare cases where some points are only referenced by the polygon
// but not by any triangle. Thus, we must apply the coordinates to
// make sure that everything is properly set.
#if OCC_VERSION_HEX < 0x070600
gp_Pnt p(Nodes(nodeIndex));
#else
gp_Pnt p(mesh->Node(nodeIndex));
#endif
if (!identity)
p.Transform(myTransf);
verts[index].setValue((float)(p.X()),(float)(p.Y()),(float)(p.Z()));
}
// remove the handled edge index from the set
edgeIdxSet.erase(edgeIndex);
}
}
edgeVector.push_back(-1);
// counting up the per Face offsets
faceNodeOffset += nbNodesInFace;
faceTriaOffset += nbTriInFace;
}
// handling of the free edges
for (int i=1; i <= edgeMap.Extent(); i++) {
const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i));
Standard_Boolean identity = true;
gp_Trsf myTransf;
TopLoc_Location aLoc;
// handling of the free edge that are not associated to a face
int hash = aEdge.HashCode(INT_MAX);
if (faceEdges.find(hash) == faceEdges.end()) {
Handle(Poly_Polygon3D) aPoly = Part::Tools::polygonOfEdge(aEdge, aLoc);
if (!aPoly.IsNull()) {
if (!aLoc.IsIdentity()) {
identity = false;
myTransf = aLoc.Transformation();
}
const TColgp_Array1OfPnt& aNodes = aPoly->Nodes();
int nbNodesInEdge = aPoly->NbNodes();
gp_Pnt pnt;
for (Standard_Integer j=1;j <= nbNodesInEdge;j++) {
pnt = aNodes(j);
if (!identity)
pnt.Transform(myTransf);
int index = faceNodeOffset+j-1;
verts[index].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
lineSetMap[i].push_back(index);
}
faceNodeOffset += nbNodesInEdge;
}
}
}
nodeset->startIndex.setValue(faceNodeOffset);
for (int i=0; i<vertexMap.Extent(); i++) {
const TopoDS_Vertex& aVertex = TopoDS::Vertex(vertexMap(i+1));
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
verts[faceNodeOffset+i].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
}
// normalize all normals
for (int i = 0; i< numNorms ;i++)
norms[i].normalize();
std::vector<int32_t> lineSetCoords;
for (std::map<int, std::vector<int32_t> >::iterator it = lineSetMap.begin(); it != lineSetMap.end(); ++it) {
lineSetCoords.insert(lineSetCoords.end(), it->second.begin(), it->second.end());
lineSetCoords.push_back(-1);
}
// preset the index vector size
numLines = lineSetCoords.size();
lineset ->coordIndex .setNum(numLines);
int32_t* lines = lineset ->coordIndex .startEditing();
int l=0;
for (std::vector<int32_t>::const_iterator it=lineSetCoords.begin();it!=lineSetCoords.end();++it,l++)
lines[l] = *it;
// end the editing of the nodes
coords ->point .finishEditing();
norm ->vector .finishEditing();
faceset ->coordIndex .finishEditing();
faceset ->partIndex .finishEditing();
lineset ->coordIndex .finishEditing();
}
catch (const Standard_Failure& e) {
FC_ERR("Cannot compute Inventor representation for the shape of "
<< pcObject->getFullName() << ": " << e.GetMessageString());
}
catch (...) {
FC_ERR("Cannot compute Inventor representation for the shape of " << pcObject->getFullName());
}
# ifdef FC_DEBUG
// printing some information
Base::Console().Log("ViewProvider update time: %f s\n",Base::TimeInfo::diffTimeF(start_time,Base::TimeInfo()));
Base::Console().Log("Shape tria info: Faces:%d Edges:%d Nodes:%d Triangles:%d IdxVec:%d\n",numFaces,numEdges,numNodes,numTriangles,numLines);
# else
(void)numEdges;
# endif
VisualTouched = false;
}
void ViewProviderPartExt::forceUpdate(bool enable) {
if(enable) {
if(++forceUpdateCount == 1) {
if(!isShow() && VisualTouched)
updateVisual();
}
}else if(forceUpdateCount)
--forceUpdateCount;
}