Application: * signalNewDocument, check the extra argument, isMainDoc, the decide whether to create view of the new document. This is so that external linked document can be opened in background without crowding the tab list. * slotDeleteDocument, calls Document::beforeDelete() * slotActiveDocument, creates view if none, because external document is now opened without view. * onLastWindowClosed(), switch to next active document, and creates view if none. * send(Has)MsgToFocusView(), new API to send message to the active view in focus. This is to solve the ambiguity of things like pressing delete key, copy, paste handling when the active new is not in focus. For example, when spread sheet view is active, delete/copy/paste handling should be different when the focus on the spread sheet view or focus on tree view. * tryClose(), delegate to MainWindow for close confirmation * reopen(), new API to reload a partial document in full Document/DocumentP: * _CoinMap, new internal map for quick access view provider from its root node. * slotNewObject, modified to support view provider override from App::FeaturePython, through new API DocumentObject::getViewProviderNameOverride(). * slotDeletedObject/slotTransactionRemove, improve handling of geo group children rebuild * slotSkipRecompute, add special handling of document with skip recompute. Some command cannot work when skip recompute is active. For example, sketcher command will check if recompute is successful on many commands, and will undo if not. New 'PartialCompute' flag is added to allow recompute only the editing object and all its dependencies if 'SkipRecompute' is active. * slotTouchedObject, new signal handling of manually touched object. * setModified(), do nothing if already modified. This is a critical performance improvement, because marking tab window as modified turns out to be a relatively expensive operation, and will cause massive slow down if calling it on every property change. * getViewProviderByPathFromHead/getViewProvidersByPath(), new APIs to obtain view provider(s) from coin SoPath. * save/saveAll/saveCopy, modified to support external document saving. * Save/RestoreDocFile(), save and restore tree item recursive expansion status. * slotFinishRestoreObject(), handle new signal signalFinishRestoreObject(), unifies postprocessing in restore and import operation. * createView/setActiveView(), add support of delayed view creations * canClose(), delegate to MainWindows to ask for confirmation * undo/redo(), support grouped transaction undo/redo. Transactions may be grouped by the same transaction ID if they are triggered by a single operation but involves objects from multiple documents. * toggleInSceneGraph(), new API to add or remove root node from or to scenegraph without deleting the view object. MainWindow: * Update command status using a single shot timer instead of periodical one. * Improve message display is status bar. Give error and warning message higher priority (using QStatusBar::showMessage()) than normal status message (using actionLabel), reversed from original implementation. * confirmSave(), new API to check for modification, and ask user to save the document before closing. The confirmation dialog allows user to apply the answer to all document for convenience. * saveAll(), new API to save all document with correct ordering in case of external linking. * createMimeDataFromSelection/insertFromMimeData(), support copy paste object with external linking. A new dialog DlgObjectSelection is used to let user select exactly which object to export. CommandDoc/CommandWindow: * Related changes to object delete, document import, export, and save.
376 lines
14 KiB
C++
376 lines
14 KiB
C++
/****************************************************************************
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* Copyright (c) 2018 Zheng, Lei (realthunder) <realthunder.dev@gmail.com>*
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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****************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QTreeWidget>
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#endif
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#include <Base/Console.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include "DlgObjectSelection.h"
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#include "Application.h"
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#include "ViewProviderDocumentObject.h"
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#include "ui_DlgObjectSelection.h"
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FC_LOG_LEVEL_INIT("Gui",true,true);
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using namespace Gui;
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/* TRANSLATOR Gui::DlgObjectSelection */
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DlgObjectSelection::DlgObjectSelection(
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const std::vector<App::DocumentObject*> &objs, QWidget* parent, Qt::WindowFlags fl)
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: QDialog(parent, fl), ui(new Ui_DlgObjectSelection)
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{
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ui->setupUi(this);
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// make sure to show a horizontal scrollbar if needed
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#if QT_VERSION >= 0x050000
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ui->depList->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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ui->depList->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->depList->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->depList->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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ui->treeWidget->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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#else
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ui->depList->header()->setResizeMode(0, QHeaderView::ResizeToContents);
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ui->depList->header()->setResizeMode(1, QHeaderView::ResizeToContents);
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ui->depList->header()->setResizeMode(2, QHeaderView::ResizeToContents);
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ui->depList->header()->setResizeMode(3, QHeaderView::ResizeToContents);
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ui->treeWidget->header()->setResizeMode(0, QHeaderView::ResizeToContents);
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#endif
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ui->depList->header()->setStretchLastSection(false);
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ui->depList->headerItem()->setText(0, tr("Dependency"));
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ui->depList->headerItem()->setText(1, tr("Document"));
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ui->depList->headerItem()->setText(2, tr("Name"));
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ui->depList->headerItem()->setText(3, tr("State"));
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ui->treeWidget->headerItem()->setText(0, tr("Hierarchy"));
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ui->treeWidget->header()->setStretchLastSection(false);
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for(auto obj : App::Document::getDependencyList(objs)) {
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auto &info = objMap[obj];
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info.depItem = new QTreeWidgetItem(ui->depList);
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auto vp = Gui::Application::Instance->getViewProvider(obj);
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if(vp) info.depItem->setIcon(0, vp->getIcon());
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info.depItem->setIcon(0, vp->getIcon());
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info.depItem->setText(0, QString::fromUtf8((obj)->Label.getValue()));
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info.depItem->setText(1, QString::fromUtf8(obj->getDocument()->getName()));
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info.depItem->setText(2, QString::fromLatin1(obj->getNameInDocument()));
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info.depItem->setText(3, tr("Selected"));
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info.depItem->setFlags(Qt::ItemIsSelectable|Qt::ItemIsUserCheckable|Qt::ItemIsEnabled);
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info.depItem->setCheckState(0,Qt::Checked);
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}
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for(auto obj : objs) {
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auto &info = objMap[obj];
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info.items.push_back(createItem(obj,0));
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info.items.back()->setCheckState(0,Qt::Checked);
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}
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for(auto &v : objMap) {
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for(auto obj : v.first->getOutListRecursive()) {
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if(obj == v.first)
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continue;
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auto it = objMap.find(obj);
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if(it == objMap.end())
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continue;
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v.second.outList[obj] = &it->second;
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}
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for(auto obj : v.first->getInListRecursive()) {
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if(obj == v.first)
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continue;
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auto it = objMap.find(obj);
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if(it == objMap.end())
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continue;
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v.second.inList[obj] = &it->second;
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}
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}
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connect(ui->treeWidget, SIGNAL(itemExpanded(QTreeWidgetItem*)),
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this, SLOT(onItemExpanded(QTreeWidgetItem*)));
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connect(ui->treeWidget, SIGNAL(itemChanged(QTreeWidgetItem*,int)),
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this, SLOT(onItemChanged(QTreeWidgetItem*,int)));
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connect(ui->depList, SIGNAL(itemChanged(QTreeWidgetItem*,int)),
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this, SLOT(onItemChanged(QTreeWidgetItem*,int)));
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connect(ui->treeWidget, SIGNAL(itemSelectionChanged()),
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this, SLOT(onItemSelectionChanged()));
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connect(ui->depList, SIGNAL(itemSelectionChanged()),
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this, SLOT(onDepSelectionChanged()));
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connect(ui->buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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connect(ui->buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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}
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/**
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* Destroys the object and frees any allocated resources
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*/
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DlgObjectSelection::~DlgObjectSelection()
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{
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// no need to delete child widgets, Qt does it all for us
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delete ui;
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}
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QTreeWidgetItem *DlgObjectSelection::createItem(App::DocumentObject *obj, QTreeWidgetItem *parent) {
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QTreeWidgetItem* item;
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if(parent)
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item = new QTreeWidgetItem(parent);
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else
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item = new QTreeWidgetItem(ui->treeWidget);
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auto vp = Gui::Application::Instance->getViewProvider(obj);
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if(vp) item->setIcon(0, vp->getIcon());
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item->setText(0, QString::fromUtf8((obj)->Label.getValue()));
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item->setData(0, Qt::UserRole, QByteArray(obj->getDocument()->getName()));
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item->setData(0, Qt::UserRole+1, QByteArray(obj->getNameInDocument()));
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item->setFlags(Qt::ItemIsSelectable|Qt::ItemIsUserCheckable|Qt::ItemIsEnabled);
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std::set<App::DocumentObject *> outSet;
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for(auto o : obj->getOutList()) {
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if(objMap.count(o))
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outSet.insert(o);
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}
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if(outSet.empty())
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return item;
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item->setChildIndicatorPolicy(QTreeWidgetItem::ShowIndicator);
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if(!parent) {
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bool populate = false;
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for(auto o : outSet) {
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if(objMap[o].items.empty()) {
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populate = true;
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break;
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}
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}
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if(!populate)
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return item;
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for(auto o : outSet) {
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auto &info = objMap[o];
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info.items.push_back(createItem(o,item));
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info.items.back()->setCheckState(0,info.checkState);
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}
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}
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return item;
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}
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class SignalBlocker {
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public:
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SignalBlocker(QTreeWidget *treeWidget)
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:treeWidget(treeWidget)
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{
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treeWidget->blockSignals(true);
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}
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~SignalBlocker() {
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treeWidget->blockSignals(false);
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}
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QTreeWidget *treeWidget;
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};
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App::DocumentObject *DlgObjectSelection::objFromItem(QTreeWidgetItem *item) {
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std::string name;
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std::string docName;
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if(item->treeWidget() == ui->treeWidget) {
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docName = item->data(0,Qt::UserRole).toByteArray().constData();
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name = item->data(0,Qt::UserRole+1).toByteArray().constData();
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}else{
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docName = qPrintable(item->text(1));
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name = qPrintable(item->text(2));
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}
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auto doc = App::GetApplication().getDocument(docName.c_str());
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if(!doc) return 0;
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return doc->getObject(name.c_str());
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}
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void DlgObjectSelection::onItemExpanded(QTreeWidgetItem * item) {
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if(item->childCount())
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return;
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auto obj = objFromItem(item);
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if(!obj)
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return;
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SignalBlocker blocker(ui->treeWidget);
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std::set<App::DocumentObject *> outSet;
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for(auto o : obj->getOutList()) {
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if(!objMap.count(obj) || !outSet.insert(o).second)
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continue;
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auto &info = objMap[o];
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info.items.push_back(createItem(o,item));
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info.items.back()->setCheckState(0,info.checkState);
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}
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}
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void DlgObjectSelection::onItemChanged(QTreeWidgetItem * item, int column) {
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if(column) return;
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auto obj = objFromItem(item);
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if(!obj) return;
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auto state = item->checkState(0);
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auto it = objMap.find(obj);
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if(it == objMap.end() || state == it->second.checkState)
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return;
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SignalBlocker blocker(ui->treeWidget);
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SignalBlocker blocker2(ui->depList);
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auto &info = it->second;
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info.checkState = state;
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if(item == info.depItem) {
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for(auto item : info.items)
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item->setCheckState(0,state);
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}else{
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info.depItem->setCheckState(0,state);
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info.depItem->setText(3,state==Qt::Checked?tr("Selected"):QString());
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}
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if(state == Qt::Unchecked) {
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for(auto &v : info.outList) {
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if(info.inList.count(v.first)) {
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// This indicates a dependency loop. The check here is so that
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// object selection still works despite of the loop
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continue;
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}
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if(v.second->checkState == Qt::Unchecked)
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continue;
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v.second->checkState = Qt::Unchecked;
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v.second->depItem->setText(3,QString());
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v.second->depItem->setCheckState(0,Qt::Unchecked);
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for(auto item : v.second->items)
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item->setCheckState(0,Qt::Unchecked);
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}
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for(auto &v : info.inList) {
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if(v.second->checkState != Qt::Checked)
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continue;
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v.second->checkState = Qt::PartiallyChecked;
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v.second->depItem->setText(3,tr("Partial"));
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v.second->depItem->setCheckState(0,Qt::PartiallyChecked);
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for(auto item : v.second->items)
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item->setCheckState(0,Qt::PartiallyChecked);
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}
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return;
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} else if(state == Qt::Checked) {
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for(auto &v : info.outList) {
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if(info.inList.count(v.first)) {
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// This indicates a dependency loop. The check here is so that
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// object selection still works despite of the loop
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continue;
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}
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if(v.second->checkState == Qt::Checked)
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continue;
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v.second->checkState = Qt::Checked;
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v.second->depItem->setText(3,tr("Selected"));
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v.second->depItem->setCheckState(0,Qt::Checked);
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for(auto item : v.second->items)
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item->setCheckState(0,Qt::Checked);
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}
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bool touched;
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do {
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touched = false;
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for(auto &v : info.inList) {
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if(v.second->checkState != Qt::PartiallyChecked)
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continue;
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bool partial = false;
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for(auto &vv : v.second->outList) {
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if(vv.second->checkState != Qt::Checked) {
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partial = true;
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break;
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}
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}
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if(partial)
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continue;
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touched = true;
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v.second->checkState = Qt::Checked;
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v.second->depItem->setText(3,tr("Selected"));
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v.second->depItem->setCheckState(0,Qt::Checked);
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for(auto item : v.second->items)
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item->setCheckState(0,Qt::Checked);
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}
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}while(touched);
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}
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}
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std::vector<App::DocumentObject*> DlgObjectSelection::getSelections() const {
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std::vector<App::DocumentObject*> res;
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for(auto &v : objMap) {
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if(v.second.checkState != Qt::Unchecked)
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res.push_back(v.first);
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}
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return res;
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}
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void DlgObjectSelection::onItemSelectionChanged() {
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SignalBlocker block2(ui->treeWidget);
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SignalBlocker block(ui->depList);
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QTreeWidgetItem *scroll=0;
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for(auto &v : objMap) {
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auto &info = v.second;
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auto it = sels.find(v.first);
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auto selected = it==sels.end();
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for(auto item : info.items) {
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if(selected == item->isSelected()) {
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for(auto item : info.items)
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item->setSelected(selected);
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scroll = info.depItem;
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info.depItem->setSelected(selected);
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scroll = info.depItem;
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if(!selected)
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sels.erase(it);
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else
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sels.insert(v.first);
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break;
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}
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}
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}
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if(scroll)
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ui->depList->scrollToItem(scroll);
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}
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void DlgObjectSelection::onDepSelectionChanged() {
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SignalBlocker block2(ui->treeWidget);
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SignalBlocker block(ui->depList);
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QTreeWidgetItem *scroll=0;
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for(auto &v : objMap) {
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auto &info = v.second;
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auto it = sels.find(v.first);
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auto selected = it==sels.end();
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if(info.depItem->isSelected()==selected) {
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for(auto item : info.items) {
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scroll = item;
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item->setSelected(selected);
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}
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if(!selected)
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sels.erase(it);
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else {
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sels.insert(v.first);
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for(auto item : info.items) {
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for(auto parent=item->parent();parent;parent=parent->parent())
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parent->setExpanded(true);
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}
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}
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}
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}
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if(scroll)
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ui->treeWidget->scrollToItem(scroll);
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}
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void DlgObjectSelection::accept() {
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QDialog::accept();
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}
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void DlgObjectSelection::reject() {
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QDialog::reject();
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}
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#include "moc_DlgObjectSelection.cpp"
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