234 lines
8.7 KiB
C++
234 lines
8.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PART_TOOLS_H
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#define PART_TOOLS_H
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#include <Base/Converter.h>
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#include <Base/Placement.h>
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#include <Mod/Part/PartGlobal.h>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <gp_XYZ.hxx>
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#include <Geom_Surface.hxx>
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#include <Poly_Polygon3D.hxx>
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#include <Poly_Triangle.hxx>
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#include <Poly_Triangulation.hxx>
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#include <TColgp_Array1OfDir.hxx>
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#include <TColStd_ListOfTransient.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <vector>
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class gp_Lin;
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class gp_Pln;
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namespace Base {
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// Specialization for gp_Pnt
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template <>
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struct vec_traits<gp_Pnt> {
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using vec_type = gp_Pnt;
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using float_type = double;
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explicit vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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// Specialization for gp_Vec
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template <>
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struct vec_traits<gp_Vec> {
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using vec_type = gp_Vec;
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using float_type = double;
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explicit vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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// Specialization for gp_Dir
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template <>
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struct vec_traits<gp_Dir> {
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using vec_type = gp_Dir;
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using float_type = double;
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explicit vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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// Specialization for gp_XYZ
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template <>
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struct vec_traits<gp_XYZ> {
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using vec_type = gp_XYZ;
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using float_type = double;
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explicit vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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}
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namespace Part
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{
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PartExport
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void closestPointsOnLines(const gp_Lin& lin1, const gp_Lin& lin2, gp_Pnt &p1, gp_Pnt &p2);
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PartExport
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bool intersect(const gp_Pln& pln1, const gp_Pln& pln2, gp_Lin& lin);
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PartExport
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bool tangentialArc(const gp_Pnt& p0, const gp_Vec& v0, const gp_Pnt& p1, gp_Pnt& c, gp_Dir& a);
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class PartExport Tools
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{
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public:
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Handle(Geom_Surface) makeSurface (const TColStd_ListOfTransient& theBoundaries,
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const Standard_Real theTol,
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const Standard_Integer theNbPnts,
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const Standard_Integer theNbIter,
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const Standard_Integer theMaxDeg);
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/*!
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* @brief getTriangulation
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* The indexes of the triangles are adjusted to the points vector.
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* @param face
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* @param points
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* @param facets
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* @return true if a triangulation exists or false otherwise
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*/
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static bool getTriangulation(const TopoDS_Face& face, std::vector<gp_Pnt>& points, std::vector<Poly_Triangle>& facets);
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/*!
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* \brief getPolygonOnTriangulation
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* Get the polygon of edge.
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* \note \a edge must belong to face.
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* \param edge
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* \param face
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* \param points
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* \return true if a triangulation exists or false otherwise
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*/
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static bool getPolygonOnTriangulation(const TopoDS_Edge& edge, const TopoDS_Face& face, std::vector<gp_Pnt>& points);
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/*!
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* \brief getPolygon3D
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* \param edge
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* \param points
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* \return true if a polygon exists or false otherwise
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*/
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static bool getPolygon3D(const TopoDS_Edge& edge, std::vector<gp_Pnt>& points);
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/*!
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* \brief getPointNormals
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* Calculate the point normals of the given triangulation.
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* \param points
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* \param facets
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* \param normals
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*/
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static void getPointNormals(const std::vector<gp_Pnt>& points, const std::vector<Poly_Triangle>& facets, std::vector<gp_Vec>& vertexnormals);
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/*!
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* \brief getPointNormals
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* Computes the more accurate surface normals for the points. If the calculation for a point fails then the precomputed
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* point normal of the triangulation is used.
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* \param points
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* \param face
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* \param vertexnormals
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*/
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static void getPointNormals(const std::vector<gp_Pnt>& points, const TopoDS_Face& face, std::vector<gp_Vec>& vertexnormals);
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/*!
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* \brief getPointNormals
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* Computes the exact surface normals for the points by using the UV coordinates of the mesh vertexes.
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* \param face
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* \param aPoly
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* \param vertexnormals
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*/
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static void getPointNormals(const TopoDS_Face& face, Handle(Poly_Triangulation) aPoly, TColgp_Array1OfDir& normals);
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/*!
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* \brief getPointNormals
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* Computes the exact surface normals for the points by using the UV coordinates of the mesh vertexes.
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* \param face
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* \param aPoly
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* \param vertexnormals
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*/
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static void getPointNormals(const TopoDS_Face& face, Handle(Poly_Triangulation) aPoly, std::vector<gp_Vec>& normals);
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/*!
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* \brief applyTransformationOnNormals
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* Apply the transformation to the vectors
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* \param loc
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* \param normals
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*/
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static void applyTransformationOnNormals(const TopLoc_Location& loc, std::vector<gp_Vec>& normals);
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/*!
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* \brief triangulationOfInfinite
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* Returns the triangulation of the face of the tessellated shape. In case the face has infinite lengths
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* the triangulation of a limited parameter range is computed.
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* \param edge
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* \param loc
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*/
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static Handle (Poly_Triangulation) triangulationOfFace(const TopoDS_Face& face);
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/*!
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* \brief polygonOfEdge
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* Returns the polygon of the edge of the tessellated shape. In case the edge has infinite length
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* the polygon of a limited parameter range is computed.
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* \param edge
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* \param loc
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*/
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static Handle(Poly_Polygon3D) polygonOfEdge(const TopoDS_Edge& edge, TopLoc_Location& loc);
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/*!
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* \brief getNormal
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* Returns the normal at the given parameters on the surface and the state of the calculation
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* \param surf
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* \param u
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* \param v
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* \param tol
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* \param dir
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* \param done
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*/
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static void getNormal(const Handle(Geom_Surface)& surf, double u, double v, const Standard_Real tol, gp_Dir& dir, Standard_Boolean& done);
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/*! \brief getNormal
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* Returns the normal at the given parameters on the face and the state of the calculation.
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* The orientation is taken into account
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* \param face
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* \param u
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* \param v
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* \param tol
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* \param dir
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* \param done
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*/
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static void getNormal(const TopoDS_Face& face, double u, double v, const Standard_Real tol, gp_Dir& dir, Standard_Boolean& done);
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/*!
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* \brief fromPlacement
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* Converts a placement into a TopLoc_Location
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* \return TopLoc_Location
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*/
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static TopLoc_Location fromPlacement(const Base::Placement&);
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};
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} //namespace Part
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#endif // PART_TOOLS_H
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