Updates the material preferences including selecting a default material Preferences adds some options for what gets displayed in the Materials editor. The option to use the legacy editor is removed in favour of the new editor. A new preference page has been added that allows the user to select a default material. This will then be assigned to any newly created object. In support of this, a new widget PrefsMaterialTreeWidget has been added as an extension of the MaterialTreeWidget to automatically save and restore the selected material.
18 lines
577 B
Plaintext
18 lines
577 B
Plaintext
---
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# File created by ConvertFCMat.py
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General:
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UUID: "3c6d0407-66b3-48ea-a2e8-ee843edf0311"
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Author: "David Carter"
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License: "GPL-2.0-or-later"
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Name: "TestAluminumAppearance"
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Description: "Defines the Aluminum appearance properties"
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AppearanceModels:
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BasicRendering:
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UUID: 'f006c7e4-35b7-43d5-bbf9-c5d572309e6e'
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AmbientColor: "(0.3000, 0.3000, 0.3000, 1.0)"
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DiffuseColor: "(0.3000, 0.3000, 0.3000, 1.0)"
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EmissiveColor: "(0.0000, 0.0000, 0.0000, 1.0)"
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Shininess: "0.0900"
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SpecularColor: "(0.3000, 0.3000, 0.3000, 1.0)"
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Transparency: "0.0"
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