364 lines
10 KiB
C++
364 lines
10 KiB
C++
/***************************************************************************
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* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cassert>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include "Property.h"
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#include "ObjectIdentifier.h"
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#include "PropertyContainer.h"
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#include <Base/Exception.h>
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#include <Base/Tools.h>
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#include "Application.h"
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#include "DocumentObject.h"
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using namespace App;
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//**************************************************************************
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//**************************************************************************
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// Property
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE_ABSTRACT(App::Property , Base::Persistence)
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//**************************************************************************
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// Construction/Destruction
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// Here is the implementation! Description should take place in the header file!
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Property::Property()
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:father(0), myName(0)
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{
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}
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Property::~Property()
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{
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}
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const char* Property::getName() const
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{
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return myName ? myName : "";
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}
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bool Property::hasName() const
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{
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return isValidName(myName);
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}
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bool Property::isValidName(const char* name)
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{
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return name && name[0] != '\0';
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}
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std::string Property::getFullName() const {
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std::string name;
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if(myName) {
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if(father)
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name = father->getFullName() + ".";
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else
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name = "?.";
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name += myName;
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}else
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return "?";
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return name;
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}
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short Property::getType(void) const
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{
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short type = 0;
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#define GET_PTYPE(_name) do {\
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if(testStatus(App::Property::Prop##_name)) type|=Prop_##_name;\
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}while(0)
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GET_PTYPE(ReadOnly);
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GET_PTYPE(Hidden);
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GET_PTYPE(Output);
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GET_PTYPE(Transient);
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GET_PTYPE(NoRecompute);
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GET_PTYPE(NoPersist);
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return type;
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}
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void Property::syncType(unsigned type) {
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#define SYNC_PTYPE(_name) do{\
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if(type & Prop_##_name) StatusBits.set((size_t)Prop##_name);\
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}while(0)
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SYNC_PTYPE(ReadOnly);
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SYNC_PTYPE(Transient);
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SYNC_PTYPE(Hidden);
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SYNC_PTYPE(Output);
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SYNC_PTYPE(NoRecompute);
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SYNC_PTYPE(NoPersist);
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}
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const char* Property::getGroup(void) const
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{
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return father->getPropertyGroup(this);
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}
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const char* Property::getDocumentation(void) const
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{
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return father->getPropertyDocumentation(this);
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}
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void Property::setContainer(PropertyContainer *Father)
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{
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father = Father;
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}
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void Property::setPathValue(const ObjectIdentifier &path, const boost::any &value)
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{
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path.setValue(value);
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}
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const boost::any Property::getPathValue(const ObjectIdentifier &path) const
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{
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return path.getValue();
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}
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void Property::getPaths(std::vector<ObjectIdentifier> &paths) const
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{
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paths.emplace_back(getContainer(), getName());
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}
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ObjectIdentifier Property::canonicalPath(const ObjectIdentifier &p) const
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{
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return p;
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}
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namespace App {
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/*!
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* \brief The PropertyCleaner struct
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* Make deleting dynamic property safer by postponing its destruction.
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*
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* Dynamic property can be removed at any time, even during triggering of
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* onChanged() signal of the removing property. This patch introduced
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* static function Property::destroy() to make it safer by queueing any
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* removed property, and only deleting them when no onChanged() call is
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* active.
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*/
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struct PropertyCleaner {
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PropertyCleaner(Property *p)
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: prop(p)
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{
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++_PropCleanerCounter;
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}
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~PropertyCleaner() {
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if(--_PropCleanerCounter)
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return;
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bool found = false;
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while (_RemovedProps.size()) {
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auto p = _RemovedProps.back();
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_RemovedProps.pop_back();
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if(p != prop)
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delete p;
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else
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found = true;
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}
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if (found)
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_RemovedProps.push_back(prop);
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}
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static void add(Property *prop) {
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_RemovedProps.push_back(prop);
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}
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Property *prop;
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static std::vector<Property*> _RemovedProps;
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static int _PropCleanerCounter;
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};
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}
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std::vector<Property*> PropertyCleaner::_RemovedProps;
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int PropertyCleaner::_PropCleanerCounter = 0;
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void Property::destroy(Property *p) {
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if (p) {
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// Is it necessary to nullify the container? May cause crash if any
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// onChanged() caller assumes a non-null container.
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//
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// p->setContainer(0);
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PropertyCleaner::add(p);
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}
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}
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void Property::touch()
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{
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PropertyCleaner guard(this);
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if (father)
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father->onChanged(this);
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StatusBits.set(Touched);
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}
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void Property::setReadOnly(bool readOnly)
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{
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this->setStatus(App::Property::ReadOnly, readOnly);
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}
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void Property::hasSetValue(void)
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{
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PropertyCleaner guard(this);
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if (father) {
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father->onChanged(this);
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if(!testStatus(Busy)) {
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Base::BitsetLocker<decltype(StatusBits)> guard(StatusBits,Busy);
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signalChanged(*this);
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}
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}
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StatusBits.set(Touched);
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}
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void Property::aboutToSetValue(void)
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{
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if (father)
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father->onBeforeChange(this);
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}
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void Property::verifyPath(const ObjectIdentifier &p) const
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{
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p.verify(*this);
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}
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Property *Property::Copy(void) const
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{
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// have to be reimplemented by a subclass!
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assert(0);
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return 0;
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}
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void Property::Paste(const Property& /*from*/)
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{
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// have to be reimplemented by a subclass!
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assert(0);
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}
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void Property::setStatusValue(unsigned long status) {
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static const unsigned long mask =
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(1<<PropDynamic)
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|(1<<PropNoRecompute)
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|(1<<PropReadOnly)
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|(1<<PropTransient)
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|(1<<PropOutput)
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|(1<<PropHidden)
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|(1<<PropNoPersist)
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|(1<<Busy);
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status &= ~mask;
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status |= StatusBits.to_ulong() & mask;
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unsigned long oldStatus = StatusBits.to_ulong();
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StatusBits = decltype(StatusBits)(status);
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if(father) {
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static unsigned long _signalMask = (1<<ReadOnly) | (1<<Hidden);
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if((status & _signalMask) != (oldStatus & _signalMask))
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father->onPropertyStatusChanged(*this,oldStatus);
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}
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}
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void Property::setStatus(Status pos, bool on) {
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auto bits = StatusBits;
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bits.set(pos,on);
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setStatusValue(bits.to_ulong());
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}
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bool Property::isSame(const Property &other) const {
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if(&other == this)
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return true;
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if(other.getTypeId() != getTypeId() || getMemSize() != other.getMemSize())
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return false;
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Base::StringWriter writer,writer2;
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Save(writer);
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other.Save(writer2);
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return writer.getString() == writer2.getString();
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}
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//**************************************************************************
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//**************************************************************************
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// PropertyListsBase
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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void PropertyListsBase::_setPyObject(PyObject *value) {
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std::vector<int> indices;
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std::vector<PyObject *> vals;
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Py::Object pySeq;
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if (PyDict_Check(value)) {
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Py::Dict dict(value);
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auto size = dict.size();
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vals.reserve(size);
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indices.reserve(size);
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int listSize = getSize();
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for(auto it=dict.begin();it!=dict.end();++it) {
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const auto &item = *it;
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PyObject *key = item.first.ptr();
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if(!PyLong_Check(key))
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throw Base::TypeError("expect key type to be integer");
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long idx = PyLong_AsLong(key);
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if(idx<-1 || idx>listSize)
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throw Base::ValueError("index out of bound");
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if(idx==-1 || idx==listSize) {
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idx = listSize;
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++listSize;
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}
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indices.push_back(idx);
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vals.push_back(item.second.ptr());
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}
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} else {
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if (PySequence_Check(value))
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pySeq = value;
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else {
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PyObject *iter = PyObject_GetIter(value);
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if(iter) {
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Py::Object pyIter(iter,true);
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pySeq = Py::asObject(PySequence_Fast(iter,""));
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} else {
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PyErr_Clear();
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vals.push_back(value);
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}
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}
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if(!pySeq.isNone()) {
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Py::Sequence seq(pySeq);
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vals.reserve(seq.size());
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for(auto it=seq.begin();it!=seq.end();++it)
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vals.push_back((*it).ptr());
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}
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}
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setPyValues(vals,indices);
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}
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//**************************************************************************
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//**************************************************************************
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// PropertyLists
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyLists , App::Property)
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