Files
create/src/Mod/Robot/App/TrajectoryDressUpObject.cpp
Markus Reitböck b15f3c1155 Robot: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-24 20:08:56 +02:00

146 lines
6.1 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "TrajectoryDressUpObject.h"
#include "Waypoint.h"
using namespace Robot;
using namespace App;
PROPERTY_SOURCE(Robot::TrajectoryDressUpObject, Robot::TrajectoryObject)
const char* TrajectoryDressUpObject::ContTypeEnums[] = {"DontChange",
"Continues",
"Discontinues",
nullptr};
const char* TrajectoryDressUpObject::AddTypeEnums[] = {"DontChange",
"UseOrientation",
"AddPosition",
"AddOrintation",
"AddPositionAndOrientation",
nullptr};
TrajectoryDressUpObject::TrajectoryDressUpObject()
{
ADD_PROPERTY_TYPE(Source, (nullptr), "TrajectoryDressUp", Prop_None, "Trajectory to dress up");
ADD_PROPERTY_TYPE(Speed, (1000), "TrajectoryDressUp", Prop_None, "Speed to use");
ADD_PROPERTY_TYPE(UseSpeed, (0), "TrajectoryDressUp", Prop_None, "Switch the speed usage on");
ADD_PROPERTY_TYPE(Acceleration, (1000), "TrajectoryDressUp", Prop_None, "Acceleration to use");
ADD_PROPERTY_TYPE(UseAcceleration,
(0),
"TrajectoryDressUp",
Prop_None,
"Switch the acceleration usage on");
ADD_PROPERTY_TYPE(ContType,
((long)0),
"TrajectoryDressUp",
Prop_None,
"Define the dress up of continuity");
ContType.setEnums(ContTypeEnums);
ADD_PROPERTY_TYPE(PosAdd,
(Base::Placement()),
"TrajectoryDressUp",
Prop_None,
"Position & Orientation to use");
ADD_PROPERTY_TYPE(AddType,
((long)0),
"TrajectoryDressUp",
Prop_None,
"How to change the Position & Orientation");
AddType.setEnums(AddTypeEnums);
}
App::DocumentObjectExecReturn* TrajectoryDressUpObject::execute()
{
Robot::Trajectory result;
App::DocumentObject* link = Source.getValue();
if (!link) {
return new App::DocumentObjectExecReturn("No object linked");
}
if (!link->isDerivedFrom<Robot::TrajectoryObject>()) {
return new App::DocumentObjectExecReturn("Linked object is not a Trajectory object");
}
const std::vector<Waypoint*>& wps =
static_cast<Robot::TrajectoryObject*>(link)->Trajectory.getValue().getWaypoints();
for (auto wp : wps) {
Waypoint wpt = *wp;
if (UseSpeed.getValue()) {
wpt.Velocity = Speed.getValue();
}
if (UseAcceleration.getValue()) {
wpt.Acceleration = Acceleration.getValue();
}
switch (ContType.getValue()) {
case 0:
break;
case 1:
wpt.Cont = true;
break;
case 2:
wpt.Cont = false;
break;
default:
assert(0); // must not happen!
}
switch (AddType.getValue()) {
// do nothing
case 0:
break;
// use orientation
case 1:
wpt.EndPos.setRotation(PosAdd.getValue().getRotation());
break;
// add position
case 2:
wpt.EndPos.setPosition(wpt.EndPos.getPosition() + PosAdd.getValue().getPosition());
break;
// add orientation
case 3:
wpt.EndPos.setRotation(wpt.EndPos.getRotation() * PosAdd.getValue().getRotation());
break;
// add orientation & position
case 4:
wpt.EndPos = wpt.EndPos * PosAdd.getValue();
break;
default:
assert(0); // must not happen!
}
result.addWaypoint(wpt);
}
// set the resulting Trajectory to the object
Trajectory.setValue(result);
return App::DocumentObject::StdReturn;
}
void TrajectoryDressUpObject::onChanged(const Property* prop)
{
App::GeoFeature::onChanged(prop);
}